why not wizards over cyrodiil light then u have 15% less damage always rather than when sweeping
why not wizards over cyrodiil light then u have 15% less damage always rather than when sweeping
The 2,3,4 bonuses of Cyro Light equate to more damage, and one of the most critical elements of this build is sustaining using Deep Thoughts (meditate). In this build, there is essentially no risk of wasted time going into meditate - you either a) successfully get the meditate resources, or b) are interrupted and via Cyrodiil's Light, granted a free cast of your next magicka ability. Should you use Honour the Dead, that's free 3.8k magicka.
Also Wizard's is definitely not "always" and has huge variability. Cyro Light is reliably based on your own actions as a player, so you can develop a real feeling for its mitigation rather than the randomness of a procced, timed debuff.
I was wondering the same thing as soon as I saw mention of using that set.why not wizards over cyrodiil light then u have 15% less damage always rather than when sweeping
The 2,3,4 bonuses of Cyro Light equate to more damage, and one of the most critical elements of this build is sustaining using Deep Thoughts (meditate). In this build, there is essentially no risk of wasted time going into meditate - you either a) successfully get the meditate resources, or b) are interrupted and via Cyrodiil's Light, granted a free cast of your next magicka ability. Should you use Honour the Dead, that's free 3.8k magicka.
Also Wizard's is definitely not "always" and has huge variability. Cyro Light is reliably based on your own actions as a player, so you can develop a real feeling for its mitigation rather than the randomness of a procced, timed debuff.
Something to test; if HtD is free cast, does it still give back resources?
why not wizards over cyrodiil light then u have 15% less damage always rather than when sweeping
The 2,3,4 bonuses of Cyro Light equate to more damage, and one of the most critical elements of this build is sustaining using Deep Thoughts (meditate). In this build, there is essentially no risk of wasted time going into meditate - you either a) successfully get the meditate resources, or b) are interrupted and via Cyrodiil's Light, granted a free cast of your next magicka ability. Should you use Honour the Dead, that's free 3.8k magicka.
Also Wizard's is definitely not "always" and has huge variability. Cyro Light is reliably based on your own actions as a player, so you can develop a real feeling for its mitigation rather than the randomness of a procced, timed debuff.
Something to test; if HtD is free cast, does it still give back resources?
why not wizards over cyrodiil light then u have 15% less damage always rather than when sweeping
The 2,3,4 bonuses of Cyro Light equate to more damage, and one of the most critical elements of this build is sustaining using Deep Thoughts (meditate). In this build, there is essentially no risk of wasted time going into meditate - you either a) successfully get the meditate resources, or b) are interrupted and via Cyrodiil's Light, granted a free cast of your next magicka ability. Should you use Honour the Dead, that's free 3.8k magicka.
Also Wizard's is definitely not "always" and has huge variability. Cyro Light is reliably based on your own actions as a player, so you can develop a real feeling for its mitigation rather than the randomness of a procced, timed debuff.
Something to test; if HtD is free cast, does it still give back resources?
I would guess it does - because long ago when I tested it returned the full cost despite cost reduction passives (just like Elemental Weapon does).
why not wizards over cyrodiil light then u have 15% less damage always rather than when sweeping
Joy_Division wrote: »Good stuff. Always felt builds should have a purpose rather than just throwing together good sets. Cyro Light has always been decent for a templar that jabs (the 2,3,4 peices are very strong), the recent changes to the set and the use of Meditate makes the set have that much more synergy.
The one thing I might experiment with is going for Reflective Light morph, particularly in small group as tagging 3 bad guys with 1 GCD is very strong, but that's just personal preference.
Thanks for the feedback and input everyone! While I am very satisfied with this current iteration as a base template for the build, we do plan to further adjust and tune it over time and also develop specialized versions of it for specific scenarios. In particular, I'm evaluating if Spinners is truly the best damage set to build around, or if possibly another combination of set/mundus could yield better results. All I know for certain is that I want to build around Cyrodiil's Light+Jabs/Meditate as the core of this build.why not wizards over cyrodiil light then u have 15% less damage always rather than when sweeping
Reddington pretty much hit the nail on the head. The principle of this build is to do high damage, and the 4 piece on Cyrodiil's Light is much more desirable to that end. In particular, the 2 lines of magicka are crucial for the following reason. Protective jewelry bolsters our defenses and is essential for this set up. However, max magicka is also essential to the spec- both for dealing damage as well as having a bigger "tank" to better facilitate meditate. To satisfy both of these needs, each and every source of max stat is very valuable. This is also what makes the tri stat food so appealing, and why we run the mage mundus even though the lover or apprentice would yield a bit more damage.
The synergy between Cyrodiil's Light and Meditate is very strong. In practice, it is extremely relevant and one thing I have picked up on is "baiting" the interrupt on purpose, to get off a free honor the dead for myself and/or an ally. But this is also very useful with mist form as well...another very costly skill. Getting interrupted gets you a free mist to reposition and then channel meditate again but this time with CC immunity. You don't get these options with riposte, and over time it amounts to a lot of resources. But the most important distinction is the fact that Cyrodiil's light is a buff on your own character and one that you control. Control in PvP is a good thing. Don't get me wrong, Riposte is a great set. For the design of this build however, Cyrodiil's Light is just best in slot both mechanically and thematically. Plus, Cyrodiil's Light cant be purged off or played around. Its a part of your character, not a debuff on your opponent.Joy_Division wrote: »Good stuff. Always felt builds should have a purpose rather than just throwing together good sets. Cyro Light has always been decent for a templar that jabs (the 2,3,4 peices are very strong), the recent changes to the set and the use of Meditate makes the set have that much more synergy.
The one thing I might experiment with is going for Reflective Light morph, particularly in small group as tagging 3 bad guys with 1 GCD is very strong, but that's just personal preference.
Thanks! Thats what I enjoy so much about this build. It just feels like it has so much cohesion, and is very engaging and therefore rewarding to play. The point on which morph of Sun Fire to run is a good one. However, the reason for Vampire's Bane is to get 11 vs 4 seconds of the spell critical buff.
With your bar setup you could consider front barring spinners and running willpower back bar, but looks like a really good set up regardless.
How has Crescent Sweep been working for ya?
Been trying it out but it felt kinda meh next to DBoS.
Ariades_swe wrote: »Very nice and unique build as well as great presentation.
5 stars from me.
Waffennacht wrote: »Question: when your meditate is interrupted and you get a free spell; what spell is the go to to be used?
Love the idea of this build, any thoughts on soulshine instead of spinners?
Waffennacht wrote: »Question: when your meditate is interrupted and you get a free spell; what spell is the go to to be used?
Hi @CyrusArya , thanks for the great build. I don't have a ton of transmute crystals to xmute jewelry to protective atm... but given the playstyle of the build, the extra resistances seem key (esp in no cp pvp). Any suggestions if one doesn't have access to full protective jewelry to start?
Hi @CyrusArya , thanks for the great build. I don't have a ton of transmute crystals to xmute jewelry to protective atm... but given the playstyle of the build, the extra resistances seem key (esp in no cp pvp). Any suggestions if one doesn't have access to full protective jewelry to start?
Hi @CyrusArya , thanks for the great build. I don't have a ton of transmute crystals to xmute jewelry to protective atm... but given the playstyle of the build, the extra resistances seem key (esp in no cp pvp). Any suggestions if one doesn't have access to full protective jewelry to start?
Thanks! I know the struggle of transmutation stone poverty all too well. Protective is a staple for almost all of my magicka builds, as it lets you get just enough mitigation to function while maintaining really high damage. Especially on Magplar, where you really need as much damage as possible to see it shine in a damage role.
The best suggestion I can offer is to replace Skoria with Pirate Skeleton. The one piece on it will offer a bit less raw resistance than 2 protective, and then two piece on it will make you far tankier than my base build. You just lose the skoria burst.
Thoughts on wizards instead of spinners?
cpuScientist wrote: »Rattle cage any good? Frees up a skill slot, for something like the AOE flare or purifying light
The best suggestion I can offer is to replace Skoria with Pirate Skeleton. The one piece on it will offer a bit less raw resistance than 2 protective, and then two piece on it will make you far tankier than my base build. You just lose the skoria burst.