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ESO 2019 Wishlist

  • POps75p
    POps75p
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    Abigail wrote: »
    1. No more nerfs
    2. Fix bugs
    3. Fix loading screen time

    yes, and get rid of the 20 hour daily crap
  • Wolfpaw
    Wolfpaw
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    1. Dual Talent Specialization
    2. Dual Talent Specialization
    3. Dual Talent Specialization
    4. Pet skins
    5. Champ System overhaul
    6. Transmutation stone reduction for trait change
    7. Global Auction House/Trader - Removal of Guild Traders
    Edited by Wolfpaw on November 8, 2018 3:41AM
  • pod88kk
    pod88kk
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    I feel like necromancy is creeping in so that would be nice
  • FR0STDEE
    FR0STDEE
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    A new playable class.
  • Qbiken
    Qbiken
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    1. Werewolf skins: Unlockable by killing a certain amount of a specific creature type while in WW-form.

    2. Huge buff to treasure maps: Add different tiers of treasure maps (epic and legendary treasure maps) that can contain gold materials. or even legendary jewellery
  • Cillion3117
    Cillion3117
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    I'd like racial motifs for mounts. Nothing crazy, just different styles of saddles and reins. Maybe even dyeable.
  • Dawnblade
    Dawnblade
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    Totally not going to happen, but...

    Put everything on fixed daily / weekly timers (fixed time of day per server).
    Add a fully functional search (including by keyword / text) / filter feature to guild stores.
    Even better, make the market server wide and accessible from common points (e.g. banks / assistants).
    Improve performance across the board (e.g. load screen times, FPS, lag, DC's, crashes, etc).
    Improve inventory management - cull back number of items, better UI, better stacking, etc (more slots just treats symptoms) .
    Add ability to save builds (morphs) and CP allocations - first additional slot (e.g. two saves) available in-game.
    Separate DLC / harder / longer dungeons in group finder or re-tune all to equal time / challenge.
    Account wide anything would be a plus - from horse training to research to achievements.
    Solve balance issues brought by CP - world content is a joke with CP, lots of group content is out of reach for low CP.
    Better combat / ability / class balance - too many different class builds all use the same abilities (stamina is the worst offender with almost all builds using 2W / Bow abilities mixed with a bunch of assault / fighters).
  • SenorCrouch
    SenorCrouch
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    • Ability collision for building block furniture pieces
      tsrftzf3t2qh.png
    • Werewolf Polymorphs (Not Character Polymorphs to make you look more wolfish)
    • More Guild Hall functions for Housing (Access Guild Trader and Guild Banker)
    • Wayshrine Furniture
    • More Active Abilities under the current set of Skill Lines
    • Dynamic Cost to the Shrine of Stendarr based on how many Skill Points you reallocate (Not a flat rate 18,600 gold per donation)
    • Pet Polymorphs (Not Character Polymorphs to make you look more like your pets)
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    1. Full money return for those who were permanent subscribers since day 1 of game release upon servers shutdown.
    2. Devs to stop pretending and either work on the real issues or stop milking us until they decide to give us the boot.
    3. anything from the above, I have no more wishes anymore.
  • Karmanorway
    Karmanorway
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    Possibility to combine outfit parts. I want a LEFT glass boot and dremora pauldron, With a RIGHT hlaalu boot and trinimac shoulder... oh, and possibility to hide flip flaps
  • Tandor
    Tandor
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    1. A decent trading system, open to all and equally effective across the platforms.

    2. That's it. The rest of the game is fine by me.
  • ricardoff6
    ricardoff6
    Soul Shriven
    - Crafting system with specific workflow for each profession, not only gather all materials in a single run, with specific hubs for some materials, like mines, farms, loggings camps, etc
    - House dummys to store and display weapons and armor
    - Ranks for the game factions (fighters, mages, thieves guild, etc)
    - Designing and building homesteads, like in Hearthfire
    - In-game skillbar saves, not using addons
    - Rework class and skills to increase the gameplay styles, not reducing every stamDPS to 2w/bow, maybe even separating DPS roles in sub-roles like close-combat, far-combat (archer), direct damage, AoE
    - More magicka based skill-line, hand magic, wands, tomes
  • richo262
    richo262
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    Dawnblade wrote: »
    Totally not going to happen, but...

    Put everything on fixed daily / weekly timers (fixed time of day per server).
    Add a fully functional search (including by keyword / text) / filter feature to guild stores.
    Even better, make the market server wide and accessible from common points (e.g. banks / assistants).
    Improve performance across the board (e.g. load screen times, FPS, lag, DC's, crashes, etc).
    Improve inventory management - cull back number of items, better UI, better stacking, etc (more slots just treats symptoms) .
    Add ability to save builds (morphs) and CP allocations - first additional slot (e.g. two saves) available in-game.
    Separate DLC / harder / longer dungeons in group finder or re-tune all to equal time / challenge.
    Account wide anything would be a plus - from horse training to research to achievements.
    Solve balance issues brought by CP - world content is a joke with CP, lots of group content is out of reach for low CP.
    Better combat / ability / class balance - too many different class builds all use the same abilities (stamina is the worst offender with almost all builds using 2W / Bow abilities mixed with a bunch of assault / fighters).

    They can cull some items quite easily.

    Jejota - Useless, Ta is for writs, Denata is for leveling alts (or people you don't like), Rek is poor mans Kuta (and master writs), Kuta is BIS and writs.
    Jejota has some occasional uses in furniture crafting, that could easily be handled by another rune.
    Just get rid of Jejota and make Ta Green tier, and turn all Jejotas in the game into Ta's.

    Alchemy also has doubles of tier 1 water / solvents that are completely unnecessary.

    Same with all the 'requires 10 to create' items. Just make them 10 times harder to find. Jewelry is rife with these bloat items. I can excuse tempers because they are meant to be difficult, but the trait items? Cmon, it is a joke.

    The number 1 complaint my mates had with this game, that limited them from going any further was, so many items, most of them are garbage, even the vendors wouldn't give them money for it. They really should reconsider the garbage mats from the game, and either remove the 'find 10 garbage mats to create 1 slightly less garbage mat' or remove the need for the item all together.

    Even many of the crafting trait items on weapons / armor could be scrapped. ESO+ members probably have a hoard of over over 1000 of them, non ESO probably just use Dustman to destroy 80% of them. Have it so you do not need the trait item to craft a weapon / armor, except for perhaps Nirnhoned gear.
  • MaleAmazon
    MaleAmazon
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    1. Optional difficulty increase for overland content.
    2. New, more interesting sets and an overhaul of old ones.
    3. More solo content.
  • richo262
    richo262
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    MaleAmazon wrote: »
    1. Optional difficulty increase for overland content.
    2. New, more interesting sets and an overhaul of old ones.
    3. More solo content.

    Optional difficulty increase for overland content ... you do realise, it is an open world? The content wouldn't get easier, you'd just end up nerfed. You can easily nerf yourself at will.
  • MaleAmazon
    MaleAmazon
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    Optional difficulty increase for overland content ... you do realise, it is an open world? The content wouldn't get easier, you'd just end up nerfed. You can easily nerf yourself at will.

    Search function is your friend.
  • Kharret
    Kharret
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    Account wide mount training or accelerated (x3/x4) mount speed training if another character already reached max of this stat
    Possibility of transfer a char to another alliance, once
    Removal of the stuck-in-combat bug. Removal of exploits (and exploiters) in PvP
    Much higher caps of bank space and housing slots
  • sorcmag01
    sorcmag01
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    Make Sorc pets better looking and have an auto off option for pets in cities.
  • richo262
    richo262
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    Kharret wrote: »
    Account wide mount training or accelerated (x3/x4) mount speed training if another character already reached max of this stat
    Possibility of transfer a char to another alliance, once
    Removal of the stuck-in-combat bug. Removal of exploits (and exploiters) in PvP
    Much higher caps of bank space and housing slots

    Better to just have alliance bound to the account per season. It means you can change your toons alliance with each season, and, it would prevent spy's (people making different alliance toons for the purposes of feeding information through discord to their real alliance team mates).

    This also means, that 'Any Race any Alliance' DLC would become void, so anybody that owns it should get 4 crown crates as compensation, and have it removed from the game. Remove the option for alliance at character creation point.

    It would also mean that each Race would have to start their main quest as race specific by default, ie Nord, Arg, Dark Elf must do EP quest line. High Elf, Wood Elf, Kajhiit must do AD quest line. But that really doesn't matter since T1 anyway.

    On a side note: Mundus Instead of having alliance as an option at character creation, have Mundus an option at character creation, given Summerset and Morrowind has no Mundus stones.

    Remove all Mundus stones from the base game zones (because they are all in triplicate anyway) and move them all the Craglorn as that zones is very Mundus orientated with its quest, and craftable sets. So all toons start with a Mundus of their choice, and when they get to Craglorn they can change it as they see fit. Right now, as it stands, a new player starting a toon in Summerset, picking up Divine gear, with no mundus stone is just stupid. Arguably the best trait in the game (for DPS at least) is completely redundant when starting a new toon.
  • Rittings
    Rittings
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    Major Shield and Minor Shield introduction.

    Make Empowering Ward Absorb Magicka, and Harness Magicka Major Shield (same as old cap - ie, no cap). Make them unstackable.

    Minor Shield could be like Igneous Shield and the likes... Cap them.
  • jainiadral
    jainiadral
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    Tandor wrote: »
    1. A decent trading system, open to all and equally effective across the platforms.

    2. That's it. The rest of the game is fine by me.

    Oh gods, yes.

    Personally, I'd add:

    1) Account-wide horse training, but TBH, it's not really that big a deal with some planning.
    2) An integrated mini-map
  • mxxo
    mxxo
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    Bring more non-trial skins. Ppl love to customize their chars but for example beginners or ppl who play story first (you can spend a year on this) or especcially pvp-players are excluded basically from having skins. Also casual players are excluded.

    Bring at least a little bit that makes festivals feel like festivals, not only grind. Every event is only grind.
    Edited by mxxo on November 13, 2018 10:07AM
  • Rak_am
    Rak_am
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    nerf all bug, lag and co ? Dream...
    zenimax, FIX THE GAME
  • Alec_Fernwood
    Alec_Fernwood
    Soul Shriven
    Shawn_PT wrote: »
    Oh yeah. Allow us to craft the stuff that we have deconned. Broke down that Spelunker's greatsword more times than one can count, and in 2 years it's suddenly BiS for some reason and we shouldn't have to be forced to farm the dungeon dozens and dozens of times for it AGAIN just to test a build. Not everyone has access to the PTS. Because no one in their right mind would save every single drop they get, there's simply no space for that. Or, allow Grand Master Crafters that have all the achievements pertaining to a specific dungeon (speed/no death/HM/kill x goons inside) access a special crafting station in the dungeon to craft the sets that drop there (BoP of course).

    This. Anything to reduce grind-for-equipment torture and related inventory pollution. There are so many sets, even with only few being BiS, it would still be fun to try different things in easier content. But when "try something new" equals "spend hours upon hours repeating same dungeon again and again", it's just not worth the pain.

    Crafting station in dungeons with restricted access sounds fun. Or a merchant selling dungeon's sets for some sort of dungeon related-vouchers. Really, ANYTHING to save people from this rng-based grind. There must be some limiter to how much bad luck one should endure.
    Shawn_PT wrote: »
    I know the regular excuse is 'no one would run dungeons anymore.' But the truth is, if players are forced to run the same dungeon sometimes hundreds of times for a single item, they won't enjoy the game more. They'll just hate the place when they're finally done.

    Agreed. And these farmers are utterly poisonous bunch for newbies and casual players. Try to have a run of CoA1 with PUG. Chances are you end up with 3 other dds, who will ride/sprint through half of it before you finish reading through quest.
  • Mettaricana
    Mettaricana
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    Sub races of exsisting khajiit breeds and naga for argonian same stats just flavor choices
  • Meathook94
    Meathook94
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    1. Hide weapons option. I hate how some weapons float in the air off the hips when sheathed. The bow also goes through the charcter's head when running.

    2. Choose merchant/banker race.

    3. Change skill line token.

    4. Bards for homes.

    5. Save furnished homes option, so I can create multiple versions of 1 home and save/load them whenever.

    6. Archery target furnishing.

    7. Lute/flute furnishings.
  • AnonomissX
    AnonomissX
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    5 more hamsters on the flywheel for each of the servers.
    Ebonheart Pact, Nord Templar/healer on NA Xbox server. My main toon WAS a tall and foxy redhead - now she has been gamma-irradiated and has green skin and black hair. 3 other characters I only use for writs. Can't be bothered to create multiple toons - EXCEPT now my WW is getting spooled up for Cyrodiil - Blood For The Pact! IRL cranky sometimes redhead chick at large in Las Vegas, NV
  • BretonMage
    BretonMage
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    1. Buff sorcs.
    2. Hide shoulder and hip guards.
    3. Buff sorcs more.
    4. Solo mode so we don't have to worry about "balance".
  • Kolzki
    Kolzki
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    -2 person content
    -6 person content
    -8 perso... you get the idea
    -Mini games (horse racing, betting, cards whatever)
    -Group dualing
    -non instanced public trials (almost certainly mayhem)
    -asymmetric pvp modes/maps
    -mini games!
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