So, Murkmire landed, and many of us have had the opportunity to get a feel of the new furniture recipes, the droprates and the required materials, and much like with the Summerset and Culanda fiasco, my impression of Murkmire is unfortunately largely negative. This primarily due to two factors:
Droprate for recipes is way too tiny, and farming places way too few
Murkmire has extremely few containers that actually can contain recipes. Compared to Summerset and Vvardenfell, the amount of lootable bags, desks, wardrobes etc in Murkmire is just way too tiny. It's more comparable to Clockwork City, though even the Brass City in Clockwork has more containers you can loot than Lilmoth does. Doesn't help that up to a third of all the containers at any given time are shown as "opened", and therefore unlootable. Way too few farming places and way too tiny a droprate means the amount of recipes in circulation is way too small, and prices therefore crossing a million or more for a single purple recipe, and up to 500k or more for a blue. Sorry but a mil per recipe or half for a blue doesn't really strike me as a healthy balance.
Why is it that ZOS insists on showering us with motif sources? Motifs are easily farmed, you can usually buy them cheapish after a while, and we even have anniversary event that pretty much showers everyone with motifs for next to no price. Beyond that, all motifs are available in crown store or crown crates. But recipes are solely found by farming zone containers and hopening for a slim to none chance to actually get a DLC theme recipe and not just base game trash recipes which you find 19 times out of 20. There are 3 dailies in Murkmire, you could easily have included the recipes in the loottables, instead of only the motif.
ZOS repeats the style mat fiasco of the Culandas
So, Summerset gave us no set in Sapiarch style, but (at first) a chance per daily do get a Culanda drop. Murkmire repeats this terrible scheme, just the other way around. This time we get NO hackwing materials from the dailies, but an equipment piece instead. 1/3 of these pieces will be set in the useless Dead Water style, which only decons for croc hides. The two other set pieces will potentially decon into a hackwing mat, but only with RNG chance. So when you do a daily, you get a random chance to get the right set peice, then have to decon it for another random chance at a style mat - of course disregarding jewelry pieces. Already hackwing mats is up to 4-5k a piece, and there's little to none of them for sale anywhere at all. Who on earth thought this was a great way to source out required furnishing style mats after the Culanda let down we had last time?
ZOS is continually souring my furniture and housing experience by sourcing the recipes behind terrible RNG and extremely low dropchances, while gating the style mats behind RNG and dailies as well. Vvardenfell, after the documents and the increased droprate, worked well. Clockwork city and Tempered Brass also worked well. But after Summerset, and now also with Murkmire, you continually make the furnishing grind more and more inaccessible, no doubt to coerce people into your convenient shop to buy the stuff instead. Maybe it works for some people, but for me I'll just refrain from buying anything Murkmire related. No house, no furniture, this is what you get when you pull a stupid scheme like this once again.
And here are some constructive suggestions to alleviate some of the terrible implementation that you did:
- Have Murk recipes drop in the upcoming Undaunted Dungeon event. You did this with Clockwork city as well, and you should do it with Murk as well, to put more of these recipes into circulation.
- Have each daily in Murk at least drop one guaranteed hackwing mat like the dailies in Summerset drop one Culanda
- Add more lootable containers in Murk so you actually have a fair chance of farming some of these recipes, and look at the droprate so we don't get 19 out of 20 of the base game trash recipes. It's a DLC zone, it should drop DLC recipes. How many times do we need to repeat this?
- In future DLC, source furniture recipes behind other sources than only looting containers. Why not include them in the daily quest loottable along with motifs?
Edited by Carbonised on October 29, 2018 6:06PM