Carbonised wrote: »Also, you can keep trying to defend it any way you like, but there's no denying that the recipe grind, and style mat grind, has been increasing with every DLC, as other people in this thread have already confirmed, and we believe that the threshold of unreasonable wasting of time farming this nonsense has been met a while ago.
^^ Quoted for truth.
What the Devs need to realize, is that their playerbase has not only caught on to their tactics to funnel us into the Cash Shop, but that we have gotten fatigued by the transparency of it all.
We are no longer at the beginning of this cycle, where one example can be defended as an outlier. There is a solid ~2 years of concerted effort to gradually, then full on, introduce punishing grind and absurd scarcity to make the Cash Shop alternative a sigh of relief to end the pain.
Given the sheer amount of feedback each and every time something like this happens, it makes me wonder why they make it worse. Oh, right.. $$$. What they aren't taking into consideration (or maybe they are, who knows) is the bad reputation this has been giving their game. Gameplay/lore..awesome. Monetization..terribad. Given how the focus on their Cash Shop expands exponentially, their ratings can't help but slide even further.
Carbonised wrote: »Also, you can keep trying to defend it any way you like, but there's no denying that the recipe grind, and style mat grind, has been increasing with every DLC, as other people in this thread have already confirmed, and we believe that the threshold of unreasonable wasting of time farming this nonsense has been met a while ago.
^^ Quoted for truth.
What the Devs need to realize, is that their playerbase has not only caught on to their tactics to funnel us into the Cash Shop, but that we have gotten fatigued by the transparency of it all.
We are no longer at the beginning of this cycle, where one example can be defended as an outlier. There is a solid ~2 years of concerted effort to gradually, then full on, introduce punishing grind and absurd scarcity to make the Cash Shop alternative a sigh of relief to end the pain.
Given the sheer amount of feedback each and every time something like this happens, it makes me wonder why they make it worse. Oh, right.. $$$. What they aren't taking into consideration (or maybe they are, who knows) is the bad reputation this has been giving their game. Gameplay/lore..awesome. Monetization..terribad. Given how the focus on their Cash Shop expands exponentially, their ratings can't help but slide even further.
Your right, the biggest problems with housing are:NoTimeToWait wrote: »Actually, monetization is the least of all housing problems. Especially compared to some other MMOs.
Anotherone773 wrote: »Housing has a lot of potential to lure players in and keep players playing. However ZOS is very short sighted on housing and only looking to make a quick buck instead of making it something that many people really want to invest both time and money in. Sure you have whales that will buy anything you put in front of them, but there is a whole untapped market out there. Right now, we are being sold houses that dont have enough slots to decorate and dont really have a lot of function or make it a place we want to spend time. You have to lure in some of the people that just dont spend money on everything you put a price tag on.
Instead of just pumping out mansions twice a year and slapping a $100 price tag on them, big/new houses should be more accessible to the average player because that is how they will get more people to spend more time and crowns with decorating over time. Seems obvious but I guess the suits see those thousands of dollars in instant sales when their 15k limited time crown exclusive mansions hit the store and think "MORE!"I haven't explored all the achievements and crafting arrangements yet but can well believe that they will provide a major amount of content and enjoyment for many, myself included, and as such could represent both a time sink and gold sink as well as a significant revenue option for ZOS through the Crown Store. However, if the houses are generally too small and over-priced then people won't actually get to the stage of appreciating all the extra features that come with them. The house purchase itself needs to be seen almost as a loss-leader to draw the players into the extra time, gold, and Crown commitments that will be hugely advantageous to both them and ZOS.
weedgenius wrote: »Carbonised wrote: »Also, you can keep trying to defend it any way you like, but there's no denying that the recipe grind, and style mat grind, has been increasing with every DLC, as other people in this thread have already confirmed, and we believe that the threshold of unreasonable wasting of time farming this nonsense has been met a while ago.
^^ Quoted for truth.
What the Devs need to realize, is that their playerbase has not only caught on to their tactics to funnel us into the Cash Shop, but that we have gotten fatigued by the transparency of it all.
We are no longer at the beginning of this cycle, where one example can be defended as an outlier. There is a solid ~2 years of concerted effort to gradually, then full on, introduce punishing grind and absurd scarcity to make the Cash Shop alternative a sigh of relief to end the pain.
Given the sheer amount of feedback each and every time something like this happens, it makes me wonder why they make it worse. Oh, right.. $$$. What they aren't taking into consideration (or maybe they are, who knows) is the bad reputation this has been giving their game. Gameplay/lore..awesome. Monetization..terribad. Given how the focus on their Cash Shop expands exponentially, their ratings can't help but slide even further.
There is SO MUCH truth to this! I'm jaded and not excited for future content anymore because the grind for things I care about (motifs, patterns, collectables) has only gotten worse and worse since I started playing earlier this year. At first, I cared about collecting these things and completing motifs and whatnot but it has become beyond obvious to me that ZOS's priority is getting me to buy things in the Crown Store, not earn them myself. It's tiring and frankly feels disrespectful to me as a player.
weedgenius wrote: »Carbonised wrote: »Also, you can keep trying to defend it any way you like, but there's no denying that the recipe grind, and style mat grind, has been increasing with every DLC, as other people in this thread have already confirmed, and we believe that the threshold of unreasonable wasting of time farming this nonsense has been met a while ago.
^^ Quoted for truth.
What the Devs need to realize, is that their playerbase has not only caught on to their tactics to funnel us into the Cash Shop, but that we have gotten fatigued by the transparency of it all.
We are no longer at the beginning of this cycle, where one example can be defended as an outlier. There is a solid ~2 years of concerted effort to gradually, then full on, introduce punishing grind and absurd scarcity to make the Cash Shop alternative a sigh of relief to end the pain.
Given the sheer amount of feedback each and every time something like this happens, it makes me wonder why they make it worse. Oh, right.. $$$. What they aren't taking into consideration (or maybe they are, who knows) is the bad reputation this has been giving their game. Gameplay/lore..awesome. Monetization..terribad. Given how the focus on their Cash Shop expands exponentially, their ratings can't help but slide even further.
There is SO MUCH truth to this! I'm jaded and not excited for future content anymore because the grind for things I care about (motifs, patterns, collectables) has only gotten worse and worse since I started playing earlier this year. At first, I cared about collecting these things and completing motifs and whatnot but it has become beyond obvious to me that ZOS's priority is getting me to buy things in the Crown Store, not earn them myself. It's tiring and frankly feels disrespectful to me as a player.
What really bothers me, is that even though you pay your subscription, you are treated to F2P monetization tactics.
MasterSpatula wrote: »I swear, I haven't found anything, and I do mean anything, in Murkmire containers other than provisioning resources.