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Thank you ZOS - tonight's patch fixing DW Enchants, Pets, Cast Time Aiming et al

  • John_Falstaff
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    @Swomp23 , yup, that's correct - weaving, doing weapon damage attacks will still squeeze the missing procs out of enchants, so that's already on the player's skill - have to keep landing attacks for that. Granted, two enchantments is better than one, but we're already close to where we were before Murkmire, because initial hits of weapon abilities already were able to proc enchantments (though some were buggy).
  • killahsin
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    Duukar wrote: »
    They LET it go live when warned by players and class team leads on the PTS that it was terrible...

    Why did they make us go through this?

    I laugh at all the fools who spent mats golding out torugs pieces. Serves them right!

    why did they make us go through this. haha. hahahaha. Seriously. Why ZoS did you make us suffer through this week. This has been the worst week of my lyfe. lmfao hahaha. whaaaaat
  • Gargath
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    After some testing I'm happy that todays changes doesn't affect much pve gameplay. Both enchants still gives high damage with DW. Bigger mobs like trolls die in the same amount of time. Thanks to ZOS for not ruining my character :).
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • evoniee
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    the only thing i see dead is torug dw infused backbar and 2 glyph proc in 1 la / 1 damage instance of dw skill.
    the 2 glyph in 1 la / 1 damage instance of dw skill is not fair, it is like old viper sting, im glad they changed it.
  • Swomp23
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    @John_Falstaff Yeah, I have the feeling that off-hand enchants were almost never proccing before Murkmire. And after, having the Bleed proc 1 enchant, your attacks will always proc the 2nd, so I guess it's still stronger than it was.
    But like I said, I'm on console, so I can't test it.
    XBox One - NA
  • BuddyAces
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    I'm at work on me phone. Could I get a link to the fixes? Thanks
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • RedRook
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    Dalsinthus wrote: »
    honestly the enchantments needed to be nerfed more.

    That may be - I’ll wait to see how it plays with these changes. I am glad they tried to fix this with a small change rather than changing a bunch of stuff all at once. They can iterate on small changes whereas big sweeping changes tend to have unintended repercussions.

    Amen.
  • Milchbart
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    Istyar wrote: »
    Milchbart wrote: »
    Pets are not fixed!

    If vMSA is an "arena" then pets are not fixed.
    They still die a lot and even from mobs.

    Should they take less damage in vMA too?

    patch notes don't distinguish between solo or group arena.
    It just says "arena".
  • Mojomonkeyman
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    The big problematic imbalance introduced is glyphs proccing non-stop from singletarget dots even if that bar is not active. There was absolutely nothing wrong with both old glyph proc rulesets (pre-summerset and post summerset), noone ever complained because they were actually rangin between 1-2k PvP DPS output, avoidable and not sticking on the target like a chain detonation time bomb.

    The most problematic DW setups will now do 4k PvP DPS sticking to a target instead of 8k PvP DPS before "fix" - thats still more than pretty much everyone is able to maintain with ALL THEIR SKILLS COMBINED in PVP. A consistent single target PvP build that does 4k DPS is basically non-existent. For a total cost of 1200 stamina every few seconds, for applying an axebleed and rending you get more PvP DPS than even the best & experienced PvPers can do... it's still disgustingly imbalanced, just not as absurd as before.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • BuddyAces
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    Patch notes link? I can't find em still :(
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Olquorron
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    @Olquorron , it will. See, if both enchantments are off cooldown, two initial hits will proc both. But thing is, two seconds later on first damage ticks, both enchantments are off cooldown again, and tick would proc them both pre-patch, so they would be proccing in twos each tick. Now, every two seconds (tick rate of slashes) only one enchantment will fire, even though they have individual cooldown of 2s and were able to proc every 1s before. So, half the damage from slashes.

    That directly contradicts the following text from today's patch notes: "Twin Slashes which has 2 direct damage hits and several damage over time ticks, can proc both of your weapon enchantments over those hits"
  • Abigail
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    Pets fixed = resubscribed to ESO+
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    So anyone test Biting Jabs and Puncturing Sweeps to see if they were fixed? Haven't logged on yet. But will soon....
  • Malem_Benign
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    Abigail wrote: »
    Pets fixed = resubscribed to ESO+

    Pets fixed? Sure?
  • John_Falstaff
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    @Olquorron , no contradiction - the text reads 'proc both of your enchantments' meaning that either enchantment can be proc'd. Read into the text - that phrase states that such a damage tick procs any of the enchants, but only one enchantment can proc from single damage tick (unlike pre-patch) even if both are on cooldown.
  • RedRook
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  • Malem_Benign
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    There's been a lot of negativity in posts over the last week, and while we can discuss them in detail elsewhere, I for one wanted to express my thanks at the quick fix for several issues that came about from the Murkmire content patch.

    To do them with nuance and a one week turnaround would not have been easy, so thank you very much for your team in getting this all done =)

    Thanks for quick fix?
    Don't want to throw much acid vomit over this inspiring rainbow topic, but let's review the history a bit:

    1. A lot of balance changes were announced no matter the community feedback.
    2. Patch brought not only the balance changes that most of the community didn't want, but a lot of bugs. Crucial bugs.
    3. Community asked for the quick fix, but... only after a week patch saw the light, and... I'm not sure that even all the mentioned problems are solved.

    So in that case that's a bit strange to write posts with that kind of shiny subject. To raise them on top? And by the way this author has no any activity on the forum before this topic. Coincidence?
    Edited by Malem_Benign on October 29, 2018 3:52PM
  • Wildberryjack
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    Quite frankly you don't know how good you have it with this game. No game is perfect and you can not please everyone. They can't make every change everyone wants. But at least they listen and if they see our point and agree then they do make changes. And they try to fix bugs as fast as possible instead of letting them sit for years till it reaches the point it's obvious they don't intend to bother fixing them at all.

    I just walked away from a game that:
    • Pushed live an expansion that was not ready and is full of game breaking bugs that were reported over and over again in beta.
    • Pushed live an expansion with two classes not viable, by their own admission, saying oh we'll fix them later.
    • Pushed live an expansion that was literally nothing but a watered down copy and paste of the previous one.
    • Nerfed some classes into the ground and made them non-viable when they only needed to be brought down a little.
    • Can't even balance PvE let alone PvP where only two classes are good for either and the rest you may as well not bother.
    • Have bugs from over four expansions ago that they still have not fixed.
    • Will not listen to their playerbase, instead they are very condescending and tell us we aren't playing the game right if we're not having fun.
    • Introduced a gear reward system that was so RNG it is insane, and it does NOT reward you based on effort but rather it is all pure luck and someone far less skilled who does easier content can get the same gear level a mythic player does.
    • Completely ruined and devalued professions, so anyone who enjoyed that too bad so sad.
    • Decided to slow down gameplay by putting 95% of our abilities on the GCD, so now you can literally fight with one finger of one hand; push a button and wait, push another button and wait, push another button then wait again ad nauseum.
    • And lost approx 1.5 million subs in 9 weeks of that expansions launch because of the above as well as a ton of other issues, many years old and never addressed.

    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Darkenarlol
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    some testings on double infused + torug's

    enchantment activation on full duration of rending slashes

    - before : 5 ticks of enchant 1 and 5 ticks of enchant 2 with double activation of both chants

    (runned vma for lulz with this setup - it was funny)

    - after today's patch it is 3/4 with only 1 firing at a time on dot

    looks like it it is better to go back for weapon damage enchant now
  • Rukzadlithau
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    DjinnRa wrote: »
    Quite frankly you don't know how good you have it with this game. No game is perfect and you can not please everyone. They can't make every change everyone wants. But at least they listen and if they see our point and agree then they do make changes. And they try to fix bugs as fast as possible instead of letting them sit for years till it reaches the point it's obvious they don't intend to bother fixing them at all.

    I just walked away from a game that:
    • Pushed live an expansion that was not ready and is full of game breaking bugs that were reported over and over again in beta.
    • Pushed live an expansion with two classes not viable, by their own admission, saying oh we'll fix them later.
    • Pushed live an expansion that was literally nothing but a watered down copy and paste of the previous one.
    • Nerfed some classes into the ground and made them non-viable when they only needed to be brought down a little.
    • Can't even balance PvE let alone PvP where only two classes are good for either and the rest you may as well not bother.
    • Have bugs from over four expansions ago that they still have not fixed.
    • Will not listen to their playerbase, instead they are very condescending and tell us we aren't playing the game right if we're not having fun.
    • Introduced a gear reward system that was so RNG it is insane, and it does NOT reward you based on effort but rather it is all pure luck and someone far less skilled who does easier content can get the same gear level a mythic player does.
    • Completely ruined and devalued professions, so anyone who enjoyed that too bad so sad.
    • Decided to slow down gameplay by putting 95% of our abilities on the GCD, so now you can literally fight with one finger of one hand; push a button and wait, push another button and wait, push another button then wait again ad nauseum.
    • And lost approx 1.5 million subs in 9 weeks of that expansions launch because of the above as well as a ton of other issues, many years old and never addressed.

    You literally talk about eso :^)
  • Strider__Roshin
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    I'm honestly pleasantly surprised they didn't wait until next update to fix this. A refreshing change :smile:
  • Red_Feather
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    Biro123 wrote: »
    I suspect they couldn't make these changes quickly enough to be ready for the golive date - so their choice was to either delay the Murkmire release (not a good choice since, as an expansion, people pay for it) - or to have another patch as soon as it was ready..

    I think that too because I play another game called warframe and one of the devs does live video streams talking about status updates on the very things you are talking about. How things might push back an update completely, or they might decide to go through with the update but change the known issue afterwards through a hotfix.
    Edited by Red_Feather on October 29, 2018 4:02PM
  • BuddyAces
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    RedRook wrote: »

    Ty so much.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Swomp23
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    some testings on double infused + torug's

    enchantment activation on full duration of rending slashes

    - before : 5 ticks of enchant 1 and 5 ticks of enchant 2 with double activation of both chants

    (runned vma for lulz with this setup - it was funny)

    - after today's patch it is 3/4 with only 1 firing at a time on dot

    looks like it it is better to go back for weapon damage enchant now

    So if I'm reading correctly, before you had 10 procs through the 9 seconds duration of twin slashes. Now you get 7?

    If you keep attacking during this time (light attack, other skills, wathever), do you still get 10 procs during this 9 seconds?

    Thank you for your testing
    XBox One - NA
  • Didgerion
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    lpw wrote: »
    I know it wasn't intended and was super OP, but I can't say I'm not a little gutted as PVP this weekend was the most fun I've had in PVP for quite a while.
    Duukar wrote: »
    I laugh at all the fools who spent mats golding out torugs pieces. Serves them right!

    It was worth it ;)

    Lots of fun this weekend indeed...but i did not logged-in to ESO...ZOS better fix their game quick as more players will seek fun somewhere else.
  • Thogard
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    I did a lot of testing of this on my stream.

    Double DW is probably going to be hit pretty hard but that wasn’t really BIS anyway...

    I’m in a DW/bow torug cheese build and after the patch i barely notice a difference because my DW is my main bar.

    If DW was my back bar then it would be something I’d notice.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • LiquidPony
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    Olquorron wrote: »
    The fix for dual wield enchants literally does nothing to address the game-breaking problem in PvP, which is that enchants will proc from any weapon DoT. It's a very simple fix which does not require a nerf to anything: just remove the ability of DoTs to proc weapon enchants.

    I disagree.

    Weapon DoTs have been proccing all enchants since the first Wolfhunter PTS, nearly 4 months ago. That behavior, in and of itself, is not an issue.

    And it would be a significant nerf to everyone in PvE. For meta builds, it will result in a huge reduction in Berserker uptime on stamina DPS, a huge loss to sustain (via the Absorb Magicka glyph) on magicka DPS, and a huge reduction in Crusher/Weakening/Minor Vulnerability uptime for support roles.
    Edited by LiquidPony on October 29, 2018 6:25PM
  • Waffennacht
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    @Thogard my feelings too. Ty for the tests and easy to understand post
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Thogard
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    LiquidPony wrote: »
    Olquorron wrote: »
    The fix for dual wield enchants literally does nothing to address the game-breaking problem in PvP, which is that enchants will proc from any weapon DoT. It's a very simple fix which does not require a nerf to anything: just remove the ability of DoTs to proc weapon enchants.

    I disagree.

    Weapon DoTs have been proccing enchants since the first Wolfhunter PTS, nearly 4 months ago. That behavior, in and of itself, is not an issue.

    And it would be a significant nerf to everyone in PvE. For meta builds, it will result in a huge reduction in Berserker uptime on stamina DPS, a huge loss to sustain (via the Absorb Magicka glyph) on magicka DPS, and a huge reduction in Crusher/Weakening/Minor Vulnerability uptime for support roles.

    No.

    AOE / ground target dots that are not purgeable (blade cloak, volley, wall of elements) have been proccing the 4s enchants but not the 10s enchants like berserker, armor debuff, dmg shield, etc. DoTs that do their dmg by being applied as status effects would not previously proc weapon enchants.

    Now the status effect (purgeable) dots can proc wep enchants, and they can proc both the 4s and the 10s enchants.

    This is a massive change because it no longer requires you to barswap on every GCD to proc them reliably.

    But you are correct in that prior to this patch, a player who is comfortable bar swapping every GCD and is proficient with light attack weaving could have the same effect... they just would have to make sure they stay in LOS of the target.

    Now I can rend someone and walk away and the oblivion dmg follows that person (status effect for them) rather than me (through blade cloak, recast of WoE, etc)
    Edited by Thogard on October 29, 2018 6:13PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • frostz417
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    Soo is snipe still not working right? I genuinely hope so, that skill is cancer af. Deserves to be nerfed to the ground.. can someone answer me tho, wether or not snipe actually will take skill or not or is it back to its old cancerous trash zergling playstyle.
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