They LET it go live when warned by players and class team leads on the PTS that it was terrible...
Why did they make us go through this?
I laugh at all the fools who spent mats golding out torugs pieces. Serves them right!
Dalsinthus wrote: »Synapsis123 wrote: »honestly the enchantments needed to be nerfed more.
That may be - I’ll wait to see how it plays with these changes. I am glad they tried to fix this with a small change rather than changing a bunch of stuff all at once. They can iterate on small changes whereas big sweeping changes tend to have unintended repercussions.
John_Falstaff wrote: »@Olquorron , it will. See, if both enchantments are off cooldown, two initial hits will proc both. But thing is, two seconds later on first damage ticks, both enchantments are off cooldown again, and tick would proc them both pre-patch, so they would be proccing in twos each tick. Now, every two seconds (tick rate of slashes) only one enchantment will fire, even though they have individual cooldown of 2s and were able to proc every 1s before. So, half the damage from slashes.
@BuddyAces wrote: »Patch notes link? I can't find em still
Halcyon_blue wrote: »There's been a lot of negativity in posts over the last week, and while we can discuss them in detail elsewhere, I for one wanted to express my thanks at the quick fix for several issues that came about from the Murkmire content patch.
To do them with nuance and a one week turnaround would not have been easy, so thank you very much for your team in getting this all done
Quite frankly you don't know how good you have it with this game. No game is perfect and you can not please everyone. They can't make every change everyone wants. But at least they listen and if they see our point and agree then they do make changes. And they try to fix bugs as fast as possible instead of letting them sit for years till it reaches the point it's obvious they don't intend to bother fixing them at all.
I just walked away from a game that:
- Pushed live an expansion that was not ready and is full of game breaking bugs that were reported over and over again in beta.
- Pushed live an expansion with two classes not viable, by their own admission, saying oh we'll fix them later.
- Pushed live an expansion that was literally nothing but a watered down copy and paste of the previous one.
- Nerfed some classes into the ground and made them non-viable when they only needed to be brought down a little.
- Can't even balance PvE let alone PvP where only two classes are good for either and the rest you may as well not bother.
- Have bugs from over four expansions ago that they still have not fixed.
- Will not listen to their playerbase, instead they are very condescending and tell us we aren't playing the game right if we're not having fun.
- Introduced a gear reward system that was so RNG it is insane, and it does NOT reward you based on effort but rather it is all pure luck and someone far less skilled who does easier content can get the same gear level a mythic player does.
- Completely ruined and devalued professions, so anyone who enjoyed that too bad so sad.
- Decided to slow down gameplay by putting 95% of our abilities on the GCD, so now you can literally fight with one finger of one hand; push a button and wait, push another button and wait, push another button then wait again ad nauseum.
- And lost approx 1.5 million subs in 9 weeks of that expansions launch because of the above as well as a ton of other issues, many years old and never addressed.
I suspect they couldn't make these changes quickly enough to be ready for the golive date - so their choice was to either delay the Murkmire release (not a good choice since, as an expansion, people pay for it) - or to have another patch as soon as it was ready..
@BuddyAces wrote: »Patch notes link? I can't find em still
https://forums.elderscrollsonline.com/en/discussion/443312/pc-mac-patch-notes-v4-2-6
Darkenarlol wrote: »some testings on double infused + torug's
enchantment activation on full duration of rending slashes
- before : 5 ticks of enchant 1 and 5 ticks of enchant 2 with double activation of both chants
(runned vma for lulz with this setup - it was funny)
- after today's patch it is 3/4 with only 1 firing at a time on dot
looks like it it is better to go back for weapon damage enchant now
The fix for dual wield enchants literally does nothing to address the game-breaking problem in PvP, which is that enchants will proc from any weapon DoT. It's a very simple fix which does not require a nerf to anything: just remove the ability of DoTs to proc weapon enchants.
LiquidPony wrote: »The fix for dual wield enchants literally does nothing to address the game-breaking problem in PvP, which is that enchants will proc from any weapon DoT. It's a very simple fix which does not require a nerf to anything: just remove the ability of DoTs to proc weapon enchants.
I disagree.
Weapon DoTs have been proccing enchants since the first Wolfhunter PTS, nearly 4 months ago. That behavior, in and of itself, is not an issue.
And it would be a significant nerf to everyone in PvE. For meta builds, it will result in a huge reduction in Berserker uptime on stamina DPS, a huge loss to sustain (via the Absorb Magicka glyph) on magicka DPS, and a huge reduction in Crusher/Weakening/Minor Vulnerability uptime for support roles.