thankyourat wrote: »Really? This is actually wonderful news!
If i use snipe i have to keep that target in my reticle the entire cast time or it will not fire an arrow... in pvp, if another target walks in front of the person i’m casting my snipe on, it will fail. What the heck is going on here?
How has ZOS introduced so much garbage this patch? I’ll answer... because they go for quantity over quality. Its pathetic
If i use snipe i have to keep that target in my reticle the entire cast time or it will not fire an arrow... in pvp, if another target walks in front of the person i’m casting my snipe on, it will fail. What the heck is going on here?
How has ZOS introduced so much garbage this patch? I’ll answer... because they go for quantity over quality. Its pathetic
thankyourat wrote: »Really??? I'm going to love how cyrodiil will be void of players
If i use snipe i have to keep that target in my reticle the entire cast time or it will not fire an arrow... in pvp, if another target walks in front of the person i’m casting my snipe on, it will fail. What the heck is going on here?
How has ZOS introduced so much garbage this patch? I’ll answer... because they go for quantity over quality. Its pathetic
thankyourat wrote: »Really? This is actually wonderful news!
dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
why should a 40 meter ability do as much damage as dizzying swing?
dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
why should a 40 meter ability do as much damage as dizzying swing?
dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
why should a 40 meter ability do as much damage as dizzying swing?
Why should dizzying swing do as much damage as snipe?
Why does dizzying swing have a 7m range (23 feet)?
dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
why should a 40 meter ability do as much damage as dizzying swing?
Why should dizzying swing do as much damage as snipe?
Why does dizzying swing have a 7m range (23 feet)?
Mangeli200194 wrote: »dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
Is this guy serious?
dwemer_paleologist wrote: »thankyourat wrote: »Really? This is actually wonderful news!
no it's not Good News.
snipe needs a buff to both damage AND speed.
and this glitch / bugg / brocken mechanic needs to be fixed.
those of us whom are range builds are just as good as the other builds.
we do damage at range and from a distance, range builds are viable and not only needed but also an entire skill line given to us called "bow"
quite often we see people insulting and degrading our bow abilities needlessly.
but the fact of the matter remains that bow is essential and viable.
i prefer being able to directly target an enemy instead of being forced to hit multiple enemies that got in my line of sight.
i wish we had a better targeting system that allows me to be more specific and consistent in whom i attack.
when i make an attempt to snipe it is either slowed down incredibly or it is only taken half way and then stopped because the target moved while i was in the middle of the animation.
i hope that is changed to at-least allow us bow and range builds to have a chance to hit the targets that we are aiming at and also allow us to inflict damage as often and as quickly as hand to hand and upclose builds are able to.
dwemer_paleologist wrote: »if you fix wrecking blow then please include a snipe fix as well.
Syrusthevirus187 wrote: »dwemer_paleologist wrote: »if you fix wrecking blow then please include a snipe fix as well.
Not once, have I ever had 5 wrecking blows on my death recap that I never even saw coming. They are not remotely comparable.
Syrusthevirus187 wrote: »dwemer_paleologist wrote: »if you fix wrecking blow then please include a snipe fix as well.
Not once, have I ever had 5 wrecking blows on my death recap that I never even saw coming. They are not remotely comparable.