Behave like grown ups....
Everytime CPs are increased, the whole game gets a "debuff" or "nerf" ... Call it as you like.
OFC there will be adjustments (nerfs) on some skills, stuff, etc, to balance this out.
Endgame content shouldn't become too easy. Otherwise it will be boring and ppl will start to complain (as they are already about world bosses, dolmen, some trials etc.)
You could skip/ignore whole mechanics because of extreme shielding(barriers) or raw dmg. That's not how a boss should be done.
Behave like grown ups....
Everytime CPs are increased, the whole game gets a "debuff" or "nerf" ... Call it as you like.
OFC there will be adjustments (nerfs) on some skills, stuff, etc, to balance this out.
Endgame content shouldn't become too easy. Otherwise it will be boring and ppl will start to complain (as they are already about world bosses, dolmen, some trials etc.)
You could skip/ignore whole mechanics because of extreme shielding(barriers) or raw dmg. That's not how a boss should be done.
The problem is that every time this happens, 'generic buffs' like CP's and new sets, or new, generic skill-lines are applied, - then class-specific nerfs happen to counter them.
Over time, bit by bit, classes become more homogenized as what made them different and fun gets watered down patch after patch. This has been going on for some time now, and it seems to be only a matter of time until they're pretty much identical - all having access to almost the same buffs, with the same durations - all using pretty much the same abilities, but with different coloured glows.. all pretty much stacking the same stats - and therefore running the same gear.. The only differences will be soo minimal as to not matter.
This is what people don't like.. It may not come out that way - but this is the crux of it.
Behave like grown ups....
Everytime CPs are increased, the whole game gets a "debuff" or "nerf" ... Call it as you like.
OFC there will be adjustments (nerfs) on some skills, stuff, etc, to balance this out.
Endgame content shouldn't become too easy. Otherwise it will be boring and ppl will start to complain (as they are already about world bosses, dolmen, some trials etc.)
You could skip/ignore whole mechanics because of extreme shielding(barriers) or raw dmg. That's not how a boss should be done.
The problem is that every time this happens, 'generic buffs' like CP's and new sets, or new, generic skill-lines are applied, - then class-specific nerfs happen to counter them.
Over time, bit by bit, classes become more homogenized as what made them different and fun gets watered down patch after patch. This has been going on for some time now, and it seems to be only a matter of time until they're pretty much identical - all having access to almost the same buffs, with the same durations - all using pretty much the same abilities, but with different coloured glows.. all pretty much stacking the same stats - and therefore running the same gear.. The only differences will be soo minimal as to not matter.
This is what people don't like.. It may not come out that way - but this is the crux of it.
Compare this to 99% of the forum complains.... I am sure you are not talking about the same thing....
I agree with everything you wrote. The difficult thing for Zos is to find a solution without destroying another part of the game... Solo gaming vs 4 ppl content vs 12 ppl content vs rvr vs solo difficult stuff (vmsa)
I dont think there will be any perfect solution and trying to make the best out of it is what they are doing now... can't be mad at them for trying their best ....
Behave like grown ups....
Everytime CPs are increased, the whole game gets a "debuff" or "nerf" ... Call it as you like.
OFC there will be adjustments (nerfs) on some skills, stuff, etc, to balance this out.
Endgame content shouldn't become too easy. Otherwise it will be boring and ppl will start to complain (as they are already about world bosses, dolmen, some trials etc.)
You could skip/ignore whole mechanics because of extreme shielding(barriers) or raw dmg. That's not how a boss should be done.
The problem is that every time this happens, 'generic buffs' like CP's and new sets, or new, generic skill-lines are applied, - then class-specific nerfs happen to counter them.
Over time, bit by bit, classes become more homogenized as what made them different and fun gets watered down patch after patch. This has been going on for some time now, and it seems to be only a matter of time until they're pretty much identical - all having access to almost the same buffs, with the same durations - all using pretty much the same abilities, but with different coloured glows.. all pretty much stacking the same stats - and therefore running the same gear.. The only differences will be soo minimal as to not matter.
This is what people don't like.. It may not come out that way - but this is the crux of it.
Compare this to 99% of the forum complains.... I am sure you are not talking about the same thing....
I agree with everything you wrote. The difficult thing for Zos is to find a solution without destroying another part of the game... Solo gaming vs 4 ppl content vs 12 ppl content vs rvr vs solo difficult stuff (vmsa)
I dont think there will be any perfect solution and trying to make the best out of it is what they are doing now... can't be mad at them for trying their best ....
TheValar85 wrote: »You're asking too much. The sorc mains are already calling for a riot.
Meanwhile those of us who play a lot of DK are just like...."? - so you got nerfed huh? meh, its not like we ever get nerfed"
We just move on and take the nerfs in our stride xD
What do the wise teach in EvE Online and in real life?
"If you want to achieve or just defend something you have got, you got to fight for it. Else it'll be taken away from you".
I am fighting against moronic developers since 2001, when a "successful" MMO consisted of 40k players.
I've learned across close to 2 decades how the whole MMO "mechanism" works.
I'll tell you a secret: it does not work out of kindness. It's a fight:
- against clueless "second generation" game designers, who cost much less and usually replace the original designers who had a vision.
- against developers who are always oppressed by deadlines and publishers and who try to get stuff done with a "80 / 20" approach: achieve 80% doing 20%. Too bad, quality is usually included in the 20% that is cut off.
- against ever angry, opposite faction / class / race / spec players.
Who succeeds at this is not who begs nicely.
Those who beg nicely are still waiting multiclass dragons in Istaria (after 17 years). Are still waiting for their heavy armor class to fullfill its "classic" purpose (WoW) while others achieved what they wanted after 1.5 years with me as their leader.
They are still waiting for NGE to be reversed (game shut down well before that).
They are still waiting for their EvE features to be implemented, while others (with 5 leaders including me) achieved "$1000 jeans" game designer approach to be trashed.
They are still waiting for their feature to be implemented in ToA while we "others" nasty guys had our race get 90% of priority.
And so on.
Who wants to succed has to be brutal, merciless, organize forum riots, social manipulation, server crashes, mass mail bombing, organized gaming review websites "approach" and much more. That's what you learn in all those years of fighting for your beloved class to not be forgotten and trashed.
Because who you have against are busy and / or dumb and / or coward people who can't care the less about you, about the thousands dollars and hours you poured into their product. Then there are publishers whose only purpose in life is to make beancounters happy and - if you have to cut corners and screw up players - go ahead and do it. The latter is why I supported Star Citizen, that is freedom from publishers dictatorship.
So, keep asking nicely for DK or Warden changes, by 2090 you'll have a breadcrumb. In the meanwhile we are getting several nerfs reduced and undone to bearable levels. And announced bugfix at next mini-patch.
I am simply amazed ... that is a wall of text that is a rival to mine
Yea... some points are not only true, history has proved it already.
BUT ... and here is the huge BUT .... we are talking about a game ...
Next would be flipping cars in front of the headquarters ? xD
(need a meme here .... "YOU NERFED MY BUILD NOW! I NERF YOUR CAR!)
Nah, will stick to be friendly and ... nice guy white knight mentality
I have created 4 companies, have gone to live and work overseas, have grinded from living below a bridge to living in a nice home on a tropical island.
It did not come easily, nor quickly, I had to carve a living out of nothingness. This certainly did not help making me a sweet guy.
Alas, as wise Ripley teached me: "I say we take off and nuke the entire site from orbit. It's the only way to be sure".
I am so agree with you i just want to add one more thing if we are quoting Ripley when it comes for sorcerers so ZOS this is for you when it comes for sorc nerfs:
https://www.youtube.com/watch?v=RDqTwSO1DDc
(OFC nothign personal and dont take it in the wrong side okay?
Still as unnecessary as all the ranting but ok
I don't think they will listen to you ... or to Vahrokh. Maybe if some of your posts wouldn't be as aggressive as they are xD.
...
Also ... the pet survival rate is not how it was intended ... and they are going to fix it. Look at some console players and how long they are waiting for a hotfix for the ww in the ww dlc ...
In case you didn't notice, they exactly listened to me. I created the harsh threads about pets being officially useless both on general and PTS forums.
I am ugly, but I deliver.