Is this really their intended use of Bastion now? It nearly makes the passive entirely irrelevant. Something that seems like it must be an oversight with the changes.
It would be great to get some clarification on Bastion and if its intended to still provide the bonus that it gives with the shield changes. @ZOS_GinaBruno
The two best suggestions Ive seen if Bastion is to be made relevant again are to (1)create a direct counter to Shattering Blows (the developers have said that CP options are supposed to cancel each other out so wheres the counter to Shattering Blows? Bastion is ready made) OR (2)Bastion could now increase the shield cap.
Olupajmibanan wrote: »It's useful for any shields (shield sets, Bon Shield, Radiant Ward, Steadfast Ward etc.) except for Conjured Ward and Annulment if these are hitting the health cap.
It becomes a certain situation only CP like Resistant or Siphoner.
Krymzonbladez wrote: »So useless for everyone who actually needs it.
Olupajmibanan wrote: »It's useful for any shields (shield sets, Bon Shield, Radiant Ward, Steadfast Ward etc.) except for Conjured Ward and Annulment if these are hitting the health cap.
It becomes a certain situation only CP like Resistant or Siphoner.
So does this means that it would be useful to stamina users and any one who has access to any other shield besides annulment and conjured ward? ???
MartiniDaniels wrote: »Krymzonbladez wrote: »So useless for everyone who actually needs it.
Works good on PUG tank. With 40k health and 20% from bastion, i got 36% shields = 14k, allows to soften hits from those behemoth werewolves etc, allows 3dd run etc etc etc
MartiniDaniels wrote: »Krymzonbladez wrote: »So useless for everyone who actually needs it.
Works good on PUG tank. With 40k health and 20% from bastion, i got 36% shields = 14k, allows to soften hits from those behemoth werewolves etc, allows 3dd run etc etc etc
MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
FrancisCrawford wrote: »MartiniDaniels wrote: »Krymzonbladez wrote: »So useless for everyone who actually needs it.
Works good on PUG tank. With 40k health and 20% from bastion, i got 36% shields = 14k, allows to soften hits from those behemoth werewolves etc, allows 3dd run etc etc etc
I thought Obsidian Shield was nerfed too.
MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
joaaocaampos wrote: »I already said it on PTS. Bastion needs to be fixed:
- Increases the effectiveness of damage absorbing effects by [0-25]%.
- Reduces damage taken while using a damage shield ability by [0-25]%.
MartiniDaniels wrote: »Krymzonbladez wrote: »So useless for everyone who actually needs it.
Works good on PUG tank. With 40k health and 20% from bastion, i got 36% shields = 14k, allows to soften hits from those behemoth werewolves etc, allows 3dd run etc etc etc
Funny, I dont think devs planned to make tanks the only class the could really benefit from shields.
Crafts_Many_Boxes wrote: »Obviously most of us, myself included, think this is utter BS, but the devs clearly have their own vision of this game now, and it doesn't align with popular sentiment anymore.
@TransairionTransairion wrote: »So does Bastion apply on top of the Shield Cap?