MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
No reason to be sarcastic here. You know, it's fine for RPG game to have actual roles. Tank sacrifices the damage to be able to live longer while damage dealer has to sacrifice survivability to deal more damage. Moreover, in RPGs usually the healer is the only one who can resurrect people. Further more, he can do this only once per the fight or even per hour in some games.
ESO players are so casual actually. They used to be a combo terminators, who can be a tank, a healer and a DD all at once.
Took out all the points on my Pet Sorc and hardened ward is still at the exact same number, capped at 50%.
So no, for that build there was no reason to keep any points there.
MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
No reason to be sarcastic here. You know, it's fine for RPG game to have actual roles. Tank sacrifices the damage to be able to live longer while damage dealer has to sacrifice survivability to deal more damage. Moreover, in RPGs usually the healer is the only one who can resurrect people. Further more, he can do this only once per the fight or even per hour in some games.
ESO players are so casual actually. They used to be a combo terminators, who can be a tank, a healer and a DD all at once.
@Eremith
No reason to be stupid here either....
Sorcerers and magicka DPS didn't get a damage buff to compensate either, nor healing to compensate and make them squishy!
I don't care about other RPG's this is ESO. So take your own advice or have you forgotten ESO's golden rule which is play as you like?
MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
No reason to be sarcastic here. You know, it's fine for RPG game to have actual roles. Tank sacrifices the damage to be able to live longer while damage dealer has to sacrifice survivability to deal more damage. Moreover, in RPGs usually the healer is the only one who can resurrect people. Further more, he can do this only once per the fight or even per hour in some games.
ESO players are so casual actually. They used to be a combo terminators, who can be a tank, a healer and a DD all at once.
@Eremith
No reason to be stupid here either....
Sorcerers and magicka DPS didn't get a damage buff to compensate either, nor healing to compensate and make them squishy!
I don't care about other RPG's this is ESO. So take your own advice or have you forgotten ESO's golden rule which is play as you like?
@MartiniDanielsMartiniDaniels wrote: »
MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
Crafts_Many_Boxes wrote: »joaaocaampos wrote: »I already said it on PTS. Bastion needs to be fixed:
- Increases the effectiveness of damage absorbing effects by [0-25]%.
- Reduces damage taken while using a damage shield ability by [0-25]%.
The reason this will never happen is because this would make shields almost as strong as they used to be. The whole point of the change was to "make sorcs choose between high damage and survivability".
Obviously most of us, myself included, think this is utter BS, but the devs clearly have their own vision of this game now, and it doesn't align with popular sentiment anymore.
@MartiniDanielsMartiniDaniels wrote: »
Hardened Ward *is* a health % shield, capped at 50% of your max health ...
starkerealm wrote: »MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
No reason to be sarcastic here. You know, it's fine for RPG game to have actual roles. Tank sacrifices the damage to be able to live longer while damage dealer has to sacrifice survivability to deal more damage. Moreover, in RPGs usually the healer is the only one who can resurrect people. Further more, he can do this only once per the fight or even per hour in some games.
ESO players are so casual actually. They used to be a combo terminators, who can be a tank, a healer and a DD all at once.
@Eremith
No reason to be stupid here either....
Sorcerers and magicka DPS didn't get a damage buff to compensate either, nor healing to compensate and make them squishy!
I don't care about other RPG's this is ESO. So take your own advice or have you forgotten ESO's golden rule which is play as you like?
Mag based damage is already off the charts.
So, yes, play as you like, @Digiman, make a sorc that is durable, or make a glass canon, but don't make a glass canon that is also invincible, because that's not balanced.
Apples and oranges, a mag Sorc with a 20k hardened ward will hit like a wet noodle and not have enough magicka to heal or tank either, let alone dps.MartiniDaniels wrote: »No, it's spellpower shield capped by health. Otherwise it'll summon 20k shield at 40k HP.
starkerealm wrote: »MakeMeUhSamich wrote: »So tanks in heavy armor = 14k shield yet my MagSorc in light armor = 8k shield.
Yep, makes total sense. /s
No reason to be sarcastic here. You know, it's fine for RPG game to have actual roles. Tank sacrifices the damage to be able to live longer while damage dealer has to sacrifice survivability to deal more damage. Moreover, in RPGs usually the healer is the only one who can resurrect people. Further more, he can do this only once per the fight or even per hour in some games.
ESO players are so casual actually. They used to be a combo terminators, who can be a tank, a healer and a DD all at once.
@Eremith
No reason to be stupid here either....
Sorcerers and magicka DPS didn't get a damage buff to compensate either, nor healing to compensate and make them squishy!
I don't care about other RPG's this is ESO. So take your own advice or have you forgotten ESO's golden rule which is play as you like?
Mag based damage is already off the charts.
So, yes, play as you like, @Digiman, make a sorc that is durable, or make a glass canon, but don't make a glass canon that is also invincible, because that's not balanced.
Except sorcs werent invincible glass cannons so what is this all about.
@MartiniDanielsMartiniDaniels wrote: »
Hardened Ward *is* a health % shield, capped at 50% of your max health ...
joaaocaampos wrote: »Crafts_Many_Boxes wrote: »joaaocaampos wrote: »I already said it on PTS. Bastion needs to be fixed:
- Increases the effectiveness of damage absorbing effects by [0-25]%.
- Reduces damage taken while using a damage shield ability by [0-25]%.
The reason this will never happen is because this would make shields almost as strong as they used to be. The whole point of the change was to "make sorcs choose between high damage and survivability".
Obviously most of us, myself included, think this is utter BS, but the devs clearly have their own vision of this game now, and it doesn't align with popular sentiment anymore.
@Crafts_Many_Boxes Champion Points are made of counterpoints if you don't know! Bastion is weak now, but Shattering Blows is not! I'm not worried if the shields will get stronger. I'm worried that Bastion doesn't oppose Shattering Blows! If 25% (with 100 points) is too much, then put 15% for Bastion and Shattering Blows!
"Choose between high damage and survivability" This has nothing to do with Champion Points! After all, CP improves everything at once.