And that's the problem right there. There are major counters to Magicka setups (add Negate to the list, of course) that do absolutely nothing at all to Stam builds, and it contributes to why Stamina is so much better than Magicka right now. I've previously requested that the Crystallized Slab morph of Crystallized Shield be changed to do exactly the same thing as Shimmering Shield, but work against melee instead of projectiles. Give all the Stam-only players a taste of what it's like to have someone in no-CP be able to basically ignore your presence and maybe we'll get some changes rolling.It sucks. But you gotta look on the other side. Its useless against melee builds...
...harness, which gives near infinite sustain and shields vs mag builds, and is useful against other ones.
Shimmering Shield has 3 charges, as well as the damage limitation.If you want to cry about overperforming skills, look at Warden's Shimmering Shield, which offers projectile absorption (based on a flat amount of damage, not a flat number of projectiles, so weak ass light attacks from multiple players won't delete your Shimmering like they do wings), magicka return per spell projectile, and Major Heroism. Shimmering is 10x stronger than wings, for Major Heroism alone.
You don't get how they think because you seem to be PvPing only in Cyrodiil, and not Battlegrounds. I'm the exact opposite - Cyrodiil is dreadfully boring to me, so I only play in Battlegrounds. In that situation you have an absolute maximum of 8 enemy targets at any given time. I specifically remember one game some months ago where there were 2 DKs that were both frequently using wings, along with 2 Stam Wardens that were keeping Shimmering Shield up most of the time; that's literally half of the enemy players that aren't worthwhile targets. And when it comes to fights happening in small spaces, it's quite easy to reflect something big on yourself, even if you're aiming at someone that doesn't have wings or Shimmering Shield.On my magblade I'm good. I don't need to kill every DK that I come across. Plenty of other choices and targets to pick from. I dun get how some people think.
And that's the problem right there. There are major counters to Magicka setups (add Negate to the list, of course) that do absolutely nothing at all to Stam builds, and it contributes to why Stamina is so much better than Magicka right now. I've previously requested that the Crystallized Slab morph of Crystallized Shield be changed to do exactly the same thing as Shimmering Shield, but work against melee instead of projectiles. Give all the Stam-only players a taste of what it's like to have someone in no-CP be able to basically ignore your presence and maybe we'll get some changes rolling.It sucks. But you gotta look on the other side. Its useless against melee builds...
...harness, which gives near infinite sustain and shields vs mag builds, and is useful against other ones.Shimmering Shield has 3 charges, as well as the damage limitation.If you want to cry about overperforming skills, look at Warden's Shimmering Shield, which offers projectile absorption (based on a flat amount of damage, not a flat number of projectiles, so weak ass light attacks from multiple players won't delete your Shimmering like they do wings), magicka return per spell projectile, and Major Heroism. Shimmering is 10x stronger than wings, for Major Heroism alone.
I was just correcting the other poster, who claimed that the sole limit was damage absorbed. Shimmering Shield is overpowered vs Magicka builds, no doubt about it. And like I said in my previous post, that's exactly the problem - it's overpowered against Magicka, while there's no counterpart that acts like such a hardcounter to Stam setups. It's the same story with Wings, Negate, 1h/shield ult, Harness Magicka, etc...3 charges, but 1/3 of wings price when returned and heroism instead of reflect/snare removal. (Snare removal for wardens doesn't even sacrifice a burst heal) Nothing really beats the dmg limit btw, its like 15k.
Betty_Booms wrote: »Why has reflective scales been overlooked so much? It is an "I win" button against ranged play styles. Because of this skill alone I am considering having to change my style or maybe just have a break. It is completely over- powered against ranged. You can use maybe 1/3rd of your tool kit against the DK.
Yes people will say just run away... But how affective is avoiding people because there is no way to beat them in a death match ffs..
There are an abundance of DKs in BGs these days. When this happens you are all but redundant.
I had one DK sit there and laugh at me cause all I could do was curse, pulse and HA channel...
BANK_IT_HERE wrote: »Betty_Booms wrote: »Why has reflective scales been overlooked so much? It is an "I win" button against ranged play styles. Because of this skill alone I am considering having to change my style or maybe just have a break. It is completely over- powered against ranged. You can use maybe 1/3rd of your tool kit against the DK.
Yes people will say just run away... But how affective is avoiding people because there is no way to beat them in a death match ffs..
There are an abundance of DKs in BGs these days. When this happens you are all but redundant.
I had one DK sit there and laugh at me cause all I could do was curse, pulse and HA channel...
Now it's nerfed thanks to people like you. Mag DKs already don't hit as hard, have no execute and are slow as molasses...so having the reflect was a way to sit in fights and stay alive. The "ranged builds" you speak of are mobile with streak, speed and cloak. MagDK has none of that. Now they just sit there and take damage. Thanks.
BANK_IT_HERE wrote: »
Now it's nerfed thanks to people like you. Mag DKs already don't hit as hard, have no execute and are slow as molasses...so having the reflect was a way to sit in fights and stay alive. The "ranged builds" you speak of are mobile with streak, speed and cloak. MagDK has none of that. Now they just sit there and take damage. Thanks.
BANK_IT_HERE wrote: »Betty_Booms wrote: »Why has reflective scales been overlooked so much? It is an "I win" button against ranged play styles. Because of this skill alone I am considering having to change my style or maybe just have a break. It is completely over- powered against ranged. You can use maybe 1/3rd of your tool kit against the DK.
Yes people will say just run away... But how affective is avoiding people because there is no way to beat them in a death match ffs..
There are an abundance of DKs in BGs these days. When this happens you are all but redundant.
I had one DK sit there and laugh at me cause all I could do was curse, pulse and HA channel...
Now it's nerfed thanks to people like you. Mag DKs already don't hit as hard, have no execute and are slow as molasses...so having the reflect was a way to sit in fights and stay alive. The "ranged builds" you speak of are mobile with streak, speed and cloak. MagDK has none of that. Now they just sit there and take damage. Thanks.
BANK_IT_HERE wrote: »Betty_Booms wrote: »Why has reflective scales been overlooked so much? It is an "I win" button against ranged play styles. Because of this skill alone I am considering having to change my style or maybe just have a break. It is completely over- powered against ranged. You can use maybe 1/3rd of your tool kit against the DK.
Yes people will say just run away... But how affective is avoiding people because there is no way to beat them in a death match ffs..
There are an abundance of DKs in BGs these days. When this happens you are all but redundant.
I had one DK sit there and laugh at me cause all I could do was curse, pulse and HA channel...
Now it's nerfed thanks to people like you. Mag DKs already don't hit as hard, have no execute and are slow as molasses...so having the reflect was a way to sit in fights and stay alive. The "ranged builds" you speak of are mobile with streak, speed and cloak. MagDK has none of that. Now they just sit there and take damage. Thanks.
Jimmy_The_Fixer wrote: »Great change, good for the game.
DKs don't have much in the way of legit complaints right now, unless it's a Mag DK complaining about mobility (in which case, welcome to every other Mag class that isn't a Sorc). Sure, maybe Wings isn't as "cool" as it used to be, but the damage output and self healing available to the class is nothing short of incredible.Jimmy_The_Fixer wrote: »Great change, good for the game.
It's great. Magsorcs are literally immortal gods now thanks to the "balance" of wings.
DKs don't have much in the way of legit complaints right now, unless it's a Mag DK complaining about mobility (in which case, welcome to every other Mag class that isn't a Sorc). Sure, maybe Wings isn't as "cool" as it used to be, but the damage output and self healing available to the class is nothing short of incredible.Jimmy_The_Fixer wrote: »Great change, good for the game.
It's great. Magsorcs are literally immortal gods now thanks to the "balance" of wings.
Vampire is totally non-viable if there's a Mag DK around. It was bad before, but Molten Whips are currently making Dawnbreaker (which also gets a +20% bonus against Vamp) look like child's play. I have a screenshot where my poor little Mag Necro got obliterated by a Mag DK, and his 4,927 Leap was followed up by Molten Whips for 6,630 and 5,993. So while you may not be able to run down and kill a Mag Sorc (which, again, puts you in the same boat with every other Magicka class), that doesn't mean that DKs are in any way bad right now. And those whips aren't even nearly the highest I've seen so far. It's literally the hardest hitting thing in Battlegrounds right now, and ~7k isn't all that uncommon, with even ~8k actually being a thing (with full Impen, 3x Protective, and extra resists from gold-quality Pirate Skeleton). We're talking literally double the damage of a Crystal Frag.