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What was your favorite patch for PvP?

caeliusstarbreaker
caeliusstarbreaker
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And why?
Edited by caeliusstarbreaker on October 20, 2018 3:44PM
Rhage Lionpride DC Stamina Templar
K-Hole
  • GreenHere
    GreenHere
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    One Tamriel. It's the reason I finally joined the ESO community. I didn't like the divisions that were in place before, so I had little interest in joining the game. Probably a bit unfair to judge that as "my favorite" since I didn't know the game before 1T, but that's been the best change as far as I can see. All the negative changes people say that One Tamriel brought about aren't in the scope of what I can speak to, however.

    Homestead would probably be second. I wasn't really excited or onboard at first, but I'll be damned if my home isn't one of my favorite things about the game now. :P


    EDIT :: Wait, was "for PvP" in the title from the start? Do I need to get my reading comprehension glasses adjusted?
    Edited by GreenHere on October 20, 2018 3:51PM
    PC :: ESO+ subscriber
  • casparian
    casparian
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    Homestead. It was in between the worst parts of the procalypse (One Tamriel and Morrowind), stand-your-ground was still an existing playstyle for several classes, and it was the last time Jesus Beam felt strong.

    Granted, I didn't play before One Tamriel, so I have no idea what the ancient times were like.
    PC NA DC
    templar/mageblade
  • VaranisArano
    VaranisArano
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    The favorite one I've actually played - The one we had during this last Midyear Mayhem that made D-ticks in Cyrodiil actually worthwhile. It did an excellent job of getting players to come defend objectives.

    Now a patch that fixed the lag and performance issues...that would he an instant win in my books.
  • caeliusstarbreaker
    caeliusstarbreaker
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    GreenHere wrote: »
    One Tamriel. It's the reason I finally joined the ESO community. I didn't like the divisions that were in place before, so I had little interest in joining the game. Probably a bit unfair to judge that as "my favorite" since I didn't know the game before 1T, but that's been the best change as far as I can see. All the negative changes people say that One Tamriel brought about aren't in the scope of what I can speak to, however.

    Homestead would probably be second. I wasn't really excited or onboard at first, but I'll be damned if my home isn't one of my favorite things about the game now. :P


    EDIT :: Wait, was "for PvP" in the title from the start? Do I need to get my reading comprehension glasses adjusted?

    Sorry, I added the for PvP cause we are in a PvP forum. All answers are welcome.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • GreenHere
    GreenHere
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    GreenHere wrote: »
    One Tamriel. It's the reason I finally joined the ESO community. I didn't like the divisions that were in place before, so I had little interest in joining the game. Probably a bit unfair to judge that as "my favorite" since I didn't know the game before 1T, but that's been the best change as far as I can see. All the negative changes people say that One Tamriel brought about aren't in the scope of what I can speak to, however.

    Homestead would probably be second. I wasn't really excited or onboard at first, but I'll be damned if my home isn't one of my favorite things about the game now. :P


    EDIT :: Wait, was "for PvP" in the title from the start? Do I need to get my reading comprehension glasses adjusted?

    Sorry, I added the for PvP cause we are in a PvP forum. All answers are welcome.

    Haha, I see. If I were a little more keen-eyed, I'd have noticed this was from the PvP section; I ended up here via Recent threads.

    casparian wrote: »
    Homestead. It was in between the worst parts of the procalypse (One Tamriel and Morrowind), stand-your-ground was still an existing playstyle for several classes, and it was the last time Jesus Beam felt strong.

    Granted, I didn't play before One Tamriel, so I have no idea what the ancient times were like.

    Agreed! I remember when procs were absolutely WRECKING people (me, mostly), and while losing power isn't usually fun, taking crits away from all procs made a good change for PvP.
    PC :: ESO+ subscriber
  • WaltherCarraway
    WaltherCarraway
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    restro endless batswarm patch.
    AFK
  • Beardimus
    Beardimus
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    Mid last year not sure what patch we were under. But MagDW was working well and I seriously got into BattleGrounds. That whole phase up to Frag nerf
    Xbox One | EU | EP
    Beardimus - VR16 (810CP) Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-02-18 - 16-02-18 & Sheogorath 02-05-19 - 07-05-19
    Alts - - for the Lolz
    Archimus - Bosmer Thief / Archer / Werewolf
    Orcimus - Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting for : The SAXON Guild
    Fighting with [PvP] : The Lunar Wolves
    Trading Guilds : TradersOfNirn | TradersOfNirn2
    Trials : Saviours

    Xbox One | NA | EP
    Bëardimus - L40 Dunmer Magsorc / BG
    Heals-With-Pets - CP160+ Argonian Sorc PvP / BG Healer
  • ChefZero
    ChefZero
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    IC, first weeks were awesome!
    PC EU - DC only
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Orsinium.
  • Nerftheforums
    Nerftheforums
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    I played since dark brotherhood and I would go back to cwc. It was the only patch I played in which proc set were not completely dominant also in CP pvp. But from what I get from the veterans, 1.6 was the ***.
  • Asgari
    Asgari
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    1.5, they made changes and toned down mDK to what warden is now 1vX wise and only needed some other small adjustments to classes and weapon lines and to fix wall of elemants and 1.5 would have legit been perfect pvp.

    Damage, sustain, healing all where far more balanced then, than they are now. All variants of pvp existed as well during this time. Playing the entire map was much easier as well too with how a actual good player could take on multiple players solo and not die to zero counter skills and sets.

    None of this proc stuff really existed at all (sloads and zaan) .. heal debuffs where used but not required to kill healers
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Master_Kas
    Master_Kas
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    Any patch before CP was added to the game.
    EU | PC
    AD
    Master Kas - Nightblade
    Al Sah-Him - Nightblade
    Dickon Tarly - Dragonknight
    Steve's Little Healslave - Templar
    Dominion Hero - Warden

    EP
    Kassandra Miho - Nightblade

    DC
    Cheat Engine - Nightblade
    Valkyrja - Dragonknight
    Alva - Sorcerer
  • RebornV3x
    RebornV3x
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    I played a bit on PC when the game first came out but not a lot of PvP the best time for me was from Xbox One release of the game up until Dark Brotherhood DLC since then PvP has been going down hill ever since.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ATomiX96
    ATomiX96
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    Back when magsorcs had a stun on their frags and didnt have to use scuffed CCs like rune cage and flame reach.
    PC-EU 1k+ CP
    World 3rd Immortal Redeemer (Feb. 2018)
    vHoF 35/36 (208k Dragon Bones Patch)
    Keep spending money on crown crates if you think its gonna make the gameplay better :^)
  • LeifErickson
    LeifErickson
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    Everything before dark brotherhood when they gutted animation canceling and over buffed heavy armor (and proc sets).
  • arkansas_ESO
    arkansas_ESO
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    1.5 was fun because it was the last time the game felt "truly balanced" and like a cohesive project instead of a thousand different pieces that often didn't work in sync with one another. Animation canceling was better, the bloat from CP wasn't a thing yet, every (magicka) class felt like they were in the same league power-wise. Stam builds needed a buff and AOE caps needed to be removed, but apart from that everything was great.

    Thieves Guild was fun because, by the time it came out, I had been getting zerged down for years and relished the opportunity to blow them up with the new Vicious Death set.

    Now, things suck. In hindsight I can see that VD was the beginning of the end for the increasing power creep in armor sets: that was the same patch they introduced Fury, and soon after we got Viper, and then Selene's/Tremorscale to create the proc meta that lasted for years. I think I just miss any patch where player skill, not gear, was the deciding factor in how well you performed in PVP.


    Grand Overlord 25/8/17
  • Joy_Division
    Joy_Division
    Class Representative
    There were two short periods of decent balance:
    1. 1.4-1.5: Game balance was at its best. The rest of the game's mechanics were terrible (e.g., leveling alts, no trans/swapping loot, etc) though.
    2. One Tamriel - Dark Brotherhood: when the Crackwood Cave 1000 CP players were reigned in and before Wrobel saw proc sets as a means to address PvP issues. Also before horrible animation priority changes

  • frozywozy
    frozywozy
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    The last one. I don't know if it's because the live servers share the same resources with the PTS but performances have been horrible this last month. Since Summerset got released pretty much. Overall I think the game is always improving. I am glad that they finally nerfed snares and hope they will keep doing so.
    Edited by frozywozy on October 22, 2018 9:47AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR30
    Necrozn - Magcro - AR14
    www.twitch.tv/frozyeso
    In the end.. EP WINS!!!
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Change Retreating Maneuvers to apply only to 12 players and give it the Streak treatment
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Increase Forward Momentum snare immunity duration to 8 seconds
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Add an escape move to templars other than mist form
    • Fix crashes when approaching a keep under attack
    • Make snares only available from ground effects
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Fix the speed drop while jumping - see video
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Wtb dynamic population
    • Fix long loading screens
    • Bring ResSickness
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix server lag
  • Kadoin
    Kadoin
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    Not Summerset and all DLC after it.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    1.1 - server performace was good before 1.2 patch

    Otherwise 1.4/1.5 (before cp & IC)
    NA ~ Izanerys (NB/Templar/Sorc): Dracarys (Videos | Dracast Podcast)
    EU ~ Izanagi (NB/Sorc): Zerg Squad / Banana Squad
  • raviour
    raviour
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    1.5 coz NPC and siege still hurt. 1.6 was good apart from CP.
    gm of SLU DEM

    EU PC (DC main)
    Neiit crafty khajiit templar
    daniit strong khajiit dk
    Danja Lunata sexiest sorc in cyrodiil breton sorc master angler
    Capletina energetic redguard sorc
    Nadja Tulana sultry breton nb
    Razum-dan powerful khajiit nb
    Danyl Stormcloak prophetic nord dk
    Spreads-the-Love lusty argonian vamplar
    Taunts-Many-Things cheeky argonian vampknight pve tank
    Mariah Scarey hot vocal breton (banana) magden
    The Warden of Fort Warden boisterous cold orc stamden
    Dan gro-Gorgon sexy orc dk
    Dani gra-Gorgon big ass orc (pact) storc
    Danariel Lunata firm breton dk
    Liandrea Tulana soft breton templar

    NA PC
    Ninja Dan reborn in the USA khajiit dk
    Ravija-dar sly khajiit sorc
    Man Beer Pig fat nord dk
    Queen Badb hot redguard dk

    2nd Account EU (for Kyne emp runs)
    Margaret the Log Lady cool breton magplar DC
    The Lady of Lake Rumare wet nord stamplar EP
    Jhak-dar Rip'ha evil khajiit dk AD

    RIP danyl raviour, evil dan, daniita, ninja dan, big mumma, lil dadda, colonel dagaffi, danariel hoarfire, natasha the silent.

    rush the flags
  • Azurya
    Azurya
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    I mostly loved it in the beginning,
    we had so much fun, and at that time we did it without rewards
    just for fun
    huge battles outside from keeps in the fields, large armies colliding
    it was awesome
    and then ZOS started to make it better, and that made the mess we face today
    Fear not, for I am watchful. You have been chosen.
    Azura, the Daedric Prince of Moonshadow, Mother of the Rose, and Queen of the Night Sky


    Hail to Sithis, blood's drop on blade's edge.
    Before you, nothing. Behind you, the Void.
    Catalyst, agitator, many-fanged maw.
    Whisper your need to the Scales.
    — Inscription found on an Argonian blade
  • zyk
    zyk
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    raviour wrote: »
    1.5 coz NPC and siege still hurt. 1.6 was good apart from CP.
    It's pretty funny to think back to 1.3 when I'd arrive at a flagged keep to see the pick up group that flagged it had been wiped by guards -- which happened fairly regularly.
    Edited by zyk on October 22, 2018 7:51PM
    "He who fights with monsters should look to it that he himself does not become a monster . . . when you gaze long into the abyss the abyss also gazes into you"
    pvp videos: eso zyk on youtube
    enjin profile
    66
    I played Brutus at school once, and I was the one everybody stabbed
    lives · lived · will live - dies · died · will die
  • Minno
    Minno
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    NirnStorm wrote: »
    Unpopular opinion: ESO's first release.
    There were no CP, dynamic ult gen was beast, we still valued objectives and factions and had a goal to work towards, and my bats spamming dk was unkillable even when I had no idea how to play it.
    Plus falling through the bridge or getting stuck in a cyro delve for eternity were far more entertaining bugs than we have today.

    I second this.

    I remember having fun dying and but also having 15 camps to spawn at lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Dudis
    Dudis
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    1.5 (i think) based on gameplay/combat alone.

    Yeah balance wasnt at its best as some builds were just plain bad, but the game just flowed better back then, damage, sustain, defensive abilities and all.

    We need a vanilla ESO server :p

    (or nerf roll dodge and punish stacking in ball groups, seriously...)
    Edited by Dudis on October 22, 2018 8:34PM
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