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Stop Raising the CP Cap With Each Patch

  • Mudcrabber
    Mudcrabber
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    Max CP used to take about a year of enlightenment, and now it takes a year and a half. I'd like to see it be rescaled to always take a year so new players don't have an ever-increasing uphill climb.

    Another thing that might be interesting would have an incentive to leave some CP unspent. Each tree could have a curse at 100 points, like they have perks at 10/30/75/120. Or there could be a loot/XP/AP buff for having unspent CP.
  • NordSwordnBoard
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    I'd like to see people have to choose only 2 of the three trees, or cause some cost/benefit choices between damage, regen and resist. Or have primary, secondary, and third tree tiers that give full point value at primary, half at secondary, one third on last.

    I'm not sure how, but I'd rather shake things up than continue on this "March of Boons" that just makes you better in all areas despite your character serving a primary role that does not do all things.

    Fear is the Mindkiller
  • NyassaV
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    I love the concept of the CP system but it needs to be rebalanced
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  • Nemeliom
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    I only agree with the make it faster to get. My brother got incredibly bored when he joined ESO because I was cp 700+ and he had to train a lot to be close to my cp. It took way to long for him, and he started to complain about having to grind too much before he could enjoy.
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  • frostz417
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    In my opinion, I think most people who complain about CP cap being raised are those who aren’t max cp and don’t want to grind cp, like everyone else who’s max cp did. Do you want some instant “I’m max level” button? Do you want to just have an easy ride to max cp? This game takes time, new players should know before they start the game. Catering to new players because they are too lazy to grind level like the rest of us did is the worst idea ever. I absolutely despise those who have the idea that newer players should be catered to while us veterans get nothing in return for our time grinding out our level.
  • Ruckly
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    The upside of CP is CP saturation lessens the benefit of all gold gear because of all the different multipliers. If you are 400+ CP you can get away with two golded nirnhoned/infused weapons and everything else purple and maybe some apothecary stuff. The downside is you can't toggle it off when you're questing unless you quest exclusively in a non-CP campaign. The other downside might be people who only run with other people at CP cap but those people are probably reprobates anyways and who cares.
  • Taleof2Cities
    Taleof2Cities
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    Zos gives plenty of ways to catch up with CP, multiple ways like the variety of xp pots, scrolls, and double xp events. If xp was hard to get I could see the issue but it’s never been easier to catch up than nowadays.

    ^This.^

    Not to mention ZOS reduces the XP needed for each CP from time to time.
  • Lord_Eomer
    Lord_Eomer
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    Do you want to stop character progression system?

    Indeed a stupid idea and senseless post!
    Edited by Lord_Eomer on October 17, 2018 8:00PM
  • Odovacar
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    Katahdin wrote: »
    richo262 wrote: »

    I actually think the Nightblade class could be destroyed.

    Right after we destroy the class you like to play

    On topic:

    People need to stop rushing to end game. This game is so rich with things to experience, why do you want to race through it? This game is about the journey as much or more than the destination.

    With the catch up mechanic, all the sources of XP and the fact that daily login rewards rain XP scrolls, it's not hard to level up fairly fast.

    I do think more guilds should be willing to train newer players. Do more normal runs for those new to trials that need gear, more open vet runs for lower CP players with gear to start learning and progressing vet experience.

    That 300 CP player may not be ready for your progression leaderboard group today but he might be your go-to tank tomorrow if you give him a chance to learn.


    1000% agree!
  • Wifeaggro13
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    Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.

    I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.

    So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.

    PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.

    Its the worst implementation of A alternate advancement system in the history of mmos. Most mmos 4 years post launch have layered there AA system with active abilities new trees that define roles or builds. By far ESO is the cheapest run MMo. Content is just more leveling content with out levels. There are no emerging game play reguarding character development at all. I truthfully feel like I'm playing a mediocre single player RPG.this game needs a new direction and team leads.
  • pod88kk
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    Maybe they could cap it so you could only earn 30 CP more than the current cap so that you're constantly chasing CP. I'm currently 300CP over the cap with plenty of gold & mats so unless there are some drastic changes in store I'm basically future proof for the next 2 & a half years.
    Although if they raise the gear from CP160 I'll probably leave & never come back if I had to grind out that stuff again :D
  • tmbrinks
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    It's not entirely true that the XP needed to get to cap stays the same. It does slightly go up with each patch.

    For the current CP 780, it would take 187,678,606 XP to reach cap from CP10

    For the new CP 810, it would take 194,934,275 XP to reach cap from CP10.

    For the future CP 840, it will take 202,292,032 XP to reach cap from CP10.

    So, a slight difference, but also less than what you'd expect from the XP needed for the last CP earned, which stays just about the same at 447.6k each (447,543 vs. 447,621 vs.447,696)

    edit: because I'm an idiot, and thought we were at CP 810 cap already... lol
    Edited by tmbrinks on October 18, 2018 1:04AM
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  • Jhalin
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    tmbrinks wrote: »
    It's not entirely true that the XP needed to get to cap stays the same. It does slightly go up with each patch.

    For the current CP 780, it would take 187,678,606 XP to reach cap from CP10

    For the new CP 810, it would take 194,934,275 XP to reach cap from CP10.

    For the future CP 840, it will take 202,292,032 XP to reach cap from CP10.

    So, a slight difference, but also less than what you'd expect from the XP needed for the last CP earned, which stays just about the same at 447.6k each (447,543 vs. 447,621 vs.447,696)

    edit: because I'm an idiot, and thought we were at CP 810 cap already... lol

    The total exp to reach cap might go up, but the exp needed to reach the former cap goes down with every update.

    To put it simply, it will only ever get easier for new players to hit the CP milestones of 160 and 300.
  • POps75p
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    Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.

    I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.

    So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.

    PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.

    NO, just increase the time between DLC, WTF to many and to soon, give the players a chance to understand the changes, and eliminate the CP in PVP on all the camps, plus increase the amount of xp at the lower ranks to give the new players a chance to catch up
  • Maryal
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    As more and more people reach the CP cap the more players reach the diminishing returns point ... many will start to invest their additional cp allocation in their non-primary stat (toward a hybrid build -- which will take some time to get enough CP in the non primary stat).

    While this happens, their primary stat isn't growing stronger (diminishing returns + investment in non primary resource)

    During this time people below the CP cap continue to invest CP in their primary resource

    This will reduce the gap in CP investment in main CP resource (over time)
  • D0PAMINE
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    I see casual players all the time who maxed their CP just playing the game. XP is basically given away and XP scrolls are given to us for logging in.
    Edited by D0PAMINE on October 18, 2018 3:07AM
  • weedgenius
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    Note how many people in this thread that say raising the cap is fine also say they are or elude to being max CP (hint: it's most of them).

    As someone one started playing earlier this year and has now watched the cap get raised from 720 to 750 to 780 to 810 over the course of like eight months, I honestly am at the point where I don't think I will ever catch up to the max CP players without boring myself to death.

    This is an angle people do not discuss. They raise the CP cap by 30 points while also providing like a week's worth of new content. I'm at 630 CP and I've done pretty much everything there is to do in this game. How the heck am I supposed to get 200 more CP points? Doing dailies every day for the next 3 months? By that time the cap will be 840... it feels like why should I even bother? I’ve already just felt like I’m playing catch up for the past month or two since I finished all the questing achievements. Just feels like I’m wasting my time at this point.
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  • weedgenius
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    D0PAMINE wrote: »
    I see casual players all the time who maxed their CP just playing the game. XP is basically given away and XP scrolls are given to us for logging in.

    I would love to meet them because I’ve played this game for HOURS every single day for the last eight months and I’m still 200 CP short of what will be max come Murkmire.
    PS4 NA
    Better Homes & Gardens
  • mb10
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    It's so detrimental to PVP

    I personally think PVP should either have zero cp or be capped at like 500
  • Ertosi
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    The system is fine and fun exactly as it is. I wouldn't be playing if I didn't like it.

    The real problem some gamers continually trying to pound square pegs into round holes. Seriously, if you like a game, enjoy it. If you hate a game, move to another one rather than trying to change it into something its not and ruin it for those of us that like it.

    Could the CP system be improved? Sure, but anything could be improved. I'm just saying stop with all of the hyperbole like saying "its broken".
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  • regime211
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    Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.

    I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.

    So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.

    PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.

    Ok so I should just NOT be able to access the CP I worked my ass of for? It isnt my fault newer players are NOW finding out about this game, there are ways to hit the same amount of cp like other 780, you have more than enough time before each patch to achieve this.
  • Jhalin
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    weedgenius wrote: »
    Note how many people in this thread that say raising the cap is fine also say they are or elude to being max CP (hint: it's most of them).

    As someone one started playing earlier this year and has now watched the cap get raised from 720 to 750 to 780 to 810 over the course of like eight months, I honestly am at the point where I don't think I will ever catch up to the max CP players without boring myself to death.

    This is an angle people do not discuss. They raise the CP cap by 30 points while also providing like a week's worth of new content. I'm at 630 CP and I've done pretty much everything there is to do in this game. How the heck am I supposed to get 200 more CP points? Doing dailies every day for the next 3 months? By that time the cap will be 840... it feels like why should I even bother? I’ve already just felt like I’m playing catch up for the past month or two since I finished all the questing achievements. Just feels like I’m wasting my time at this point.

    It is so much easier for you to hit 300cp right now than it was for any of the endgame players to hit it a year ago

    Even after hitting cap, after which the exp needed to hit the next level grows very quickly, I easily get 30-60cp during the Quarters just doing dailies and the occasional random normal. If you’re struggling to gain cp, that’s definitely not the game’s fault
  • AlienatedGoat
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    CP progression is fine.
    • The xp curve to get to max CP doesn't change.
    • Even way past max CP (with the penalty) I still get levels relatively easily.
    • A new player can expect to get to max CP in a year, or even less depending on how heavily they play and how much they "grind".

    I see no reason why the progression should be made even easier. If a new player can't commit to playing the game for a reasonable length of time, they have no reason nor right to be anywhere near max CP. It's not needed to play 99% of the game anyway.
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  • RedRook
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    I'd like to see people have to choose only 2 of the three trees, or cause some cost/benefit choices between damage, regen and resist. Or have primary, secondary, and third tree tiers that give full point value at primary, half at secondary, one third on last.

    I'm not sure how, but I'd rather shake things up than continue on this "March of Boons" that just makes you better in all areas despite your character serving a primary role that does not do all things.

    Yeah. Something to make it interesting would be nice - it's so boring, this big fluffy ever-expanding cushion of percentage buffs... and that's it. That's all they've got.

    If they're going to keep raising the cap, the system needs some complexity added ASAP. If they're not going to keep raising the cap (really, stop now, please just stop) then there has to be something in place to mark progression. They'll have to add something new.

    I don't know how daunting it is for new players. There seem to be a lot of them since Summerset, and the ones who make noise at least are sprinting their levels as fast as they can. Part of that is that is getting to the gear cap, and I don't blame them. Part is higher-CP players giving them static for daring to show up in a GF random dungeon or the Vivec campaign before they've reached N level. Can't really blame them for wanting to get past that, either. They don't know if that's just a random *** or that's the unwritten rule. Get to CP cap and you don't have to care either way.
  • MattT1988
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    Leave it as is. Newer players don’t need to rush to max CP. You could do just about anything in this game while a couple of hundred off the cap. So there’s no need for lower CP players to stress too much about reaching the cap.
  • D0PAMINE
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    weedgenius wrote: »
    D0PAMINE wrote: »
    I see casual players all the time who maxed their CP just playing the game. XP is basically given away and XP scrolls are given to us for logging in.

    I would love to meet them because I’ve played this game for HOURS every single day for the last eight months and I’m still 200 CP short of what will be max come Murkmire.

    For 8 months that's not bad. I've been here since 2014 and im at cp1011. With the double xp you can bang out some CP's efficiently doing the content you want to do. As far as repeating content to the point that it's boring, it happens to us all. Im barely motivated to do anything in this game anymore until they give us more than 15 max character slots.
    Edited by D0PAMINE on October 18, 2018 6:55AM
  • D0PAMINE
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    weedgenius wrote: »
    Note how many people in this thread that say raising the cap is fine also say they are or elude to being max CP (hint: it's most of them).

    You're likely correct about that. However, I think most of us who have been here since Beta/Launch are trying to point out that it was a NIGHTMARE with the vet ranks and early CP gain, and it has been improved upon with thought for the players who havn't hit the end of the road yet.
  • bellatrixed
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    I've been playing this game virtually every day for 3 years and am still not level cap. I only just drifted over 730 somewhere.

    Why do you need to be? I kill virtually everything instantly in solo content and am geared good enough for just about everything.

    Just don't worry about CP and you'll enjoy the game more. Ignore the elitists who demand CP cap. There's plenty more out there to play with.
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  • MajBludd
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    Lets bring back VR! That was fun
  • Chilly-McFreeze
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    The real issue the cp system causes isn't discouraged new players or the elitism it breeds, but the power creep that stems from it and that it slowly sucks the life out of classes and skills in general with every quarterly attempt to restrict said creep via nerfs to everything but the culprit itself.
    Edited by Chilly-McFreeze on October 18, 2018 11:30AM
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