Sheezabeast wrote: »Zos gives plenty of ways to catch up with CP, multiple ways like the variety of xp pots, scrolls, and double xp events. If xp was hard to get I could see the issue but it’s never been easier to catch up than nowadays.
I actually think the Nightblade class could be destroyed.
Right after we destroy the class you like to play
On topic:
People need to stop rushing to end game. This game is so rich with things to experience, why do you want to race through it? This game is about the journey as much or more than the destination.
With the catch up mechanic, all the sources of XP and the fact that daily login rewards rain XP scrolls, it's not hard to level up fairly fast.
I do think more guilds should be willing to train newer players. Do more normal runs for those new to trials that need gear, more open vet runs for lower CP players with gear to start learning and progressing vet experience.
That 300 CP player may not be ready for your progression leaderboard group today but he might be your go-to tank tomorrow if you give him a chance to learn.
WuffyCerulei wrote: »Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.
I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.
So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.
PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.
It's not entirely true that the XP needed to get to cap stays the same. It does slightly go up with each patch.
For the current CP 780, it would take 187,678,606 XP to reach cap from CP10
For the new CP 810, it would take 194,934,275 XP to reach cap from CP10.
For the future CP 840, it will take 202,292,032 XP to reach cap from CP10.
So, a slight difference, but also less than what you'd expect from the XP needed for the last CP earned, which stays just about the same at 447.6k each (447,543 vs. 447,621 vs.447,696)
edit: because I'm an idiot, and thought we were at CP 810 cap already... lol
WuffyCerulei wrote: »Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.
I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.
So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.
PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.
I see casual players all the time who maxed their CP just playing the game. XP is basically given away and XP scrolls are given to us for logging in.
WuffyCerulei wrote: »Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.
I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.
So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.
PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.
weedgenius wrote: »Note how many people in this thread that say raising the cap is fine also say they are or elude to being max CP (hint: it's most of them).
As someone one started playing earlier this year and has now watched the cap get raised from 720 to 750 to 780 to 810 over the course of like eight months, I honestly am at the point where I don't think I will ever catch up to the max CP players without boring myself to death.
This is an angle people do not discuss. They raise the CP cap by 30 points while also providing like a week's worth of new content. I'm at 630 CP and I've done pretty much everything there is to do in this game. How the heck am I supposed to get 200 more CP points? Doing dailies every day for the next 3 months? By that time the cap will be 840... it feels like why should I even bother? I’ve already just felt like I’m playing catch up for the past month or two since I finished all the questing achievements. Just feels like I’m wasting my time at this point.
NordSwordnBoard wrote: »I'd like to see people have to choose only 2 of the three trees, or cause some cost/benefit choices between damage, regen and resist. Or have primary, secondary, and third tree tiers that give full point value at primary, half at secondary, one third on last.
I'm not sure how, but I'd rather shake things up than continue on this "March of Boons" that just makes you better in all areas despite your character serving a primary role that does not do all things.
weedgenius wrote: »I see casual players all the time who maxed their CP just playing the game. XP is basically given away and XP scrolls are given to us for logging in.
I would love to meet them because I’ve played this game for HOURS every single day for the last eight months and I’m still 200 CP short of what will be max come Murkmire.
weedgenius wrote: »Note how many people in this thread that say raising the cap is fine also say they are or elude to being max CP (hint: it's most of them).