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Stop Raising the CP Cap With Each Patch

  • Merlin13KAGL
    Merlin13KAGL
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    D0PAMINE wrote: »
    weedgenius wrote: »
    D0PAMINE wrote: »
    I see casual players all the time who maxed their CP just playing the game. XP is basically given away and XP scrolls are given to us for logging in.

    I would love to meet them because I’ve played this game for HOURS every single day for the last eight months and I’m still 200 CP short of what will be max come Murkmire.

    For 8 months that's not bad. I've been here since 2014 and im at cp1011. With the double xp you can bang out some CP's efficiently doing the content you want to do. As far as repeating content to the point that it's boring, it happens to us all. Im barely motivated to do anything in this game anymore until they give us more than 15 max character slots.
    Cap is fine because cap is fine.

    My main account is 300+cp over cap, here since beta, and I've dialed way back.. My second account is a little over a year old, actually played < 6 months on and off and sitting around 550 and gaining every day.

    You have all your stat increases by 300. You have most of your punch by ~500. Everything else is fine tuning.

    @weedgenius, consider us introduced. If you're playing for hours each day for eight months and not gaining on the cap, it makes me wonder what content you're actually doing in the time? What's your total /played time across how many CP capable characters?

    Enlightened, First random dungeon daily will net you at least 1/2 a point a day in about 20-30 minutes. First BG, the same. If you have multiple characters or do any other stuff, pledges, randoms, whatever, you'll gain on the cap and pass it eventually.

    Find what you like to do, then do it. No grind required ~ just play.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • DaveMoeDee
    DaveMoeDee
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    Zos gives plenty of ways to catch up with CP, multiple ways like the variety of xp pots, scrolls, and double xp events. If xp was hard to get I could see the issue but it’s never been easier to catch up than nowadays.

    With the leveling rewards, monthly rewards, and twitch drops, XP has never been easier. Add to that the daily 100k per character for daily dungeons and BGs plus inspiration and leveling is pretty good now.

    That being said, even if I can easily get 2 CP a day at the higher levels, that means many months to reach cap.

    The raising of CP only matters though for competitive types. Raising the CP level actually helps new players who aren't looking to be competitive because it makes CP acquisition at the lower levels faster and makes it quicker for them to reach power levels that can handle vet dungeons. Each added CP to the cap makes getting to CP160 and max gear faster. CP doesn't really matter for PvP due to no-CP options.
  • munster1404
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    Look, players don’t really need to worry about grinding for more CPs if they can already do all the end game stuff before hitting cap. But it matters to less skilful players when every % of mitigation/damage helps. At least it did for me personally. I could only solo my first WB at CP 530 and did my first Vet Dungeon at CP 600.

    Also, with enlightenment and so many double XP events in a year, it isn’t difficult to reach max CP with a little bit of time investment.
  • Emma_Overload
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    Look, players don’t really need to worry about grinding for more CPs if they can already do all the end game stuff before hitting cap. But it matters to less skilful players when every % of mitigation/damage helps. At least it did for me personally. I could only solo my first WB at CP 530 and did my first Vet Dungeon at CP 600.

    Also, with enlightenment and so many double XP events in a year, it isn’t difficult to reach max CP with a little bit of time investment.

    It took me exactly 6 days and 22 hours of in-game time to grind a 2nd account all the way to the CP cap. That's 166 hours total, and I spent some of that collecting skyshards. I did spend a lot of gold on XP potions, though.

    Yeah, it was so boring sometimes that I wanted to blow my brains out, but the time passes fast if you listen to music while you're grinding. People who say that they can't do it or it takes 1000 hours or something are just lazy and weak-willed, LOL. I was able to it over 2 months of real life time, and I have a full time job, too!
    #CAREBEARMASTERRACE
  • MacCait
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    Yh I think we could do with a break from cp cap.

    The more cp we get, the more nerfs occur, and the more pointless and useless lots of cp becomes.

    Just let people catch up for a few months.
  • Kanar
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    Literally any piece of content in the game can be done with 5-600cp. If new players are under a different impression, then that is the fault of the player base not the game design.

    In fact, as has been pointed out multiple times, getting to that CP goalpost of let's say 600cp gets easier every time the cap is raised.

    Boohoo you can't get to the absolute cap of character progression in less than a year. Wtf how about just playing the game instead of obsessing that you're 100 irrelevant virtual points "weaker" than someone who has been playing longer.

    Just stop asking for this design to get dev attention; you won't like the results I guarantee it.
  • Kuramas9tails
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    Jameliel wrote: »
    Eventually they have to either change the system or go full pay to win. This sort of system has been proven unsustainable in other mmos. Skyforge is probably the most recent.
    Pay to win?

    I been playing a P2W mobile game and let me tell you, ESO is NO WHERE near the P2W this mobile game I am playing is.
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    • LioraValkyrie
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      Did somebody say stop raising the CP cap, and allow us to trade in unspendable CP for crowns or gold? I would love something like that.
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    • Detector
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      Facepalm. New player can use enlightenment-buff and free XP-scrolls.

    • Valrien
      Valrien
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      Remove CP and cap the game at hard level 50.

      It makes the most sense
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
    • Valrien
      Valrien
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      There are so many threads about CP's and bashing them but please, do tell, what do you suggest replaces them? More levels?


      Keep complaining and watch ZoS let the good idea fairy out of the cage...

      then it will whisper sweet nothings into someones ear.

      Then the gear cap gets raised to 300. Or a new level system comes out, then they think its a good idea to get players to revisit content and suddenly your regrinding that BSW staff or vMA fire staff.

      Stop with the "good ideas" and leave well enough alone.

      Why does CP need a replacement? Why can't it just...disappear?

      This is the greatest flaw in many people's reasoning. They think that because one system exists, another will have to take its place when it goes
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
    • Valrien
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      Do you want to stop character progression system?

      Indeed a stupid idea and senseless post!

      What character progression system?
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
    • Valrien
      Valrien
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      Jameliel wrote: »
      Eventually they have to either change the system or go full pay to win. This sort of system has been proven unsustainable in other mmos. Skyforge is probably the most recent.
      Pay to win?

      I been playing a P2W mobile game and let me tell you, ESO is NO WHERE near the P2W this mobile game I am playing is.

      Re-read the post you just quoted.

      "Eventually they have to...go full pay to win"
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
    • Taleof2Cities
      Taleof2Cities
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      Valrien wrote: »
      Remove CP and cap the game at hard level 50.

      It makes the most sense to me

      Fixed that for you.

      Edited by Taleof2Cities on October 18, 2018 5:04PM
    • MooseKnuckles88
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      The idea of player progression is essential to keep playing because once you have everything and have done everything then why would one want to continue? So I think there has to be some sort of progression. The cp system should be a band aid for now while they rethink player progression because the current system has its obvious issues. They could have extended this bandaid by raising cp caps by 15 instead of 30, they also could just cut back on the frequency of raising caps too. Just increase cap twice a year just a deterrent as they create a sustainable fix.

      And I agree gaining xp in this game isn't hard at all. You do your daily randoms and run an ambrosia or scroll and you get xp easily not to mention the enlightenment period. The more toons you have the more opportunities you have to get xp too.
      Edited by MooseKnuckles88 on October 18, 2018 5:09PM
    • Valrien
      Valrien
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      Valrien wrote: »
      Remove CP and cap the game at hard level 50.

      It makes the most sense to me

      Fixed that for you.

      Not really. In what world does a grossly imbalanced system that is raised by an arbitrarily small number every update (yet is still allowed to be gained past that cap, further taking away from progression since you'll only ever have your next 30 CP "unlocked") make sense?

      If CP isn't going to add any sense of progression to the game, why not at least cap levels off at a reasonably rounded number that also happens to be the current level cap before CP?

      Logic is a very good thing, my friend
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
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