For example, night blade could have had rogue , thief, or assassin trees. A system to specialize how you play.
Nah.WuffyCerulei wrote: »So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.
Cps are a stupid system that seems to have had little thought for the future.
What happens when we have all the trees maxed? It's just a poor system, VR was too, imo.
With a little thought they could have done something better, more in depth to make things a bit more diverse. Meaning they could have done a specialty tree.
For example, night blade could have had rogue , thief, or assassin trees. A system to specialize how you play.
I'm positive they could have done a bit more, but, that often seems to be the case.
WuffyCerulei wrote: »Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.
I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.
So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.
PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.
WuffyCerulei wrote: »PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.
WuffyCerulei wrote: »Okay so we all know Champion points are cool and all. They offer an end-game goal rather than stagnating at level 50 or old vet rank 16. It has its issues, of course. However, the constant usable cap increase with each patch is becoming more daunting for newer players. End-game progression shouldn't be a grind, but it is. I'll take the end-game pve community. This community is suffering with both people scared off by the CP grind or vet people quitting. It can days or weeks to get to the current cap. It's just becoming too much for newet players.
I may have over 1100 CP, but with each patch, the extra points are just becoming more and more useless with the diminishing returns on CP.
So yeah, ZOS. Stop raising the cap. It's not helping to get in newer players that will stick. And even reduce the experience needed to get CP. Make it faster so it's not a grind.
PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.
For example, night blade could have had rogue , thief, or assassin trees. A system to specialize how you play.
Oh how i'd love to see that, that would be a whole game changer and it would of opened doors for a whole lot of different builds per class. Now it's just meh, either everyone is running the same builds.
WuffyCerulei wrote: »PS: For any newer players interested in the end-game trials and stuff, you don't have to be capped.
Unfortunately, alot of vets are reinforcing the idea that maxed cp players should only be allowed in vet dungeons. I've already seen a couple of guilds asking for 810cp players "ready for Murkmire".
I can't imagine ZOS raising the CP cap indefinitely. Something has to change.
Hoolielulu wrote: »Numbers I'll never catch up to. I'm chasing that cp.