It was explained why.Kevin_of_Devinshire wrote: »Umm, you would actually end up playing as the falmor as they are what the Dwemer turned into. It was never explained why, but they are now foul-blind creatures that live in caves.
Kevin_of_Devinshire wrote: »Umm, you would actually end up playing as the falmor as they are what the Dwemer turned into. It was never explained why, but they are now foul-blind creatures that live in caves.
Don't you say?They will not pull a Blizzard, retcon the lore, and turn the elder scrolls franchise into a circus. Take your nonsense somewhere else please.
This poll is stupid really. If you knew anything about the TES lore you would know the Dwemer zero summed and vanished for good. They no longer exist. I think one survived because he was in oblivion at the time.
So unless you want to be the only dwemer player and be fat and have metal robot legs, then sure.
https://orig00.deviantart.net/2045/f/2014/108/7/4/yagrum_bagarn_by_himura_mechniza-d7ey3zc.jpg
Where does it say that they zero-summed? AFAIK when the Heart was struck they just disappeared into nothingness, without a clue. I often see people say that they became the skin of the Numidium but haven't found anything in regards to that either.
Kevin_of_Devinshire wrote: »Umm, you would actually end up playing as the falmor as they are what the Dwemer turned into. It was never explained why, but they are now foul-blind creatures that live in caves.
No, the falmer are the remnants of the snow elves that were driven underground by the Nords. That’s one mystery that has been definitively solved and explained in-game.
Zos doesn't have rights to the Lore, that belongs to Beth...
Big chapters should include new skills so a Return of the Dwemer chapter should come with an Artificer skill line,
We received nothing similar with Morrowind outside of a class. I do not think Zos shares your thoughts. Just an observation.
The fact that virtually all Elder Scrolls lore comes from unreliable narrators is what makes it so great, and you're absolutely right that it's something that tons of TES fans just don't seem to understand.There are two big things in ESO often forgotten by the peach-fuzz "lorebeards".
Unreliable Narrators: The concept of an unreliable Narrator runs deeply through all ESO lore. The story is always told through the eyes of a strong perspective and history is written by the winners. We, as players, never know the whole story.
This is true, but there's a huge caveat to dragon breaks. That caveat is that you can't explain everything away with dragon breaks.Dragon Breaks: Phenomenon where time is broken. They are the realignment of time and space in response to events which makes the normal continuity of reality impossible. The cause is often attributed to mortals manipulating divine matters and often involves the Heart of Lorkhan. Many of the events happening during a dragon break will be forgotten to history after the dragon break's resolution, as if they had never happened.
Throw all-powerful daedric princes into the mix and these two concepts mean that literally anything could happen in the world of Nirn no matter how contradictory it might seem us. Did the story change? No, we just didn't know the correct or full story originally.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
There are two big things in ESO often forgotten by the peach-fuzz "lorebeards".
Unreliable Narrators: The concept of an unreliable Narrator runs deeply through all ESO lore. The story is always told through the eyes of a strong perspective and history is written by the winners. We, as players, never know the whole story.
Dragon Breaks: Phenomenon where time is broken. They are the realignment of time and space in response to events which makes the normal continuity of reality impossible. The cause is often attributed to mortals manipulating divine matters and often involves the Heart of Lorkhan. Many of the events happening during a dragon break will be forgotten to history after the dragon break's resolution, as if they had never happened.
Throw all-powerful daedric princes into the mix and these two concepts mean that literally anything could happen in the world of Nirn no matter how contradictory it might seem us. Did the story change? No, we just didn't know the correct or full story originally.
We know the Dwemer race disappeared when they tinkered with the Heart of Lorkhan. We don't, for certain, if they were transported elsewhere or outright destroyed (although there is very strong evidence of both possibilities). If something was transported away there is always the possibility that one day it could be transported back. But if they've been elsewhere, what has happened to their race? … What returns could very well be quite different that what originally left (although the amount of time that passed for them could be very different than the time that passed for Nirn; heck, maybe even no time passed for them at all!).
Well guess what, sunshines? Any story involving the return of the Dwemer would most certainly involve someone tinkering with the Heart of Lorkhan again, which means the strong possibility of a dragon break. One of the few things we know for sure is the Dwemer as a race don't exist in future times and history doesn't record their return, which would require a dragon break to keep the overall lore continuity. So if they were to return, it would need to be a temporary event and they would be, as a race, doomed to failure - at least on the long term. That resolution need not be finished in whatever story brings them back; it could certainly be left open-ended enough to allow them as a playable race in ESO without any breaks from the larger lore of Nirn.
All of this sounds like the perfect stage for an epic dragon break event caused by their attempted return, be it as friends or foes to the current races. I've always imagined their return including two factions of Dwemer. The main faction would be those in charge who have been changed by whatever happened to them or wherever they've been, and they are hellbent on dominating all of Nirn. The counter faction would be those who remained truly Dwemer, some wanting to stop their twisted brethren, others just glad to be back and wanting to survive in "modern" times; they would include playable Dwemer characters. Picture a massive chapter, The Return of the Dwemer, were massive automaton armies are rising out of the ground all across Nirn (like dolmens and geysers), and we the players must stop them to ensure that they don't take over and change the future of Nirn!
And what deliciously bittersweet stories we all would have with our Dwemer toons living their hopeful lives, fighting so hard side by side with their brothers and sisters of the other races, knowing in our player hearts no matter how hard they battle they are doomed to be utterly forgotten as a whole (immediately after the time period of ESO).
On a side note, what could they offer as a playable race? They should have passives that increase their damage to automatons, as well as buff any of theirs. They should also receive crafting/researching bonus, perhaps similar to Orcs. A racial affinity for shock damage would also be very fitting as well as provide some good racial opportunities with various classes.
Big chapters should include new skills so a Return of the Dwemer chapter should come with an Artificer skill line, complete with skills and passives that would mesh particularly well with Dwemer. The skills should mostly be summons for various automatons, with the passives mostly boosting them.
We already see one in the Dwarven ruin of Rkindaleft. Sadly, he doesn't look like a dwarf.
I prefer leaving Dwemers unexplored, they may prove a total disappointment and that would be a complete disaster for the lore and spoil all around their mystery.
El_Borracho wrote: »How about making Nords a race worth playing instead?
Having said that, the pre-existing lore (as in: the lore that existed before the launch of ESO) about the time period in which ESO is set is fragmentary at best, and speaks of a time of turmoil and chaos. It's not impossible that a dragon break occurred during the interregnum, and that secondary sources writing about the time period at a later date misinterpreted accounts that would indicate a dragon break as just being confused due to the political chaos and wars of the time.
The fact that virtually all Elder Scrolls lore comes from unreliable narrators is what makes it so great, and you're absolutely right that it's something that tons of TES fans just don't seem to understand.There are two big things in ESO often forgotten by the peach-fuzz "lorebeards".
Unreliable Narrators: The concept of an unreliable Narrator runs deeply through all ESO lore. The story is always told through the eyes of a strong perspective and history is written by the winners. We, as players, never know the whole story.
I can't count the number of times I've seen people arguing "this book from this game said XYZ therefore it's fact, and anything that contradicts it is lorebreaking!" Well no, it's fact that the in-game book said that. It's not fact that the book was right. Just like in the real world, you have to consider the biases and agenda of the author, as well as whether they could have simply been wrong and/or misinterpreting things.
I love the fact that there are in-game sources that directly contradict other in-game sources - sometimes in very obvious ways (like a book that explicitly says that a different source is wrong or lying), and sometimes in much less obvious ways.
Interpreting TES lore and trying to sort out what is likely to be true from what is likely to be false (and, due to your second point below, what is likely to be both true and false simultaneously) is fun and in many ways is like doing real world historical research from primary and secondary sources.
This is true, but there's a huge caveat to dragon breaks. That caveat is that you can't explain everything away with dragon breaks.Dragon Breaks: Phenomenon where time is broken. They are the realignment of time and space in response to events which makes the normal continuity of reality impossible. The cause is often attributed to mortals manipulating divine matters and often involves the Heart of Lorkhan. Many of the events happening during a dragon break will be forgotten to history after the dragon break's resolution, as if they had never happened.
Throw all-powerful daedric princes into the mix and these two concepts mean that literally anything could happen in the world of Nirn no matter how contradictory it might seem us. Did the story change? No, we just didn't know the correct or full story originally.
As a narrative device, dragon breaks need to be used extremely sparingly, because if ZOS/Bethesda rely on them too much to explain away inconsistencies, people interested in the lore lose a lot of that interest. It becomes a lazy narrative device that devalues existing lore in a way that the unreliable narrator device does not. Possibly more importantly, if too much of the Elder Scrolls universe is explained by dragon breaks, the setting would become virtually incomprehensible for players new to the series.
Additionally, we know that dragon breaks are heavily commented on by in-universe sources as they are huge world-changing events. In-universe sources may not be entirely clear on the specifics of any dragon break (largely because the very nature of a dragon break makes it impossible to be entirely clear on the specifics), but they certainly notice when they happen, and that gets passed down through the ages.
It is unlikely (but not impossible) that by the time of Skyrim there had been any more dragon breaks than the ones that we already know of. Specific things that may have both happened and not happened during a dragon break will have been forgotten, but the fact that a dragon break happened is unlikely to have been forgotten.
Having said that, the pre-existing lore (as in: the lore that existed before the launch of ESO) about the time period in which ESO is set is fragmentary at best, and speaks of a time of turmoil and chaos. It's not impossible that a dragon break occurred during the interregnum, and that secondary sources writing about the time period at a later date misinterpreted accounts that would indicate a dragon break as just being confused due to the political chaos and wars of the time.
starkerealm wrote: »The short version with Dragon Breaks is, they exist to reconcile the utter chaos a player may cause during the course of playing through one of the games. There are Dragonbreaks for games that don't exist, but primarily it's there so that there can be some kind of continuity after each of the games. "Time stopped working right for a few years there because the ****ing Dragonborn kept pressing F9 every time they wiped out a village in a fit of pique."
Difficult (if not impossible) to justify that nobody would know about such a dragon break in the 4th era, yes. The Psijics would definitely know about it, but they're pretty damn reclusive and don't go around spilling a lot of their secrets. The Moth Priests would also pretty much definitely know about it, because they'd find a period that the Elder Scrolls couldn't penetrate. Other very knowledgeable magic-users would have a decent chance of knowing about it, and anyone still alive who actually lived through it (Divayth Fyr, for one) would definitely know about it.OrdoHermetica wrote: »
Having said that, the pre-existing lore (as in: the lore that existed before the launch of ESO) about the time period in which ESO is set is fragmentary at best, and speaks of a time of turmoil and chaos. It's not impossible that a dragon break occurred during the interregnum, and that secondary sources writing about the time period at a later date misinterpreted accounts that would indicate a dragon break as just being confused due to the political chaos and wars of the time.
The problem with that is that Dragon Breaks leave a mark on time itself, even after the break is mended - that's how people know they happened, even if all memory of the event is wiped as has happened before. It would be very difficult to justify why no one would be able to detect a Dragon Break happening in the Interregnum period after the fact, especially since schools of magic that specifically deal with time (like the Psijics) are still around by the 4th Era. That would be a pretty big thing to paper over.
starkerealm wrote: »The fact that virtually all Elder Scrolls lore comes from unreliable narrators is what makes it so great, and you're absolutely right that it's something that tons of TES fans just don't seem to understand.There are two big things in ESO often forgotten by the peach-fuzz "lorebeards".
Unreliable Narrators: The concept of an unreliable Narrator runs deeply through all ESO lore. The story is always told through the eyes of a strong perspective and history is written by the winners. We, as players, never know the whole story.
I can't count the number of times I've seen people arguing "this book from this game said XYZ therefore it's fact, and anything that contradicts it is lorebreaking!" Well no, it's fact that the in-game book said that. It's not fact that the book was right. Just like in the real world, you have to consider the biases and agenda of the author, as well as whether they could have simply been wrong and/or misinterpreting things.
I love the fact that there are in-game sources that directly contradict other in-game sources - sometimes in very obvious ways (like a book that explicitly says that a different source is wrong or lying), and sometimes in much less obvious ways.
Interpreting TES lore and trying to sort out what is likely to be true from what is likely to be false (and, due to your second point below, what is likely to be both true and false simultaneously) is fun and in many ways is like doing real world historical research from primary and secondary sources.
I'm just going to jump in here and make the somewhat obvious point. TES's lore is filled with unreliable narrators. Nearly every book we read needs to be carefully evaluated.
If you're familiar with real scholarly research, the same process applies. Identify the author, determine their position, experience, and knowledge, then evaluate accordingly.
The bold part is an important point that I really should have brought up. Anything that we explicitly see in any TES game simply cannot be explained away by the unreliable narrator. There is hard, indisputable evidence of it. The only thing that can really be used to explain a discrepancy between what we witnessed in one TES game and what we witnessed in another is some sort of hand-wave.starkerealm wrote: »You can find a book in TES5 saying that Alduin is the Nord version of Akatosh, written by Alexandre Simon, a priest of Akatosh from Wayrest. Now, we know the book is factually incorrect, but you can already get a hint of that by the fact that it was written by someone who is neither an accomplished scholar, nor an expert on cross-cultural studies.
(In Alexandre's defnese, this was a mistake also made by Mikhael Karkuxor of the Imperial College (in a book you can find back in TES3.) So he has some basis, even if it's still incorrect.)
What unreliable narrators don't affect, AT ALL, is what you, as the player, experience.
There's no, "unreliable narrator," to the Dwarven absence. There are questions about exactly what they did, or where they went (if anywhere), but the part where they all either vaporized or beamed up isn't in dispute. They're not around. Full stop.
^like this lolstarkerealm wrote: »This is true, but there's a huge caveat to dragon breaks. That caveat is that you can't explain everything away with dragon breaks.Dragon Breaks: Phenomenon where time is broken. They are the realignment of time and space in response to events which makes the normal continuity of reality impossible. The cause is often attributed to mortals manipulating divine matters and often involves the Heart of Lorkhan. Many of the events happening during a dragon break will be forgotten to history after the dragon break's resolution, as if they had never happened.
Throw all-powerful daedric princes into the mix and these two concepts mean that literally anything could happen in the world of Nirn no matter how contradictory it might seem us. Did the story change? No, we just didn't know the correct or full story originally.
As a narrative device, dragon breaks need to be used extremely sparingly, because if ZOS/Bethesda rely on them too much to explain away inconsistencies, people interested in the lore lose a lot of that interest. It becomes a lazy narrative device that devalues existing lore in a way that the unreliable narrator device does not. Possibly more importantly, if too much of the Elder Scrolls universe is explained by dragon breaks, the setting would become virtually incomprehensible for players new to the series.
Additionally, we know that dragon breaks are heavily commented on by in-universe sources as they are huge world-changing events. In-universe sources may not be entirely clear on the specifics of any dragon break (largely because the very nature of a dragon break makes it impossible to be entirely clear on the specifics), but they certainly notice when they happen, and that gets passed down through the ages.
It is unlikely (but not impossible) that by the time of Skyrim there had been any more dragon breaks than the ones that we already know of. Specific things that may have both happened and not happened during a dragon break will have been forgotten, but the fact that a dragon break happened is unlikely to have been forgotten.
Having said that, the pre-existing lore (as in: the lore that existed before the launch of ESO) about the time period in which ESO is set is fragmentary at best, and speaks of a time of turmoil and chaos. It's not impossible that a dragon break occurred during the interregnum, and that secondary sources writing about the time period at a later date misinterpreted accounts that would indicate a dragon break as just being confused due to the political chaos and wars of the time.
The short version with Dragon Breaks is, they exist to reconcile the utter chaos a player may cause during the course of playing through one of the games. There are Dragonbreaks for games that don't exist, but primarily it's there so that there can be some kind of continuity after each of the games. "Time stopped working right for a few years there because the ****ing Dragonborn kept pressing F9 every time they wiped out a village in a fit of pique."
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
OrdoHermetica wrote: »It would be very difficult to justify why no one would be able to detect a Dragon Break happening in the Interregnum period after the fact, especially since schools of magic that specifically deal with time (like the Psijics) are still around by the 4th Era. That would be a pretty big thing to paper over.
Lore will prevent this forever