visionality wrote: »The_Shadowborn wrote: »You need to realise when I say ball groups I mean groups that are going out there fighting the whole alliance. As yes there's some groups that try to be a ball group but when they actually meet an organised guild group they die in a matter of seconds, doesn't matter if they are 24 man or 50man.visionality wrote: »The_Shadowborn wrote: »Ok reading this thread it is clear many people have never ran in a "ball group".
In a ball/guild group people specialize to be efficient in their role. They work as one to achieve the goal of killing as many people as possible.
Idk if it's a EU thing but ball groups don't run down single targets and are generally 16 man or less taking on triple if not more their number.
Considering your statement, this obviously is an EU thing. The majority of ball groups on EU server only play X vs less or X vx same number of unorganized randoms and they love to run down single players - that includes chasing solo players with the full 24 man zerg. We even have super ball groups where 2 24-man-groups (with rapidbots, purgers, CC-spammers and coordinated destro-ultis) work together to take keeps defended by randoms.
The last time I saw two organized high-end groups willingly fight each other outside a keep or outpost is more than nine months ago. Usually organized PVP groups avoid each other because killing randoms is easier AP.
Its sad and probably telling a lot about the state of PVP on the EU servers.
On Vivec there isn't really any organised guild groups anymore, theres Noxious and Zerg Squad they are both predominantly EP. Who don't run more than 18 and only do that when they are against a whole faction back keeping or messing with scrolls.
We don't care about AP tbh we all already have more than we know what to do with, all we want are some good fights which means normally being massively outnumbered or against another Guild; that pop up on either side from time to time. There's no fun in Zerging people down, we leave small scalers alone unless they for some reason they try to fight then it is a fight on their terms and they know the odds.
I invite you to one of our raids to actually see what goes on, message me ingame if you want to see a proper Guild Group.
@W_Shadowborn
@The_Shadowborn Thanks for the offer, will pick you up by it. ;-)
Very curious to see your Guild Group fighting another organized group or even "the whole alliance" and not just rather hapless randoms desperately trying to recapture a ressource or an outpost.
@PathwayM @Qbiken
Oof that was brutal to watch. But please help me understand what is happening in that video. Watching on mobile.
Did they intentionally take off all their mobility buffa and rapids to demonstrate what the game will be like? If so, kudos. It would be terrible if everyone In cyro was moving at this pace except for the largest groups.
Wait, did they all just toggle walk for the meme?
i dont realy see this as a problem not a very useful combat skill but as long as the nerf doesnt effect outside of combat use idc
Joy_Division wrote: »OP has a point.
It is totally unfair to gut the mobility of a solo player but keep the mobility on people who don't even use this skill (because they are in groups with people dedicated to spamming it).
TequilaFire wrote: »Joy_Division wrote: »OP has a point.
It is totally unfair to gut the mobility of a solo player but keep the mobility on people who don't even use this skill (because they are in groups with people dedicated to spamming it).
As a sometimes solo player I can and do still use rapids, not using a skill is a choice.
Maybe there needs to be a magic version to even the playing field for magic solo players.
Joy_Division wrote: »OP has a point.
It is totally unfair to gut the mobility of a solo player but keep the mobility on people who don't even use this skill (because they are in groups with people dedicated to spamming it).
ZarkingFrued wrote: »So I just dont wanna lose the ability to run fast and ride my mount fast for 30 seconds in between keeps and out and abou tamriel. So ZOS if you're considering this seriously, please dont slow me down while I'm just out and about collecting books and skyshards ect. Pretty sure this would cause some rage quits. Maybe have it removed when you enter combat?
TequilaFire wrote: »Joy_Division wrote: »OP has a point.
It is totally unfair to gut the mobility of a solo player but keep the mobility on people who don't even use this skill (because they are in groups with people dedicated to spamming it).
As a sometimes solo player I can and do still use rapids, not using a skill is a choice.
Maybe there needs to be a magic version to even the playing field for magic solo players.
Using rapids as an in-combat mobility skill is a choice. An objectively bad choice.
Please post videos, or at least give us descriptive narratives, of you successfully 1vXing with Rapids slotted on your bar. (Overload bar doesn't count, as that's not a thing anymore.) I'd even be happy to see video of a 2-4ish person group using it to achieve results similar to what the skill does for large groups.TequilaFire wrote: »As a sometimes solo player I can and do still use rapids, not using a skill is a choice.
Maybe there needs to be a magic version to even the playing field for magic solo players.
Please post videos, or at least give us descriptive narratives, of you successfully 1vXing with Rapids slotted on your bar. (Overload bar doesn't count, as that's not a thing anymore.) I'd even be happy to see video of a 2-4ish person group using it to achieve results similar to what the skill does for large groups.TequilaFire wrote: »As a sometimes solo player I can and do still use rapids, not using a skill is a choice.
Maybe there needs to be a magic version to even the playing field for magic solo players.
No one in this thread has suggested that it is impossible to use this skill while solo. The point is that competitive large groups can get unlimited mobility at no cost to the group or to their playstyle through having one or more members dedicated to spamming this skill -- something that isn't available to solo players and comes at a great cost to small groups.
TequilaFire wrote: »Please post videos, or at least give us descriptive narratives, of you successfully 1vXing with Rapids slotted on your bar. (Overload bar doesn't count, as that's not a thing anymore.) I'd even be happy to see video of a 2-4ish person group using it to achieve results similar to what the skill does for large groups.TequilaFire wrote: »As a sometimes solo player I can and do still use rapids, not using a skill is a choice.
Maybe there needs to be a magic version to even the playing field for magic solo players.
No one in this thread has suggested that it is impossible to use this skill while solo. The point is that competitive large groups can get unlimited mobility at no cost to the group or to their playstyle through having one or more members dedicated to spamming this skill -- something that isn't available to solo players and comes at a great cost to small groups.
I never said anything about me 1vX I said I play objective if you read the posts.
An organized group will have people applying, cc, heals, negates and a NB to go set up a camp as well as some one who uses rapids. You are not going to counter that playing Rambo.
DeadlyRecluse wrote: »TequilaFire wrote: »Please post videos, or at least give us descriptive narratives, of you successfully 1vXing with Rapids slotted on your bar. (Overload bar doesn't count, as that's not a thing anymore.) I'd even be happy to see video of a 2-4ish person group using it to achieve results similar to what the skill does for large groups.TequilaFire wrote: »As a sometimes solo player I can and do still use rapids, not using a skill is a choice.
Maybe there needs to be a magic version to even the playing field for magic solo players.
No one in this thread has suggested that it is impossible to use this skill while solo. The point is that competitive large groups can get unlimited mobility at no cost to the group or to their playstyle through having one or more members dedicated to spamming this skill -- something that isn't available to solo players and comes at a great cost to small groups.
I never said anything about me 1vX I said I play objective if you read the posts.
An organized group will have people applying, cc, heals, negates and a NB to go set up a camp as well as some one who uses rapids. You are not going to counter that playing Rambo.
You're doing an absurd and transparent strawman here.
Nobody is saying that removing rapids will allow individual players to take on organized groups. Nobody is even saying that they should.
The discussion is about how one skill has been overlooked in the movement rebalance--and it's a skill that is only usable as a mid-fight buff for large(ish) groups--for solo/small group players, it only works as an escape skill or out-of-combat mobility skill, but a dedicated spammer in large groups allows it to function as essentially perma-invulnerability to snares for a group.
Obviously, that lets it work as an escape skill for a group, but with a dedicated spammer, it functions as high uptime in-combat snare immunity too. That's what people have a problem with.
Now, go ahead and respond by saying that you "slot rapids while solo" (even though that isn't relevant, as it's a servicable skill for solo players as an escape or out of combat mobility skill) or that I "just want to be able play Rambo" (which certainly isn't the case). But go ahead.
What del9 and others in this thread are saying is that rapids allows large groups to maintain current levels of mobility while everyone else's mobility is being decimated.TequilaFire wrote: »DeadlyRecluse wrote: »TequilaFire wrote: »Please post videos, or at least give us descriptive narratives, of you successfully 1vXing with Rapids slotted on your bar. (Overload bar doesn't count, as that's not a thing anymore.) I'd even be happy to see video of a 2-4ish person group using it to achieve results similar to what the skill does for large groups.TequilaFire wrote: »As a sometimes solo player I can and do still use rapids, not using a skill is a choice.
Maybe there needs to be a magic version to even the playing field for magic solo players.
No one in this thread has suggested that it is impossible to use this skill while solo. The point is that competitive large groups can get unlimited mobility at no cost to the group or to their playstyle through having one or more members dedicated to spamming this skill -- something that isn't available to solo players and comes at a great cost to small groups.
I never said anything about me 1vX I said I play objective if you read the posts.
An organized group will have people applying, cc, heals, negates and a NB to go set up a camp as well as some one who uses rapids. You are not going to counter that playing Rambo.
You're doing an absurd and transparent strawman here.
Nobody is saying that removing rapids will allow individual players to take on organized groups. Nobody is even saying that they should.
The discussion is about how one skill has been overlooked in the movement rebalance--and it's a skill that is only usable as a mid-fight buff for large(ish) groups--for solo/small group players, it only works as an escape skill or out-of-combat mobility skill, but a dedicated spammer in large groups allows it to function as essentially perma-invulnerability to snares for a group.
Obviously, that lets it work as an escape skill for a group, but with a dedicated spammer, it functions as high uptime in-combat snare immunity too. That's what people have a problem with.
Now, go ahead and respond by saying that you "slot rapids while solo" (even though that isn't relevant, as it's a servicable skill for solo players as an escape or out of combat mobility skill) or that I "just want to be able play Rambo" (which certainly isn't the case). But go ahead.
And another one who puts words in mouths, where did I say that removing rapids would allow individual players to take on organized groups, if anything I have been saying individual players thinking they can take on organized groups isn't smart.
No where did I say I want to be the Rambo. lol
TequilaFire wrote: »Depends on what your objective is, getting through a breach you just helped siege it is a good choice to get through quicker avoiding the oils and CC. Yes some of us play objective even when solo.
Playing Rambo attacking a large group not so good, but why nerf a skill for one play style?
ZarkingFrued wrote: »So I just dont wanna lose the ability to run fast and ride my mount fast for 30 seconds in between keeps and out and abou tamriel. So ZOS if you're considering this seriously, please dont slow me down while I'm just out and about collecting books and skyshards ect. Pretty sure this would cause some rage quits. Maybe have it removed when you enter combat?
Finedaible wrote: »Leave Rapids alone. Nobody has time to spend all day just traveling across the whole of Tamriel at the speed of a slug.
Just to clear things up for both of you as I’ve seen these concerns repeated many times, and you may have not read the OP.
Do not fear. Nobody wants major gallop tampered with. And are not asking for the duration of the buffs to be lowered. If I get the ‘nerfs’ I’m asking for, nobody will be prevented from casting this skill on themself.
The suggested change is that a cap is put on the amount of other players you buff with this skill.