I would ask the opposite. Remove Major Brutality and Sorcery from class skill lines. Raplace them with unique class buffs/debuffs.
All classes already have one unique buff.
Minor Prophecy (Sorcerer)
Minor Sorcery (Templar)
Minor Savagery (Nightblade)
Minor Brutality (Dragon Knight)
Minor Toughness (Warden)
Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
FlamingBeard wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
You are very rude and condescending.
I cleared Maelstrom all I needed to years ago for any weapon type I will ever need so I don't have to go back into that boring content.
The best potions to use in vMA are triple-stat potions which you cannot get Sorcery from.
Templar doesn't have the mobility or survival of Sorcerer in PvE due to its lack of Expedition or HoTs, but keep being disingenuous.
"Better" translates to "easier" which means you are still arguing that Sorcerer should have an easier time in content than other classes which is extremely childish and I'm sorry that you can't let others have fun.
FlamingBeard wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
You are very rude and condescending.
I cleared Maelstrom all I needed to years ago for any weapon type I will ever need so I don't have to go back into that boring content.
The best potions to use in vMA are triple-stat potions which you cannot get Sorcery from.
Templar doesn't have the mobility or survival of Sorcerer in PvE due to its lack of Expedition or HoTs, but keep being disingenuous.
"Better" translates to "easier" which means you are still arguing that Sorcerer should have an easier time in content than other classes which is extremely childish and I'm sorry that you can't let others have fun.
I'm being rude and condescending because I dislike nonsense. I came into the thread very clearly stating why this thread was a nonsense thread and you came to me with more nonsense
Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
FlamingBeard wrote: »FlamingBeard wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
You are very rude and condescending.
I cleared Maelstrom all I needed to years ago for any weapon type I will ever need so I don't have to go back into that boring content.
The best potions to use in vMA are triple-stat potions which you cannot get Sorcery from.
Templar doesn't have the mobility or survival of Sorcerer in PvE due to its lack of Expedition or HoTs, but keep being disingenuous.
"Better" translates to "easier" which means you are still arguing that Sorcerer should have an easier time in content than other classes which is extremely childish and I'm sorry that you can't let others have fun.
I'm being rude and condescending because I dislike nonsense. I came into the thread very clearly stating why this thread was a nonsense thread and you came to me with more nonsense
I'm just laughing at the fact that you say all these things with a Sorcerer avatar.
Carry on being obtuse and ignorant though, bro!
FlamingBeard wrote: »FlamingBeard wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
You are very rude and condescending.
I cleared Maelstrom all I needed to years ago for any weapon type I will ever need so I don't have to go back into that boring content.
The best potions to use in vMA are triple-stat potions which you cannot get Sorcery from.
Templar doesn't have the mobility or survival of Sorcerer in PvE due to its lack of Expedition or HoTs, but keep being disingenuous.
"Better" translates to "easier" which means you are still arguing that Sorcerer should have an easier time in content than other classes which is extremely childish and I'm sorry that you can't let others have fun.
I'm being rude and condescending because I dislike nonsense. I came into the thread very clearly stating why this thread was a nonsense thread and you came to me with more nonsense
I'm just laughing at the fact that you say all these things with a Sorcerer avatar.
Carry on being obtuse and ignorant though, bro!
I don't hide the fact that I play Sorcerer. I don't have a reason to.
Realistically, what will change by being provided Major Sorcery? It will probably be on a skill that you wouldn't otherwise slot, since it's the same way for the other class buffs. It will still consume a GCD. It will still interrupt your rotation.
What good comes out of this other than the fact that you get to have a yellow skill on your bar instead of a blue skill?
Like are you expecting to get Sorcery as a part of Jabs or something? Blazing Spear maybe? Because that isn't what will happen. It'll be attached to Sun Shield or Eclipse or something else that you probably won't otherwise be slotting.
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
You are very rude and condescending.
I cleared Maelstrom all I needed to years ago for any weapon type I will ever need so I don't have to go back into that boring content.
The best potions to use in vMA are triple-stat potions which you cannot get Sorcery from.
Templar doesn't have the mobility or survival of Sorcerer in PvE due to its lack of Expedition or HoTs, but keep being disingenuous.
"Better" translates to "easier" which means you are still arguing that Sorcerer should have an easier time in content than other classes which is extremely childish and I'm sorry that you can't let others have fun.
I'm being rude and condescending because I dislike nonsense. I came into the thread very clearly stating why this thread was a nonsense thread and you came to me with more nonsense
I'm just laughing at the fact that you say all these things with a Sorcerer avatar.
Carry on being obtuse and ignorant though, bro!
I don't hide the fact that I play Sorcerer. I don't have a reason to.
Realistically, what will change by being provided Major Sorcery? It will probably be on a skill that you wouldn't otherwise slot, since it's the same way for the other class buffs. It will still consume a GCD. It will still interrupt your rotation.
What good comes out of this other than the fact that you get to have a yellow skill on your bar instead of a blue skill?
Like are you expecting to get Sorcery as a part of Jabs or something? Blazing Spear maybe? Because that isn't what will happen. It'll be attached to Sun Shield or Eclipse or something else that you probably won't otherwise be slotting.
I would happily accept a buff to one of Templar's various useless skills!
Sun Shield getting Major Sorcery? Bring it on.
It's better than no Major Sorcery which is what it currently gets.
Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Not at all.. I've pretty much dumped sorc now - but I use it as an example because its the class I best understand.
The point is that every class has deficiencies.. Some have no spammable, some miss certain buffs, some miss certain debuffs, some are short on dots, or heals, or cc, or mobility... etc.. etc.. Many of which can be obtained from non-class lines, gear or pots anyway.
And Zos keep making change after change which makes them more and more 'samey' Look at the latest major expedition changes for an example.. I just can't believe that people want the classes to be MORE similar to each other.
As someone said earlier, if it keeps going this way, we'll just end up with 5 identical classes that just have different colours associated with them. I certainly don't want that!
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
You are very rude and condescending.
I cleared Maelstrom all I needed to years ago for any weapon type I will ever need so I don't have to go back into that boring content.
The best potions to use in vMA are triple-stat potions which you cannot get Sorcery from.
Templar doesn't have the mobility or survival of Sorcerer in PvE due to its lack of Expedition or HoTs, but keep being disingenuous.
"Better" translates to "easier" which means you are still arguing that Sorcerer should have an easier time in content than other classes which is extremely childish and I'm sorry that you can't let others have fun.
I'm being rude and condescending because I dislike nonsense. I came into the thread very clearly stating why this thread was a nonsense thread and you came to me with more nonsense
I'm just laughing at the fact that you say all these things with a Sorcerer avatar.
Carry on being obtuse and ignorant though, bro!
I don't hide the fact that I play Sorcerer. I don't have a reason to.
Realistically, what will change by being provided Major Sorcery? It will probably be on a skill that you wouldn't otherwise slot, since it's the same way for the other class buffs. It will still consume a GCD. It will still interrupt your rotation.
What good comes out of this other than the fact that you get to have a yellow skill on your bar instead of a blue skill?
Like are you expecting to get Sorcery as a part of Jabs or something? Blazing Spear maybe? Because that isn't what will happen. It'll be attached to Sun Shield or Eclipse or something else that you probably won't otherwise be slotting.
I would happily accept a buff to one of Templar's various useless skills!
Sun Shield getting Major Sorcery? Bring it on.
It's better than no Major Sorcery which is what it currently gets.
Lol you're just proving my point...
"Man, I hate Entropy...what??? SUN SHIELD??? HELL YEAHHH"
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Why would you actually use a separate ability that takes up unnecessary space on your skill bar and gimps your DPS?FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
Scores mean absolutely nothing when comparing classes in vMA.
Compare the number of players per class clearing that arena.
This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol
I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?
If you guessed "Sorcerer" you'd be correct!
You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
Ohhh. So you don't mean "better"
You mean "easier"
Because "better" implies you get the best scores on x class
In which case scores do matter
If you struggle with vMA in 2018 though it's really easy to see why you don't feel the need to use potions lol...
You are very rude and condescending.
I cleared Maelstrom all I needed to years ago for any weapon type I will ever need so I don't have to go back into that boring content.
The best potions to use in vMA are triple-stat potions which you cannot get Sorcery from.
Templar doesn't have the mobility or survival of Sorcerer in PvE due to its lack of Expedition or HoTs, but keep being disingenuous.
"Better" translates to "easier" which means you are still arguing that Sorcerer should have an easier time in content than other classes which is extremely childish and I'm sorry that you can't let others have fun.
I'm being rude and condescending because I dislike nonsense. I came into the thread very clearly stating why this thread was a nonsense thread and you came to me with more nonsense
I'm just laughing at the fact that you say all these things with a Sorcerer avatar.
Carry on being obtuse and ignorant though, bro!
I don't hide the fact that I play Sorcerer. I don't have a reason to.
Realistically, what will change by being provided Major Sorcery? It will probably be on a skill that you wouldn't otherwise slot, since it's the same way for the other class buffs. It will still consume a GCD. It will still interrupt your rotation.
What good comes out of this other than the fact that you get to have a yellow skill on your bar instead of a blue skill?
Like are you expecting to get Sorcery as a part of Jabs or something? Blazing Spear maybe? Because that isn't what will happen. It'll be attached to Sun Shield or Eclipse or something else that you probably won't otherwise be slotting.
I would happily accept a buff to one of Templar's various useless skills!
Sun Shield getting Major Sorcery? Bring it on.
It's better than no Major Sorcery which is what it currently gets.
Lol you're just proving my point...
"Man, I hate Entropy...what??? SUN SHIELD??? HELL YEAHHH"
Because Templar depends on its class skills being slotted for its damage and defensive passives to work...
Do you even play a Templar?
Slotting Sun Shield and activating it on PTS activates our Minor Protection passive and allows Piercing Spear passive to be used without having to slot the Aedric ultimate.
I would MUCH rather have a Major Sorcery skill that synergizes with my class toolkit so calm down. lol
Savos_Saren wrote: »In PVP- I actually like to free up as many skills as possible on my MagPlar. I run Rattlecage (arcane jewelry) and Mighty Chudan for the Major buffs they both provide. Just my 2 cents worth.
Also- I really wouldn't mind if they gave Major Sorcery to a templar in some other way.
...I just wish ZOS would give my mDK an execute.
It's attitudes like this that are resulting in the homogenization of the game.
FlamingBeard wrote: »It's attitudes like this that are resulting in the homogenization of the game.
Equal distribution of literally one of the most basic buffs in the game is not homogenization.
ZOS gave burst heals to Warden, Nightblade, and Sorcerer but you don't see people complaining about those. Templar is the healer class, not them, so why do they need emergency heals? Homogenized!
But when Templars want a simple buff to be more easily accessible like everyone else gets, the sky starts falling. LOL
FlamingBeard wrote: »It's attitudes like this that are resulting in the homogenization of the game.
Equal distribution of literally one of the most basic buffs in the game is not homogenization.
ZOS gave burst heals to Warden, Nightblade, and Sorcerer but you don't see people complaining about those. Templar is the healer class, not them, so why do they need emergency heals? Homogenized!
But when Templars want a simple buff to be more easily accessible like everyone else gets, the sky starts falling. LOL
It is easily accessible. You just dont like the way it's accessed
FlamingBeard wrote: »FlamingBeard wrote: »It's attitudes like this that are resulting in the homogenization of the game.
Equal distribution of literally one of the most basic buffs in the game is not homogenization.
ZOS gave burst heals to Warden, Nightblade, and Sorcerer but you don't see people complaining about those. Templar is the healer class, not them, so why do they need emergency heals? Homogenized!
But when Templars want a simple buff to be more easily accessible like everyone else gets, the sky starts falling. LOL
It is easily accessible. You just dont like the way it's accessed
It's not easily accessible because it requires an out-of-the-way exploration grind.
Go complain in the shield threads and let the Templars discuss serious matters. lol
FlamingBeard wrote: »FlamingBeard wrote: »It's attitudes like this that are resulting in the homogenization of the game.
Equal distribution of literally one of the most basic buffs in the game is not homogenization.
ZOS gave burst heals to Warden, Nightblade, and Sorcerer but you don't see people complaining about those. Templar is the healer class, not them, so why do they need emergency heals? Homogenized!
But when Templars want a simple buff to be more easily accessible like everyone else gets, the sky starts falling. LOL
It is easily accessible. You just dont like the way it's accessed
It's not easily accessible because it requires an out-of-the-way exploration grind.
Go complain in the shield threads and let the Templars discuss serious matters. lol
Its hard to take you "seriously" when you think getting Mage Guild to level 4 is a grind
Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Not at all.. I've pretty much dumped sorc now - but I use it as an example because its the class I best understand.
The point is that every class has deficiencies.. Some have no spammable, some miss certain buffs, some miss certain debuffs, some are short on dots, or heals, or cc, or mobility... etc.. etc.. Many of which can be obtained from non-class lines, gear or pots anyway.
And Zos keep making change after change which makes them more and more 'samey' Look at the latest major expedition changes for an example.. I just can't believe that people want the classes to be MORE similar to each other.
As someone said earlier, if it keeps going this way, we'll just end up with 5 identical classes that just have different colours associated with them. I certainly don't want that!
I don't like the trend of sameyness either (and not incidentally, major expedition was the last thing templars politely pointed out they'd like access to also, please, didn't get it, and now it's going to suck for everybody instead, so that worked out well didn't it). This idea they seem to have that frags = shalks = whip, and the flat 4 seconds of expedition, and in general all kinds of iconic class skills being blandified or made useless (RIP refreshing path). Do not like. Every class shall have a tank skill line, a healing skill line, and a damage skill line, because that's working out SO well for wardens: do not like.
But there's a difference between homogenization and basic parity. If four of the five classes have class-skill access to a major buff and only one does not, that's just an oversight that needs to be corrected, and it's perfectly reasonable to keep pointing that out until it is.
Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Not at all.. I've pretty much dumped sorc now - but I use it as an example because its the class I best understand.
The point is that every class has deficiencies.. Some have no spammable, some miss certain buffs, some miss certain debuffs, some are short on dots, or heals, or cc, or mobility... etc.. etc.. Many of which can be obtained from non-class lines, gear or pots anyway.
And Zos keep making change after change which makes them more and more 'samey' Look at the latest major expedition changes for an example.. I just can't believe that people want the classes to be MORE similar to each other.
As someone said earlier, if it keeps going this way, we'll just end up with 5 identical classes that just have different colours associated with them. I certainly don't want that!
I don't like the trend of sameyness either (and not incidentally, major expedition was the last thing templars politely pointed out they'd like access to also, please, didn't get it, and now it's going to suck for everybody instead, so that worked out well didn't it). This idea they seem to have that frags = shalks = whip, and the flat 4 seconds of expedition, and in general all kinds of iconic class skills being blandified or made useless (RIP refreshing path). Do not like. Every class shall have a tank skill line, a healing skill line, and a damage skill line, because that's working out SO well for wardens: do not like.
But there's a difference between homogenization and basic parity. If four of the five classes have class-skill access to a major buff and only one does not, that's just an oversight that needs to be corrected, and it's perfectly reasonable to keep pointing that out until it is.
Thank you, didn't think this really needed to be pointed out. 4 out of 5 have it, but these opponents are acting like giving templars, the only class without it and yes my main class is somehow making all the classes samey. Ridiculous, though I should not be surprised at sorcs being for another class being at a disadvantage.
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
Just attach it to some random skill and to restoration staff for fun.
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »It's attitudes like this that are resulting in the homogenization of the game.
Equal distribution of literally one of the most basic buffs in the game is not homogenization.
ZOS gave burst heals to Warden, Nightblade, and Sorcerer but you don't see people complaining about those. Templar is the healer class, not them, so why do they need emergency heals? Homogenized!
But when Templars want a simple buff to be more easily accessible like everyone else gets, the sky starts falling. LOL
It is easily accessible. You just dont like the way it's accessed
It's not easily accessible because it requires an out-of-the-way exploration grind.
Go complain in the shield threads and let the Templars discuss serious matters. lol
Its hard to take you "seriously" when you think getting Mage Guild to level 4 is a grind
It's hard to take any Sorcerers seriously at all but I've entertained your rambling this long, haven't I?
Oakmontowls_ESO wrote: »Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.
So disingenuous some of you are, just to keep an advantage over others.
Not at all.. I've pretty much dumped sorc now - but I use it as an example because its the class I best understand.
The point is that every class has deficiencies.. Some have no spammable, some miss certain buffs, some miss certain debuffs, some are short on dots, or heals, or cc, or mobility... etc.. etc.. Many of which can be obtained from non-class lines, gear or pots anyway.
And Zos keep making change after change which makes them more and more 'samey' Look at the latest major expedition changes for an example.. I just can't believe that people want the classes to be MORE similar to each other.
As someone said earlier, if it keeps going this way, we'll just end up with 5 identical classes that just have different colours associated with them. I certainly don't want that!
I don't like the trend of sameyness either (and not incidentally, major expedition was the last thing templars politely pointed out they'd like access to also, please, didn't get it, and now it's going to suck for everybody instead, so that worked out well didn't it). This idea they seem to have that frags = shalks = whip, and the flat 4 seconds of expedition, and in general all kinds of iconic class skills being blandified or made useless (RIP refreshing path). Do not like. Every class shall have a tank skill line, a healing skill line, and a damage skill line, because that's working out SO well for wardens: do not like.
But there's a difference between homogenization and basic parity. If four of the five classes have class-skill access to a major buff and only one does not, that's just an oversight that needs to be corrected, and it's perfectly reasonable to keep pointing that out until it is.
Thank you, didn't think this really needed to be pointed out. 4 out of 5 have it, but these opponents are acting like giving templars, the only class without it and yes my main class is somehow making all the classes samey. Ridiculous, though I should not be surprised at sorcs being for another class being at a disadvantage.
3/5 no one uses sap essence to get it as a nightblade.