Can sorcs have major mending/vitality too?
Edit.. The point is - classes should be different and therefore not all have access to the same buffs.
FlamingBeard wrote: »Can sorcs have major mending/vitality too?
Edit.. The point is - classes should be different and therefore not all have access to the same buffs.
What... lol
Major Sorcery and Major Brutality are basic buffs that are required of any class to deal damage...
Templar is the only class without its own method to achieve either of these buffs naturally.
Be reasonable for once, forum.
ESO_Nightingale wrote: »FlamingBeard wrote: »Can sorcs have major mending/vitality too?
Edit.. The point is - classes should be different and therefore not all have access to the same buffs.
What... lol
Major Sorcery and Major Brutality are basic buffs that are required of any class to deal damage...
Templar is the only class without its own method to achieve either of these buffs naturally.
Be reasonable for once, forum.
It does have acess to potions and entropy which are very solid forms for obtaining major sorcery.
ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Can sorcs have major mending/vitality too?
Edit.. The point is - classes should be different and therefore not all have access to the same buffs.
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
Can sorcs have major mending/vitality too?
Edit.. The point is - classes should be different and therefore not all have access to the same buffs.
Well sorc's DO have major vitality..isn't it attached to one of their encase morphs?
DK's and Wardens are the only classes with major mending, iirc.
Tamplars and NB's lost minor vitality.
Minor protection has been nerfed down to 3 seconds for everyone but Warden.
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Force drinking potions in not the way to go.
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
I would ask the opposite. Remove Major Brutality and Sorcery from class skill lines. Raplace them with unique class buffs/debuffs.
FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Force drinking potions in not the way to go.
FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
What exactly do people who don't play templar think they're going to lose if templars have class-skill access to this particular buff? Seems pretty likely ZOS would attach it to slotting a skill nobody wants to use, "We give something, but we take something, balance!" so I doubt a legion of overpowered templars would suddenly appear.
And if using pots or entropy is so easy anyway, then who the hell cares if they get it on one of the skills they actually want to use?
FlamingBeard wrote: »FlamingBeard wrote: »FlamingBeard wrote: »lucky_dutch wrote: »ESO_Nightingale wrote: »Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
In abilities but not in buffs.
Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
Or pop a potion like everyone does anyways?
You always don´t want to use specific potion and they are pretty expensive.
Not really. Spell Damage/Weapon Damage options are pretty cheap
Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.
Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
"Farm"
Dude it's a level 4 skill. That's not really farming.
That's like saying it's not fair that you have to level up Storm Calling to get Surge
Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...
So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.
Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.
I'd say that they take almost the same amount of time, actually.
You're still disingenuously comparing Surge to Entropy.
Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike
Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.
The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.
Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs
There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.
It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"