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https://forums.elderscrollsonline.com/en/discussion/comment/8100050/#Comment_8100050

Give every class own major brutality/major sorcery

Stibbons
Stibbons
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Just attach it to some random skill and to restoration staff for fun.
  • jcm2606
    jcm2606
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    Isn't Templar the only one without it? Nightblade has that one AOE that gives it, Sorc has Surge, DK has Molten Weapons, and Warden has the netch.
  • Stibbons
    Stibbons
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    Forgot the nightblade AOE one :) Well the major should be some out of combat skill. Templars sure could use it.
  • Biro123
    Biro123
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    Can sorcs have major mending/vitality too? :trollface:

    Edit.. The point is - classes should be different and therefore not all have access to the same buffs.
    Edited by Biro123 on October 8, 2018 3:14PM
    Minalan owes me a beer.

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  • ESO_Nightingale
    ESO_Nightingale
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    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Silver_Strider
    Silver_Strider
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    They'll add in Major Brutality/Sorcery to Templar once they've homogenized all sources of those buffs to be 20 seconds and removed Potions with those effects from the game.
    Argonian forever
  • FlamingBeard
    FlamingBeard
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    Biro123 wrote: »
    Can sorcs have major mending/vitality too? :trollface:

    Edit.. The point is - classes should be different and therefore not all have access to the same buffs.

    What... lol

    Major Sorcery and Major Brutality are basic buffs that are required of any class to deal damage...

    Templar is the only class without its own method to achieve either of these buffs naturally.

    Be reasonable for once, forum.
  • ESO_Nightingale
    ESO_Nightingale
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    Biro123 wrote: »
    Can sorcs have major mending/vitality too? :trollface:

    Edit.. The point is - classes should be different and therefore not all have access to the same buffs.

    What... lol

    Major Sorcery and Major Brutality are basic buffs that are required of any class to deal damage...

    Templar is the only class without its own method to achieve either of these buffs naturally.

    Be reasonable for once, forum.

    It does have acess to potions and entropy which are very solid forms for obtaining major sorcery.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Biro123
    Biro123
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    Biro123 wrote: »
    Can sorcs have major mending/vitality too? :trollface:

    Edit.. The point is - classes should be different and therefore not all have access to the same buffs.

    What... lol

    Major Sorcery and Major Brutality are basic buffs that are required of any class to deal damage...

    Templar is the only class without its own method to achieve either of these buffs naturally.

    Be reasonable for once, forum.

    It does have acess to potions and entropy which are very solid forms for obtaining major sorcery.

    I always used to use pots for it on my sorc, rather than wasting a bar-slot for surge...

    My stamplar has no problem getting Major Brut.

    But the point is - homogenisation is bad.
    Minalan owes me a beer.

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    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • lucky_dutch
    lucky_dutch
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    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.
  • ESO_Nightingale
    ESO_Nightingale
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    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    I wouldn't complain if templar got major sorcery and brutality on clappy hands heal. That skill is pretty useless.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • katorga
    katorga
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    Biro123 wrote: »
    Can sorcs have major mending/vitality too? :trollface:

    Edit.. The point is - classes should be different and therefore not all have access to the same buffs.

    Well sorc's DO have major vitality..isn't it attached to one of their encase morphs?

    DK's and Wardens are the only classes with major mending, iirc.

    Tamplars and NB's lost minor vitality.

    Minor protection has been nerfed down to 3 seconds for everyone but Warden.
  • Valrien
    Valrien
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    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Stibbons
    Stibbons
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    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.
  • Feanor
    Feanor
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    katorga wrote: »
    Biro123 wrote: »
    Can sorcs have major mending/vitality too? :trollface:

    Edit.. The point is - classes should be different and therefore not all have access to the same buffs.

    Well sorc's DO have major vitality..isn't it attached to one of their encase morphs?

    DK's and Wardens are the only classes with major mending, iirc.

    Tamplars and NB's lost minor vitality.

    Minor protection has been nerfed down to 3 seconds for everyone but Warden.

    Yes, Restraining Prison gives 2 seconds of Major Vitality plus 1 second per enemy around you. Only useful for Sorc Tanks that are controlling trash packs.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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  • Valrien
    Valrien
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    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Stibbons
    Stibbons
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    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Force drinking potions in not the way to go.
  • Valrien
    Valrien
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    Stibbons wrote: »
    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Force drinking potions in not the way to go.

    Let me put it this way. If you're not drinking potions, you don't care THAT much about your DPS therefore...why does the buff even matter?

    Btw if you really REALLY need it as a skill:
    -Momentum (Brutality)
    -Hidden Blade (Brutality)
    -Entropy (Sorcery)

    2 staple weapons and a Guild tree have these buffs already, and would eat up the same GCD that a skill like Surge, Molten, etc would eat up.

    Hell, Entropy also gives you 8% health and 2% magicka with the right morph :p
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • FlamingBeard
    FlamingBeard
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    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.

    Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.
  • Valrien
    Valrien
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    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.

    Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.

    "Farm"

    Dude it's a level 4 skill. That's not really farming.

    That's like saying it's not fair that you have to level up Storm Calling to get Surge
    Edited by Valrien on October 8, 2018 4:15PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • ankeor
    ankeor
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    I would ask the opposite. Remove Major Brutality and Sorcery from class skill lines. Raplace them with unique class buffs/debuffs.
  • Valrien
    Valrien
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    ankeor wrote: »
    I would ask the opposite. Remove Major Brutality and Sorcery from class skill lines. Raplace them with unique class buffs/debuffs.

    All classes already have one unique buff.

    Minor Prophecy (Sorcerer)
    Minor Sorcery (Templar)
    Minor Savagery (Nightblade)
    Minor Brutality (Dragon Knight)
    Minor Toughness (Warden)
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • FlamingBeard
    FlamingBeard
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    Valrien wrote: »
    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.

    Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.

    "Farm"

    Dude it's a level 4 skill. That's not really farming.

    That's like saying it's not fair that you have to level up Storm Calling to get Surge

    Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...

    So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.

    Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.
  • ESO_Nightingale
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    Stibbons wrote: »
    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Force drinking potions in not the way to go.

    Then use entropy
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Valrien
    Valrien
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    Valrien wrote: »
    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.

    Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.

    "Farm"

    Dude it's a level 4 skill. That's not really farming.

    That's like saying it's not fair that you have to level up Storm Calling to get Surge

    Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...

    So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.

    Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.

    It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.

    I'd say that they take almost the same amount of time, actually.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • FlamingBeard
    FlamingBeard
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    Valrien wrote: »
    Valrien wrote: »
    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.

    Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.

    "Farm"

    Dude it's a level 4 skill. That's not really farming.

    That's like saying it's not fair that you have to level up Storm Calling to get Surge

    Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...

    So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.

    Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.

    It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.

    I'd say that they take almost the same amount of time, actually.

    You're still disingenuously comparing Surge to Entropy.

    Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike

    Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL
  • RedRook
    RedRook
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    What exactly do people who don't play templar think they're going to lose if templars have class-skill access to this particular buff? :/ Seems pretty likely ZOS would attach it to slotting a skill nobody wants to use, "We give something, but we take something, balance!" so I doubt a legion of overpowered templars would suddenly appear.

    And if using pots or entropy is so easy anyway, then who the hell cares if they get it on one of the skills they actually want to use?
  • Valrien
    Valrien
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    Valrien wrote: »
    Valrien wrote: »
    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.

    Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.

    "Farm"

    Dude it's a level 4 skill. That's not really farming.

    That's like saying it's not fair that you have to level up Storm Calling to get Surge

    Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...

    So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.

    Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.

    It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.

    I'd say that they take almost the same amount of time, actually.

    You're still disingenuously comparing Surge to Entropy.

    Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike

    Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL

    If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.

    The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.

    Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs :wink:

    There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.

    It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    RedRook wrote: »
    What exactly do people who don't play templar think they're going to lose if templars have class-skill access to this particular buff? :/ Seems pretty likely ZOS would attach it to slotting a skill nobody wants to use, "We give something, but we take something, balance!" so I doubt a legion of overpowered templars would suddenly appear.

    And if using pots or entropy is so easy anyway, then who the hell cares if they get it on one of the skills they actually want to use?

    Mainly because it's a nonsense request
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • FlamingBeard
    FlamingBeard
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    Valrien wrote: »
    Valrien wrote: »
    Valrien wrote: »
    Valrien wrote: »
    Stibbons wrote: »
    Valrien wrote: »
    Homogenisation isnt a really great idea... if its the same thing but just colour differences, then its a bad game.

    In abilities but not in buffs.

    Everyone knows this is practically a must-have for any stam build so all that happens if you play one that doesn't have access to it is you pick 2h and get forward momentum.

    Or pop a potion like everyone does anyways?

    You always don´t want to use specific potion and they are pretty expensive.

    Not really. Spell Damage/Weapon Damage options are pretty cheap

    Forcing players who pick a certain class to use potions or farm Mages Guild for a Major buff that's extremely necessary in all gameplay is not fair, nor is it balanced.

    Sorcery and Brutality should DEFINITELY be homogenized throughout all classes.

    "Farm"

    Dude it's a level 4 skill. That's not really farming.

    That's like saying it's not fair that you have to level up Storm Calling to get Surge

    Surge is tied with Netch for best source of Major Brutality/Sorcery in the entire game...

    So I'm not sure what you mean by comparing having to grind some mobs for 30 minutes for Surge, compared to hours of book hunting for Mages Guild levels, even with the help of Lorebooks add-on.

    Sorcerers and Wardens receive A LOT more benefit from leveling their own sources of Brutality and Sorcery compared to Templar which gets almost no benefit except the Sorcery buff itself from using Entropy.

    It's a bit more than 30 minutes to get Surge, and a lot less to get Entropy.

    I'd say that they take almost the same amount of time, actually.

    You're still disingenuously comparing Surge to Entropy.

    Surge is magnitudes better because 1) doesn't require a target 2) heals you every time you critically strike

    Surge is one of the biggest reasons that Sorcerer is so much better than every other class for veteran Maelstrom for goodness' sake. LOL

    If you look at the scores, you'll see that the Maelstrom bit actually isn't true. That's not the point though.

    The point is that the thread is needlessly asking for things that are already provided to players in the form of global skills and potions.

    Most Sorcs don't use Surge unless they're in Maelstrom. Basically no DK uses Molten. No Nightblade uses Sap. And Wardens use Netch, but not for the buffs :wink:

    There's a reason for that. Potions are just superior. There's no way one can take these requests seriously with the amount of options there are in the game, since if you really care about your DPS you'll be using potions anyways.

    It's hard to say "I care about my DPS just enough to want Brutality/Sorcery, but not enough to use a potion. I'd rather waste a bar slot to cripple my build"

    Scores mean absolutely nothing when comparing classes in vMA.

    Compare the number of players per class clearing that arena.

    This is not a difficult concept to understand nor should you continue arguing against Templar getting an in-class source of Brutality/Sorcery simply based on... nothing really except you just don't want Templar to have a better source of those buffs like your precious Sorcerer gets. lol

    I have run through vMA countless times on both my magsorc and my magplar, and guess which one had a much easier time and the one I ended up using for farming?

    If you guessed "Sorcerer" you'd be correct!

    You know why? Because I can stay 20+ meters away from every boss and mob in there and still receive constant healing, contrary to magplar which is limited to melee range for Puncturing Sweep to heal.
    Edited by FlamingBeard on October 8, 2018 4:55PM
  • Sevn
    Sevn
    ✭✭✭✭✭
    Totally agree. Gotta love the folks who play a class with it available through their class abilities tell everyone else just to suck it up and do what they don't have to like waste a potion to get the most out of your dps, and of course they'll say they don't even use their class one as well.

    So disingenuous some of you are, just to keep an advantage over others.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
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