I have a shield spamming tank using Plague Doctor, Imperium, and Chudan(I could probably swap Chudan for Blood Spawn if I didnt think that Igneous shield was a better use of magicka than continually casting a spell that does the same thing as Chudan). I wouldnt touch a shield-tank if you arent a DK though, shields on yourself are virtually worthless as tank....the point of my shield spamming tank is that it spams shields on the entire group using Igneous, Bone Surge(to use bone surge the most effectively your group must have the presence of mind to hit the spinal surge synergy...which is a rarity in pugs), The Imperium proc, and Barrier as front bar ultimate...in the right situations I can hit 50k+ shields on the entire group if they are on top of the spinal surge synergy, and the Imperium proc is nice because it will proc when you are otherwise disabled(pinned by Dranos in vCoS as an example). Plague doctor is required for this build though because all your shields are based off of health, so you want to hit 50k health to be effective(not because you need 50k health too often, but because it strengthens your group spammed shields). The nice thing is that with this build you constantly have shields of 20k+ up on yourself so you only need to block dangerous attacks, in the meantime you can light attack, heavy attack for resource and ult generation, chains in enemies, etc etc. It isnt a damage build by any means...but the fact is, if you want a tank capable of difficult content of vet DLC dungeons or trials....stop trying to do damage with it. I have a tank capable of dishing out 20k+ damage while tanking....the downside is he isnt capable of vet DLC dungeons
You know regen is disabled while blocking right?...
I run ebon/alkosh, 1pc warden 1pc chokethorn, S&B/Lightning (both crusher). Jewellery all triune 2x shield play 1x mag regen.
25 health/11 magicka/28 stamina
Pierce/Heroic/Cloak/Funnel(might change to Absorb next patch probably)/Leash//Soul Harvest
Blockade/Inner/Refreshing/Siphoning/Mirage//War Horn
At the minute I run Crushing both bars, after this patch I'm going to swap back bar enchant to absorb stamina.
Tanked every dungeon normal and vet hardmode (apart from new ones), every trial normal (AA/SO/HRC vet, MoL up to twins vet).
Definitely still going to be viable, just losing any form of edge we had over other classes.
As a tank, your biggest, most important source of mitigation is your BLOCK, and shields do not benefit from block mitigation.
Here's a test that I did on the PTS. My tank is wearing its general PvE tanking gear (Ebon/Alkosh/Earthgore) with 29K spell resist with Major Ward up. I'm dueling a testing partner who hits me with Funnel Health, and here are what the non-crit hits look like:
- Damage with no shield and no block: 1038 to health
- Damage with a shield: 1038 absorbed by shield (as expected, shield damage is now equal to health damage)
- Damage with a shield while blocking: 1038 absorbed by shield
- Damage with no shield while blocking: 291 to health
- Damage naked: 1427 (with mitigation from just my CP and Scaled Armor class passive; Major Ward was not up)
So first, block mitigation does not apply to shields.
Second, getting all that resistance by putting on my tank armor and activating my Major Ward buff only reduced the damage by 27% compared to taking the hit while naked (but I still had CP). When you hear experienced tanks tell you that resistance numbers aren't that important and that you don't need to worry about hitting the resist cap, this is why.
Third, activating block reduced the damage taken by 72% compared to taking the hit while armored but not blocking, but it only works on damage that hits your health...
I have a shield spamming tank using Plague Doctor, Imperium, and Chudan(I could probably swap Chudan for Blood Spawn if I didnt think that Igneous shield was a better use of magicka than continually casting a spell that does the same thing as Chudan). I wouldnt touch a shield-tank if you arent a DK though, shields on yourself are virtually worthless as tank....the point of my shield spamming tank is that it spams shields on the entire group using Igneous, Bone Surge(to use bone surge the most effectively your group must have the presence of mind to hit the spinal surge synergy...which is a rarity in pugs), The Imperium proc, and Barrier as front bar ultimate...in the right situations I can hit 50k+ shields on the entire group if they are on top of the spinal surge synergy, and the Imperium proc is nice because it will proc when you are otherwise disabled(pinned by Dranos in vCoS as an example). Plague doctor is required for this build though because all your shields are based off of health, so you want to hit 50k health to be effective(not because you need 50k health too often, but because it strengthens your group spammed shields). The nice thing is that with this build you constantly have shields of 20k+ up on yourself so you only need to block dangerous attacks, in the meantime you can light attack, heavy attack for resource and ult generation, chains in enemies, etc etc. It isnt a damage build by any means...but the fact is, if you want a tank capable of difficult content of vet DLC dungeons or trials....stop trying to do damage with it. I have a tank capable of dishing out 20k+ damage while tanking....the downside is he isnt capable of vet DLC dungeons
That was the definition of insightful!
@josiahva You clearly know your builds! Can you tell me more about why you said "shields on yourself are virtually worthless on a tank," because once I understand that there is no point continuing down this theorycrafting path... I've never tried this kind of tanking before.
When shields start having resistances in the new patch I was imagining that they are like an extra 10k health bar with max resistances stopping most damage from reaching my actual health bar. Effectively it is an extension to my health bar that I can burst heal, and with enough stam regen I can recast it every second if necessary.
The feedback so far has definitely made me decide to dig out my set of imperium and do some testing with it; I had overlooked it because I don't imagine it procs if all the damage was mitigated by a damage shield, so I thought it would only be useful if something went wrong and I wasn't able to maintain shields.
I have a shield spamming tank using Plague Doctor, Imperium, and Chudan(I could probably swap Chudan for Blood Spawn if I didnt think that Igneous shield was a better use of magicka than continually casting a spell that does the same thing as Chudan). I wouldnt touch a shield-tank if you arent a DK though, shields on yourself are virtually worthless as tank....the point of my shield spamming tank is that it spams shields on the entire group using Igneous, Bone Surge(to use bone surge the most effectively your group must have the presence of mind to hit the spinal surge synergy...which is a rarity in pugs), The Imperium proc, and Barrier as front bar ultimate...in the right situations I can hit 50k+ shields on the entire group if they are on top of the spinal surge synergy, and the Imperium proc is nice because it will proc when you are otherwise disabled(pinned by Dranos in vCoS as an example). Plague doctor is required for this build though because all your shields are based off of health, so you want to hit 50k health to be effective(not because you need 50k health too often, but because it strengthens your group spammed shields). The nice thing is that with this build you constantly have shields of 20k+ up on yourself so you only need to block dangerous attacks, in the meantime you can light attack, heavy attack for resource and ult generation, chains in enemies, etc etc. It isnt a damage build by any means...but the fact is, if you want a tank capable of difficult content of vet DLC dungeons or trials....stop trying to do damage with it. I have a tank capable of dishing out 20k+ damage while tanking....the downside is he isnt capable of vet DLC dungeons
That was the definition of insightful!
@josiahva You clearly know your builds! Can you tell me more about why you said "shields on yourself are virtually worthless on a tank," because once I understand that there is no point continuing down this theorycrafting path... I've never tried this kind of tanking before.
When shields start having resistances in the new patch I was imagining that they are like an extra 10k health bar with max resistances stopping most damage from reaching my actual health bar. Effectively it is an extension to my health bar that I can burst heal, and with enough stam regen I can recast it every second if necessary.
The feedback so far has definitely made me decide to dig out my set of imperium and do some testing with it; I had overlooked it because I don't imagine it procs if all the damage was mitigated by a damage shield, so I thought it would only be useful if something went wrong and I wasn't able to maintain shields.
Peekachu99 wrote: »Re: Imperium. Anyone on PTS test whether it’s the tank or the recipients’ defences that now affect shield mitigation? Could make the set somewhat interesting in Murkmire if it’s the former. This would be the same mechanic as with Igneous or Barrier if anyone has tested that.
I think depending on how much you rely on block will determine how much worth shields have to a tank now. It sounds like you’re not planning on relying on block too often, so shields might be pretty potent for your playstyle.
I think depending on how much you rely on block will determine how much worth shields have to a tank now. It sounds like you’re not planning on relying on block too often, so shields might be pretty potent for your playstyle.
That's a fine if you're in vWGT. It'll fail in places like vMHK or vBRF. And it'll be comically bad in the new vBRP arena.
Peekachu99 wrote: »You know regen is disabled while blocking right?...
I run ebon/alkosh, 1pc warden 1pc chokethorn, S&B/Lightning (both crusher). Jewellery all triune 2x shield play 1x mag regen.
25 health/11 magicka/28 stamina
Pierce/Heroic/Cloak/Funnel(might change to Absorb next patch probably)/Leash//Soul Harvest
Blockade/Inner/Refreshing/Siphoning/Mirage//War Horn
At the minute I run Crushing both bars, after this patch I'm going to swap back bar enchant to absorb stamina.
Tanked every dungeon normal and vet hardmode (apart from new ones), every trial normal (AA/SO/HRC vet, MoL up to twins vet).
Definitely still going to be viable, just losing any form of edge we had over other classes.
Block tanks have become increasingly unnecessary in any and all content. They have some place in PVP, but even there you can wear them down pretty quick with aoes (can no longer be dodged) and light attacks. Next patch with the removal of dodge will accelerate this decay.
As a tank, I find you should be weaving and using abilities. Damage mitigation is so high that you’re wasting GCDs by just standing there like a meatbag. If you’re set on traditional tanking, you can even Mediate-tank now for near 100% major prot uptime, then block cancel when charge attacks hit. Really, the only thing you need to block are boss charge attacks—even in Trials. Regen from a Netch (if you’re a Warden) continues while blocking, too, btw. So not all regen is affected. Witchman can provide a similar bonus, but needs corpses. Overall problem with block tanking is you’re utterly useless if it comes down to you and needing to execute a boss or to provide utility other than meat-bagging and rezzing (which is a time waster and dps loss). Building a bit into dps/ utility is super easy these days with CP and gear. Most tanks can do 15K without trying or sacrificing anything. And more dps means less margin for error, especially in four mans.
Food for thought! (I’ve cleared every vet and HM in the game save CR—skin is too ugly to bother—without block tanking).