edges_endgame wrote: »When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women.. Sometimes she re-spawns and her corpse is still there. She sweeping over her own corpse.
NPCs drop patterns as well. Not sure what the issue is here.
I don't care a bit about killing NPCs ingame. It is the way it is intented to.
Shouldn't there be consequences or something? I don't do brotherhood or just kill people but do they have a big bounty for it?
edges_endgame wrote: »When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women.. Sometimes she re-spawns and her corpse is still there. She sweeping over her own corpse.
NPCs drop patterns as well. Not sure what the issue is here.
I don't care a bit about killing NPCs ingame. It is the way it is intented to.
Shouldn't there be consequences or something? I don't do brotherhood or just kill people but do they have a big bounty for it?
Not if you don't get caught. If an NPC sees you, your bounty increases by something like 1500g per infraction (with some adjustments for certain guild passives) and the guards will try to kill you on sight. And before you ask, no, it doesn't matter if another player sees you and that would be next to impossible to balance without completely destroying all the fun in it.
1500 may not sound like a lot, but trust me, it can add up real fast. Also forgot to mention that merchants and such will refuse to do business with you until you clear your bounty.
edges_endgame wrote: »When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women.. Sometimes she re-spawns and her corpse is still there. She sweeping over her own corpse.
NPCs drop patterns as well. Not sure what the issue is here.
I don't care a bit about killing NPCs ingame. It is the way it is intented to.
Shouldn't there be consequences or something? I don't do brotherhood or just kill people but do they have a big bounty for it?
NoTimeToWait wrote: »There is an easy fix: remove rewards when killing NPC. You will see, there would be much less killings. It's just plainly stupid, that killing NPC is more rewarding than pickpocketing (in terms of time consumption). While the most effective way to pickpocket involves finishing off an NPC, this will continue
And I really hate those bloody SFX when I trade or craft in Vivec and I constantly hear gurgling sounds of someone's throat being slit at the moment
bellanca6561n wrote: »Possibly Dark Brotherhood? Otherwise standard looting/pickpocketing - have you never attempted that and killed the NPCs if they called you out? You say it was along vendor row but that the NPCs served no purpose so presumably they weren't vendors.
You should worry in those games where it's the guards that are being killed, quest NPCs that are being killed, and players going about their proper quest and other legitimate activities that are being killed by other players.
Meanwhile, if you simply seek the Justice system as originally envisaged as a means of killing PvEers then you need instead to head to Cyrodiil and face other PvPers. ZOS rightly dropped that system because they realised they couldn't prevent it being abused.
As for dueling, again there's no reason why any PvE player undertaking PvE activities in PvE zones should be expected to participate in PvP, but the abuse that you heaped on the players for declining to do so amply demonstrates why so many players decline to have anything to do with PvP. You guys are your own worst enemies when it comes to encouraging PvE players to try out PvP.
And they deserve what? My thanks? My praise? My respect for making me listen to these digital creations beg for their lives or fight for air through their own blood when they die?
What wisdom was there is turning civilian NPCs into little more than landscape harvest nodes?
Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.
If the dead NPC’s bother you, then I’m sorry you just have to ignore them.
Let's not deceive ourselves here.
How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?
I’m sorry that the OP is precious enough to be upset about something like this. But I’m not sorry for doing the content as it was designed.
When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..
She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver.
SakuraRush wrote: »Once again UO had full PVP everywhere 20 years ago and it worked.
The rule set change and facet mirroring had an official fictional narrative. The "new" world was named Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.
Politically, Trammel is under the jurisdiction of Lord British and the Ruling Council. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release.
According to statements made by UO Development members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base.
Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.
If the dead NPC’s bother you, then I’m sorry you just have to ignore them.
Let's not deceive ourselves here.
How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?
I’m sorry that the OP is precious enough to be upset about something like this. But I’m not sorry for doing the content as it was designed.
Two things:
1) The emphasised section above (my doing) really calls your actual level of sympathy.
2) You don't get to decide what is important to other people. Ever. No, really.
The responses that suggest someone shouldn't be unhappy about this, or that they should either shut up and deal with it, or leave are both unhelpful in their own special way.
The former is useless because it is based on a subjective value judgement. See point (2) above.
The latter is unhelpful because beginning a public discussion on an aspect of the game that you dislike, that may well have been introduced long after you became invested in the game, is a perfectly reasonable response. Telling people that they shouldn't air their views or that they shouldn't be here isn't.
My first impulse when I see the 3007th Auction House thread is to roll my eyes, roll up my sleeves and set out to argue (again) as to why I don't think this is a good idea. I wouldn't dare think of telling the OP in such a thread that they "just have to ignore" the situation.
SakuraRush wrote: »Once again UO had full PVP everywhere 20 years ago and it worked.
It worked for the audience that wanted it. Pretty sure anyone who didn't want to deal with pvp and the pvp mindset avoided the game completely. When the option appeared to NOT constantly pvp, guess what? Ultima Online: Renaissance....The rule set change and facet mirroring had an official fictional narrative. The "new" world was named Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.
Politically, Trammel is under the jurisdiction of Lord British and the Ruling Council. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release.
According to statements made by UO Development members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base.
Even after starting this game in beta, and subbing from early access on to the present, if they ever started open world pvp in this game I'd drop it in an instant. Not everyone wants to deal with pvp, the pvp gottabetehbestestevahIRtehwinner mindset, and the sometimes [giving the benefit of doubt with sometimes] less than mature behavior exhibited by some pvpers. Of course not all pvpers are "bad", just like not all pvers are good. YMMV.
He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...
"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
https://www.elderscrollsonline.com/en-us/news/post/25563
When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..
She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver.
When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..
She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver.
Agreed. Sometimes her identical twin takes over while she's having a nap. That's probably what confuses @RD065 .
https://www.youtube.com/watch?v=baoC7F7EWn4 Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.
If the dead NPC’s bother you, then I’m sorry you just have to ignore them.
Let's not deceive ourselves here.
How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?
He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...
"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
https://www.elderscrollsonline.com/en-us/news/post/25563
the Justice System would have been awesome. Too bad this game is not targeted for adult audiences
Kiralyn2000 wrote: »He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...
"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
https://www.elderscrollsonline.com/en-us/news/post/25563
the Justice System would have been awesome. Too bad this game is not targeted for adult audiences
I think you mean "griefers who enjoy pulling the wings off flies".
Every game I've seen that let people pvp in the 'open world', was full of folks crowing about the "Real PvP™" they participated in every day, squishing people 40+ levels below themselves who had no chance of fighting back. Even in this game, you see the "PvP is the true challenge!" crown celebrating the return of IC & Cyro events that attract a fresh audience of sitting ducks PvE'ers into their zones so they can stomp on helpless targets.
But yes, "adult" audiences.
When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..
She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver.
Agreed. Sometimes her identical twin takes over while she's having a nap. That's probably what confuses @RD065 .
SakuraRush wrote: »SakuraRush wrote: »Once again UO had full PVP everywhere 20 years ago and it worked.
It worked for the audience that wanted it. Pretty sure anyone who didn't want to deal with pvp and the pvp mindset avoided the game completely. When the option appeared to NOT constantly pvp, guess what? Ultima Online: Renaissance....The rule set change and facet mirroring had an official fictional narrative. The "new" world was named Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.
Politically, Trammel is under the jurisdiction of Lord British and the Ruling Council. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release.
According to statements made by UO Development members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base.
Even after starting this game in beta, and subbing from early access on to the present, if they ever started open world pvp in this game I'd drop it in an instant. Not everyone wants to deal with pvp, the pvp gottabetehbestestevahIRtehwinner mindset, and the sometimes [giving the benefit of doubt with sometimes] less than mature behavior exhibited by some pvpers. Of course not all pvpers are "bad", just like not all pvers are good. YMMV.
Worth noting that the split of UO is ruined the game for many people. Not because we couldn't just pretend on newbies (which is pointless anyway) but because a great sense of danger was removed from the game.
The reason people didn't venture into Fel was because it was abandoned.
I'm not suggesting ESO adopt old school UO rules. Though I firmly believe it could be made to work. I'm only suggesting that a system of some sort could work in this game.
He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...
"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
https://www.elderscrollsonline.com/en-us/news/post/25563
the Justice System would have been awesome. Too bad this game is not targeted for adult audiences
Sheezabeast wrote: »Would you rather see an immortal npc with a cart shouting “Bring out yer dead!” going around gathering corpses?
bellanca6561n wrote: »El_Borracho wrote: »Umm, to pickpocket and kill for loot?
Yeah, that's a real multiplayer game.
That would be fine with me. Just let me kill them and loot their bodies.
He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...
"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
https://www.elderscrollsonline.com/en-us/news/post/25563
the Justice System would have been awesome. Too bad this game is not targeted for adult audiences
Yes, the adults who trash talk, send hate whispers if someone beats them, pick on the lower level under geared newbies, and repeatedly kill players who don't want to pvp and don't fight back? Those adults? Yeah, kinda happy the game isn't targeted at those adults.
Are we seriously suggesting doing away with NPCs in a MMORPG?
if so, I've now officially seen it all.