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And We Have NPCs Because?

  • Glurin
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    RD065 wrote: »
    RD065 wrote: »
    When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women.. Sometimes she re-spawns and her corpse is still there. She sweeping over her own corpse.

    NPCs drop patterns as well. Not sure what the issue is here.




    I don't care a bit about killing NPCs ingame. It is the way it is intented to.

    Shouldn't there be consequences or something? I don't do brotherhood or just kill people but do they have a big bounty for it?

    Not if you don't get caught. If an NPC sees you, your bounty increases by something like 1500g per infraction (with some adjustments for certain guild passives) and the guards will try to kill you on sight. And before you ask, no, it doesn't matter if another player sees you and that would be next to impossible to balance without completely destroying all the fun in it.

    1500 may not sound like a lot, but trust me, it can add up real fast. Also forgot to mention that merchants and such will refuse to do business with you until you clear your bounty.
    Edited by Glurin on October 3, 2018 9:39AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • marupa.asakib14_ESO
    I think the real way to fix this is to simply have corpses be only visible to the person who killed them as well as the team they are in, if applicable. Nobody will really notice an NPC NOT being there for a few minutes, really.
  • RD065
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    Glurin wrote: »
    RD065 wrote: »
    RD065 wrote: »
    When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women.. Sometimes she re-spawns and her corpse is still there. She sweeping over her own corpse.

    NPCs drop patterns as well. Not sure what the issue is here.




    I don't care a bit about killing NPCs ingame. It is the way it is intented to.

    Shouldn't there be consequences or something? I don't do brotherhood or just kill people but do they have a big bounty for it?

    Not if you don't get caught. If an NPC sees you, your bounty increases by something like 1500g per infraction (with some adjustments for certain guild passives) and the guards will try to kill you on sight. And before you ask, no, it doesn't matter if another player sees you and that would be next to impossible to balance without completely destroying all the fun in it.

    1500 may not sound like a lot, but trust me, it can add up real fast. Also forgot to mention that merchants and such will refuse to do business with you until you clear your bounty.

    Seems a lot to me. Maybe they need more guards.. What about other NPCs in the game.. For example when you steal something and the shop owner sees you, you get a bounty - is that the same with killing someone? Thanks.
  • NoTimeToWait
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    There is an easy fix: remove rewards when killing NPC. You will see, there would be much less killings. It's just plainly stupid, that killing NPC is more rewarding than pickpocketing (in terms of time consumption). While the most effective way to pickpocket involves finishing off an NPC, this will continue

    And I really hate those bloody SFX when I trade or craft in Vivec and I constantly hear gurgling sounds of someone's throat being slit at the moment
    Edited by NoTimeToWait on October 3, 2018 9:56AM
  • edges_endgame
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    RD065 wrote: »
    RD065 wrote: »
    When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women.. Sometimes she re-spawns and her corpse is still there. She sweeping over her own corpse.

    NPCs drop patterns as well. Not sure what the issue is here.




    I don't care a bit about killing NPCs ingame. It is the way it is intented to.

    Shouldn't there be consequences or something? I don't do brotherhood or just kill people but do they have a big bounty for it?

    If I get caught...bounty. Worst case scenario....I loos everything I stole and gold.
  • albesca
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    There is an easy fix: remove rewards when killing NPC. You will see, there would be much less killings. It's just plainly stupid, that killing NPC is more rewarding than pickpocketing (in terms of time consumption). While the most effective way to pickpocket involves finishing off an NPC, this will continue

    Yeah, I refuse to kill NPCs to rob them and run away when they get angry after a failed pickpocket attempt (my khajiit is a thief, not an assassin) but really it's much more time consuming than just killing them while no one watches.
    And I really hate those bloody SFX when I trade or craft in Vivec and I constantly hear gurgling sounds of someone's throat being slit at the moment

    I think that killing someone within earshot of other NPCs should count toward getting caught (though picking chests' locks is also fairly noisy, so maybe that should get you caught just the same).
    PC EU

    Khajiit has no time for you
  • pod88kk
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    They're just having a little lie down. It gets tiring walking around in circles saying the same thing over & over again. That's also why we have maintenence, so they can get a proper rest or you know, walk someone other than a pre-determined course. Give them a break
  • jainiadral
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    Tandor wrote: »
    Possibly Dark Brotherhood? Otherwise standard looting/pickpocketing - have you never attempted that and killed the NPCs if they called you out? You say it was along vendor row but that the NPCs served no purpose so presumably they weren't vendors.

    You should worry in those games where it's the guards that are being killed, quest NPCs that are being killed, and players going about their proper quest and other legitimate activities that are being killed by other players.

    Meanwhile, if you simply seek the Justice system as originally envisaged as a means of killing PvEers then you need instead to head to Cyrodiil and face other PvPers. ZOS rightly dropped that system because they realised they couldn't prevent it being abused.

    As for dueling, again there's no reason why any PvE player undertaking PvE activities in PvE zones should be expected to participate in PvP, but the abuse that you heaped on the players for declining to do so amply demonstrates why so many players decline to have anything to do with PvP. You guys are your own worst enemies when it comes to encouraging PvE players to try out PvP.

    And they deserve what? My thanks? My praise? My respect for making me listen to these digital creations beg for their lives or fight for air through their own blood when they die?

    What wisdom was there is turning civilian NPCs into little more than landscape harvest nodes?

    Selling DLC? Just a guess :D
  • phairdon
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    A player murdered a large amount of npc's in Glenumbra. There were corpses everywhere. Started t-bagging the npc's the player murdered. Got quite a nasty whisper lol.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Iluvrien
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    MattT1988 wrote: »
    Iluvrien wrote: »
    MattT1988 wrote: »
    Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.

    If the dead NPC’s bother you, then I’m sorry you just have to ignore them.

    Let's not deceive ourselves here.

    How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?

    I’m sorry that the OP is precious enough to be upset about something like this. But I’m not sorry for doing the content as it was designed.

    Two things:

    1) The emphasised section above (my doing) really calls your actual level of sympathy.

    2) You don't get to decide what is important to other people. Ever. No, really.

    The responses that suggest someone shouldn't be unhappy about this, or that they should either shut up and deal with it, or leave are both unhelpful in their own special way.

    The former is useless because it is based on a subjective value judgement. See point (2) above.

    The latter is unhelpful because beginning a public discussion on an aspect of the game that you dislike, that may well have been introduced long after you became invested in the game, is a perfectly reasonable response. Telling people that they shouldn't air their views or that they shouldn't be here isn't.

    My first impulse when I see the 3007th Auction House thread is to roll my eyes, roll up my sleeves and set out to argue (again) as to why I don't think this is a good idea. I wouldn't dare think of telling the OP in such a thread that they "just have to ignore" the situation.
    Edited by Iluvrien on October 3, 2018 1:16PM
  • Smitch_59
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    Glurin wrote: »
    RD065 wrote: »
    When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..

    She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver. :angry:

    She's not dead. She's pining for the fjords.
    By Azura, by Azura, by Azura!
  • JKorr
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    SakuraRush wrote: »
    Once again UO had full PVP everywhere 20 years ago and it worked.

    It worked for the audience that wanted it. Pretty sure anyone who didn't want to deal with pvp and the pvp mindset avoided the game completely. When the option appeared to NOT constantly pvp, guess what? Ultima Online: Renaissance....
    The rule set change and facet mirroring had an official fictional narrative. The "new" world was named Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.

    Politically, Trammel is under the jurisdiction of Lord British and the Ruling Council. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release.

    According to statements made by UO Development members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base.

    Even after starting this game in beta, and subbing from early access on to the present, if they ever started open world pvp in this game I'd drop it in an instant. Not everyone wants to deal with pvp, the pvp gottabetehbestestevahIRtehwinner mindset, and the sometimes [giving the benefit of doubt with sometimes] less than mature behavior exhibited by some pvpers. Of course not all pvpers are "bad", just like not all pvers are good. YMMV.

  • Minyassa
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    So you're basically complaining about players using a play system that was implemented for them to use exactly as they are, and then harassing them for doing that? I hope someone reports you.
  • VaranisArano
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    Iluvrien wrote: »
    MattT1988 wrote: »
    Iluvrien wrote: »
    MattT1988 wrote: »
    Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.

    If the dead NPC’s bother you, then I’m sorry you just have to ignore them.

    Let's not deceive ourselves here.

    How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?

    I’m sorry that the OP is precious enough to be upset about something like this. But I’m not sorry for doing the content as it was designed.

    Two things:

    1) The emphasised section above (my doing) really calls your actual level of sympathy.

    2) You don't get to decide what is important to other people. Ever. No, really.

    The responses that suggest someone shouldn't be unhappy about this, or that they should either shut up and deal with it, or leave are both unhelpful in their own special way.

    The former is useless because it is based on a subjective value judgement. See point (2) above.

    The latter is unhelpful because beginning a public discussion on an aspect of the game that you dislike, that may well have been introduced long after you became invested in the game, is a perfectly reasonable response. Telling people that they shouldn't air their views or that they shouldn't be here isn't.

    My first impulse when I see the 3007th Auction House thread is to roll my eyes, roll up my sleeves and set out to argue (again) as to why I don't think this is a good idea. I wouldn't dare think of telling the OP in such a thread that they "just have to ignore" the situation.

    I'm going to argue the other side.

    This situation, with mounds of corpses lying around?

    That's exactly how the Dark Brotherhood DLC is intended to be played. There's loot inside those NPCs and this game explicitly created a situation where players are rewarded for killing "innocents." Moreover, ZOS encourages this behavior by locking furnishing items and motifs being pickpocketing and murder.

    This is players playing the game exactly as intended. Exactly as encouraged. Exactly as they paid for.

    So practically speaking, what are the OP's options?

    1. Learn to ignore the corpses, which are the inevitable result of Dark Brotherhood players playing the content they paid for in exactly the manner intended and encouraged by devs. Accept that the Dark Brotherhood is part of the game and other players have the right to play their content.

    2. Role play about the corpses, yelling and challenging players playing the content they paid to duels. And then acting shocked and disappointed when other players dont join them in their roleplaying farce and instead continue playing exactly as intended in the Dark Brotherhood DLC and further encouraged by the Devs.


    IDGAF if the OP wants to Role play a justice do-gooder wailing about the death of citizens in the game. My Silencer will have a good laugh at the OP back at her Sanctuary.

    But I, as a player, am not okay when that justice roleplaying spills over into telling other players that they shouldn't play the DB DLC exactly as intended. The OP's immersion does not trump the rights of players to play the content they paid for.


    You and the OP can air your views all you want. I'm going to air my view that valuing someone's personal immersion over the rights of players to play the content they paid for in exactly the way intended and encouraged to play that content is entitled, selfish, and wrong. (And if you aren't exactly arguring for that, thats totally fine, but I've seen that paticular argument a lot of times and we've got people arguing for it in this thread too.)
  • SakuraRush
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    JKorr wrote: »
    SakuraRush wrote: »
    Once again UO had full PVP everywhere 20 years ago and it worked.

    It worked for the audience that wanted it. Pretty sure anyone who didn't want to deal with pvp and the pvp mindset avoided the game completely. When the option appeared to NOT constantly pvp, guess what? Ultima Online: Renaissance....
    The rule set change and facet mirroring had an official fictional narrative. The "new" world was named Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.

    Politically, Trammel is under the jurisdiction of Lord British and the Ruling Council. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release.

    According to statements made by UO Development members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base.

    Even after starting this game in beta, and subbing from early access on to the present, if they ever started open world pvp in this game I'd drop it in an instant. Not everyone wants to deal with pvp, the pvp gottabetehbestestevahIRtehwinner mindset, and the sometimes [giving the benefit of doubt with sometimes] less than mature behavior exhibited by some pvpers. Of course not all pvpers are "bad", just like not all pvers are good. YMMV.

    Worth noting that the split of UO is ruined the game for many people. Not because we couldn't just pretend on newbies (which is pointless anyway) but because a great sense of danger was removed from the game.

    The reason people didn't venture into Fel was because it was abandoned.

    I'm not suggesting ESO adopt old school UO rules. Though I firmly believe it could be made to work. I'm only suggesting that a system of some sort could work in this game.

  • Prabooo
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    Acrolas wrote: »
    SirAndy wrote: »
    He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...

    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    https://www.elderscrollsonline.com/en-us/news/post/25563

    the Justice System would have been awesome. Too bad this game is not targeted for adult audiences
  • Tandor
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    Glurin wrote: »
    RD065 wrote: »
    When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..

    She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver. :angry:

    Agreed. Sometimes her identical twin takes over while she's having a nap. That's probably what confuses @RD065 .
  • Cadbury
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    Tandor wrote: »
    Glurin wrote: »
    RD065 wrote: »
    When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..

    She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver. :angry:

    Agreed. Sometimes her identical twin takes over while she's having a nap. That's probably what confuses @RD065 .

    Actually, you're both wrong. It's aliens taking over and replacing us.

    ...Why are you looking at me like that?


    https://www.youtube.com/watch?v=baoC7F7EWn4
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Kiralyn2000
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    Iluvrien wrote: »
    MattT1988 wrote: »
    Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.

    If the dead NPC’s bother you, then I’m sorry you just have to ignore them.

    Let's not deceive ourselves here.

    How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?

    When it's one of those people constantly going on about how their precious "immershun" was ruined (ruined!) by <insert today's gripe>? Not at all.

    Given what I've read about this "immersion" thing on game forums over the last 5+ years, I can't see how anyone could experience it in an MMO, given how incredibly fragile it apparently is.

    Personally, I'm glad that I don't suffer from "immersion", as I get to enjoy my games without "immersion" constantly breaking whenever I turn around.
  • Kiralyn2000
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    Prabooo wrote: »
    Acrolas wrote: »
    SirAndy wrote: »
    He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...

    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    https://www.elderscrollsonline.com/en-us/news/post/25563

    the Justice System would have been awesome. Too bad this game is not targeted for adult audiences

    I think you mean "griefers who enjoy pulling the wings off flies".

    Every game I've seen that let people pvp in the 'open world', was full of folks crowing about the "Real PvP™" they participated in every day, squishing people 40+ levels below themselves who had no chance of fighting back. Even in this game, you see the "PvP is the true challenge!" crown celebrating the return of IC & Cyro events that attract a fresh audience of sitting ducks PvE'ers into their zones so they can stomp on helpless targets.

    But yes, "adult" audiences. ;)
  • VaranisArano
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    Prabooo wrote: »
    Acrolas wrote: »
    SirAndy wrote: »
    He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...

    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    https://www.elderscrollsonline.com/en-us/news/post/25563

    the Justice System would have been awesome. Too bad this game is not targeted for adult audiences

    I think you mean "griefers who enjoy pulling the wings off flies".

    Every game I've seen that let people pvp in the 'open world', was full of folks crowing about the "Real PvP™" they participated in every day, squishing people 40+ levels below themselves who had no chance of fighting back. Even in this game, you see the "PvP is the true challenge!" crown celebrating the return of IC & Cyro events that attract a fresh audience of sitting ducks PvE'ers into their zones so they can stomp on helpless targets.

    But yes, "adult" audiences. ;)

    Heh.

    I will absolutely back the PVPers fighting in PVP zones. You go into Cyrodiil or Imperial City, even for events? You should he prepared to PVP or sneak around to avoid PVP. Those are PVP-enabled zones and you don't get to be exempt from PVP when you walk into a PVP-enabled zone. You consented to PVP when you knowingly entered into Cyrodiil and the Imperial City. Either prepare for PVP or die like a sitting duck because you didn't bother. You want the rewards in a PVP enabled zone? Accept the risk of PVP.

    But on the other hand, I will absolutely back everyone who wants to be safe in a PVE zone. Nobody should be forced into PVP through griefing or as a consequence of doing normal PVE activities in a PVE-only zone. If they want to experience PVP, they need to consent to it, through dueling, through entering the PVP enabled zones or, a completely optional open world PVP opt-in if ZOS could figure out how to make it work which they apparently can't. The rewards in a PVE-only zone should not come with the risk of PVP.


    I'm sick and tired of PVE players wanting a free pass in PVP-enabled zones. I'm also sick and tired of PVP players wanting to force PVP into PVE-only zones.
  • RD065
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    Tandor wrote: »
    Glurin wrote: »
    RD065 wrote: »
    When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..

    She's not dead. She's just resting. She spends all day and night sweeping your front step, so she deserves a little break now and then. The least you could do is let her rest in peace, you slave driver. :angry:

    Agreed. Sometimes her identical twin takes over while she's having a nap. That's probably what confuses @RD065 .

    I did notice the replacement did have a lighter hair color even just a little bit. Thank you.
  • JKorr
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    SakuraRush wrote: »
    JKorr wrote: »
    SakuraRush wrote: »
    Once again UO had full PVP everywhere 20 years ago and it worked.

    It worked for the audience that wanted it. Pretty sure anyone who didn't want to deal with pvp and the pvp mindset avoided the game completely. When the option appeared to NOT constantly pvp, guess what? Ultima Online: Renaissance....
    The rule set change and facet mirroring had an official fictional narrative. The "new" world was named Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.

    Politically, Trammel is under the jurisdiction of Lord British and the Ruling Council. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release.

    According to statements made by UO Development members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base.

    Even after starting this game in beta, and subbing from early access on to the present, if they ever started open world pvp in this game I'd drop it in an instant. Not everyone wants to deal with pvp, the pvp gottabetehbestestevahIRtehwinner mindset, and the sometimes [giving the benefit of doubt with sometimes] less than mature behavior exhibited by some pvpers. Of course not all pvpers are "bad", just like not all pvers are good. YMMV.

    Worth noting that the split of UO is ruined the game for many people. Not because we couldn't just pretend on newbies (which is pointless anyway) but because a great sense of danger was removed from the game.

    The reason people didn't venture into Fel was because it was abandoned.

    I'm not suggesting ESO adopt old school UO rules. Though I firmly believe it could be made to work. I'm only suggesting that a system of some sort could work in this game.

    So....what you're saying is that there wasn't enough interest in pvp all the time to populate the server. If open world all the time pvp is so wonderful and everyone wants it, why did most players abandon the open world constant pvp server? Why didn't the open world pvp server have the same "great sense of danger" that the original open world pvp game did? Both of them were open world pvp zones. Or was it that the gankers and griefers had to play against other built and geared for pvp players so they quit? You realize that kind of reinforces the stereotypical concept of the pvper that many pvers have, right?
    Edited by JKorr on October 4, 2018 1:20AM
  • JKorr
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    Prabooo wrote: »
    Acrolas wrote: »
    SirAndy wrote: »
    He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...

    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    https://www.elderscrollsonline.com/en-us/news/post/25563

    the Justice System would have been awesome. Too bad this game is not targeted for adult audiences

    Yes, the adults who trash talk, send hate whispers if someone beats them, pick on the lower level under geared newbies, and repeatedly kill players who don't want to pvp and don't fight back? Those adults? Yeah, kinda happy the game isn't targeted at those adults.
  • Sylvermynx
    Sylvermynx
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    Would you rather see an immortal npc with a cart shouting “Bring out yer dead!” going around gathering corpses?

    giphy.gif

    Actually.... I think that would be AWESOME!
  • DaveMoeDee
    DaveMoeDee
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    Umm, to pickpocket and kill for loot?

    Yeah, that's a real multiplayer game.

    That would be fine with me. Just let me kill them and loot their bodies.

    That is a real multiplayer coop/solo zone.
  • Sylvermynx
    Sylvermynx
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    JKorr wrote: »
    Prabooo wrote: »
    Acrolas wrote: »
    SirAndy wrote: »
    He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...

    "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
    https://www.elderscrollsonline.com/en-us/news/post/25563

    the Justice System would have been awesome. Too bad this game is not targeted for adult audiences

    Yes, the adults who trash talk, send hate whispers if someone beats them, pick on the lower level under geared newbies, and repeatedly kill players who don't want to pvp and don't fight back? Those adults? Yeah, kinda happy the game isn't targeted at those adults.

    Eh.... I doubt those folks are very mature. They may qualify as "adults" due to age of majority in their given cultures.... but adult/mature? Nope.
    Edited by Sylvermynx on October 4, 2018 1:34AM
  • Mr_Walker
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    Are we seriously suggesting doing away with NPCs in a MMORPG?

    if so, I've now officially seen it all.
  • VaranisArano
    VaranisArano
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    Mr_Walker wrote: »
    Are we seriously suggesting doing away with NPCs in a MMORPG?

    if so, I've now officially seen it all.

    If by "doing away with" you mean murdering them en masse for the shiny things in their pockets, yes, yes, we are. My Silencer wants souls to send to Sithis and shiny things to sell to a fence.

    After all, its an MMORPG, so they'll respawn in a bit with new shiny things for me to pick, pick, stab :grin:
  • max_only
    max_only
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    Better the npcs than you or me. I’d sacrifice an npc and it’s lootable corpse over myself any day. Imagine if the Thieves Guild dlc required us to pick the pockets of other players? No thank you.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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