

El_Borracho wrote: »Umm, to pickpocket and kill for loot?
redspecter23 wrote: »I'm far more concerned about the sheer number of daedra roaming the streets daily. Clanfear, Twilights and those little impy things always following around some sorcerer. Please won't someone think of the innocents that are being subjected to this clear daedra invasion!
redspecter23 wrote: »I'm far more concerned about the sheer number of daedra roaming the streets daily. Clanfear, Twilights and those little impy things always following around some sorcerer. Please won't someone think of the innocents that are being subjected to this clear daedra invasion!
bellanca6561n wrote: »
Yeah, that's a real multiplayer game.
That would be fine with me. Just let me kill them and loot their bodies.
bellanca6561n wrote: »redspecter23 wrote: »I'm far more concerned about the sheer number of daedra roaming the streets daily. Clanfear, Twilights and those little impy things always following around some sorcerer. Please won't someone think of the innocents that are being subjected to this clear daedra invasion!
Actually, now that you mention it, Red, occasional town invasions by Daedra, by angry Giants, and such would be very cool!
Bouldercleave wrote: »Looks like what we need is more guards, preferably patrolling in small groups of 2-4 (think patrols).
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Same! I want towns to be invaded by Daedra!Bouldercleave wrote: »bellanca6561n wrote: »redspecter23 wrote: »I'm far more concerned about the sheer number of daedra roaming the streets daily. Clanfear, Twilights and those little impy things always following around some sorcerer. Please won't someone think of the innocents that are being subjected to this clear daedra invasion!
Actually, now that you mention it, Red, occasional town invasions by Daedra, by angry Giants, and such would be very cool!
I would LOVE that!
SakuraRush wrote: »Ironically enough Ultima Online handled this far better 20 years ago.
El_Borracho wrote: »bellanca6561n wrote: »
Yeah, that's a real multiplayer game.
That would be fine with me. Just let me kill them and loot their bodies.
They eventually respawn. I mean, there are actual quests that tell you to kill and/or pickpocket these NPCs. Are people not supposed to do these quests? NPCs are always cannon fodder for bored players in these games.
At first I thought the OP was going with some heavy tongue in cheek. But I don't know.
Rain_Greyraven wrote: »Easy fix just make anyone that kills more than two in an hour full PVP/full loot for and hour.
Problems solved.
bellanca6561n wrote: »I've long complained about this sort of thing....
And the reaction is typically dismissive anger because everyone knows the Justice System will never be implemented. That, and each person has some other issue they feel won't get attention if another one does.
Thing is this was along the vendor row in the heart of Windhelm. Plus the murderers were just standing there.
They refused to duel, of course, and when I called them cowardly wretched human filth they laughed and killed the woman to the left of them in that screenshot.
No guards.
So, apart from serving as some sort of fun or tiny little pieces of people, unnaturally developed, I wonder what purpose these NPCs serve? What are they adding to the game? Why are they there?
VaranisArano wrote: »They carry shiny items for my Silencer to steal from their cooling corpses.
I get that it hurts your immersion. Or maybe it just bothers your Justice! roleplaying.
But this is part and parcel of the Thieves Guild and Dark Brotherhood DLC gameplay. As long as we avoid the NPC guards and don't get spotted by the other NPCs, we're free to thieve and murder for the glory of Sithis to our heart's content. Its a feature, not a bug.
And you are right that the Bounty Hunter system wont be implemented, because ZOS couldn't figure out how to prevent players from using it to grief other players...like, I dont know...sitting in a known farming spot and setting bounties/guards on anyone murdering NPCs?
It's sort of like asking what's the point of all these bandits, wolves, and zombies running around. They're ambulatory containers for players to kill and loot. Its just that these people are "innocent" even though half the priests in Vulkhel Guard are daedric cultists, Maomer spies, and Veiled Heritance Agents. I'm doing Queen Ayrenn a favor by killing them.
Rain_Greyraven wrote: »Easy fix just make anyone that kills more than two in an hour full PVP/full loot for and hour.
Problems solved.
bellanca6561n wrote: »VaranisArano wrote: »They carry shiny items for my Silencer to steal from their cooling corpses.
I get that it hurts your immersion. Or maybe it just bothers your Justice! roleplaying.
But this is part and parcel of the Thieves Guild and Dark Brotherhood DLC gameplay. As long as we avoid the NPC guards and don't get spotted by the other NPCs, we're free to thieve and murder for the glory of Sithis to our heart's content. Its a feature, not a bug.
And you are right that the Bounty Hunter system wont be implemented, because ZOS couldn't figure out how to prevent players from using it to grief other players...like, I dont know...sitting in a known farming spot and setting bounties/guards on anyone murdering NPCs?
It's sort of like asking what's the point of all these bandits, wolves, and zombies running around. They're ambulatory containers for players to kill and loot. Its just that these people are "innocent" even though half the priests in Vulkhel Guard are daedric cultists, Maomer spies, and Veiled Heritance Agents. I'm doing Queen Ayrenn a favor by killing them.
Oh, I'd be *JUST FINE* with it if there was some risk/reward involved. But the guards in my hometown, Riften, are few and pathetic - Nords! - and this spot in Windhelm has none at all.
So, yeah, I RP the ***, throwing strings of archaic insults at them, finishing it off with a mud pie or two.
Yet sometimes....I will confess...it does more than just diminish my "immersion;" it makes me wonder why the heck I'm playing a game littered with the corpses of NPC civilians
Possibly Dark Brotherhood? Otherwise standard looting/pickpocketing - have you never attempted that and killed the NPCs if they called you out? You say it was along vendor row but that the NPCs served no purpose so presumably they weren't vendors.
You should worry in those games where it's the guards that are being killed, quest NPCs that are being killed, and players going about their proper quest and other legitimate activities that are being killed by other players.
Meanwhile, if you simply seek the Justice system as originally envisaged as a means of killing PvEers then you need instead to head to Cyrodiil and face other PvPers. ZOS rightly dropped that system because they realised they couldn't prevent it being abused.
As for dueling, again there's no reason why any PvE player undertaking PvE activities in PvE zones should be expected to participate in PvP, but the abuse that you heaped on the players for declining to do so amply demonstrates why so many players decline to have anything to do with PvP. You guys are your own worst enemies when it comes to encouraging PvE players to try out PvP.
@Imperial_VoiceImperial_Voice wrote: »The justice system from 3 years ago isnt in yet? What?
bellanca6561n wrote: »VaranisArano wrote: »They carry shiny items for my Silencer to steal from their cooling corpses.
I get that it hurts your immersion. Or maybe it just bothers your Justice! roleplaying.
But this is part and parcel of the Thieves Guild and Dark Brotherhood DLC gameplay. As long as we avoid the NPC guards and don't get spotted by the other NPCs, we're free to thieve and murder for the glory of Sithis to our heart's content. Its a feature, not a bug.
And you are right that the Bounty Hunter system wont be implemented, because ZOS couldn't figure out how to prevent players from using it to grief other players...like, I dont know...sitting in a known farming spot and setting bounties/guards on anyone murdering NPCs?
It's sort of like asking what's the point of all these bandits, wolves, and zombies running around. They're ambulatory containers for players to kill and loot. Its just that these people are "innocent" even though half the priests in Vulkhel Guard are daedric cultists, Maomer spies, and Veiled Heritance Agents. I'm doing Queen Ayrenn a favor by killing them.
Oh, I'd be *JUST FINE* with it if there was some risk/reward involved. But the guards in my hometown, Riften, are few and pathetic - Nords! - and this spot in Windhelm has none at all.
So, yeah, I RP the ***, throwing strings of archaic insults at them, finishing it off with a mud pie or two.
Yet sometimes....I will confess...it does more than just diminish my "immersion;" it makes me wonder why the heck I'm playing a game littered with the corpses of NPC civilians
bellanca6561n wrote: »Possibly Dark Brotherhood? Otherwise standard looting/pickpocketing - have you never attempted that and killed the NPCs if they called you out? You say it was along vendor row but that the NPCs served no purpose so presumably they weren't vendors.
You should worry in those games where it's the guards that are being killed, quest NPCs that are being killed, and players going about their proper quest and other legitimate activities that are being killed by other players.
Meanwhile, if you simply seek the Justice system as originally envisaged as a means of killing PvEers then you need instead to head to Cyrodiil and face other PvPers. ZOS rightly dropped that system because they realised they couldn't prevent it being abused.
As for dueling, again there's no reason why any PvE player undertaking PvE activities in PvE zones should be expected to participate in PvP, but the abuse that you heaped on the players for declining to do so amply demonstrates why so many players decline to have anything to do with PvP. You guys are your own worst enemies when it comes to encouraging PvE players to try out PvP.
And they deserve what? My thanks? My praise? My respect for making me listen to these digital creations beg for their lives or fight for air through their own blood when they die?
What wisdom was there is turning civilian NPCs into little more than landscape harvest nodes?
bellanca6561n wrote: »I've long complained about this sort of thing....
And the reaction is typically dismissive anger because everyone knows the Justice System will never be implemented. That, and each person has some other issue they feel won't get attention if another one does.
Thing is this was along the vendor row in the heart of Windhelm. Plus the murderers were just standing there.
They refused to duel, of course, and when I called them cowardly wretched human filth they laughed and killed the woman to the left of them in that screenshot.
No guards.
So, apart from serving as some sort of fun or tiny little pieces of people, unnaturally developed, I wonder what purpose these NPCs serve? What are they adding to the game? Why are they there?