VaranisArano wrote: »
Killing Spree quests from the Dark Brotherhood DLC ask you to kill 3 people in a town.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
VaranisArano wrote: »See, I like to role play. I incorporate whats going on in the game into that role play and therefore my immersion isnt that easily broken. Personally, I find the crazy mounts and weird player names much more distracting, but that's just par for the course in an MMO.
He/She is talking about the Player vs. Player justice system the ZOS announced 4 years ago and quickly forgot about ...
Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.
If the dead NPC’s bother you, then I’m sorry you just have to ignore them.
"We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is."
https://www.elderscrollsonline.com/en-us/news/post/25563
Let's not deceive ourselves here.
How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?
Let's not deceive ourselves here.
How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?
Levelling up my Legerdemain and doing my Dark Brotherhood and Theives Guild missions takes precedence over your “role playing” or “immersion”. Did it occur to you that not everybody gives two damns about role playing? People are just doing the content that they have to do to level up the skill lines and slinging medieval insults towards those people just makes you look like a window licker.
If the dead NPC’s bother you, then I’m sorry you just have to ignore them.
VaranisArano wrote: »
Not sorry at all, in this case. I'm playing the content I paid for in exactly the manner intended, indeed in exactly the manner ZOS encourages when they gate motifs behind stealing and murdering.
Let's not deceive ourselves here.
How sorry are you really that your actions negatively impact on the gaming experience of another player? Really?
yeah, no to full pvp everywhere in this game. that would lead to a quick death for the game, as we would have griefers EVERYWHERE, driving away new players who can't complete quests or story because bored "elite players" would be stalking them.
pvp in the pvp areas only. pvp is only like 1/3 of this game and that needs to stay that way. if you want full pvp all the time, go play a game like Albion.
bellanca6561n wrote: »I've long complained about this sort of thing....
And the reaction is typically dismissive anger because everyone knows the Justice System will never be implemented. That, and each person has some other issue they feel won't get attention if another one does.
Thing is this was along the vendor row in the heart of Windhelm. Plus the murderers were just standing there.
They refused to duel, of course, and when I called them cowardly wretched human filth they laughed and killed the woman to the left of them in that screenshot.
No guards.
So, apart from serving as some sort of fun or tiny little pieces of people, unnaturally developed, I wonder what purpose these NPCs serve? What are they adding to the game? Why are they there?
When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women..
When I go to my home, Alinor Townhouse - the lady with the broom in front is dead half the time. Is there really a dark brother quest to take her down? Poor women.. Sometimes she re-spawns and her corpse is still there. She sweeping over her own corpse.
bellanca6561n wrote: »I've long complained about this sort of thing....
And the reaction is typically dismissive anger because everyone knows the Justice System will never be implemented. That, and each person has some other issue they feel won't get attention if another one does.
Thing is this was along the vendor row in the heart of Windhelm. Plus the murderers were just standing there.
They refused to duel, of course, and when I called them cowardly wretched human filth they laughed and killed the woman to the left of them in that screenshot.
No guards.
So, apart from serving as some sort of fun or tiny little pieces of people, unnaturally developed, I wonder what purpose these NPCs serve? What are they adding to the game? Why are they there?
edges_endgame wrote: »
NPCs drop patterns as well. Not sure what the issue is here.
I don't care a bit about killing NPCs ingame. It is the way it is intented to.