In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
I like the changes. You see, i prefer a balanced game. Not a broken one...
Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
StamWhipCultist wrote: »
leepalmer95 wrote: »Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
Expedition is only removed with rapids when you hit someone...
It is still on when you get it from other ways.
Swift was strong yes, maybe 6% is too low, 8% may have been a better number.
But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.
Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.
They need to cap rapids at 4-6 people to counter ball groups who will spam it.
leepalmer95 wrote: »Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
Expedition is only removed with rapids when you hit someone...
It is still on when you get it from other ways.
Swift was strong yes, maybe 6% is too low, 8% may have been a better number.
But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.
Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.
They need to cap rapids at 4-6 people to counter ball groups who will spam it.
I meant for the expedition from Rapid Maneuver.
I edited my post so it will be more clear if you didn't notice
Swift nerf is great
Momentum was too strong too, so also a very good change
Rapid Maneuver is fine, no need to change it.
leepalmer95 wrote: »leepalmer95 wrote: »Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
Expedition is only removed with rapids when you hit someone...
It is still on when you get it from other ways.
Swift was strong yes, maybe 6% is too low, 8% may have been a better number.
But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.
Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.
They need to cap rapids at 4-6 people to counter ball groups who will spam it.
I meant for the expedition from Rapid Maneuver.
I edited my post so it will be more clear if you didn't notice
Swift nerf is great
Momentum was too strong too, so also a very good change
Rapid Maneuver is fine, no need to change it.
Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.
Make it only hit 4 people or something.
weedgenius wrote: »GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.
Class reps literally told ZOS swift + forward is the problem and major expedition was not an issue. If you read the class rep notes you will see that ZOS came in saying they thought major expedition skills needed to be fixed, class reps told them but actually no they don’t, and yet here we are. Pretty crummy to blame class reps IMO.
leepalmer95 wrote: »leepalmer95 wrote: »Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
Expedition is only removed with rapids when you hit someone...
It is still on when you get it from other ways.
Swift was strong yes, maybe 6% is too low, 8% may have been a better number.
But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.
Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.
They need to cap rapids at 4-6 people to counter ball groups who will spam it.
I meant for the expedition from Rapid Maneuver.
I edited my post so it will be more clear if you didn't notice
Swift nerf is great
Momentum was too strong too, so also a very good change
Rapid Maneuver is fine, no need to change it.
Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.
Make it only hit 4 people or something.
It will also punish casual groups in PVP and groups in PVE.
So it won't be a good change.
I’m a bit confused here, by “ball” groups do you mean the Molag Bal groups down in the IC sewers?leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
Expedition is only removed with rapids when you hit someone...
It is still on when you get it from other ways.
Swift was strong yes, maybe 6% is too low, 8% may have been a better number.
But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.
Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.
They need to cap rapids at 4-6 people to counter ball groups who will spam it.
I meant for the expedition from Rapid Maneuver.
I edited my post so it will be more clear if you didn't notice
Swift nerf is great
Momentum was too strong too, so also a very good change
Rapid Maneuver is fine, no need to change it.
Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.
Make it only hit 4 people or something.
It will also punish casual groups in PVP and groups in PVE.
So it won't be a good change.
Casual groups don't run it in pvp, the only ones that abuse it are ball groups who have a dedicated spammers for it.
Not sure what pve groups use it?
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
Expedition is only removed with rapids when you hit someone...
It is still on when you get it from other ways.
Swift was strong yes, maybe 6% is too low, 8% may have been a better number.
But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.
Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.
They need to cap rapids at 4-6 people to counter ball groups who will spam it.
I meant for the expedition from Rapid Maneuver.
I edited my post so it will be more clear if you didn't notice
Swift nerf is great
Momentum was too strong too, so also a very good change
Rapid Maneuver is fine, no need to change it.
Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.
Make it only hit 4 people or something.
It will also punish casual groups in PVP and groups in PVE.
So it won't be a good change.
Casual groups don't run it in pvp, the only ones that abuse it are ball groups who have a dedicated spammers for it.
Not sure what pve groups use it?
Speed nerf was honestly the silliest thing ever, no more 1vX’ing fellas. I guess we’ll just have to deal with zergs always chasing us with cc/root spam sadly. Elder Zergs Online
Reistr_the_Unbroken wrote: »I’m a bit confused here, by “ball” groups do you mean the Molag Bal groups down in the IC sewers?leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Reistr_the_Unbroken wrote: »In real combat nobody asks their opponents to “slow down”I asked for this!
For far too long players were abusing the swift...
The change to swift is awesome and I have no regrets
As for the other abilities, their duration may increase before Murkmire will go live, don't worry!
Also I agree with the majority in saying that Speed shouldn’t be nerfed
This is not real combat xD
This is ESO combat system and the swift trait is OP when stacked
This swift trait and the insane speed while in combat wasn't always around.
The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
The PTS max 6% of swift is good enough
There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).
Expedition is only removed with rapids when you hit someone...
It is still on when you get it from other ways.
Swift was strong yes, maybe 6% is too low, 8% may have been a better number.
But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.
Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.
They need to cap rapids at 4-6 people to counter ball groups who will spam it.
I meant for the expedition from Rapid Maneuver.
I edited my post so it will be more clear if you didn't notice
Swift nerf is great
Momentum was too strong too, so also a very good change
Rapid Maneuver is fine, no need to change it.
Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.
Make it only hit 4 people or something.
It will also punish casual groups in PVP and groups in PVE.
So it won't be a good change.
Casual groups don't run it in pvp, the only ones that abuse it are ball groups who have a dedicated spammers for it.
Not sure what pve groups use it?
Joy_Division wrote: »GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.
Yes because it's so much easier to criticize than be correct.
We did *not* point the finger at the proliferation and stacking of speed buffs. The numerous threads about the Swift trait, speed potions, and complaints about not being able to melee target players after Summerset did. Those thread have been out there for months, I know because I voted in some of them saying Swift did *NOT* need a nerf (but please feel free to lay responsibility upon me and that somehow I did not represent a counter community viewpoint). People like to make snide remarks that ZOS does not play the game, but that is absolutely not true: Rich Lambert plays BGs all the time. It was because the notion that speed stacking was too strong was already been out there and it plainly apparent to anyone on a PvP melee build trying to fight a stamina sorcerer, that ZOS came to us and said they wanted to slow players down.
Because the complaint out there that speed stacking builds are too difficult to target has validity and because that complaint has been echoed numerous times on these forums and in the discords, we did not disagree with that premise. We did caution ZOS not to go overboard and nerf everything, as other posters have pointed out, and we did communicate to ZOS that speed buffs were still necessary and needed. We told them that the Major Expedition buff was not a problem (and neither were the skills that granted it) and disagreed with their premise that it needed a nerf. We told them player speed was not an issue before the introduction of Swift Jewelry and the ease of stacking buffs that were not subject to diminishing returns, and as such that was where they should look to making adjustments rather than broadly and indiscriminately nerf sources of speed.
The patch notes haven't even been out for 24 hours, and the Class rep discord has numerous posts by us stating the speed nerfs were too much and too broadly implemented.
Joy_Division wrote: »Because the complaint out there that speed stacking builds are too difficult to target has validity and because that complaint has been echoed numerous times on these forums and in the discords, we did not disagree with that premise. We did caution ZOS not to go overboard and nerf everything, as other posters have pointed out, and we did communicate to ZOS that speed buffs were still necessary and needed. We told them that the Major Expedition buff was not a problem (and neither were the skills that granted it) and disagreed with their premise that it needed a nerf. We told them player speed was not an issue before the introduction of Swift Jewelry and the ease of stacking buffs that were not subject to diminishing returns, and as such that was where they should look to making adjustments rather than broadly and indiscriminately nerf sources of speed.
Speed nerf was honestly the silliest thing ever, no more 1vX’ing fellas. I guess we’ll just have to deal with zergs always chasing us with cc/root spam sadly. Elder Zergs Online
You so called stamina players who think they are 1vXing players actually are not 1vXing players. All you do is Los behind trees, towers, or rocks while heavy attacking and sustaining and abusing your speed while waiting for an ult burst.
[Edit to remove bait]
Caligamy_ESO wrote: »Who asked for this?
Patch Notes:
Developer Comment: A number of changes listed below are targeted at reducing the overall movement speed of players.
The Swift Jewelry Trait now increases movement speed by 6% at max quality, previously 10%.
Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5. So now you can't shield and you can't get away.
Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds.
Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds.
Hasty Retreat: This ability now grants Major Expedition for a maximum of 4 seconds instead of 5 seconds.
Quick Cloak: This ability now grants Major Expedition for a maximum of 4 seconds instead of 5 seconds.
Also... what?
Bone Shield: Reduced the effectiveness of the Bone Wall and Spinal Surge Synergy granted by this ability and its morphs to 50% from 100%.
Developer Comment:
With the changes to shields now accounting for your armor, we wanted to ensure these shields could remain just as potent as before, but you would need to allocate more resources in doing so.
I'm almost convinced nerfs and buffs are just a big wall in the office covered in darts at this point.
method__01 wrote: »when all player pop gonne and only devs remain,we will see who's gonna buy the uber expensive houses or crates
or decoration items.....then they will revert the changes but it will be tooooooo late
Appreciated. No doubt ZOS will simply coat Cyrodiil with a thin layer of molasses and we'll all end up moving around like we're waist-high in water. I really hope they don't take the fresh, lively feeling out of PvP...Joy_Division wrote: »We did caution ZOS not to go overboard and nerf everything, as other posters have pointed out, and we did communicate to ZOS that speed buffs were still necessary and needed.
This makes me wonder if the vampire skill to be faster while crouching (I forget the name of it) will be affectedThey also nerfed snare immunity, like wtf? Every *** skill has a snare attached to it, and you wanna nerf snare immunity?
Why do you always go full bonkers?
When people ask for a nerf to speed because with swift it was too much, and instead of just nerfing the jewelry trait, you nerf every *** skill in the game that has speed attached to it, and make snares even worse.
Shields are too strong? Well then let's just go nuclear on them, completely delete them from the game, it feels like you guys are just trolling at this point.