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Elder Slow Online

  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    Edited by Universe on October 2, 2018 4:57PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    Edited by Reistr_the_Unbroken on October 2, 2018 5:00PM
  • SenorCrouch
    SenorCrouch
    ✭✭✭
    MaxJrFTW wrote: »
    I like the changes. You see, i prefer a balanced game. Not a broken one...

    Anyone who has never played Bungie's vanilla Destiny 2 does not understand what a True Balanced Game looks like. Balance and Fun are antitheses of each other in a game like this. My only suggestion here is be careful what you wish for lest you wake up one day and find that nothing feels unique and everything feels the same where combat is slow and monotonous.
    Edited by SenorCrouch on October 2, 2018 5:12PM
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it through when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason why ZOS changed the way major expedition from Rapid Maneuver work a long time ago(The effect ends if you cast any spell on an enemy or ally).
    Edited by Universe on October 2, 2018 5:17PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Onefrkncrzypope
    Onefrkncrzypope
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    Nicko_Lps wrote: »
    So all magica shields got a nerf, you wanted the stamina shield to remain the same?


    Elder Stamina Online.

    Well, since they want all shields to be of same strength, maybe igneous should be 40% of max HP as well.

    It's actually 20% max health now. 8% max health unmorphed and 150% strength of that shield morphed. I.e 20% max health. Play only one class much. If you really think dk has any good skills play one and find out for yourself instead of thinking health based shields have ever been competitive with mag based shields for a dps.
    Edited by Onefrkncrzypope on October 2, 2018 5:25PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Ultravylence
    Ultravylence
    ✭✭✭
    It just feels to me ZOS should come up with a much simpler solution to the Player Speed problem. Instead of having a dozen or more ways to increase IN COMBAT speed spread across, gear, enchants, mundus and skills - remove in combat speed boosts from the game as they are now. Next, determine the MAXIMUM in combat player speed wanted by Devs. Then adjust the STEED MUNDUS to provide exactly this speed with maxed out Divines gear. Last change Minor and Major expedition to work like Rapids does now, only providing its speed boost prior to combat, removing the buff once you attack. Adjust the uptime on all expedition buffs to be LONGER as they are now OOC only.

    This solution makes in combat player speed obtainable by all classes and specs with an equal opportunity cost to investment for all. This solution eliminates creative combinations of +Speed from multiple sources. This solution would allow PVE farmers to keep speed farming with Major Expedition without impacting PVP.

    Just seems that a simpler solution would be a much easier pill to swallow then what ZOS is dreaming up this patch.
    Edited by Ultravylence on October 2, 2018 5:20PM
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    I meant for the expedition from Rapid Maneuver.
    I edited my post so it will be more clear if you didn't notice :)

    Swift nerf is great :)
    Momentum was too strong too, so also a very good change :)
    Rapid Maneuver is fine, no need to change it.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    I meant for the expedition from Rapid Maneuver.
    I edited my post so it will be more clear if you didn't notice :)

    Swift nerf is great :)
    Momentum was too strong too, so also a very good change :)
    Rapid Maneuver is fine, no need to change it.

    Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.

    Make it only hit 4 people or something.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    I meant for the expedition from Rapid Maneuver.
    I edited my post so it will be more clear if you didn't notice :)

    Swift nerf is great :)
    Momentum was too strong too, so also a very good change :)
    Rapid Maneuver is fine, no need to change it.

    Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.

    Make it only hit 4 people or something.

    It will also punish casual groups in PVP and groups in PVE.
    So it won't be a good change.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
    ✭✭✭✭
    weedgenius wrote: »
    Maryal wrote: »
    Maryal wrote: »
    I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.

    So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?

    Devs
    Is it swift jewelry?
    Is it forward momentum?
    Is it major expedition?
    Devs
    We dont know so we will put everything to the hammer.

    Why not just make a movement speed cap in cyrodil....case closed.

    Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.

    Class reps literally told ZOS swift + forward is the problem and major expedition was not an issue. If you read the class rep notes you will see that ZOS came in saying they thought major expedition skills needed to be fixed, class reps told them but actually no they don’t, and yet here we are. Pretty crummy to blame class reps IMO.

    Major Expedition already got nerfed from 40% to 30% back in the day - gutted by 25% effectiveness. You are right that it was Swift allowing it to be ridiculous. Granted - I'm ALL about move speed, but I hate what they did to Major Expedition earlier, so I want them to stay away from nerfing it even further. As a Mageblade who cares a ton about movement speed in terrain traversal and the like, Major Expedition is great where it is at. I agree that Swift and Forward Momentum Snare immunity for EIGHT seconds was the problem, the massive problem (Swift would be awesome to stay if they removed snare immunities - was WAY too powerful and cheap of skill).
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    I meant for the expedition from Rapid Maneuver.
    I edited my post so it will be more clear if you didn't notice :)

    Swift nerf is great :)
    Momentum was too strong too, so also a very good change :)
    Rapid Maneuver is fine, no need to change it.

    Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.

    Make it only hit 4 people or something.

    It will also punish casual groups in PVP and groups in PVE.
    So it won't be a good change.

    Casual groups don't run it in pvp, the only ones that abuse it are ball groups who have a dedicated spammers for it.

    Not sure what pve groups use it?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    I meant for the expedition from Rapid Maneuver.
    I edited my post so it will be more clear if you didn't notice :)

    Swift nerf is great :)
    Momentum was too strong too, so also a very good change :)
    Rapid Maneuver is fine, no need to change it.

    Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.

    Make it only hit 4 people or something.

    It will also punish casual groups in PVP and groups in PVE.
    So it won't be a good change.

    Casual groups don't run it in pvp, the only ones that abuse it are ball groups who have a dedicated spammers for it.

    Not sure what pve groups use it?
    I’m a bit confused here, by “ball” groups do you mean the Molag Bal groups down in the IC sewers?

  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    I meant for the expedition from Rapid Maneuver.
    I edited my post so it will be more clear if you didn't notice :)

    Swift nerf is great :)
    Momentum was too strong too, so also a very good change :)
    Rapid Maneuver is fine, no need to change it.

    Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.

    Make it only hit 4 people or something.

    It will also punish casual groups in PVP and groups in PVE.
    So it won't be a good change.

    Casual groups don't run it in pvp, the only ones that abuse it are ball groups who have a dedicated spammers for it.

    Not sure what pve groups use it?

    Casuals and small scale PVP groups may run it too.
    PVE groups such as dolmen farmers, world bosses farmers, RP groups etc. may use it to save time.
    There are many groups who use it.
    The only change I could think of:
    "While in Cyrodiil and in group of 20+ players, this ability duration is shorter by 50%".
    But I'm not sure if there is a real need for it.
    The real issue is that the combat team allows ball groups to exist.
    1 billion times players have asked them to nerf Eye of the Storm(for example, so it can't stack multiple times) and other spammable ball group abilities, but they ignore such requests each time.
    Edited by Universe on October 2, 2018 5:37PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • wuka91
    wuka91
    ✭✭
    frostz417 wrote: »
    Speed nerf was honestly the silliest thing ever, no more 1vX’ing fellas. I guess we’ll just have to deal with zergs always chasing us with cc/root spam sadly. Elder Zergs Online

    You so called stamina players who think they are 1vXing players actually are not 1vXing players. All you do is Los behind trees, towers, or rocks while heavy attacking and sustaining and abusing your speed while waiting for an ult burst.

    [Edit to remove bait]
    Edited by [Deleted User] on October 2, 2018 6:20PM
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    Universe wrote: »
    I asked for this! :)
    For far too long players were abusing the swift...
    The change to swift is awesome and I have no regrets B)
    As for the other abilities, their duration may increase before Murkmire will go live, don't worry!

    uuYFk3p.jpg
    In real combat nobody asks their opponents to “slow down”

    Also I agree with the majority in saying that Speed shouldn’t be nerfed

    This is not real combat xD :D
    This is ESO combat system and the swift trait is OP when stacked :)

    This swift trait and the insane speed while in combat wasn't always around.
    The Devs didn't think it throw when they implemented this trait in such values(up to 10%).
    The PTS max 6% of swift is good enough :)
    There is a reason ZOS changed the way major expedition work a long time ago(The buff is removed when you do damage to an enemy).

    Expedition is only removed with rapids when you hit someone...

    It is still on when you get it from other ways.

    Swift was strong yes, maybe 6% is too low, 8% may have been a better number.

    But the whole nerfing mobility, making class skills 4 e.g. useless and nerfing momentum too much is annoying.

    Momentum should of been 6s if anything but ONLY if they buffed shuffle and reduced its cost and made it 1s per medium or something. Give them another option.


    They need to cap rapids at 4-6 people to counter ball groups who will spam it.

    I meant for the expedition from Rapid Maneuver.
    I edited my post so it will be more clear if you didn't notice :)

    Swift nerf is great :)
    Momentum was too strong too, so also a very good change :)
    Rapid Maneuver is fine, no need to change it.

    Nah rapid is abused by ball groups and if they're going to nerf everyone else's mobility they need to kill of ball groups mobility as well.

    Make it only hit 4 people or something.

    It will also punish casual groups in PVP and groups in PVE.
    So it won't be a good change.

    Casual groups don't run it in pvp, the only ones that abuse it are ball groups who have a dedicated spammers for it.

    Not sure what pve groups use it?
    I’m a bit confused here, by “ball” groups do you mean the Molag Bal groups down in the IC sewers?

    Ball groups are groups of PVPers who run very close together in a ball shape, usually following orders from their crown in voice comms and often with designated builds to do different things for the group, such as cast rapid manuevers or heal.
  • Maryal
    Maryal
    ✭✭✭✭✭
    Maryal wrote: »
    Maryal wrote: »
    I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.

    So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?

    Devs
    Is it swift jewelry?
    Is it forward momentum?
    Is it major expedition?
    Devs
    We dont know so we will put everything to the hammer.

    Why not just make a movement speed cap in cyrodil....case closed.

    Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.

    Yes because it's so much easier to criticize than be correct.

    We did *not* point the finger at the proliferation and stacking of speed buffs. The numerous threads about the Swift trait, speed potions, and complaints about not being able to melee target players after Summerset did. Those thread have been out there for months, I know because I voted in some of them saying Swift did *NOT* need a nerf (but please feel free to lay responsibility upon me and that somehow I did not represent a counter community viewpoint). People like to make snide remarks that ZOS does not play the game, but that is absolutely not true: Rich Lambert plays BGs all the time. It was because the notion that speed stacking was too strong was already been out there and it plainly apparent to anyone on a PvP melee build trying to fight a stamina sorcerer, that ZOS came to us and said they wanted to slow players down.

    Because the complaint out there that speed stacking builds are too difficult to target has validity and because that complaint has been echoed numerous times on these forums and in the discords, we did not disagree with that premise. We did caution ZOS not to go overboard and nerf everything, as other posters have pointed out, and we did communicate to ZOS that speed buffs were still necessary and needed. We told them that the Major Expedition buff was not a problem (and neither were the skills that granted it) and disagreed with their premise that it needed a nerf. We told them player speed was not an issue before the introduction of Swift Jewelry and the ease of stacking buffs that were not subject to diminishing returns, and as such that was where they should look to making adjustments rather than broadly and indiscriminately nerf sources of speed.

    The patch notes haven't even been out for 24 hours, and the Class rep discord has numerous posts by us stating the speed nerfs were too much and too broadly implemented.

    If the counter viewpoint had been presented as well (both sides of the coin) I wouldn't have an issue in this regard. It was the lack of presenting the counter viewpoint, the benefits of speed buffs that I have an issue with. Speed buffs in and of themselves alleviate many things that would otherwise be 'pain points' ... but none of these were mentioned in the notes (I can only go off the official notes because I was not there). The notes give an impression of bias with regard to this issue.

    As to the discord - is it a public discord? Is it hosted by ZOS? Whatever was said on a private discord server 'after the fact' is a day late and a dollar short. The damage has been done and we all know it's an uphill battle to get ZOS to un-ring the nerf bell.
    Edited by Maryal on October 2, 2018 6:06PM
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Just a reminder to stay constructive and respectful when discussing this topic. Keep in mind that baiting and flaming are all against the Forum Rules.

    Thank you for understanding.
    Staff Post
  • Dottzgaming
    Dottzgaming
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    Because the complaint out there that speed stacking builds are too difficult to target has validity and because that complaint has been echoed numerous times on these forums and in the discords, we did not disagree with that premise. We did caution ZOS not to go overboard and nerf everything, as other posters have pointed out, and we did communicate to ZOS that speed buffs were still necessary and needed. We told them that the Major Expedition buff was not a problem (and neither were the skills that granted it) and disagreed with their premise that it needed a nerf. We told them player speed was not an issue before the introduction of Swift Jewelry and the ease of stacking buffs that were not subject to diminishing returns, and as such that was where they should look to making adjustments rather than broadly and indiscriminately nerf sources of speed.

    +1 to this paragraph, well said.

    The speed nerfs needed to happen, it's just a fact that swift was overperforming, especially in conjunction with high uptime of major expedition and the strength of forward momentum (especially on stam builds). Unfortunately, i think ZoS went to broad and hit too many things at once too hard. I really just wish they could nerf/change one thing at a time - or if they want to change multiple things, make said changes smaller - to see how it effects overall combat balance . When you severely change too many variable in an equation at once, if things still dont work out, it becomes much more difficult to recognize which change(s) are causing things to still not work properly.
    Edited by Dottzgaming on October 2, 2018 6:57PM
  • StamWhipCultist
    StamWhipCultist
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    PapaWeeb wrote: »
    Enslaved wrote: »
    I love how they nerfed whip week or two ago "to be in line with frags" and now they buffed frags lolz

    They gave a cost to the free cast of whips so the sustain is "in line with frags".

    Frag does more damage, but whip heals and can't be reflected

    Frag does more damage but it also can be used from another galaxy lolz
  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    wuka91 wrote: »
    frostz417 wrote: »
    Speed nerf was honestly the silliest thing ever, no more 1vX’ing fellas. I guess we’ll just have to deal with zergs always chasing us with cc/root spam sadly. Elder Zergs Online

    You so called stamina players who think they are 1vXing players actually are not 1vXing players. All you do is Los behind trees, towers, or rocks while heavy attacking and sustaining and abusing your speed while waiting for an ult burst.

    [Edit to remove bait]

    that i can 100% agree with.
    it is very lame chasing them in towers and chasing them around trees while they spam heals and run run run.
    but nerfing speed is not the answer. movement speeds have nothing to do with what u are referring to.
  • Frawr
    Frawr
    ✭✭✭✭✭
    Who asked for this?

    Patch Notes:
    Developer Comment: A number of changes listed below are targeted at reducing the overall movement speed of players.
    The Swift Jewelry Trait now increases movement speed by 6% at max quality, previously 10%.
    Boundless Storm: This ability now grants Major Expedition for a maximum of 4 seconds instead of 7.5. So now you can't shield and you can't get away. :trollface:
    Fiery Grip: This ability now grants Major Expedition for a maximum of 4 seconds instead of 6 seconds.
    Falcon’s Swiftness: This ability now grants Major Expedition for a maximum of 4 seconds instead of 10 seconds.
    Hasty Retreat: This ability now grants Major Expedition for a maximum of 4 seconds instead of 5 seconds.
    Quick Cloak: This ability now grants Major Expedition for a maximum of 4 seconds instead of 5 seconds.

    Also... what?
    Bone Shield: Reduced the effectiveness of the Bone Wall and Spinal Surge Synergy granted by this ability and its morphs to 50% from 100%.
    Developer Comment:
    With the changes to shields now accounting for your armor, we wanted to ensure these shields could remain just as potent as before, but you would need to allocate more resources in doing so.

    I'm almost convinced nerfs and buffs are just a big wall in the office covered in darts at this point.
    HighlevelCavernousDikkops-size_restricted.gif

    What on earth drives them.

    They have already put a snare on (what feels like) every single ability in the game. Who at all spends their time running around at full speed?!

    And that bone shield nerf. Ok... 25% of max health (if someone hits the synergy) in pvp. Great. average 5k shield. Average damage from single DD ability, 4-5k. This shield will mitigate 1, perhaps 2, hits.

    This team...

    And it is better than DK shields.

    /facepalm
    Edited by Frawr on October 2, 2018 7:09PM
  • _Salty_
    _Salty_
    ✭✭✭✭✭
    I dont care about swift nerfs directly. What I have problem with is they reduce snares one patch then say everyone is moving too fast. Then the nerf pendulum swings in the other direction in a future patch.


    I wish Zos would plan combat changes with a clear direction in mind. The wishy washy, oops we messed up, back to the drawing board carousel we are on is whats disappointing.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • method__01
    method__01
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    when all player pop gonne and only devs remain,we will see who's gonna buy the uber expensive houses or crates
    or decoration items.....then they will revert the changes but it will be tooooooo late
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    method__01 wrote: »
    when all player pop gonne and only devs remain,we will see who's gonna buy the uber expensive houses or crates
    or decoration items.....then they will revert the changes but it will be tooooooo late

    that happened to several other mmo's
  • Waseem
    Waseem
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    beside the 10% unannounced global movement speed reduction last year, we get another speed nerf this year. very nice.
    PC EU

  • dotme
    dotme
    ✭✭✭✭✭
    We did caution ZOS not to go overboard and nerf everything, as other posters have pointed out, and we did communicate to ZOS that speed buffs were still necessary and needed.
    Appreciated. No doubt ZOS will simply coat Cyrodiil with a thin layer of molasses and we'll all end up moving around like we're waist-high in water. I really hope they don't take the fresh, lively feeling out of PvP...

    PS4NA
  • JinMori
    JinMori
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    ✭✭
    They also nerfed snare immunity, like wtf? Every *** skill has a snare attached to it, and you wanna nerf snare immunity?

    Why do you always go full bonkers?

    When people ask for a nerf to speed because with swift it was too much, and instead of just nerfing the jewelry trait, you nerf every *** skill in the game that has speed attached to it, and make snares even worse.

    Shields are too strong? Well then let's just go nuclear on them, completely delete them from the game, it feels like you guys are just trolling at this point.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    JinMori wrote: »
    They also nerfed snare immunity, like wtf? Every *** skill has a snare attached to it, and you wanna nerf snare immunity?

    Why do you always go full bonkers?

    When people ask for a nerf to speed because with swift it was too much, and instead of just nerfing the jewelry trait, you nerf every *** skill in the game that has speed attached to it, and make snares even worse.

    Shields are too strong? Well then let's just go nuclear on them, completely delete them from the game, it feels like you guys are just trolling at this point.
    This makes me wonder if the vampire skill to be faster while crouching (I forget the name of it) will be affected
  • firedrgn
    firedrgn
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    If rings made a bigger differance you would actually lose something when u change all 3 traits.

    The traits are memh to the over all picture... so when u see something like swift your going to go all 3. No down side to 3 swift on jewelry.
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