I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
We need new class reps and how do you become a class rep?
GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.
We need new class reps and how do you become a class rep?
I love how they nerfed whip week or two ago "to be in line with frags" and now they buffed frags lolz
Caligamy_ESO wrote: »
GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.
I like the changes. You see, i prefer a balanced game. Not a broken one...
weedgenius wrote: »Caligamy_ESO wrote: »
Sorta like how they buffed netch by 60% only to reduce it to 40% the very next week “to account for the free cast.” As if they forgot it was free to cast when they pulled 60% out of thin air in the first place.
StamWhipCultist wrote: »