DarkRealityzz wrote: »To be fair I was playing on my stamblade last night and was outrun by a magsorc even with my hasty retreat. Couldn't touch him with my skills. Was frustrating to say the least. I think a movement speed nerf is good. It's not fun when someone with max movement speed hugs a tree and calls you trash for using cloak
ResTandRespeC wrote: »We need new class reps and how do you become a class rep?
Get recognized for spending the vast majority of your time both helping the community and learning about the game. The players who are class reps have spent 1000's of hours learning and teaching the game and in most cases with proof in the form of youtube videos and forum posts.
Caligamy_ESO wrote: »Who asked for this?]
Speed nerf was honestly the silliest thing ever, no more 1vX’ing fellas. I guess we’ll just have to deal with zergs always chasing us with cc/root spam sadly. Elder Zergs Online
ResTandRespeC wrote: »We need new class reps and how do you become a class rep?
Get recognized for spending the vast majority of your time both helping the community and learning about the game. The players who are class reps have spent 1000's of hours learning and teaching the game and in most cases with proof in the form of youtube videos and forum posts.
Speed nerf was honestly the silliest thing ever, no more 1vX’ing fellas. I guess we’ll just have to deal with zergs always chasing us with cc/root spam sadly. Elder Zergs Online
You can blame the class reps for not knowing that asking ZoS for nerfs is as dangerous as asking for close air support from the death star.Guys swift was over performing. The reps called it right.
Over reaction by ZOS? Yes.
Blaming the reps for that? NO. These are volenteers committed to helping us don't blame ZOS interpretation on them.
weedgenius wrote: »GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.
Class reps literally told ZOS swift + forward is the problem and major expedition was not an issue. If you read the class rep notes you will see that ZOS came in saying they thought major expedition skills needed to be fixed, class reps told them but actually no they don’t, and yet here we are. Pretty crummy to blame class reps IMO.
ZOS told us they are aware players are moving too fast and are too difficult to target with melee and short ranged abilities. They want to slow us down. Swift Jewelry was something that was specifically mentioned. The Major Expedition buff being too strong was hinted at. The reps agreed that players are too fast and that Swift Jewelry is a primary offender, especially when it was additive to other speed boosts and Forward Momentum. The reps did not agree that the Major Expedition was too strong. It was mentioned that diminishing returns may be a better way to address the issue than flat out nerfs as it is the stacking of speed that is the primary issue.
I am paraphrasing, but in essence, our class reps 'represented to the devs' that the community wanted a nerf to speed because in pvp enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
Unfortunately, the views of that part of the community not in agreement with their viewpoint didn't appear to be addressed.
I am paraphrasing, but in essence, our class reps 'represented to the devs' that the community wanted a nerf to speed because in pvp enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
Unfortunately, the views of that part of the community not in agreement with their viewpoint didn't appear to be addressed.
this is pretty much accurate. From what I see reps whined that they werent being listened to so hard the pain train followed them and when ZoS said hey were listening, the speed stuff was brought up as a major point of complaint and presto speed nerf. Cause you know ZoS nerfs fun one patch at a time. I'm starting to wonder why I came back to this game. It's justa housing simulator at this point.
weedgenius wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the community wanted a nerf to speed because in pvp enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
Unfortunately, the views of that part of the community not in agreement with their viewpoint didn't appear to be addressed.
this is pretty much accurate. From what I see reps whined that they werent being listened to so hard the pain train followed them and when ZoS said hey were listening, the speed stuff was brought up as a major point of complaint and presto speed nerf. Cause you know ZoS nerfs fun one patch at a time. I'm starting to wonder why I came back to this game. It's justa housing simulator at this point.
Are you kidding me? Can you read? You can "see" for yourself one post above you the exact language used. It was not the situation you described.
weedgenius wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the community wanted a nerf to speed because in pvp enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
Unfortunately, the views of that part of the community not in agreement with their viewpoint didn't appear to be addressed.
this is pretty much accurate. From what I see reps whined that they werent being listened to so hard the pain train followed them and when ZoS said hey were listening, the speed stuff was brought up as a major point of complaint and presto speed nerf. Cause you know ZoS nerfs fun one patch at a time. I'm starting to wonder why I came back to this game. It's justa housing simulator at this point.
Are you kidding me? Can you read? You can "see" for yourself one post above you the exact language used. It was not the situation you described.
weedgenius wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the community wanted a nerf to speed because in pvp enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
Unfortunately, the views of that part of the community not in agreement with their viewpoint didn't appear to be addressed.
this is pretty much accurate. From what I see reps whined that they werent being listened to so hard the pain train followed them and when ZoS said hey were listening, the speed stuff was brought up as a major point of complaint and presto speed nerf. Cause you know ZoS nerfs fun one patch at a time. I'm starting to wonder why I came back to this game. It's justa housing simulator at this point.
Are you kidding me? Can you read? You can "see" for yourself one post above you the exact language used. It was not the situation you described.
So basically the class reps tried to get the view of the players across to the devs, but at the end of the day the devs chose not to listen to them? What use are the class reps then?
GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.
GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Joy_Division wrote: »GlorphNoldorin wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the 'majority' of us wanted a nerf to speed because enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
So now the whole game has a speed nerf. Cant fault the class reps....but the devs however. Speed in pvp............. that's the point but what is the cause and what is a solution?
Devs
Is it swift jewelry?
Is it forward momentum?
Is it major expedition?
Devs
We dont know so we will put everything to the hammer.
Why not just make a movement speed cap in cyrodil....case closed.
Yes I can fault the class reps ... (partially) they were the ones that told the devs speed buffs were a community pain point ... they are the ones who pointed the finger saying because of speed buffs the community is suffering (in essence). Was there any counter community viewpoint presented in the class rep notes? I sure didn't see any - no dialog as to any other reason for 'the problem' (and there are many), no dialog pointing out the benefits of speed buffs, no dialog pointing out how speed buffs help alleviate numerous pain points that otherwise exist in the game. While not entirely their fault, they still bear some responsibility for this round of over-nerfs.
Yes because it's so much easier to criticize than be correct.
We did *not* point the finger at the proliferation and stacking of speed buffs. The numerous threads about the Swift trait, speed potions, and complaints about not being able to melee target players after Summerset did. Those thread have been out there for months, I know because I voted in some of them saying Swift did *NOT* need a nerf (but please feel free to lay responsibility upon me and that somehow I did not represent a counter community viewpoint). People like to make snide remarks that ZOS does not play the game, but that is absolutely not true: Rich Lambert plays BGs all the time. It was because the notion that speed stacking was too strong was already been out there and it plainly apparent to anyone on a PvP melee build trying to fight a stamina sorcerer, that ZOS came to us and said they wanted to slow players down.
Because the complaint out there that speed stacking builds are too difficult to target has validity and because that complaint has been echoed numerous times on these forums and in the discords, we did not disagree with that premise. We did caution ZOS not to go overboard and nerf everything, as other posters have pointed out, and we did communicate to ZOS that speed buffs were still necessary and needed. We told them that the Major Expedition buff was not a problem (and neither were the skills that granted it) and disagreed with their premise that it needed a nerf. We told them player speed was not an issue before the introduction of Swift Jewelry and the ease of stacking buffs that were not subject to diminishing returns, and as such that was where they should look to making adjustments rather than broadly and indiscriminately nerf sources of speed.
The patch notes haven't even been out for 24 hours, and the Class rep discord has numerous posts by us stating the speed nerfs were too much and too broadly implemented.
VaranisArano wrote: »weedgenius wrote: »I am paraphrasing, but in essence, our class reps 'represented to the devs' that the community wanted a nerf to speed because in pvp enemy players were to mobile for their ... errr... 'our' melee attacks to connect.
Unfortunately, the views of that part of the community not in agreement with their viewpoint didn't appear to be addressed.
this is pretty much accurate. From what I see reps whined that they werent being listened to so hard the pain train followed them and when ZoS said hey were listening, the speed stuff was brought up as a major point of complaint and presto speed nerf. Cause you know ZoS nerfs fun one patch at a time. I'm starting to wonder why I came back to this game. It's justa housing simulator at this point.
Are you kidding me? Can you read? You can "see" for yourself one post above you the exact language used. It was not the situation you described.
So basically the class reps tried to get the view of the players across to the devs, but at the end of the day the devs chose not to listen to them? What use are the class reps then?
There's a lot of very snarky answers to that question.
But the more serious one is that the class reps are there to help collate and explain class concerns for the devs, basically volunteer go-between for the devs and the community, because heaven knows it would be a disaster if the devs tried to do this with the whole community. Ultimately, the devs make all the decisions, and the class reps are only one factor among many that they take into account.