VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
I think this is about the nerf to ALL major expedition buff durations, EXCEPT retreating manouver.
VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
I think this is about the nerf to ALL major expedition buff durations, EXCEPT retreating manouver.
once again the eso community has cried so hard that ZoS has nerfed fun. This forum is full of crying. After being gone 2 years and coming back I remember why i never came to the forums.
VaranisArano wrote: »VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
I think this is about the nerf to ALL major expedition buff durations, EXCEPT retreating manouver.
From what I see, the devs' concern was players staying at max speed for long periods of time and using that as damage mitigation by making it hard to target them.
In that sense, ball groups using rapids might be hard to kill, but they aren't hard to target.
But anyway, ZOS' changes do tend to benefit organized groups, which isn't that surprising when you consider that Cyrodiil is largely designed for organized groups of varying sizes.
VaranisArano wrote: »VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
I think this is about the nerf to ALL major expedition buff durations, EXCEPT retreating manouver.
From what I see, the devs' concern was players staying at max speed for long periods of time and using that as damage mitigation by making it hard to target them.
In that sense, ball groups using rapids might be hard to kill, but they aren't hard to target.
But anyway, ZOS' changes do tend to benefit organized groups, which isn't that surprising when you consider that Cyrodiil is largely designed for organized groups of varying sizes.
I don't even feel like the changes ZOS makes are specifically to benefit organized groups, it's just that no matter what you do organized groups are going to be able to take advantage of the tools at their disposal much better than disorganized zerglings. I find this neither surprising nor bad. If you and a bunch of other people take the time to work together and complement each other's setup, specializing where you need to and supporting group minimum requirements where that works out better, then you should expect and deserve to be rewarded by performing well. I can't even begin to imagine the gaming hellscape we'd live in if people got punished for being good.
VaranisArano wrote: »Admittedly, I play in an organized group whenever possible, so I'll cop to being biased.
VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
I think this is about the nerf to ALL major expedition buff durations, EXCEPT retreating manouver.
FrancisCrawford wrote: »VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
I think this is about the nerf to ALL major expedition buff durations, EXCEPT retreating manouver.
Well, Retreating Maneuver's buff can NOT be nerfed away, because it is ESSENTIAL to quality of life in town, riding down roads, etc. In its strong form -- snare-breaking and so on -- it's also central to farming and thieving builds. I.e., in the huge fraction of the game that isn't concerned with combat, Retreating Maneuvers is THE SINGLE MOST IMPORTANT SKILL IN THE GAME for quality of life.
The problem is how zos promote "casuality", making zero IQ gameplay most effective. Remember how ball-groups were created? It was same small-scallers that had to stack in higher and higher numbers to fight unorganized zerg back coz zos constantly nerfing things to fight outnumbered.VaranisArano wrote: »VaranisArano wrote: »A ball group all wearing swift jewelry would be a sight to see.
Not talking about Swift
So what you're saying is, this is another thread about Swift? I'm confused...
I think this is about the nerf to ALL major expedition buff durations, EXCEPT retreating manouver.
From what I see, the devs' concern was players staying at max speed for long periods of time and using that as damage mitigation by making it hard to target them.
In that sense, ball groups using rapids might be hard to kill, but they aren't hard to target.
But anyway, ZOS' changes do tend to benefit organized groups, which isn't that surprising when you consider that Cyrodiil is largely designed for organized groups of varying sizes.
I don't even feel like the changes ZOS makes are specifically to benefit organized groups, it's just that no matter what you do organized groups are going to be able to take advantage of the tools at their disposal much better than disorganized zerglings. I find this neither surprising nor bad. If you and a bunch of other people take the time to work together and complement each other's setup, specializing where you need to and supporting group minimum requirements where that works out better, then you should expect and deserve to be rewarded by performing well. I can't even begin to imagine the gaming hellscape we'd live in if people got punished for being good.
Lieblingsjunge wrote: »You can change the game however you want. But you'll never get rid of ball-groups. The good ones will always find ways to adapt, as long as there are players enabling them.
Couldn't have said it better.Small scalers won’t be able to fight ball groups anymore. At present, our only strategy is to kite them out and hope they get separated, while trying to run in, burst, And immediately get out. Like a pack of wolves on a herd of buffalo.
If they nerf speedpots, the group with a rapids b**** will be the only one with full maj expedition uptime. The buffalo will be faster than the wolves. We’ll get trampled.
If they nerf the uptime on speed pots, most of my guild will probably end up quitting. Being able to kite is the only thing that allows us to fight outnumbered. This is because the Zergs and ball groups can out-rez us. Their numbers grow as more zerglings wander in. Our numbers stay the same. Eventually we get outnumbered and have to kite away to avoid pulling in even more zerglings to the fight.
Without maj expedition, only stamblades will be able to disengage from Zergs or ball groups due to their access to cloak.
Lieblingsjunge wrote: »You can change the game however you want. But you'll never get rid of ball-groups. The good ones will always find ways to adapt, as long as there are players enabling them.
It's not about getting rid of ball groups, it's about balancing them against other playstyles.
I thought ball groups were in a very good place from ESO 2.3 through 3.0. During that period, decent randoms had the realistic potential to capitalize on errors by even strong groups to win. But since 3.1 and the introduction of Earthgore, ball groups have been disproportionately strong. I don't think Earthgore is the only reason, but it's still a big one. Countless times tonight I isolated a ball group player from their pack, only for Earthgore to come to the rescue to allow them to reset with their teammates. In 3.0, a lot of those would have been kills.
I enjoy almost all ESO PVP playstyles from truly solo to surfing to small/medium/large groups. I used to enjoy playing ball groups, but it became really boring after 3.1.
Lieblingsjunge wrote: »Ballgroups did get nerfed though. Major evasion - 25% less aoe damage across the board. Since most classes/specs will find a way to incorporate that into their skills/Set-up somehow, as it's generally too good to pass up.
Lieblingsjunge wrote: »Ballgroups did get nerfed though. Major evasion - 25% less aoe damage across the board. Since most classes/specs will find a way to incorporate that into their skills/Set-up somehow, as it's generally too good to pass up.
Ball groups will also be running Gossamer and Quick Cloak, probably with greater uptime.