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4.2.2: No buff to shuffle?

  • jcm2606
    jcm2606
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    BOTH Shuffle and FM need to be nerfed into the ground.

    Yes, nerf Shuffle, which is already barely worth running and only offers 2.5-3.5 seconds of snare immunity, rather than provide magicka with better alternatives. /s

    This sort of nonsense is why we're in this shithole of an update in the first place.
  • Ragnarock41
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    Crixus8000 wrote: »
    revonine wrote: »
    They received feedback to buff Shuffle immunity to the level of Forward Momentum and instead they just nerfed Forward Momentum.

    Just wow.

    Because there was a million more threads asking for a fm nerf rather than a shuffle buff. It seems most people don't want their stuff stronger, they just want to drag others down to their level.

    Funny part is , even the ''buff medium'' threads asked for non-stop heavy nerfs, FM nerfs. You all got what you asked for, why are you acting suprised now?
    Edited by Ragnarock41 on October 4, 2018 6:43AM
  • Ragnarock41
    Ragnarock41
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    BOTH Shuffle and FM need to be nerfed into the ground.

    Look who is talking o:)
  • StamWhipCultist
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    On the other hand, shuffle provides massive AoE damage reduction, making it way better than FM.
    Skills like leap or DBoS will be wet noodle against ppl with major evasion next patch.
  • NuarBlack
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    It's funny how allmost all heavy users actually ran shuffle and rally over forward momentum before they made shuffle 5 medium only.

    Still doesn't make any point about medium armor being. Just that major evasion was desirable. Also it used to be 25% chance and I think people were just slow to change till the 5 piece requirements.
  • NuarBlack
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    Heavy doesn't need anymore nerfs. It has quite literally been nerfed into the ground over the years (it used to have a stacking spell power and weapon power buff on taking damage and constitution used to be way better) and yet it still is more desirable than medium and often light because they are so lackluster in pvp. Medium definitely needs a pvp buff somehow. And it probably should come in the form of mobility.

    I'd take greater expedition on shuffle if the immunity stayed the same. I get the idea of not wanting players to be able to constantly remain immune to mechanics. Why FM was broken. Reactive gameplay is engaging. So even a super cheap shuffle that only broke snares and roots and gave major expedition would good too. As it would free up bar slots. It would allow counter play but eliminate shuffles biggest problem, cost.
  • Firstmep
    Firstmep
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    Im in medium on all my stam toons running Fm, f u c k shuffle with its 2.5 sec duration and costing half my stam bar.
    Tbh How about instead of nerfing movement, we make it more accessible to everyone. Dont know about you guys, but if i had to choose between ppl flying around at the speed of light, or everyone slogging around like crippled 90 year olds in a swamp ill choose tje former, any day.
  • Feanor
    Feanor
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    The problem with the “buff” mindset: ZOS doesn’t do it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Amdar_Godkiller
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    BOTH Shuffle and FM need to be nerfed into the ground.

    It already has been. It will not be used by competent PVPers at all next patch.
  • Silver_Strider
    Silver_Strider
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    #BufftheShuff
    Argonian forever
  • Olquorron
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    Forward Momentum should either provide a % snare resistance, or break free from *one root* upon cast. And not both. Nobody in heavy armour should have that kind of mobility, and especially not in a way that renders many of the magplar/magDK/magden skills completely useless.
  • jcm2606
    jcm2606
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    Olquorron wrote: »
    Forward Momentum should either provide a % snare resistance, or break free from *one root* upon cast. And not both. Nobody in heavy armour should have that kind of mobility, and especially not in a way that renders many of the magplar/magDK/magden skills completely useless.

    Snares in general need a rework. You should not be able to stack umpteen snares onto a single target, rendering mobility completely impossible, just as you should not be able to grant yourself full immunity to all snares and roots for any duration on such a cheap skill.
  • React
    React
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    BOTH Shuffle and FM need to be nerfed into the ground.

    Interesting to see you in every single stam thread with 0 constructive feedback basically just saying "F*** stam". I'm certainly bias in favor of stam as someone who plays all 5 stam classes, but you don't see me in every single "Buff magicka" thread saying "F*** Magicka".
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Feanor
    Feanor
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    @Liam12548

    You don’t need to because ZOS does that regularly anyway. ;):trollface:
    Edited by Feanor on October 4, 2018 1:59PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Firstmep
    Firstmep
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    Im ready to bust out rangers gait again next patch again, worked fine in the past, the changes to stamplar will defo make it more viable.
  • hakan
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    Nicko_Lps wrote: »
    revonine wrote: »
    They received feedback to buff Shuffle immunity to the level of Forward Momentum and instead they just nerfed Forward Momentum.

    Just wow.

    Because Stam classes are utterly dominant in nerfmire at the moment. They do not need more buffs.

    The worked hard Mr Dutch for that dominance, many years of forum tears and their master forum warrior nightblade have taught them that tears=buff

    how many nb buff did you count? how many nb nerfs are there?

    gotta love salty sorcs :D
  • Arkangeloski
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    BOTH Shuffle and FM need to be nerfed into the ground.

    Sure hun so people stay glued to the floor for an easy kill?. Nope lol they already nerfed fwm and all mobility way beyond comprehension I don't use fwm because I don't run heavy and it did needed to be looked at... but shuffle only does what fwm does but for one second if you use 5/1/1 med setup and you are asking to nerf it? If anything it needs a buff and brought up with fwm, on its current state it cost 4x more and it only lasts for 1 second.
  • Waffennacht
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    As a player whom currently uses medium without shuffle or FM, I'm looking forward to slotting shuffle in murkmire
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ak_pvp
    ak_pvp
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    jcm2606 wrote: »
    Olquorron wrote: »
    Forward Momentum should either provide a % snare resistance, or break free from *one root* upon cast. And not both. Nobody in heavy armour should have that kind of mobility, and especially not in a way that renders many of the magplar/magDK/magden skills completely useless.

    Snares in general need a rework. You should not be able to stack umpteen snares onto a single target, rendering mobility completely impossible, just as you should not be able to grant yourself full immunity to all snares and roots for any duration on such a cheap skill.

    You can't stack snares. But yes, I agree with the rest. 60% snare or nothing is terrible design.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Nicalas
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    ak_pvp wrote: »
    med needs to be move speed buff instead of sprint. Ta daa. You get your niche without being more immune to control mechanics and screwing control based classes.

  • Nicko_Lps
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    hakan wrote: »
    Nicko_Lps wrote: »
    revonine wrote: »
    They received feedback to buff Shuffle immunity to the level of Forward Momentum and instead they just nerfed Forward Momentum.

    Just wow.

    Because Stam classes are utterly dominant in nerfmire at the moment. They do not need more buffs.

    The worked hard Mr Dutch for that dominance, many years of forum tears and their master forum warrior nightblade have taught them that tears=buff

    how many nb buff did you count? how many nb nerfs are there?

    gotta love salty sorcs :D

    What forum whineblades fail to realize is, as classes get nerfed to the ground the more the gap between best ESO class (whineblade) and the other classes increase.

    When the gap hits Eiffel tower height the nerfed classes become the buffed while the best class will remain stable or nerfed. Then ill be cooking my food in nightblade salty tears. :wink:


    Untill then, ill keep doing writs not paying a dime and enjoying the forums. :trollface:
    Edited by Nicko_Lps on October 5, 2018 3:34PM
  • leepalmer95
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    mojomood wrote: »
    25% AoE mitigation. That's 16,500 points of resistance against almost every utlimate, siege, sub assault, and jabs. I would like to see shuffle snare immunity at 4 seconds as well, but the new Major evasion is strong.

    IF speed pots get a heavy nerf, like in the range of immovability length, then heavy loses the most. Players will be sprinting more and that will benefit medium in speed and cost.

    15% dodge chance > 25% aoe mitigation

    It's not going to save you from, dizzying, intitial attack of dots, frag, curse, snipe, incap, surprise attack, crushing shock, mines, skoria, dot poisons etc...

    15% overall damage reduction is a much better defence than 25% reduction too a certain type.

    Realistically if i'm being ult dumped by aoe ults or swarmed by aoe anyway reducing the dmg by 25% isn't going to help that much. Not when i'm going to get zerged down which is whats usually happening.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
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    Can people who only play 1 type of class or have a hatred for 1 type of class just stay out this thread please.

    Calling people whineblades or saying stuff like about time the 'OP ez mode godlike shields get nerfed' is just pathetic. Grow up, people like you are the reason why the game is in such a state now and zos are so far away from how their game is.

    Flooding threads whining with your obvious class bias is so annoying.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BrokenGameMechanics
    BrokenGameMechanics
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    The gutting of movement + evasion really, really devestates my entire play style of agile, movement, dodge roll, melee. Another huge consequence is Deadly Cloak is really one of only skills in the Tool Chest for DW to proc what one would consider melee Armor and Monster Sets. Being forced to drop Deadly for Quick just to get movement back is a tough trade off.

    I always thought it was really strange that what one would consider to be the skill line central to a "melee" style literally has no way to Proc Melee Amor or Monster sets. e.g. Ravager or Selenes now.

    Frankly, I blame some of this diaster on the gaming community. I think this feedback from the "core" folk to emphasis animation canceling and light attack weaving was a HUGE mistake.

    What it has ended up emphasising is in PVE/Trials/Dummy-DPSs is to literally stand there in a stack with heal spamming and mindlessly "weave" LA's to build up stacks of Relequin/Ravagers/Advancing Y and burn. ALL other tactics have been voided now. Mechanics already are and now firmly so, are ignored.

    It's all stack on tail, don't move and finger twitch. It was already pretty bad with some of trial guilds focusing on this and ignoring alternative tactics. Now it is being enshirned in the game. It is no longer a tactic, moving forward it is now the ONLY strategy.

    Alternative lines of game play have been purged. Movement, positioning, counter play, multiple styles, ... gone.
    Edited by BrokenGameMechanics on October 5, 2018 5:33PM
  • BrokenGameMechanics
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    BOTH Shuffle and FM need to be nerfed into the ground.

    Sigh. It is things like Shuffle, Bird of Prey, Dodge Roll, are the very CORE of an entire style of game play. Do you think it is EASY running around Cyrodill in 7 Med with 0 impen, 0 crit resist?

    Well it was. Damn hard, but with practice, you could make it work in its own way. Now, pffft ... gone.

    Stating "need to be nerfed to the ground" is the same as saying, "Shields need to nerfed to the ground!!" Or "Cloak needs to be removed!!' You are demanding the gutting of entire styles of game play.

    Some builds stacked shields, or cloaking or self-heal or ulti building or movement or ... we all have (had) our thing. To demand that someone elses approach, their style on how they want to play the game be removed from the game is wrong.

    Tweak, adjust balance ... yea. Remove is just wrong.

    Edited by BrokenGameMechanics on October 5, 2018 5:44PM
  • ak_pvp
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    mojomood wrote: »
    25% AoE mitigation. That's 16,500 points of resistance against almost every utlimate, siege, sub assault, and jabs. I would like to see shuffle snare immunity at 4 seconds as well, but the new Major evasion is strong.

    IF speed pots get a heavy nerf, like in the range of immovability length, then heavy loses the most. Players will be sprinting more and that will benefit medium in speed and cost.

    15% dodge chance > 25% aoe mitigation

    It's not going to save you from, dizzying, intitial attack of dots, frag, curse, snipe, incap, surprise attack, crushing shock, mines, skoria, dot poisons etc...

    15% overall damage reduction is a much better defence than 25% reduction too a certain type.

    Realistically if i'm being ult dumped by aoe ults or swarmed by aoe anyway reducing the dmg by 25% isn't going to help that much. Not when i'm going to get zerged down which is whats usually happening.

    The problem with your assessment is that the 15% you mentioned doesn't apply to dots, AoEs, or other likewise undodgable skills. Only dodgable ones. In which case, you are already going to be trying to dodge or at least outrange/LOS them in a way you cannot do to AoEs, making old evasion counter intuitive.
    The new shuffle fills the gap where med builds were weak to. Wheras the old shuffle only added on something else. This is an even bigger buff if you play NB too, as it gives an extra defense in cloak, another skill which made old evasion counter-intuitive
    Also for some reason curse counts as AoE, so have fun with that I suppose?
    Edited by ak_pvp on October 5, 2018 5:46PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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