They received feedback to buff Shuffle immunity to the level of Forward Momentum and instead they just nerfed Forward Momentum.
Just wow.
They received feedback to buff Shuffle immunity to the level of Forward Momentum and instead they just nerfed Forward Momentum.
Just wow.
BaylorCorvette wrote: »As a Stam only PvPer I agree that FM was too easy to keep up 100% of the time and what they're proposing on PTS now makes sense. However, Shuffle still needs a buff, otherwise heavy armor FM will still have amazing mobility.
25% AoE mitigation. That's 16,500 points of resistance against almost every utlimate, siege, sub assault, and jabs. I would like to see shuffle snare immunity at 4 seconds as well, but the new Major evasion is strong.
IF speed pots get a heavy nerf, like in the range of immovability length, then heavy loses the most. Players will be sprinting more and that will benefit medium in speed and cost.
If you do not extend the immunity duration on shuffle, even with the changes to forward momentum, most stamina builds are going to switch into heavy armor next patch. Heavy still has the better snare immunity option even with the decrease in immunity on it. Shuffle offers 2.5s of immunity at almost twice the cost of forward momentum, and now provides the exact same buff as blade cloak but requires 5 pieces of medium to use. By switching to heavy with blade cloak, you'll keep the aoe reduction of shuffle with an extra source of major expediton + damage without even losing a bar slot, as you'll simply remorph FM after replacing shuffle with BC. Heavy has better healing, more sustain, STILL MORE MOBILITY, (indirectly) an extra bar slot, and more mitigation than medium armor. Medium armor has slightly more WD and crit. In terms of the overall PvP toolkit next patch, heavy is going to much better satisfy the needs of stamina builds.
Edit: I should add that these patch notes just further increased the desirability of using quick cloak as it'll provide an extra source of expedition, which is seemingly going to become harder to access despite being a staple for most stam builds.
Please make the right changes before murkmire goes live.
If you do not extend the immunity duration on shuffle, even with the changes to forward momentum, most stamina builds are going to switch into heavy armor next patch. Heavy still has the better snare immunity option even with the decrease in immunity on it. Shuffle offers 2.5s of immunity at almost twice the cost of forward momentum, and now provides the exact same buff as blade cloak but requires 5 pieces of medium to use. By switching to heavy with blade cloak, you'll keep the aoe reduction of shuffle with an extra source of major expediton + damage without even losing a bar slot, as you'll simply remorph FM after replacing shuffle with BC. Heavy has better healing, more sustain, STILL MORE MOBILITY, (indirectly) an extra bar slot, and more mitigation than medium armor. Medium armor has slightly more WD and crit. In terms of the overall PvP toolkit next patch, heavy is going to much better satisfy the needs of stamina builds.
Edit: I should add that these patch notes just further increased the desirability of using quick cloak as it'll provide an extra source of expedition, which is seemingly going to become harder to access despite being a staple for most stam builds.
Please make the right changes before murkmire goes live.
Most stamina builds are already switched to heavy armor since LAST patch with jewelery being able to be re-traited.
Except those gankblades im medium designed to be the perfect killer of afk-or low cp ppl that when they fail to gank a good magsorc ask for shield nerfs because they did not discovered heavy armor bleedBlade yet
If you do not extend the immunity duration on shuffle, even with the changes to forward momentum, most stamina builds are going to switch into heavy armor next patch. Heavy still has the better snare immunity option even with the decrease in immunity on it. Shuffle offers 2.5s of immunity at almost twice the cost of forward momentum, and now provides the exact same buff as blade cloak but requires 5 pieces of medium to use. By switching to heavy with blade cloak, you'll keep the aoe reduction of shuffle with an extra source of major expediton + damage without even losing a bar slot, as you'll simply remorph FM after replacing shuffle with BC. Heavy has better healing, more sustain, STILL MORE MOBILITY, (indirectly) an extra bar slot, and more mitigation than medium armor. Medium armor has slightly more WD and crit. In terms of the overall PvP toolkit next patch, heavy is going to much better satisfy the needs of stamina builds.
Edit: I should add that these patch notes just further increased the desirability of using quick cloak as it'll provide an extra source of expedition, which is seemingly going to become harder to access despite being a staple for most stam builds.
Please make the right changes before murkmire goes live.
Most stamina builds are already switched to heavy armor since LAST patch with jewelery being able to be re-traited.
Except those gankblades im medium designed to be the perfect killer of afk-or low cp ppl that when they fail to gank a good magsorc ask for shield nerfs because they did not discovered heavy armor bleedBlade yet
There literally is still zero disadvantage to using heavy over light and medium. Well, unless you love being punished...
eDIT: half-typed
25% AoE mitigation. That's 16,500 points of resistance against almost every utlimate, siege, sub assault, and jabs. I would like to see shuffle snare immunity at 4 seconds as well, but the new Major evasion is strong.
IF speed pots get a heavy nerf, like in the range of immovability length, then heavy loses the most. Players will be sprinting more and that will benefit medium in speed and cost.
Forward Momentum is still the best option. All this nerf even served was making it literally more irritating to use as you have to spam it more often.
Shuffle is still far too cost prohibitive. Course with this feedback they'll probably just increase the cost of Forward Momentum
Doesn't need it. Was already buffed with the new evasion. You mentioned blade cloak on heavy but you said yourself, another bar slot, and then you have to cast both so costs more.
There needs to be a fair mobility balance for heavy, med needs to be move speed buff instead of sprint. Ta daa. You get your niche without being more immune to control mechanics and screwing control based classes.
Doesn't need it. Was already buffed with the new evasion. You mentioned blade cloak on heavy but you said yourself, another bar slot, and then you have to cast both so costs more.
There needs to be a fair mobility balance for heavy, med needs to be move speed buff instead of sprint. Ta daa. You get your niche without being more immune to control mechanics and screwing control based classes.
Okay. Let's go over your points.
1) "It's already been buffed with new evasion"
>Any medium armor build that previously ran blade cloak is actually recieving a nerf due to this change. Obviously they will be receiving single target that was passively dodged in previous patches. I'm fine with the removal of passive dodge, rng has no place in PvP - but let's not skew the perspective. With this change and FM being more effective than shuffle, it doesn't make sense to run medium armor when you could run heavy with both evasion and a better snare immunity. The issue with medium never was the mitigation available, it's the fact that heavy was (and still will be) more mobile.
2)"You said yourself, another bar slot, and then you have to cast both so costs more"
Actually, what I said was it does not cost an extra bar slot to switch into heavy, as you are dropping shuffle for blade cloak (not the heavy armor skill, immovable) and remorphing rally to forward for your immunity. Casting both forward & blade cloak will cost approximately 1.5x what casting shuffle costs, and the immunity on forward is 1.5s longer than shuffle. thus in theory it can be cast less frequently. Assuming all the expedition nerfs go through, and speed pots become a poor option for expedition, your choices will become using a bow and dodge rolling, running quick cloak (which doesn't make sense unless you run heavy), or running channeled acceleration (which most stam classes will struggle to balance with their magicka utility abilities & buffs). The clear winner in the majority of cases is going to be forward, blade cloak, and heavy armor. The opposite of ZoS's supposed intentions of putting more players in light and heavy.
3) "There needs to be a fair mobility balance for heavy, med needs to be move speed buff instead of sprint. Ta daa. You Get your niche without being more immune to control mechanics and screwing control based classes"
Let's talk about control mechanics vs movement speed buffs & snare immunity. There is no cooldown on roots. Classes like magDK can root player's indefinitely, and the ONLY counter to this is snare immunity. The LONGEST SNARE IMMUNITY AVAILABLE is 4 seconds, the duration of magDK's main root (talons). Snares are unique to skills and passives, meaning that they stack with every other snare in the game. You can effectively reduce someone's movement speed to 0% just by using skills you'd already use, while that person can only increase their movement speed by making sacrifices such as dropping jewelry traits (nerfed in murkmire), running speed pots for major expedition (nerfed in murkmire), running a stam sorc OR gryphons ferocity for minor expedition, sacrificing a mundus for steed, or running a skill or passive specifically for major expedition (main sources nerfed in murkmire), and ultimately there is a cap on the potential speed they CAN reach.
The "Balance" you're saying we need, does not exist. Heavy armor, in both stam and magick specs, has access to the BEST immunity options available. If by balance you mean heavy should have more mobility, then I'm afraid your idea of balance is not correct. Medium SHOULD have the best immunity option, as they are the designated "kite and movement" oriented weight, and does not have the mitigation options that heavy and light have. You suggested movement speed, but the changes to swift were to directly combat the problematic "movement speed" issues exemplified by heavy armor, swift, forward momentum builds.
Overall, I think your perspective is heavily biased as someone who SEEMINGLY uses heavy armor on a class with access to the highest mitigation & the best snare immunity option.
lucky_dutch wrote: »