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So they nerfed Swift, they nerfed Boundless Storm, but they didn't nerf SPEED POTS?

  • Mintaka5
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    NobleX35 wrote: »
    Magicka builds aren't meant to be as mobile as stamina builds...so what's your point?

    Be as mobile? Sounds to me stam builds are the real carebears here. Next patch will feature a mobility nerf for sorcs...completely stuck at the transitus.

  • TequilaFire
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    ChefZero wrote: »
    ChefZero wrote: »
    /sigh Now have fun getting through the oil at a breach. smh

    Rapid + purge + siege shield + shadow ult = easy

    Yeah four slots on a Templar to replace a potion.
    And now some in this thread are also calling for a nerf on rapids. smh
    Just because they play classes that actually have mobility to start with.
    RIP DK and Templar.

    Or you just play with some friends...

    I play with a great guild, not an issue.
  • CatchMeTrolling
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    I’m perplexed by the changes. Swift was the main culprit not major expedition. But zos has a history of butchering things instead of just changing what people wanted.
  • brandonv516
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    usmcjdking wrote: »
    ChefZero wrote: »
    /sigh Now have fun getting through the oil at a breach. smh

    Rapid + purge + siege shield + shadow ult = easy

    Yeah four slots on a Templar to replace a potion.
    And now some in this thread are also calling for a nerf on rapids. smh

    Well, what do you expect? Everything BUT rapids & Skooma Smuggler got put into the trashcan. Now, no one cares about Skooma Smuggler. The only reason to continue to advocate for leaving rapids as is, is because you feel you deserve a mechanical advantage over any player who doesn't play like you.

    I care about Skooma Smuggler. The 2,3, and 4 pieces aren't terrible.
  • Illuvatarr
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    This is a good change.

    Edited by Illuvatarr on October 1, 2018 10:56PM
  • NuarBlack
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    MrTtheDK wrote: »
    Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.

    @ZOS_Wrobel I dont understand the constant nerfing of players that are outnumbered. Speed pots are not a problem. They are used for players that are normally outnumbered to evade damage. This combined with Forward Momentum being cut in half do nothing to combat large ball groups or zergs that ruin the servers performance. The real problems is addressing rapids which is what is spammed by those magicka ball groups. They constantly spam it to remove snares. Reducing Major Expedition from small groups and not addressing ball groups is very confusing. Changing the pots to a low up time (Guessing you are going to reduce it like under 20 seconds) does nothing to balance the problems in the game. Just my thoughts from a long time player.

    Uh the only thing that will eliminate the zerg lag balls is to declare the war in cyro over and eliminate the trash pvp mode. No serious pvp game has such a mode or at least is balanced around one. 5v5 usually at most. Create a new CP enabled pvp mode that is actually fun and rewarding to balance pvp around.
  • qbit
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    I don't PvP and have never used Swift beyond just purchasing a ring to research the trait. And that ring is probably going to be significantly cheaper now. Oh well.

    Man, it really appears they are just trying to break the game and send players away. I got over the shield nerf, and am learning to PvE without one on my magsorc. But dang... I'm not happy to see the community reaction to these senseless changes. I used to love this game.

    Wow. It's just so bizarre, there has to be another agenda at work here. Insider stock sell-off? Reduce ESO popularity with competing games from sister studios coming out soon? Nah... Impossible.

    I'd be curious to know at this point the break down of the biggest shareholders of ZOS and the parent companies all the way to the top. I'm sure it's out there, but not worth my time to speculate further or care about this anymore.

    Good luck, ZOS and community.
  • Joy_Division
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    NobleX35 wrote: »
    Good thing too, running speed pots is already has a built-in trade off of not being able to run other pots.

    LOL, no it doesn't. Stamina builds can still run speed pots and get lots of other good buffs built into the potion, Magicka builds are SCREWED.

    Magicka builds are not screwed because speed is a "stam" pot. I use Speed pots 85% of the time on my Magplar and I think it's quite powerful to be able to pop a potion and have something that supposedly is not intended for me. It is possible to make build choices to incorporate speed pots on a magicka build.

    I do think, however, the main issue is the ability ZOs design for magicka major expedition (Race Against Time) is not popular and thus most magicka builds are slow because they dont think the skill is strong and they think speed pots are for stamina players.
    Sarousse wrote: »
    Lol ? 6% still worth it.

    They should have settled a cap to moving speed without sprinting.

    I'll still be moving at 71% speed (calculated post nerf : 18% rings, 10% steed, 10% minor speed, 30% major speed, 3% from champ points), and as the game engine can't handle *** when I'm moving at this speed (lol at melees trying to hit me), It'll still be overpowered, at insane speed with 25k hp, 30k stam, 24k resists and 4.5k melee power.

    Or some form of diminishing returns. It's the additive effect of all this stuff that has made this an issue
    Edited by Joy_Division on October 1, 2018 10:23PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Revokus
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    NobleX35 wrote: »
    Revokus wrote: »
    NobleX35 wrote: »
    NobleX35 wrote: »
    Good thing too, running speed pots is already has a built-in trade off of not being able to run other pots.

    LOL, no it doesn't. Stamina builds can still run speed pots and get lots of other good buffs built into the potion, Magicka builds are SCREWED.

    Magicka builds aren't meant to be as mobile as stamina builds...so what's your point?
    Right cause stamina doesn’t have 28 meters unlimited gap closer at their disposal ? Lol. Besides casters are in fact suppose to be more mobile than melee. It’s always been the case for all mmo’s except eso for some flawed reason. Melee have gap closers so I hope they nerf speed pots so maybe stamina players could sprint more and use gap closer like they are suppose to ?

    Most MMO's got it wrong...why should a caster who can attack an enemy safely from range be able to have better mobility than a melee person who needs to put themselves at risk by putting themselves in the middle of the enemy's numbers...it makes no sense. Also it's not only about being able to close the gap...it's about being able to get in and OUT of the engagement.

    Because casters are usually squishy and you can bet magsorc will be next patch with those useless shields in light armor lol. Of course sorc could go heavy and will hit like a wet noodle and won't be able to kill anything without major breach without a burst heal or a good hot etc. But then again I am saying casters in mmo's are often glass canons and need mobilty cause then you have a melee who stomp in your face and burst you down. As for sorcerer the old streak could have given them maybe a way to survive without using shields but you can forget it now with all the swift/speed pots/gapclose. I guess ZOS doesn't want casters in solo/small scale pvp in light armor which is what the sorcerer class represents...
    Edited by Revokus on October 1, 2018 10:14PM
    Playing since January 23, 2016
  • Revokus
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    NobleX35 wrote: »
    Good thing too, running speed pots is already has a built-in trade off of not being able to run other pots.

    LOL, no it doesn't. Stamina builds can still run speed pots and get lots of other good buffs built into the potion, Magicka builds are SCREWED.

    Magicka builds are not screwed because speed is a "stam" pot. I use Speed pots 85% of the time on my Magplar and I think it's quite powerful to be able to pop a potion and have something that supposedly is not intended for me. It is not that to make build choices to incorporate speed pots on a magicka build.

    I do think, however, the main issue is the ability ZOs design for magicka major expedition (Race Against Time) is not popular and thus most magicka builds are slow because they dont think the skill is strong and they think speed pots are for stamina players.

    Yeah but magplars are so versatile they probably are the one who can use speed pots or race against time the most out of the other magicka classes lol especially if they are argonians. Maybe if sorc still had 3rd bar. Oh wait..xD Need to take into account matriarch who take 2 slots if I want to go heavy for a burst heal but my pet will probably die before I can heal myself..That leaves combat prayer which is a pretty *** heal in pvp compared to the pet one..or you could fill you back bar with a bunch of resto staff skills so fun ! Not..
    Playing since January 23, 2016
  • Baconlad
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    Race against time is good for magplar...but mist form is dramatically better.

    Overall I SEVERELY agree with these changes. I am a stamplar main though...so me with three swift and major expedition slinging around a nightblade with three swift and major expedition...I couldn't hit him for *** but he could light attack single target cancel a skill his way to victory.

    The changes mean that if you want the speed you have to HIT the button. Similar to low snare immunity from shuffle. A skill in a defensive rotation.

    I think the goal here is for zeni to be able to slow us down in combat. But let us have the snare immunity and speed in short bursts while trying to defend. Also ensuring that we need to focus on more sustain and less damage. An effort to not give extremely powerful buffs for practically free, making it a conscious decision to have to slot and use.

    I spent the last few nights in five heavy with zero speed enhancments. I didnt really miss it that bad. I will be slotting a gap closer though.
    Edited by Baconlad on October 1, 2018 11:30PM
  • Morgul667
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    I wish i knew what zos was doing

  • Sinolai
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    Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.

    I don't think these nerfs were well planned. They are big hindrance for node farming, questing and exploring the map and huge resource drain in places where speed is needed (eg. March of Sacrifices Hard Mode, vCloudrest) while not adressing the PvP issue that much when players get rapids from friends or wear Coward's Gear, which Still gives 100% uptime to major expedition.
    Edited by Sinolai on October 1, 2018 11:42PM
  • rfennell_ESO
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    Meanwhile the actual culprits running around at super speed all the time are largely unaffected.

    Orc racial sprint bonus, and minor expedition classes.

    Now orc sprinters in the medium armor vein of the warden and stamsorc veins are uncatchable by 90+% of players.

    They get to 75% without major expedition or swift.
  • katorga
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    Or some form of diminishing returns. It's the additive effect of all this stuff that has made this an issue

    Wouldn't multiplicative make it worse? 173% for multiplicative vs 160% additive for major expedition and three swift. Hence the speed hard cap.
  • Pevey
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    So more skills are made basically useless and unfun. For warden, Falcon's Swiftness/Bird of Prey will now just be something they need to slot to boost damage, not an actual skill (just like inner light and the double-barring of pets that make sorc abilities so limited).

    After the nerf, I will never, ever spend a GCD to activate Bird of Prey, but i'll need it on my bar for the minor berserk and animal companions damage buff. Having these "abilities" that are really only good for their stat bonus is not good combat design. It takes up already extremely small bar space this game has.
    Edited by Pevey on October 2, 2018 1:12AM
  • IZZEFlameLash
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    Leave Rapids alone because I don't want to play Horse Simulator 2018: Cyrodiil Edition
    Imperials, the one and true masters of all mortal races of Tamriel
  • Illuvatarr
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    Cap it at 30 percent for everyone. Easy fix.
  • Sarousse
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    Just add mounted combat in Cyrodiil then :D
  • Vapirko
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    Th
    Minno wrote: »
    mojomood wrote: »
    @Minno Why is there not a Speed/Sorcery/Magicka pot? I would prefer to having magicka characters use skills for mobility, but they have all been nerfed so hard I doubt they'll ever come back. Is a magicka speed pot the best we can hope for at this point?

    Nope, judging from Gina's post above, speed pots are going to take a HUGE hit.

    It is probably best to get your speed via race against time or run mist form next patch.

    The forward momentum changes are much needed, but the speed nerfs across the board ruin this for mag builds looking to remove mist form off their bars.

    Back to the 2014-2017 ESO movement meta lol.

    The FM change is ***.
  • KaiDynasty
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    I knew I had to avoid to transmute jewels in swift trait because I knew Zos would used the heavy hands. They haven't soft measures, if they want to nerf something, they just destroy it.
  • NBrookus
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    Forward Momentum was too strong, yes, but halving the snare immunity makes it much less accessible for magicka toons who don't have the stam pools to support more than the ocassional stam skill and still be able to cc break and dodge.

    I am not sure why we have to make expedition the same across the board. Was 6 seconds on Chains or Boundless really OP? No. But if we are going that route, accelerate needs to be upgraded to 4 seconds to be on par. The channeled morph should be changed to instant cast, but instead of minor force you get snare removal with your expedition. Now magicka gets non-class snare removal, and stam builds can choose it if they need another magicka sink or don't want to run 2H.

    Rapids is indeed an issue. We all love our rapids, expensive as it is for mag toons. I miss the days when you could give random people speed boosts. But small scale stam groups will drop personal Forward Momentum for Rapids and take turns casting it. Large scale groups will still have Rapids spammers. Because of this one skill, neither of these groups will be impacted by the expedition changes as currently implemented.

    Perhaps rapids should grant Major Gallop only?
  • Ariades_swe
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    .

    Edited by Ariades_swe on October 2, 2018 5:34PM
  • Twohothardware
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    NobleX35 wrote: »
    Good thing too, running speed pots is already has a built-in trade off of not being able to run other pots.

    You could say the same thing about Immovability potions which were nerfed because it was unbalanced and abused and the old Immovability only lasted 15 seconds, not permanent uptime like Major Expedition from Speed pots. The popular Speed pot also gives a strong Heal over Time that also has permanent uptime.

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