TequilaFire wrote: »TequilaFire wrote: »/sigh Now have fun getting through the oil at a breach. smh
Rapid + purge + siege shield + shadow ult = easy
Yeah four slots on a Templar to replace a potion.
And now some in this thread are also calling for a nerf on rapids. smh
Just because they play classes that actually have mobility to start with.
RIP DK and Templar.
Or you just play with some friends...
usmcjdking wrote: »TequilaFire wrote: »TequilaFire wrote: »/sigh Now have fun getting through the oil at a breach. smh
Rapid + purge + siege shield + shadow ult = easy
Yeah four slots on a Templar to replace a potion.
And now some in this thread are also calling for a nerf on rapids. smh
Well, what do you expect? Everything BUT rapids & Skooma Smuggler got put into the trashcan. Now, no one cares about Skooma Smuggler. The only reason to continue to advocate for leaving rapids as is, is because you feel you deserve a mechanical advantage over any player who doesn't play like you.
ZOS_GinaBruno wrote: »Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.
@ZOS_Wrobel I dont understand the constant nerfing of players that are outnumbered. Speed pots are not a problem. They are used for players that are normally outnumbered to evade damage. This combined with Forward Momentum being cut in half do nothing to combat large ball groups or zergs that ruin the servers performance. The real problems is addressing rapids which is what is spammed by those magicka ball groups. They constantly spam it to remove snares. Reducing Major Expedition from small groups and not addressing ball groups is very confusing. Changing the pots to a low up time (Guessing you are going to reduce it like under 20 seconds) does nothing to balance the problems in the game. Just my thoughts from a long time player.
Emma_Overload wrote: »
Lol ? 6% still worth it.
They should have settled a cap to moving speed without sprinting.
I'll still be moving at 71% speed (calculated post nerf : 18% rings, 10% steed, 10% minor speed, 30% major speed, 3% from champ points), and as the game engine can't handle *** when I'm moving at this speed (lol at melees trying to hit me), It'll still be overpowered, at insane speed with 25k hp, 30k stam, 24k resists and 4.5k melee power.
Right cause stamina doesn’t have 28 meters unlimited gap closer at their disposal ? Lol. Besides casters are in fact suppose to be more mobile than melee. It’s always been the case for all mmo’s except eso for some flawed reason. Melee have gap closers so I hope they nerf speed pots so maybe stamina players could sprint more and use gap closer like they are suppose to ?Emma_Overload wrote: »
Magicka builds aren't meant to be as mobile as stamina builds...so what's your point?
Most MMO's got it wrong...why should a caster who can attack an enemy safely from range be able to have better mobility than a melee person who needs to put themselves at risk by putting themselves in the middle of the enemy's numbers...it makes no sense. Also it's not only about being able to close the gap...it's about being able to get in and OUT of the engagement.
Joy_Division wrote: »Emma_Overload wrote: »
Magicka builds are not screwed because speed is a "stam" pot. I use Speed pots 85% of the time on my Magplar and I think it's quite powerful to be able to pop a potion and have something that supposedly is not intended for me. It is not that to make build choices to incorporate speed pots on a magicka build.
I do think, however, the main issue is the ability ZOs design for magicka major expedition (Race Against Time) is not popular and thus most magicka builds are slow because they dont think the skill is strong and they think speed pots are for stamina players.
ZOS_GinaBruno wrote: »Speed pots will actually be addressed next week; we just ran out of time to get it into today's patch, that's all.
Or some form of diminishing returns. It's the additive effect of all this stuff that has made this an issue
@Minno Why is there not a Speed/Sorcery/Magicka pot? I would prefer to having magicka characters use skills for mobility, but they have all been nerfed so hard I doubt they'll ever come back. Is a magicka speed pot the best we can hope for at this point?
Nope, judging from Gina's post above, speed pots are going to take a HUGE hit.
It is probably best to get your speed via race against time or run mist form next patch.
The forward momentum changes are much needed, but the speed nerfs across the board ruin this for mag builds looking to remove mist form off their bars.
Back to the 2014-2017 ESO movement meta lol.
Good thing too, running speed pots is already has a built-in trade off of not being able to run other pots.