Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Taleof2Cities wrote: »Huh?
You’re asking for combat changes in response to your perceived deficiency in cosmetic appearance?
Really?
Taleof2Cities wrote: »Huh?
You’re asking for combat changes in response to your perceived deficiency in cosmetic appearance?
Really?
Might I recommend reading the first half of this extremely long and complex OP. It contains some vital information.
mr_wazzabi wrote: »Where did the devs mention they were thinking of nerfing swift? Is this just hearsay?
ZOS told us they are aware players are moving too fast and are too difficult to target with melee and short ranged abilities. They want to slow us down. Swift Jewelry was something that was specifically mentioned. The Major Expedition buff being too strong was hinted at. The reps agreed that players are too fast and that Swift Jewelry is a primary offender,
If they do that, I would also appreciate if they could reduce the severity of snares overall, and maybe give roots a short CC immunity for soft-CC like root as well.
CC prevalence in combat is too severe IMO...
swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people were already able to get by creating a build that stacked into speed. The jewelry just makes that same result easier or less cumbersome to attain.
arkansas_ESO wrote: »swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
...which is why Swift is OP, because whereas before you had to invest almost entirely into speed to move this fast, now you can do so by running 3 Swift and using speed pots. There's little tradeoff.
arkansas_ESO wrote: »swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
...which is why Swift is OP, because whereas before you had to invest almost entirely into speed to move this fast, now you can do so by running 3 Swift and using speed pots. There's little tradeoff.
Ragnarock41 wrote: »Oh yeah, give magicka equal mobility tools so we have literally no reason to play stamina.
arkansas_ESO wrote: »swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
...which is why Swift is OP, because whereas before you had to invest almost entirely into speed to move this fast, now you can do so by running 3 Swift and using speed pots. There's little tradeoff.
There is a trade off .. and no you didn't have to invest entirely into speed. It typically meant wearing a 5 piece armor set that provided major expedition (there are several that provide major expedition) and choosing an option that gave minor expedition or otherwise stacked with major expedition: using Hurricane(optional), mundus stone Steed (optional), wearing 5 piece set Jailbreaker (optional), Orc passive for speed (optional). It wasn't that difficult and you weren't giving up any more than you give up when you opt for swift as your jewelry trait.
Ragnarock41 wrote: »arkansas_ESO wrote: »swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
...which is why Swift is OP, because whereas before you had to invest almost entirely into speed to move this fast, now you can do so by running 3 Swift and using speed pots. There's little tradeoff.
There is a trade off .. and no you didn't have to invest entirely into speed. It typically meant wearing a 5 piece armor set that provided major expedition (there are several that provide major expedition) and choosing an option that gave minor expedition or otherwise stacked with major expedition: using Hurricane(optional), mundus stone Steed (optional), wearing 5 piece set Jailbreaker (optional), Orc passive for speed (optional). It wasn't that difficult and you weren't giving up any more than you give up when you opt for swift as your jewelry trait.
3 swift heavy/light armor players are outrunning medium armor orcs, and here I am reading this ridicilous post.
arkansas_ESO wrote: »swift is going to be blamed for everything, logic doesn't matter, it's all going to be swift's fault because some people have an agenda, others don't test, people are gullible, and haters are gonna hate.
good at breaking free? blame swift
immovable pots used? blame swift
lag giving the enemy an advantage? blame swift
cc immunity actually working? blame swift
mediocre player skill caused a miss? blame swift
'god build' copied from a youtube video not providing sufficient kills to an under experienced player? blame swift
experienced player having to actually 'work' for a kill (fewer 'insta-kills)? blame swift
And it is possible that Swift has pushed movement speed a little to far. Some might have an agenda arguing that it has not.
Jewlery with a swift trait isn't giving anyone any more advantage than people already could get by creating a build that stacked into speed. The jewelry just makes it easier or less cumbersome to attain.
...which is why Swift is OP, because whereas before you had to invest almost entirely into speed to move this fast, now you can do so by running 3 Swift and using speed pots. There's little tradeoff.
Choosing swift as a jewelry trait is in-and-of-itself giving up the other jewelry traits and often means you 'trade' speed for dps, sustain, or both.
Waffennacht wrote: »Ragnarock41 wrote: »Oh yeah, give magicka equal mobility tools so we have literally no reason to play stamina.
Well, I mean, there's the whole best damage mitigation mechanics
There's really good weapon skills
There's the best HoTs in game
There's 1vX
There's also the snipe bug - and this alone makes stamina worth using
Waffennacht wrote: »Ragnarock41 wrote: »Oh yeah, give magicka equal mobility tools so we have literally no reason to play stamina.
Well, I mean, there's the whole best damage mitigation mechanics
There's really good weapon skills
There's the best HoTs in game
There's 1vX
There's also the snipe bug - and this alone makes stamina worth using
Taleof2Cities wrote: »Huh?
You’re asking for combat changes in response to your perceived deficiency in cosmetic appearance?
Really?
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Ragnarock41 wrote: »Oh yeah, give magicka equal mobility tools so we have literally no reason to play stamina.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
No. You don't just get to be immune to mechanics because you want to. Snares are too strong when they work, but going "gib me immunity pls" does nothing but kill other playstyles and gloss over the actual problem.
They should just nerf snares to a fair amount and remove immunities all together.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »No. You don't just get to be immune to mechanics because you want to. Snares are too strong when they work, but going "gib me immunity pls" does nothing but kill other playstyles and gloss over the actual problem.
They should just nerf snares to a fair amount and remove immunities all together.
I'm guessing you don't play stam?