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2H Heavy Attacks

Strider__Roshin
Strider__Roshin
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Since the 2H no longer deals more heavy or light attack damage than DW can we please make the 2H heavy attacks faster now?
  • WoppaBoem
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    I agree. Just started a DW and H2 build. DW heavy attacks land easily but H2 they just don't land and take ages to go off. I thought it was lag yesterday lol.
    Xbox EU
  • Chilly-McFreeze
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    Daus wrote: »
    Since the 2H no longer deals more heavy or light attack damage than DW can we please make the 2H heavy attacks faster now?

    +1
  • OrphanHelgen
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    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • OrphanHelgen
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    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Nerfing dual wield like this, won't make people use 2 hander or bow in pve. It will make people reroll to magicka. It won't solve anything.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • kojou
    kojou
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    2 H needs a crit bonus. Until they do that Dual Wield will always be superior in PVE.
    Playing since beta...
  • Kanar
    Kanar
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    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Nerfing dual wield like this, won't make people use 2 hander or bow in pve. It will make people reroll to magicka. It won't solve anything.

    Whether they double the 2h bonus (which would apply to staves too) or halve the DW bonus is functionally the same. Devs already want to pull in the reigns on DPS so it would make sense to nerf a little instead of buff. Plus, fewer DW skill line than 2h skill lines. Not sure what would to do about 1h & shield though... (Infused crusher would take a big nerf)
  • jcm2606
    jcm2606
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    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Why nirn? Nirn on the main hand is the same value as nirn on a two hander, and nirn on the off hand is significantly less value considering the off hand only contributes like 20% of its tooltip damage to your actual weapon and spell damage stats. Nirn isn't the problem, the discrepancy between tooltip damage between two handed and dual wield is the problem, and it exists because of the off hand.
  • Zer0oo
    Zer0oo
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    Good luck hitting someone with a 2h heavy attack.
    • target out of range
    • item not ready
    • ... - dunno what happened but my heavy attack just disappeared
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Chilly-McFreeze
    Chilly-McFreeze
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    Kanar wrote: »
    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Nerfing dual wield like this, won't make people use 2 hander or bow in pve. It will make people reroll to magicka. It won't solve anything.

    Whether they double the 2h bonus (which would apply to staves too) or halve the DW bonus is functionally the same. Devs already want to pull in the reigns on DPS so it would make sense to nerf a little instead of buff. Plus, fewer DW skill line than 2h skill lines. Not sure what would to do about 1h & shield though... (Infused crusher would take a big nerf)

    Mathematically maybe, but you can only lower the tooltip of something by so much before it becomes irrelevant. Who cares what enchant you use when it only nets you eg a very tiny shield in pvp? No wonder only a few use such options. Now imagine how much people will care about enchants when you half their value.
    It's better to buff up 2h enchants a bit than to lower dw. Doesnt have to be +100% strength. Can also be a lower cooldown or a mix of those, like a weaker infused.
  • Soris
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    2h heavy attacks are broken since 2015 when they changed the animation. Please roll back. It was much more responsive & "fluid" and looked wayyy better.
    Welkynd [Templar/AD/EU]
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    jcm2606 wrote: »
    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Why nirn? Nirn on the main hand is the same value as nirn on a two hander, and nirn on the off hand is significantly less value considering the off hand only contributes like 20% of its tooltip damage to your actual weapon and spell damage stats. Nirn isn't the problem, the discrepancy between tooltip damage between two handed and dual wield is the problem, and it exists because of the off hand.

    Yes the off hand is only adds 12 weapon damage with nirn. That is why infused is used on the off hand. With the upcoming changes, you will have near perfect up time on ~800 extra weapon damage. They need to havf the enchant and nirn AND infused on one handed weapons. This will make it more fair and give a reason more incentive to run an ice staff back bar on a tank.
  • Kanar
    Kanar
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    jcm2606 wrote: »
    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Why nirn? Nirn on the main hand is the same value as nirn on a two hander, and nirn on the off hand is significantly less value considering the off hand only contributes like 20% of its tooltip damage to your actual weapon and spell damage stats. Nirn isn't the problem, the discrepancy between tooltip damage between two handed and dual wield is the problem, and it exists because of the off hand.

    Because the nirn trait on mainhand gives the full bonus (same bonus 2h gets), AND DW gets infused on the offhand - a full value infused. So DW has two full traits, when clearly it is should work like sharpened, precise, defending, etc which each gives half value for 1h weapons.
  • Mystrius_Archaion
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    Kanar wrote: »
    jcm2606 wrote: »
    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Why nirn? Nirn on the main hand is the same value as nirn on a two hander, and nirn on the off hand is significantly less value considering the off hand only contributes like 20% of its tooltip damage to your actual weapon and spell damage stats. Nirn isn't the problem, the discrepancy between tooltip damage between two handed and dual wield is the problem, and it exists because of the off hand.

    Because the nirn trait on mainhand gives the full bonus (same bonus 2h gets), AND DW gets infused on the offhand - a full value infused. So DW has two full traits, when clearly it is should work like sharpened, precise, defending, etc which each gives half value for 1h weapons.

    This makes me wonder if it would be beneficial to go with unenchanted nirnhoned main-hand weapon and infused enchanted off-hand and benefit fully from this...

    Anybody know if the enchant is guaranteed to proc on the off-hand when the main-hand doesn't have an enchantment, like the main-hand enchant on weapons is normally guaranteed?

    I smell an easy exploit of intended game mechanics, which they shouldn't punish players ever for as it is within their power to correct and fast. Move it or lose it, devs.
    Edited by Mystrius_Archaion on September 28, 2018 4:38AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Kanar wrote: »
    jcm2606 wrote: »
    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Why nirn? Nirn on the main hand is the same value as nirn on a two hander, and nirn on the off hand is significantly less value considering the off hand only contributes like 20% of its tooltip damage to your actual weapon and spell damage stats. Nirn isn't the problem, the discrepancy between tooltip damage between two handed and dual wield is the problem, and it exists because of the off hand.

    Because the nirn trait on mainhand gives the full bonus (same bonus 2h gets), AND DW gets infused on the offhand - a full value infused. So DW has two full traits, when clearly it is should work like sharpened, precise, defending, etc which each gives half value for 1h weapons.

    This makes me wonder if it would be beneficial to go with unenchanted nirnhoned main-hand weapon and infused enchanted off-hand and benefit fully from this...

    Anybody know if the enchant is guaranteed to proc on the off-hand when the main-hand doesn't have an enchantment, like the main-hand enchant on weapons is normally guaranteed?

    I smell an easy exploit of intended game mechanics, which they shouldn't punish players ever for as it is within their power to correct and fast. Move it or lose it, devs.

    Next patch, all damaging weaponing ablitys will proc off cooldown on a single attack, like rending Slashs. No need to do what you are saying, put a disease/absorb stamia on your main hand and infused berzerk off hand and you will have the main hand enchant going off every 4 seconds and your berzerk every 5. No light attacks needed. This is too strong.
  • WoppaBoem
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    So it starts for heavy attacked with h2 weapon, and we are now calling on nerf for DW. Lets just nerf everything guys it will be the best game ever..... :(
    Xbox EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    WoppaBoem wrote: »
    So it starts for heavy attacked with h2 weapon, and we are now calling on nerf for DW. Lets just nerf everything guys it will be the best game ever..... :(

    You can't buff everything all the time. There are times you nerf. This is the best outcome.
  • Strider__Roshin
    Strider__Roshin
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    WoppaBoem wrote: »
    So it starts for heavy attacked with h2 weapon, and we are now calling on nerf for DW. Lets just nerf everything guys it will be the best game ever..... :(

    It would honestly be healthier to cut the strength of 1H enchantments in half than it would be to double the strength of 2H enchants. Can you imagine how broken an infused 2H enchant would be if they did that?
  • OrphanHelgen
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    Daus wrote: »
    WoppaBoem wrote: »
    So it starts for heavy attacked with h2 weapon, and we are now calling on nerf for DW. Lets just nerf everything guys it will be the best game ever..... :(

    It would honestly be healthier to cut the strength of 1H enchantments in half than it would be to double the strength of 2H enchants. Can you imagine how broken an infused 2H enchant would be if they did that?

    *They don't need to touch enchants at all. They can come with a new weapon type that give 2 hander crit bonus, and maybe rework a bit the 2 hander passives. 2 hander firestaff doesn't have double enchant either but still competitive, because of the passives in destruction staff skill line. If zos cut DW enchants in half and call that a solution, I'm quitting this game for good.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Daus wrote: »
    WoppaBoem wrote: »
    So it starts for heavy attacked with h2 weapon, and we are now calling on nerf for DW. Lets just nerf everything guys it will be the best game ever..... :(

    It would honestly be healthier to cut the strength of 1H enchantments in half than it would be to double the strength of 2H enchants. Can you imagine how broken an infused 2H enchant would be if they did that?

    *They don't need to touch enchants at all. They can come with a new weapon type that give 2 hander crit bonus, and maybe rework a bit the 2 hander passives. 2 hander firestaff doesn't have double enchant either but still competitive, because of the passives in destruction staff skill line. If zos cut DW enchants in half and call that a solution, I'm quitting this game for good.

    Can I have your stuff then?
  • OrphanHelgen
    OrphanHelgen
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    Daus wrote: »
    WoppaBoem wrote: »
    So it starts for heavy attacked with h2 weapon, and we are now calling on nerf for DW. Lets just nerf everything guys it will be the best game ever..... :(

    It would honestly be healthier to cut the strength of 1H enchantments in half than it would be to double the strength of 2H enchants. Can you imagine how broken an infused 2H enchant would be if they did that?

    *They don't need to touch enchants at all. They can come with a new weapon type that give 2 hander crit bonus, and maybe rework a bit the 2 hander passives. 2 hander firestaff doesn't have double enchant either but still competitive, because of the passives in destruction staff skill line. If zos cut DW enchants in half and call that a solution, I'm quitting this game for good.

    Can I have your stuff then?

    No stuff will lay on my account, no one will get my stuff.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Nyladreas
    Nyladreas
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    Daus wrote: »
    Since the 2H no longer deals more heavy or light attack damage than DW can we please make the 2H heavy attacks faster now?

    Or how about the damage change gets reverted. Or dw traits nerfed.
    Sisters S'dahrra & S'ajiirra [PC] <-> [EU]
    "Where is it written that all our dreams must be small?"
    “There is no point in bringing people down in a world that needs to be lifted up right now.”
  • olsborg
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    Daus wrote: »
    Since the 2H no longer deals more heavy or light attack damage than DW can we please make the 2H heavy attacks faster now?

    Word
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • Mystrius_Archaion
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    Kanar wrote: »
    jcm2606 wrote: »
    Kanar wrote: »
    Dual wield will always win as long as a 2 hander give same wpn dmg and enchant value as one single 1 hander.

    In the class rep meeting notes they mentioned zos is aware of this issue. Hopefully it gets fixed: DW should have half value enchants, and half value nirn/infused.

    Why nirn? Nirn on the main hand is the same value as nirn on a two hander, and nirn on the off hand is significantly less value considering the off hand only contributes like 20% of its tooltip damage to your actual weapon and spell damage stats. Nirn isn't the problem, the discrepancy between tooltip damage between two handed and dual wield is the problem, and it exists because of the off hand.

    Because the nirn trait on mainhand gives the full bonus (same bonus 2h gets), AND DW gets infused on the offhand - a full value infused. So DW has two full traits, when clearly it is should work like sharpened, precise, defending, etc which each gives half value for 1h weapons.

    This makes me wonder if it would be beneficial to go with unenchanted nirnhoned main-hand weapon and infused enchanted off-hand and benefit fully from this...

    Anybody know if the enchant is guaranteed to proc on the off-hand when the main-hand doesn't have an enchantment, like the main-hand enchant on weapons is normally guaranteed?

    I smell an easy exploit of intended game mechanics, which they shouldn't punish players ever for as it is within their power to correct and fast. Move it or lose it, devs.

    Next patch, all damaging weaponing ablitys will proc off cooldown on a single attack, like rending Slashs. No need to do what you are saying, put a disease/absorb stamia on your main hand and infused berzerk off hand and you will have the main hand enchant going off every 4 seconds and your berzerk every 5. No light attacks needed. This is too strong.

    Yep, thought so. That definitely isn't fair to any 2-handed weapon user when dual-1-handed weapons have that kind of power.
  • godchucknzilla
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    Lol this post goes from the 2h animation suck to let nerf dw. Lol. Dw needs no nerf.
  • Kronuxx
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    Good point @Daus . Any word @ZOS_GinaBruno ?
  • WoppaBoem
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    Please let DW have something special to this skill line. You are holding 2 weapons. If we go to the direction all should be the same then DW needs a GAP closer like H2. Otherwise that is to overpowered for H2.

    #keepdiversityalive
    Xbox EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    WoppaBoem wrote: »
    Please let DW have something special to this skill line. You are holding 2 weapons. If we go to the direction all should be the same then DW needs a GAP closer like H2. Otherwise that is to overpowered for H2.

    #keepdiversityalive

    What does dual wield need a gap closer for? It has a 28 meter spammable, in a melee skill tree. That has a snare and gives you major brutality. The same skill does does 40% more damage for 25% less stam AND next patch, will proc BOTH enchantments from your weapons. From outside the gap closers range you hold in such high praise. Not to mention, gap closers are COMPLETELY useless in pve. AND there is morph of that dual wield skill that is so good for pve, it is use as the spammable for dual wield users over the ACTUAL spammable.

    Things can be diverse, while still being similar in functionality. Dual wield enchantments are simply too strong in the next patch, putting two handers at a huge, more then now, disadvantage
    Edited by Lightspeedflashb14_ESO on October 1, 2018 9:45AM
  • John_Falstaff
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    Really, folks, you've started with "2H attacks take forever and are impossible to land" and ended with "let's make DW share our misery". That's constructive how exactly?

    And by the way, having two staves with single enchant on both doesn't seem to prevent magicka (see those magblade parses) pull damage in line with stamina (which is suppose to be high risk high reward playstyle). DW does well, staves do well despite single enchant, only 2H falls behind - I don't know where the conclusion "let's nerf DW" came from.
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