If you think 6% extra crit chance or 10% extra spell/weapon damage is useless in endgame PvE scenarios then I guess we must be playing different games. ¯\_(ツ)_/¯.... No.I don't mind that much if wardens get a monopoly on one skill. I mean right now Templars have a monopoly on purge. Currently the only replacement for the templar purge is the far inferior purge in alliance war. You can play circle of protection for a far inferior version of the minor protection. Now we just need exclusives for the other healers. It could look like:
Buff twighlight matriarch - exclusive healing pet that gives free heals over an extended time
Buff refreshing path to have major evasion & not drop until unsummon - NB exclusive major expedition & evasion
Give dk a regular multi-proc shield - exclusive access to shielding others
I know it's not 100% accurate (like sorc has an ult based purge, but that means few casts, eating an ult slot, poor dk has an ult based shield) I guess this means that something like rapid manuevers would need major evasion too.
Every class except Warden already has a unique minor buff built into their kit. ZOS is simply leveling the playing field by giving Warden Minor Toughness, although in my opinion that buff is still less useful for end-game PvE than the other buffs.
There seems to be some confusion on the forums to which buff they are getting, because some say protection (-8% damage) and some say toughness (+8% health), but you are kidding yourself if you don't think either to be exclusive isn't open. Look at the NB one, slight increase to stam crit when you crit yourself. That is laughably bad in comparison. In a vet dungeon the tank and maybe 1 DPS (though with the heavy mag focus in pve prob just the tank) will get a small crit chance increase vs the whole team being able to sustain 8% more damage. How can you compare the two?
You're the one that's confused. I'm not talking about Minor Berserk, I'm talking about these minor buffs:NB doesn't add minor berserk to the group, and it is way less than 6% and only for stam toons. Compared to adding damage mitigation which is important for surviving lethal damage beyond what healing can do, it is way stronger than a small crit chance for an underplayed class (in pve). Keep in mind, this was couched in saying different healers should have class exclusive abilities. So, this is from a healer's perspective, not DPS.
There seems to be some confusion on the forums to which buff they are getting, because some say protection (-8% damage) and some say toughness (+8% health), but you are kidding yourself if you don't think either to be exclusive isn't open. Look at the NB one, slight increase to stam crit when you crit yourself. That is laughably bad in comparison. In a vet dungeon the tank and maybe 1 DPS (though with the heavy mag focus in pve prob just the tank) will get a small crit chance increase vs the whole team being able to sustain 8% more damage. How can you compare the two?
Believe me when I say Templars don't need extra exclusive abilities. I meant each class should have exclusive healing abilities to make them worth playing. You can argue that wardens have a cheap high heal ult, special ult gen, & toughness (which now isn't even available via any other means). There is a huge asymetry between the usefulness of those perks. For example savagery is worthless in most small groups (in pve at least). Toughness, & sorcery will help any group in any content. I was just trying to point out that if they really want any class/ any role they need each class healer to have supior versions of shared abilities like warden/(and especially)Templars already have. Otherwise dk/sorc/NB are only going to viable as chasing crappy versions of Templar.
Maura_Neysa wrote: »Believe me when I say Templars don't need extra exclusive abilities. I meant each class should have exclusive healing abilities to make them worth playing. You can argue that wardens have a cheap high heal ult, special ult gen, & toughness (which now isn't even available via any other means). There is a huge asymetry between the usefulness of those perks. For example savagery is worthless in most small groups (in pve at least). Toughness, & sorcery will help any group in any content. I was just trying to point out that if they really want any class/ any role they need each class healer to have supior versions of shared abilities like warden/(and especially)Templars already have. Otherwise dk/sorc/NB are only going to viable as chasing crappy versions of Templar.
Who is saying Templars need any exclusive ability? Templar need some DPS love and a AoE Root skill.
Actually Minor Toughness still has another more useful source than every other classes Minor group buff. The armor set Warrior Poet, which is actually pretty good if not for the easily accessible 5 Piece....
Every Healer can have Shards via Orbs, Templars are BiS Healer because of Purge and mindless BoL spam covering up mediocre skill.
Sorcs have the most powerful heal in the game
NB bring high DPS along with the heals
DK are really the only one lacking an identity, which would be easily solved via giving the class a synergy to offer, or Buffing Fragmented Shield to a decent shield for allies (make it scale on healing strength)