The thread linked below puts it into perspective.
https://forums.elderscrollsonline.com/en/discussion/437636/minor-toughness-behind-paywall#latest
Taleof2Cities wrote: »The thread linked below puts it into perspective.
https://forums.elderscrollsonline.com/en/discussion/437636/minor-toughness-behind-paywall#latest
There are a lot of forum threads that complain about Warden participation in Trials too.
Has anyone actually tested a Warden Healer in a Trial Raid on PTS?
Or, is the aversion to this change coming from players that like the status quo and don't want to try something new?
Unpopular opinion (or point of view) but why is Minor Toughness treated like buff needed to make people survive and not as buff allowing people to spec less health and gain more damage. Not that I disagree with general opinion about the strength or need for this buff, but losing this buff doesnt make less experienced groups suddenly unable to complete content. All those 15k-16k hp DD will just have to start being 17k hp dds again and not follow build advice of 'put 64 points into your main resource'
Obviously doesnt change how this was totally unnecessary change and didnt made DD wardens (those that needed help) any more wanted...
I'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
Correct me if I'm wrong, but the 258 spell/wpn damage you get from Major Courage is less than what the typical PvE DPS will get from Minor Brutality/Sorcery next patch, no?WrathOfInnos wrote: »I'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
It’s slightly better than the others, but that’s not really the point. In fact I think people are taking this change pretty well. There would be a lot more complaining about this if it had been a damage buff moved to Wardens.
For example, imagine if Major Courage had been removed from Olorime and SPC (available to all classes) and replaced by nothing. Then Major Courage was added to Enchanted Growth as a Warden exclusive buff. Suddenly healers of other classes wouldn’t be wanted, and the forums would be exploding with threads about it. I would argue that Minor Toughness is nearly as beneficial as Major Courage.
Correct me if I'm wrong, but the 258 spell/wpn damage you get from Major Courage is less than what the typical PvE DPS will get from Minor Brutality/Sorcery next patch, no?
But minor buffs are getting doubled next patch so it's like ~400 spell damage, right?WrathOfInnos wrote: »Correct me if I'm wrong, but the 258 spell/wpn damage you get from Major Courage is less than what the typical PvE DPS will get from Minor Brutality/Sorcery next patch, no?
@ccmedaddy It can be pretty close. With Siroria and Spell Strategist many builds will exceed 4K Spell damage before any % multipliers, so Templar’s Minor Sorcery for example will give 6% or 243 Spell Damage. Realistically Major Courage gives 322 Spell damage after buffs, so still slightly more.
I'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
OrphanHelgen wrote: »They should remove all group synergy each class give and just make every class unique and selfish. Problem solved.
Seriously.
I'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
Yep, Minor Brutality for DK's that will increase weapon damage by 10% as well.
People are just pissed that it's been given to warden's and not the class they like playing...
I'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
Maura_Neysa wrote: »OrphanHelgen wrote: »They should remove all group synergy each class give and just make every class unique and selfish. Problem solved.
Seriously.
Umm yeah, no. That would kill the game, see current Trial meta if you have doubtsI'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
Yep, Minor Brutality for DK's that will increase weapon damage by 10% as well.
People are just pissed that it's been given to warden's and not the class they like playing...
Being encourage to have to bring 1DK, 1 Templar, 1 Sroc, 1 Warden, and 8 NB is not exactly "game breaking"
It's not exactly that, it's more so that the Warden is not part of the base game, and the fact that this is the start of a buff category moving to a paywall. No matter how you can get it with gold or whatever, just remember that for quite a strong buff category will be a small fee, ALL buff categories should be base game.Maura_Neysa wrote: »OrphanHelgen wrote: »They should remove all group synergy each class give and just make every class unique and selfish. Problem solved.
Seriously.
Umm yeah, no. That would kill the game, see current Trial meta if you have doubtsI'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
Yep, Minor Brutality for DK's that will increase weapon damage by 10% as well.
People are just pissed that it's been given to warden's and not the class they like playing...
Being encourage to have to bring 1DK, 1 Templar, 1 Sroc, 1 Warden, and 8 NB is not exactly "game breaking"
Taleof2Cities wrote: »The thread linked below puts it into perspective.
https://forums.elderscrollsonline.com/en/discussion/437636/minor-toughness-behind-paywall#latest
There are a lot of forum threads that complain about Warden participation in Trials too.
Has anyone actually tested a Warden Healer in a Trial Raid on PTS?
Or, is the aversion to this change coming from players that like the status quo and don't want to try something new?
Taleof2Cities wrote: »The thread linked below puts it into perspective.
https://forums.elderscrollsonline.com/en/discussion/437636/minor-toughness-behind-paywall#latest
There are a lot of forum threads that complain about Warden participation in Trials too.
Has anyone actually tested a Warden Healer in a Trial Raid on PTS?
Or, is the aversion to this change coming from players that like the status quo and don't want to try something new?
Outside of the new arena I doubt anyone is working on grouped content.
But it does raise a solid issue in that one Warden would be challenged to keep MT up on an entire group in many fights.
vMoL twins is one fight at the top of my head that a Warden would not be healing the entire group yet WH can reach the entire group on live being many keep the bosses somewhat near the middle just for that reason.
I'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
It probably isn't, but it behaves differently and that is where I think the problem lies. First it is a defensive buff that requires a group to optimize around. Second it is not provided by the class simply being present, but by performing a specific action bound to a role. Third it is the only reason to have a otherwise under performing build in a raid group.
It's not exactly that, it's more so that the Warden is not part of the base game, and the fact that this is the start of a buff category moving to a paywall. No matter how you can get it with gold or whatever, just remember that for quite a strong buff category will be a small fee, ALL buff categories should be base game.Maura_Neysa wrote: »OrphanHelgen wrote: »They should remove all group synergy each class give and just make every class unique and selfish. Problem solved.
Seriously.
Umm yeah, no. That would kill the game, see current Trial meta if you have doubtsI'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
Yep, Minor Brutality for DK's that will increase weapon damage by 10% as well.
People are just pissed that it's been given to warden's and not the class they like playing...
Being encourage to have to bring 1DK, 1 Templar, 1 Sroc, 1 Warden, and 8 NB is not exactly "game breaking"
Maura_Neysa wrote: »It's not exactly that, it's more so that the Warden is not part of the base game, and the fact that this is the start of a buff category moving to a paywall. No matter how you can get it with gold or whatever, just remember that for quite a strong buff category will be a small fee, ALL buff categories should be base game.Maura_Neysa wrote: »OrphanHelgen wrote: »They should remove all group synergy each class give and just make every class unique and selfish. Problem solved.
Seriously.
Umm yeah, no. That would kill the game, see current Trial meta if you have doubtsI'm not convinced that Minor Toughness as a unique buff is any more important than the minor buffs that all other classes have (e.g. 10% extra spell dmg that Templars provide to group). People are being so melodramatic about this lol.
Yep, Minor Brutality for DK's that will increase weapon damage by 10% as well.
People are just pissed that it's been given to warden's and not the class they like playing...
Being encourage to have to bring 1DK, 1 Templar, 1 Sroc, 1 Warden, and 8 NB is not exactly "game breaking"
Because this is so much different than Prismatics behind a paywall, Swift, Bloodthirsty, Earthgore, Soira?
Your logic does not compute.
.... No.I don't mind that much if wardens get a monopoly on one skill. I mean right now Templars have a monopoly on purge. Currently the only replacement for the templar purge is the far inferior purge in alliance war. You can play circle of protection for a far inferior version of the minor protection. Now we just need exclusives for the other healers. It could look like:
Buff twighlight matriarch - exclusive healing pet that gives free heals over an extended time
Buff refreshing path to have major evasion & not drop until unsummon - NB exclusive major expedition & evasion
Give dk a regular multi-proc shield - exclusive access to shielding others
I know it's not 100% accurate (like sorc has an ult based purge, but that means few casts, eating an ult slot, poor dk has an ult based shield) I guess this means that something like rapid manuevers would need major evasion too.
.... No.I don't mind that much if wardens get a monopoly on one skill. I mean right now Templars have a monopoly on purge. Currently the only replacement for the templar purge is the far inferior purge in alliance war. You can play circle of protection for a far inferior version of the minor protection. Now we just need exclusives for the other healers. It could look like:
Buff twighlight matriarch - exclusive healing pet that gives free heals over an extended time
Buff refreshing path to have major evasion & not drop until unsummon - NB exclusive major expedition & evasion
Give dk a regular multi-proc shield - exclusive access to shielding others
I know it's not 100% accurate (like sorc has an ult based purge, but that means few casts, eating an ult slot, poor dk has an ult based shield) I guess this means that something like rapid manuevers would need major evasion too.
Every class except Warden already has a unique minor buff built into their kit. ZOS is simply leveling the playing field by giving Warden Minor Toughness, although in my opinion that buff is still less useful for end-game PvE than the other buffs.