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Uninterruptible skills are not uninterruptible, FYI

Mystrius_Archaion
Mystrius_Archaion
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To ZOS, a cast time skill can always be interrupted in this game.
Why? You forget that knockback/knockdown/knock-anywhere/pulls/teleports move the character, interrupting any action.

You can't make them uninterruptible unless you provide immunity to knock/pull/teleport during the cast.
There are a lot of abilities that have this problem, including the templar ultimate "Rite of Passage"(which roots you in place) even heavy attacks, and you have went very overboard on the amount of knockback that is in this game as even the weakest enemies have way too much so the worst time to use a cast time ability is when you should be the safest, with multiple weak enemies around instead of a big boss.
(Edit: For example, templar's Javelin is a guaranteed instant interrupt on any cast time skill that is "uninterruptible" because it is a knockback.)
I don't even think knockback or pull is considered an interrupt so it doesn't trigger the skill cooldown(good without this) but it also doesn't trigger CC immunity and the Light of Cyrodiil 5-piece bonus(very bad that this doesn't work).

I'm sorry, but you can't fix a cast time skill problem by just adding that "uninterruptible" flag because plenty of interrupts are not actually considered "interrupts" when they need to be so.


P.S.
Yes, this needed to be its own thread since it is a longstanding issue with many skills and is not specific just to the new shield changes. This is not a shield change counter thread as I'm ok with that change to the specific shields as it works with a build plan I already was working on and I see the reasoning as logical.
Edited by Mystrius_Archaion on September 25, 2018 10:57AM
  • _Ahala_
    _Ahala_
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    This logic also applies to all targeted ground aoes... yes even the one that specifically state instant cast... I’m looking at you winters revenge, healing thicket, and corrupting pollen
    Edited by _Ahala_ on September 25, 2018 12:43AM
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    You have a valid point. Cast time abilities in this game are horrendous and making only shields uninterruptible is a joke and counterproductive to whatever it is Zos is hoping to accomplish.
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  • WrathOfInnos
    WrathOfInnos
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    True. In fact today’s change only affected SOME of the forms of interrupts in PVP. Every mechanic that interrupts in PVE is still just as bad as yesterday. This is especially true in places like Halls of Fabrication, where stuns are going out constantly. You never have enough notice to pre cast a shield, and you cannot even block the stun if you are trying to channeling a cast time skill.
  • Mystrius_Archaion
    Mystrius_Archaion
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    And in addition, stuns are still guaranteed interrupt also.
    These skills you don't want interrupted are just so easy to interrupt that it's ridiculously broken functionality.

    And the saddest part of this is that even a "dumb troll", the actual enemy in game like River Troll or any other enemy just one step above "cannon fodder", is immune to all controls and knockback unlike us "superior warriors" called players.
    That is one part of this game that makes me feel weak every time, and it makes any stun skill useless in pve against any enemy you would actually want to use it against to help survival such as a boss.

    This is just ridiculously backwards compared to better game design seen years ago. I've already posted the best example I know elsewhere many times if anybody was curious. Hell, it's the same problem linked in my signature.
    Edited by Mystrius_Archaion on September 25, 2018 1:18AM
  • Sheuib
    Sheuib
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    That is the whole point of a crowd control mechanic such as a knock back or stun is to stop whatever the enemy is doing. Working as intended.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Sheuib wrote: »
    That is the whole point of a crowd control mechanic such as a knock back or stun is to stop whatever the enemy is doing. Working as intended.

    This whole thread went over your head.

    I know stuns are supposed to do that, but they're way too common even in PVE along with knockbacks that make these supposedly "uninterruptible" skills completely easy and common to get interrupted.

    Adding a flag saying "uninterruptible" to a cast time skill does next to nothing. It's worthless.
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