IMO this piece cannot be over-emphasized. This change hurts everyone who runs trials, but especially people who are newer to trials. A magicka player who is just learning non-vet trials will find themselves constantly getting killed before their healer can do anything about it, and end up being frustrated that they can't stay alive long enough to contribute. The same goes for a magicka player who has done non-vet trials and is just starting to learn vet trials. That is not healthy for the community, because it means far fewer people will stick it out long enough to learn to play trials, which means that the endgame community will dwindle.LadyNalcarya wrote: »I think this is one of the worst changes ZOS ever made. There are multiple reasons:
1) It mostly hits casual players and those who only started trials and vet dungeons, as well as low cp players (they have less points to put into resists). There is no reason to punish those people.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
LadyNalcarya wrote: »I think this is one of the worst changes ZOS ever made. There are multiple reasons:
1) It mostly hits casual players and those who only started trials and vet dungeons, as well as low cp players (they have less points to put into resists). There is no reason to punish those people.
2) I know that at least some of my friends and guildies will quit the game because it ruins their chars and they dont want to play any other chars. Playstyle selection is ESO is already quite poor despite "play as you want" motto - all stamina classes use the same abilities, all dds use the same gear, a lot of popular archetypes like "archer" or "ice mage" are pretty underwhelming etc. There's no reason to remove a perfectly viable playstyle and drive away players who were spending their time and money on the game.
3) I do not believe that sorc was all that OP. Last patches nerfed it pretty hard, and it's not the hardest class to kill. It's easy to wreck noobs with a sorc.. But come on, it's not something you'd brag about. And there are certain builds that are much more op and do not even have to sacrifice damage for sustain (unlike magsorcs). Those builds got indirectly buffed by this patch, btw.
4) Cast time skills disrupt the flow of combat. The new animation is ugly and it looks like the character is lagging or something. ESO has a pretty decent combat system for an mmo, and there's absolutely no reason to make it more clunky and less responsive. Also, cast time skills often get bugged, cause health desynch and other issues so it essentially makes the skill useless in pvp: we all know how laggy it is. Cast time shields already look laggy when there's only a small amount of people around you (on pts) and take longer than 1 second, they simply wont work in prime time Vivec.
5) I think that defensive skills such as block, dodge, shield, "Oh shi-" heals should be as responsive as possible. Maybe devs could change their potency if they think that something is too strong, but a player should be able to defend themselves whenever needed. It is nessesary in open world pvp and new vet trials.
6) It is not smart to balance the game around forum trolls and #nerfsorcs memes. I mean, what the heck is that? You have a full team of class reps, yet you only listen to people who complain about sorc's shieldstacking even after killing said sorc (I remember seeing thread about this). This is unbelievably stupid.
So there's plently of reasons to believe that this patch might be very destructive for the game and it's playerbase and I'm seriously hoping it won't go live like this.
IMO this piece cannot be over-emphasized. This change hurts everyone who runs trials, but especially people who are newer to trials. A magicka player who is just learning non-vet trials will find themselves constantly getting killed before their healer can do anything about it, and end up being frustrated that they can't stay alive long enough to contribute. The same goes for a magicka player who has done non-vet trials and is just starting to learn vet trials. That is not healthy for the community, because it means far fewer people will stick it out long enough to learn to play trials, which means that the endgame community will dwindle.LadyNalcarya wrote: »I think this is one of the worst changes ZOS ever made. There are multiple reasons:
1) It mostly hits casual players and those who only started trials and vet dungeons, as well as low cp players (they have less points to put into resists). There is no reason to punish those people.