This isn't fantastic for magblades in PVP, but it's even worse for LA sorcs. I wonder if they are intentionally trying to force everyone to PVP in heavy? I'm still blown away somebody thinks cast shields should be stronger on tanks. Yeah, those poor tanks. So squishy, no mitigation, always the first to die. ?
Maybe they want to kill solo play entirely and create even more zergs? To be honest, I don't know what kind of mushrooms they've been eating, but this is not healthy way to go.
What comes with these changes, healing ward burst heal is one of the most crucial changes to me as a solo PvP player.
And why is that so?
My main is mag NB and my ONLY fitting burst heal I had was from healing ward. However since shields won't last long under high pressure, they NEVER remain on for their whole duration, unless I cast the shield somewhere where nobody is near and try to wrek me into thousand pieces. I also used to slot Swallow Soul for getting that passive minor vitality to help my healing, but now that's gone too.
Not to mention that idiotic cast time on annulment shield. Earlier I had to rely on dampen magic shield combined with healing ward if I wanted to remain visible and actually fight without cloacking away.
It seems like I'll join to this new The Heavy Armor Online - meta and start theorycrafting complete new build.
TBH I'd honestly be all for more zergs if their servers could actually handle it. But since they can't I prefer small scale
Actually not so bad, or actually in line with tuning down shield potency. Healing ward is insanely strong atm, arguebly the strongest shield at low health, and lossing upfront heal won't get you back out of execute range right away. I personally use healing ward on many pvp builds and think the change is justified.
MLGProPlayer wrote: »
Mag NBs are in big trouble PVP wise next patch lol