ZOS_RobGarrett wrote: »It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
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The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic.
dwemer_paleologist wrote: »threads made to hurt and nerf other classes out of retaliation and spite and not interested in actual class balance.
Such a backwards approach... you would punish players for using cloak skillfully (i.e. not getting revealed and not running out of magicka, which happens often to people who use it when they shouldn't) and it'd be a huge buff to zergs chasing solo players who often have to cloak multiple times in a row to drop combat in such scenarios.
Why not instead reward players who do manage to reveal a NB (with damage)? Add a 4s~ cooldown to casting cloak again, similar to how interrupting cast times/channels works. There, skillful play is rewarded and mistakes are punished - rather than the other way around.
Besides, making cloaking unsustainable as a form of defense would kill off the remaining few medium stamblades and force the rest of the NB population to play heavy armor like everyone else. Especially builds that do not run 2H and need the cloak to substitute a burst heal (i.e. when Vigor does not outheal DoTs or you need to cloak something that can't be dodged).
To illustrate this, imagine a scenario where you get Fossilized & DoT'd up by a mDK, maybe some other player standing around somewhere as well. You need to CC break & Vigor+Dodge Roll, you're around 50% health and those DoTs are dealing more damage than your Vigor heals for. You cloak.. heal for 4,5k'ish... DoTs are still running, you try to cloak again but you can't because there's a stacking cost modifier and your 800 magicka regen was stopped during the cloak. Skoria lands (maybe a Leap too) -> dead.
^
That's not really the kind of gameplay I want to see in this game.
Since main defence of sorcerer class get cast time i would expect the same thing changed with shadowy disguise from nigthblade. Fighting vs cloak without specific counters (pots, mark which was chenged to 5 sec), can be extremely painfull and hard. Like responded in forum threadZOS_RobGarrett wrote: »It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
[...]
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic.
Like stated above, same thing applies to ability to cloak in pvp. Nightblades are able to get high survivability with minimal sacrifice of dps. Cast time on cloak would give enemies strategic options to counterplay against nightblades, instead of throwing cc keep enemy off cc immunty to bash/stop nb from casting cloak and being able to use it for next seconds. And same strategic options would be expected from nightblade, keep tracking cc immunity to be able to cloak without problem, keep distance to prevent bashing and then cloak. This would add some counterplay and prevent problem stated with ZOS response
Perhaps make some constructive suggestions instead of just crying NERF to other classes.
Have you ever even played a Nightblade? Cloak is not a shield and does not mitigate damage. The PvP morph that mitigated some damge was already removed. There are TONS of ways to pull people out of cloak.
This is just a pointless retaliation thread that doesnt addd to the discussion of the current suggested changes.
BTW I am against shield cast nerf. But I'm also against pointless NERF threads
Since main defence of sorcerer class get cast time i would expect the same thing changed with shadowy disguise from nigthblade. Fighting vs cloak without specific counters (pots, mark which was chenged to 5 sec), can be extremely painfull and hard. Like responded in forum threadZOS_RobGarrett wrote: »It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
[...]
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic.
Like stated above, same thing applies to ability to cloak in pvp. Nightblades are able to get high survivability with minimal sacrifice of dps. Cast time on cloak would give enemies strategic options to counterplay against nightblades, instead of throwing cc keep enemy off cc immunty to bash/stop nb from casting cloak and being able to use it for next seconds. And same strategic options would be expected from nightblade, keep tracking cc immunity to be able to cloak without problem, keep distance to prevent bashing and then cloak. This would add some counterplay and prevent problem stated with ZOS response
I would say the difference is that shields ALWAYS gave you the shield.
I’ll take cost increase for every cast if it works for the full duration every time.
Shield don’t always last full duration but they are always applied
Perhaps make some constructive suggestions instead of just crying NERF to other classes.
Have you ever even played a Nightblade? Cloak is not a shield and does not mitigate damage. The PvP morph that mitigated some damge was already removed. There are TONS of ways to pull people out of cloak.
This is just a pointless retaliation thread that doesnt addd to the discussion of the current suggested changes.
BTW I am against shield cast nerf. But I'm also against pointless NERF threads
Ye, i played nb a bit. And funny thing, cloak is not a shield, but it mitigates much more dmg than shield. Just go once into cyrodill without it and check, tell me later if u feel more dmg on u
Since main defence of sorcerer class get cast time i would expect the same thing changed with shadowy disguise from nigthblade. Fighting vs cloak without specific counters (pots, mark which was chenged to 5 sec), can be extremely painfull and hard. Like responded in forum threadZOS_RobGarrett wrote: »It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
[...]
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic.
Like stated above, same thing applies to ability to cloak in pvp. Nightblades are able to get high survivability with minimal sacrifice of dps. Cast time on cloak would give enemies strategic options to counterplay against nightblades, instead of throwing cc keep enemy off cc immunty to bash/stop nb from casting cloak and being able to use it for next seconds. And same strategic options would be expected from nightblade, keep tracking cc immunity to be able to cloak without problem, keep distance to prevent bashing and then cloak. This would add some counterplay and prevent problem stated with ZOS response
I would say the difference is that shields ALWAYS gave you the shield.
I’ll take cost increase for every cast if it works for the full duration every time.
Shield don’t always last full duration but they are always applied
but shield dont always help u vs dmg, especially now when there is more oblivion dmg sources
Perhaps make some constructive suggestions instead of just crying NERF to other classes.
Have you ever even played a Nightblade? Cloak is not a shield and does not mitigate damage. The PvP morph that mitigated some damge was already removed. There are TONS of ways to pull people out of cloak.
This is just a pointless retaliation thread that doesnt addd to the discussion of the current suggested changes.
BTW I am against shield cast nerf. But I'm also against pointless NERF threads
Ye, i played nb a bit. And funny thing, cloak is not a shield, but it mitigates much more dmg than shield. Just go once into cyrodill without it and check, tell me later if u feel more dmg on u
I've been a Nightblade since release and have many nightblades of different types.I've also played a lot of PvP and have played all classes. Cloak does not mitigate damage. If someone who knows how to play wants to pull me out of cloak they will put down aoe's and fire damage all around and use flare and any skill or pot to pull me from cloak. Cloak does not mitigate any of that at all. period.
Instead of going on about cloak, perhaps add to the conversation on alternative ideas to avoid the cast times to shields. Really can't see what you hope to achieve in this thread. The Devs aren't going to listen to petty moans
Since main defence of sorcerer class get cast time i would expect the same thing changed with shadowy disguise from nigthblade. Fighting vs cloak without specific counters (pots, mark which was chenged to 5 sec), can be extremely painfull and hard. Like responded in forum threadZOS_RobGarrett wrote: »It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
[...]
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic.
Like stated above, same thing applies to ability to cloak in pvp. Nightblades are able to get high survivability with minimal sacrifice of dps. Cast time on cloak would give enemies strategic options to counterplay against nightblades, instead of throwing cc keep enemy off cc immunty to bash/stop nb from casting cloak and being able to use it for next seconds. And same strategic options would be expected from nightblade, keep tracking cc immunity to be able to cloak without problem, keep distance to prevent bashing and then cloak. This would add some counterplay and prevent problem stated with ZOS response
Perhaps make some constructive suggestions instead of just crying NERF to other classes.
Have you ever even played a Nightblade? Cloak is not a shield and does not mitigate damage. The PvP morph that mitigated some damge was already removed. There are TONS of ways to pull people out of cloak.
This is just a pointless retaliation thread that doesnt addd to the discussion of the current suggested changes.
BTW I am against shield cast nerf. But I'm also against pointless NERF threads
Ye, i played nb a bit. And funny thing, cloak is not a shield, but it mitigates much more dmg than shield. Just go once into cyrodill without it and check, tell me later if u feel more dmg on u
I've been a Nightblade since release and have many nightblades of different types.I've also played a lot of PvP and have played all classes. Cloak does not mitigate damage. If someone who knows how to play wants to pull me out of cloak they will put down aoe's and fire damage all around and use flare and any skill or pot to pull me from cloak. Cloak does not mitigate any of that at all. period.
Instead of going on about cloak, perhaps add to the conversation on alternative ideas to avoid the cast times to shields. Really can't see what you hope to achieve in this thread. The Devs aren't going to listen to petty moans
dwemer_paleologist wrote: »threads made to hurt and nerf other classes out of retaliation and spite and not interested in actual class balance.
I would say zos should be carefull here coz it easy to break Cloak but saying that Cloak not mitigating damage...
^^Guess how much damage Cloak mitigated from 4 players even when it was broken by aoe instantly.
Since main defence of sorcerer class get cast time i would expect the same thing changed with shadowy disguise from nigthblade. Fighting vs cloak without specific counters (pots, mark which was chenged to 5 sec), can be extremely painfull and hard. Like responded in forum thread
Mystrius_Archaion wrote: »I would say zos should be carefull here coz it easy to break Cloak but saying that Cloak not mitigating damage...
^^Guess how much damage Cloak mitigated from 4 players even when it was broken by aoe instantly.
Cloak doesn't mitigate damage when they're not invisible. Your own gif there shows your target nightblade still taking damage both with the health bar moving and the numbers above their head and it looks like they were getting healed which was what really kept them alive.
Maybe pay attention to what you're seeing before claiming something else is going on.
FYI, that "miss miss miss" you see could very well be old Major Evasion from a skill or item set or maybe they "Meridia's Blessed Armor"-ed you.
It doesn't matter anyway as cloak wasn't the issue with your gif. The nightblade there was built/playing well to be able to keep from dying instantly to your 4-man-focus-fire.
Mystrius_Archaion wrote: »I would say zos should be carefull here coz it easy to break Cloak but saying that Cloak not mitigating damage...
^^Guess how much damage Cloak mitigated from 4 players even when it was broken by aoe instantly.
Cloak doesn't mitigate damage when they're not invisible. Your own gif there shows your target nightblade still taking damage both with the health bar moving and the numbers above their head and it looks like they were getting healed which was what really kept them alive.
Maybe pay attention to what you're seeing before claiming something else is going on.
FYI, that "miss miss miss" you see could very well be old Major Evasion from a skill or item set or maybe they "Meridia's Blessed Armor"-ed you.
It doesn't matter anyway as cloak wasn't the issue with your gif. The nightblade there was built/playing well to be able to keep from dying instantly to your 4-man-focus-fire.
Actual Cloak does mitigate gamage even if its broken frequently... by spaming it you get rid of projectiles and some other abilitys... even if it is broken every sec
Mystrius_Archaion wrote: »I would say zos should be carefull here coz it easy to break Cloak but saying that Cloak not mitigating damage...
^^Guess how much damage Cloak mitigated from 4 players even when it was broken by aoe instantly.
Cloak doesn't mitigate damage when they're not invisible. Your own gif there shows your target nightblade still taking damage both with the health bar moving and the numbers above their head and it looks like they were getting healed which was what really kept them alive.
Maybe pay attention to what you're seeing before claiming something else is going on.
FYI, that "miss miss miss" you see could very well be old Major Evasion from a skill or item set or maybe they "Meridia's Blessed Armor"-ed you.
It doesn't matter anyway as cloak wasn't the issue with your gif. The nightblade there was built/playing well to be able to keep from dying instantly to your 4-man-focus-fire.