@Tasear brilliant question. Sorry for lengthy reply.
For me, Sorc should feel fluid, skills working in harmony together, poetry in motion. Zipping about dealing death but one wrong move and they dead. Glass cannon.
My second toon was a pet sorc healer to 'prove a point' and i love that too, i loved making that work and getting positive, surprised feedback from people. However my FEEL is that should be niche not standard. It's ok that you can make it work, but that's player effort.
Sorc tank feels alien to me, at odds. Again if folks which to do it on a niche setup fine but balancing a class that way is peculiar.
I've said this on discord alot, there is a huge difference between enjoying playing your character and it needing to be OP. Sure often the two can combine, but right now playing sorc feels somewhat clunky to me and its not that effective, and Update 20 is only going to make both worse.
Examples:
PvE i loved my Sorc prior to Homestead, with 1000 Overload. In vMA it felt perfect, firing death from my fists but one wrong move, one wrong ward or a toe out of line and pop ur dead. That felt like sorc
Again for me in PvP was 2017, as a Magika DW Sorc the harmony of the skills, floating through my rotation building up, and if everything went perfect on sequence death would be at the end of an Empowered Frag. Almost quite ninja, flowing through the moves with a death strike at the end - but if interupted flow was lost and i had to reset. Better players would still Pwn me, but id have the measure of players less skilled and it felt right. I wasn't 'lucking out' i was commited to dealing damage, could just about sustain, and just about survive
Old Frag felt like everything right that clunky Rune Cage feels wrong.i just want things to feel right again.
Lastly i feel wrong in all current choices, i feel hybrid. With shackle / amber / engine guardian all popular and us running high stamina & regen that's weird. Sorcs should be extreme, all in magika. Committed - is my 'feel'
I'm also confused about all this buffing to light attacks etc. Weaving / Ani canceling are harder skills for noobs to learn if their drive is for newer players.
RaptorRodeoGod wrote: »When I first started I was drawn spells that reminded me of previous Elder Scrolls games, and new spells that sounded really fun to use. I like the idea of summoning a set of armor, or summoning a storm atronach to do my bidding. The one spell that made me decide I definitely wanted to play Sorc was Bolt Escape. I really liked the idea of zooming every which way across the battlefield.
Unfortunately, I didn't unlock Bolt Escape until after the cost increase was added. It was still a fun skill to use, but it was never very practical to me, which is disappointing.
I was also disappointed that the storm atronach couldn't move on his own, but I dealt with it because it has the coolest summoning animation, and it's still pretty powerful.
I loved Bound Armor early on in the game; it felt really fun and cool to summon myself a set of daedric armor before battles. I was beyond disappointed when they removed the armor visual for that skill.
Since the Thieves Guild update, I've been running StamSorc. The Crit Surge/Hurricane combo was fantastic, and it still is. Very helpful for soloing non vet and easier vet content, as I normally play alone or with one or two other people.
I still slot the atronach because as I said before, it's really cool. I also slot Bound Armaments, but it doesn't really make me feel Sorcy because it's animation is non existent, and I use it for damage purposes rather than tanking purposes, so the active effect isn't useful to me.
Overall I don't really feel like a Sorcerer anymore. Yes I still turn into storms, but I don't have any of that previous Elder Scrolls mage feel that I initially wanted and had. Most of the spells I used are either useless to me now because I'd rather use a sword than a staff, or the flavor has just been completely drained of them for one reason or another.
I will never stop playing a Sorc though because I refuse to abandon my main character. Now I'm just sitting and hoping for some new Stam based Sorc morphs so I can feel more Sorcy again.
I know things are feel rough for many players who feel very tied to Sorc, but I ask a question for people to better express their ideal Sorc not in skills, but in feelings. How do you imagine the Sorc Functioning in the game? What makes you love the class? Is the animations? The pacing of the skills? Making things go boom? The complexity or the simplity? Having minions with you all the time?
I'm having a hard time figuring out where the class belongs. What makes it unique other than a Lightning Line. Most of us see the DPS obviously when unhindered, yes there have been some difficulties, sustain, bumbling of CC recently (Given and taken away) I'm frankly not CLEAR from ZOS on what they want Sorcerer to be.
I spent 5 minutes drawing this in PAINT. I left Sorcerer OFF of the Trinity. Tasear I would ask you and other Sorc mains, where should Sorcs be??? Also I didn't bother with a PVP version as it pisses me off at the moment so I'll leave that alone.
Blank circles just in case anyone wanted a copy
https://image.ibb.co/b3qgBe/TRINITY_BASE.png
I spent 5 minutes drawing this in PAINT. I left Sorcerer OFF of the Trinity. Tasear I would ask you and other Sorc mains, where should Sorcs be??? Also I didn't bother with a PVP version as it pisses me off at the moment so I'll leave that alone.
Blank circles just in case anyone wanted a copy
https://image.ibb.co/b3qgBe/TRINITY_BASE.png
I'm having a hard time figuring out where the class belongs. What makes it unique other than a Lightning Line. Most of us see the DPS obviously when unhindered, yes there have been some difficulties, sustain, bumbling of CC recently (Given and taken away) I'm frankly not CLEAR from ZOS on what they want Sorcerer to be.
I spent 5 minutes drawing this in PAINT. I left Sorcerer OFF of the Trinity. Tasear I would ask you and other Sorc mains, where should Sorcs be??? Also I didn't bother with a PVP version as it pisses me off at the moment so I'll leave that alone.
Blank circles just in case anyone wanted a copy
https://image.ibb.co/b3qgBe/TRINITY_BASE.png
I'm having a hard time figuring out where the class belongs. What makes it unique other than a Lightning Line. Most of us see the DPS obviously when unhindered, yes there have been some difficulties, sustain, bumbling of CC recently (Given and taken away) I'm frankly not CLEAR from ZOS on what they want Sorcerer to be.
I spent 5 minutes drawing this in PAINT. I left Sorcerer OFF of the Trinity. Tasear I would ask you and other Sorc mains, where should Sorcs be??? Also I didn't bother with a PVP version as it pisses me off at the moment so I'll leave that alone.
Blank circles just in case anyone wanted a copy
https://image.ibb.co/b3qgBe/TRINITY_BASE.png