Wtf is "Adapt"?
Try to say that to the sexual harrasement victims: Hey, just adapt and next time imagine, that this is your boyfriend or husband and try to get pleasure!There is a plenty of oblivion damage sets.How should they have adapted to sorc shields? Playing devil's advocate.
L2p and "adapt" to sorcs - they were like that since beta and since then got only nerfs
True, and shield breaker was a band-aid attempt at a wider problem.Micah_Bayer wrote: »Right but every time I've ever pointed out there are specific counters in the game to kill Nightblades I got told how someone shouldn't have to build to kill a specific class.Micah_Bayer wrote: »Because when someone makes a thread with a single sentence statement, I expect them to add reasoning to that statement that others who are not well read or versed can understand.I know you know this, Turelus, so why be disingenuous about it? Unless you simply wanted the points to be reiterated for the benefit of those unaware. But I can assure you that those who still cry foul about Sorcs as of the WH update either lack the competence or the intellectual honesty to acknowledge these concepts.
Otherwise it's just a statement and means nothing.touchéReistr_the_Unbroken wrote: »
You know there were sets out there designed to kill sorcerers plus a cp tree dedicated to doing more dmg to shields. That is your counter play
But there isnt a set out there that goes through roll dodge is my point
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How should they have adapted to sorc shields? Playing devil's advocate.
Why play devil's advocate on a topic that's already been explained to death?
Literally all you have to do is deal damage. Weaves, spammables, one or two layered DoTs and you'll be burning through shields as fast as they can be cast. And pressuring costs far less resources than shield-spamming does, so it trades in your favour.
Burst + CC once shields are down and the sorc with their 22k HP and 9k resistances is toast.
Getting bursted before you can secure the kill? Stop being a potato and learn to recognise the purple cloud of Curse and the bright-ass flash of lightning that is Endless Fury—otherwise known as the most telegraphed combo in the game.
I know you know this, @Turelus, so why be disingenuous about it? Unless you simply wanted the points to be reiterated for the benefit of those unaware. But I can assure you that those who still cry foul about Sorcs as of the WH update either lack the competence or the intellectual honesty to acknowledge these concepts.
TheInfernalRage wrote: »Know that it is precisely your inability to adapt against Sorc players that is being sided by the current PTS.

TheInfernalRage wrote: »Know that it is precisely your inability to adapt against Sorc players that is being sided by the current PTS.
TheInfernalRage wrote: »Know that it is precisely your inability to adapt against Sorc players that is being sided by the current PTS.
Most of what is said was BS because you forgot to mention by spamming shields sorcs can go full offensive all the time without sacrificing any defense/mobility....meaning they can keep pressure up 100% of the time and still be tanky as hell with insane damage...and mobility...
That now has changed. Enjoy
Apache_Kid wrote: »To have the ability to be tanky in heavy armor while applying insane amounts of pressure
TheInfernalRage wrote: »Know that it is precisely your inability to adapt against Sorc players that is being sided by the current PTS.
Most of what is said was BS because you forgot to mention by spamming shields sorcs can go full offensive all the time without sacrificing any defense/mobility....meaning they can keep pressure up 100% of the time and still be tanky as hell with insane damage...and mobility...
That now has changed. Enjoy
DeadlyRecluse wrote: »I'd really like someone, anyone, to explain how they picture magsorcs playing after this patch (obv. the shield change impacts other specs as well, but you can absolutely build light armor versions of every other class without using harness).
I know of 2 non-shield sorc light armor builds, ever. One was a potato, the other was a weird build designed around group utility. Neither were particularly good, or viable for solo/small group PvP.
Are magsorcs expected to disengage every 5-10 seconds now? Are they supposed to just win fights inside of one shield window? Is the play to stack mutagen, maybe a couple healing springs, healing ward, and only cast shields when you have CC immunity (and not the last 1 second of immunity, because you'll be spam bashed and lose it anyway).
There certainly were patches when shield stacking was borderline overpowered. Sorcs last patch (rightly) got a lot of hate for a brain-dead easy burst combo that crutched on unblockable, undodgeable CC. But this change is just a gutting. I don't get it.
Am I missing something? Is there a viable playstyle for light armor magsorc next patch if these changes go live?
Apache_Kid wrote: »To have the ability to be tanky in heavy armor while applying insane amounts of pressure
You must not play templar much....you can't have both like sorc....
With Templar if we go insane tanky/heavy armor and defensive our damage AND mobility sucks, even at full damage spec our damage SUCKS compared to other classes....in both pvp and pve....
So I REPEAT what I said about why these changes were needed on sorcs...TheInfernalRage wrote: »Know that it is precisely your inability to adapt against Sorc players that is being sided by the current PTS.
Most of what is said was BS because you forgot to mention by spamming shields sorcs can go full offensive all the time without sacrificing any defense/mobility....meaning they can keep pressure up 100% of the time and still be tanky as hell with insane damage...and mobility...
That now has changed. Enjoy
How should they have adapted to sorc shields? Playing devil's advocate.
Why play devil's advocate on a topic that's already been explained to death?
Literally all you have to do is deal damage. Weaves, spammables, one or two layered DoTs and you'll be burning through shields as fast as they can be cast. And pressuring costs far less resources than shield-spamming does, so it trades in your favour.
Burst + CC once shields are down and the sorc with their 22k HP and 9k resistances is toast.
Getting bursted before you can secure the kill? Stop being a potato and learn to recognise the purple cloud of Curse and the bright-ass flash of lightning that is Endless Fury—otherwise known as the most telegraphed combo in the game.
I know you know this, @Turelus, so why be disingenuous about it? Unless you simply wanted the points to be reiterated for the benefit of those unaware. But I can assure you that those who still cry foul about Sorcs as of the WH update either lack the competence or the intellectual honesty to acknowledge these concepts.
That sounds almost too easy. Why bother using shields at all if the sorc is just draining resources to prolong the inevitable?
Sounds like sorcs would be better off with more armor/hp and hanging around a healer than trying to use shields.
How should they have adapted to sorc shields? Playing devil's advocate.
Why play devil's advocate on a topic that's already been explained to death?
Literally all you have to do is deal damage. Weaves, spammables, one or two layered DoTs and you'll be burning through shields as fast as they can be cast. And pressuring costs far less resources than shield-spamming does, so it trades in your favour.
Burst + CC once shields are down and the sorc with their 22k HP and 9k resistances is toast.
Getting bursted before you can secure the kill? Stop being a potato and learn to recognise the purple cloud of Curse and the bright-ass flash of lightning that is Endless Fury—otherwise known as the most telegraphed combo in the game.
I know you know this, @Turelus, so why be disingenuous about it? Unless you simply wanted the points to be reiterated for the benefit of those unaware. But I can assure you that those who still cry foul about Sorcs as of the WH update either lack the competence or the intellectual honesty to acknowledge these concepts.
That sounds almost too easy. Why bother using shields at all if the sorc is just draining resources to prolong the inevitable?
Sounds like sorcs would be better off with more armor/hp and hanging around a healer than trying to use shields.
It sounds almost too easy because it is.
I infer from your wording that you don't play a Sorc (I don't mean this in any condescending way, and please correct me if I'm wrong), so I'd highly recommend you make one and experience this for yourself on the live game. You'll quickly learn that a competent and properly-built foe will force you onto the defensive for nearly the entirety of the fight. There's a reason many Sorcs wear 2 full sustain sets despite the hit to your damage—shield spamming is very costly, and you need to sustain it until such a time that you find a burst opportunity.
And even then, if your target builds beyond a certain tankiness threshold (as many meta stam brawlers do), your burst simply won't be enough to finish them off, nor do you have any way to prevent their subsequent recovery since Sorc has no meaningful pressure whatsoever. Some fights are lost as soon as they begin unless your opponent severely slips-up.
Sorc is, however, a very efficient potato killer, which is the root of most of the complaints against them. Bad players tend to be unable are identify the relevant telegraphs, and thus get blown up. They also spam random abilities without any coherent concept of pressure into burst, and therefore can't control the Sorc.
Heavy armor is simply out of the equation for Sorcs, the way it is for magblades, as Sorcs has poor innate sustain and damage compared to their NB counterparts.
And as for surviving by sticking with a healer? That quite literally applies to every other class, except that said classes also have the option to play solo. If Sorcs become the only class that need babysitting to survive... well, that in itself should clue you in on the state of balance.
But like I said, don't take my word or anyone else's for it. Make a Sorc and see for yourself.
@srfrogg23
ExcaliburESO wrote: »That was unfortunate do to that by coincidence after few nerfing patches on other classes most ppl rerolled sorcerer because of the skill lvl it required to play, and also just by coincidence mag sorc is the class that wins bgs with passive executes duels do to pet and shieldstacking and general cyrodil do to shieldstacking streak and sustain with burst potential. And everyone is surprised that this nerf hammer was coming. Everyone knew it, posts about sorcs superiority where mainstream threads for last 5 months. Obviously the hammer of justice was coming for them. Now u can do what u do best reroll or leave.
If you are really curious OP - at some point I simply "adapted" by tweaking my build a little to have more magicka and I sloted purge... no more delayed dmg comboTheInfernalRage wrote: »Know that it is precisely your inability to adapt against Sorc players that is being sided by the current PTS.
Micah_Bayer wrote: »Right but every time I've ever pointed out there are specific counters in the game to kill Nightblades I got told how someone shouldn't have to build to kill a specific class.Micah_Bayer wrote: »Because when someone makes a thread with a single sentence statement, I expect them to add reasoning to that statement that others who are not well read or versed can understand.I know you know this, Turelus, so why be disingenuous about it? Unless you simply wanted the points to be reiterated for the benefit of those unaware. But I can assure you that those who still cry foul about Sorcs as of the WH update either lack the competence or the intellectual honesty to acknowledge these concepts.
Otherwise it's just a statement and means nothing.touchéReistr_the_Unbroken wrote: »
You know there were sets out there designed to kill sorcerers plus a cp tree dedicated to doing more dmg to shields. That is your counter play
But there isnt a set out there that goes through roll dodge is my point
DeadlyRecluse wrote: »Comparing shields and dodge roll isn't a great road to go down. They're very, very different things and countered in very different ways. For starters, tons of abilities go through dodge roll (Including some set procs that deal more DPS than shield breaker), no abilities go through shields. They just aren't comparable defenses.
Apache_Kid wrote: »DeadlyRecluse wrote: »Comparing shields and dodge roll isn't a great road to go down. They're very, very different things and countered in very different ways. For starters, tons of abilities go through dodge roll (Including some set procs that deal more DPS than shield breaker), no abilities go through shields. They just aren't comparable defenses.
Oblivion damage goes through shields though. While not being an ability it can have an equally devastating effect. The point is that there was already ample counters to both and ZoS went off the rails.
How should they have adapted to sorc shields? Playing devil's advocate.
Why play devil's advocate on a topic that's already been explained to death?
Literally all you have to do is deal damage. Weaves, spammables, one or two layered DoTs and you'll be burning through shields as fast as they can be cast. And pressuring costs far less resources than shield-spamming does, so it trades in your favour.
Burst + CC once shields are down and the sorc with their 22k HP and 9k resistances is toast.
Getting bursted before you can secure the kill? Stop being a potato and learn to recognise the purple cloud of Curse and the bright-ass flash of lightning that is Endless Fury—otherwise known as the most telegraphed combo in the game.
I know you know this, @Turelus, so why be disingenuous about it? Unless you simply wanted the points to be reiterated for the benefit of those unaware. But I can assure you that those who still cry foul about Sorcs as of the WH update either lack the competence or the intellectual honesty to acknowledge these concepts.
That sounds almost too easy. Why bother using shields at all if the sorc is just draining resources to prolong the inevitable?
Sounds like sorcs would be better off with more armor/hp and hanging around a healer than trying to use shields.
It sounds almost too easy because it is.
I infer from your wording that you don't play a Sorc (I don't mean this in any condescending way, and please correct me if I'm wrong), so I'd highly recommend you make one and experience this for yourself on the live game. You'll quickly learn that a competent and properly-built foe will force you onto the defensive for nearly the entirety of the fight. There's a reason many Sorcs wear 2 full sustain sets despite the hit to your damage—shield spamming is very costly, and you need to sustain it until such a time that you find a burst opportunity.
And even then, if your target builds beyond a certain tankiness threshold (as many meta stam brawlers do), your burst simply won't be enough to finish them off, nor do you have any way to prevent their subsequent recovery since Sorc has no meaningful pressure whatsoever. Some fights are lost as soon as they begin unless your opponent severely slips-up.
Sorc is, however, a very efficient potato killer, which is the root of most of the complaints against them. Bad players tend to be unable are identify the relevant telegraphs, and thus get blown up. They also spam random abilities without any coherent concept of pressure into burst, and therefore can't control the Sorc.
The alternatives you mentioned? Heavy armor is simply not an option for Sorcs (the way it is for magblades) as Sorcs have poor innate sustain and damage compared to their NB counterparts, making the light armor passives mandatory.
And as for surviving by sticking with a healer? That quite literally applies to every other class, except that said classes also have the option to viably play solo should they choose. If Sorc becomes the only class that needs dedicated babysitting to survive, well... that in itself should clue you in on the state of balance.
But like I said, don't take my word or anyone else's for it. Make a Sorc and see for yourself.
@srfrogg23
How should they have adapted to sorc shields? Playing devil's advocate.
Why play devil's advocate on a topic that's already been explained to death?
Literally all you have to do is deal damage. Weaves, spammables, one or two layered DoTs and you'll be burning through shields as fast as they can be cast. And pressuring costs far less resources than shield-spamming does, so it trades in your favour.
Burst + CC once shields are down and the sorc with their 22k HP and 9k resistances is toast.
Getting bursted before you can secure the kill? Stop being a potato and learn to recognise the purple cloud of Curse and the bright-ass flash of lightning that is Endless Fury—otherwise known as the most telegraphed combo in the game.
I know you know this, @Turelus, so why be disingenuous about it? Unless you simply wanted the points to be reiterated for the benefit of those unaware. But I can assure you that those who still cry foul about Sorcs as of the WH update either lack the competence or the intellectual honesty to acknowledge these concepts.
That sounds almost too easy. Why bother using shields at all if the sorc is just draining resources to prolong the inevitable?
Sounds like sorcs would be better off with more armor/hp and hanging around a healer than trying to use shields.
It sounds almost too easy because it is.
I infer from your wording that you don't play a Sorc (I don't mean this in any condescending way, and please correct me if I'm wrong), so I'd highly recommend you make one and experience this for yourself on the live game. You'll quickly learn that a competent and properly-built foe will force you onto the defensive for nearly the entirety of the fight. There's a reason many Sorcs wear 2 full sustain sets despite the hit to your damage—shield spamming is very costly, and you need to sustain it until such a time that you find a burst opportunity.
And even then, if your target builds beyond a certain tankiness threshold (as many meta stam brawlers do), your burst simply won't be enough to finish them off, nor do you have any way to prevent their subsequent recovery since Sorc has no meaningful pressure whatsoever. Some fights are lost as soon as they begin unless your opponent severely slips-up.
Sorc is, however, a very efficient potato killer, which is the root of most of the complaints against them. Bad players tend to be unable are identify the relevant telegraphs, and thus get blown up. They also spam random abilities without any coherent concept of pressure into burst, and therefore can't control the Sorc.
The alternatives you mentioned? Heavy armor is simply not an option for Sorcs (the way it is for magblades) as Sorcs have poor innate sustain and damage compared to their NB counterparts, making the light armor passives mandatory.
And as for surviving by sticking with a healer? That quite literally applies to every other class, except that said classes also have the option to viably play solo should they choose. If Sorc becomes the only class that needs dedicated babysitting to survive, well... that in itself should clue you in on the state of balance.
But like I said, don't take my word or anyone else's for it. Make a Sorc and see for yourself.
@srfrogg23
Lol, I think I'm going past on sorc pvp. Spamming shields doesn't sound enjoyable in the slightest. I'd rather take an offensive approach.
Just keep in mind that class balance is always changing. If it seems like sorcs were hit too hard by this change, they'll find a way to give you all more survivability. They might even roll back the change if it's not working as intended.
Reistr_the_Unbroken wrote: »
Here is the simple gossip.
ZOS are frantic at finding a solution to performance issues. CP hurt the game on this issue big time and was a rushed band aid placed on VR levels and the draconian levelling system in place.
There are too many dynamic calculations in place and is straining the software now, hardware is irrelevant now as the bottleneck now is in the software/coding. Review the changes over the last 1 year leading up to now.
It has all been aimed at reducing dynamic calculations. Adding cast timers in, requiring heavy attacks now to slow down skill/skill/skill, deleting aspects like passive dodge chance, CP to NO CP tests which the results were not shared, that i seen anyway.
If you have 2 players. Player A has 1 CP in all trees and player B has 0. Both enter a fight. Player A will place more strain as there is more values been dynamically affected, calculated, adjusted, outputted. It is that simple, to my understanding anyway.
Expect more of these dirt changes, in the hope it promotes performance.
EDIT: I should add this shield nerf is so stupid. mSorc has only shield to mitigate incoming damage. Having it bashable with a cast time means you can easily take away the only defence they have. mSorc can roll dodge 2, max 3 times before out of stamina in a fight to mitigate damage if this change goes through while stamina users have vigor insta cast no interupt available, rally also and can roll dodge 10+ times in the same fight. How is this promoting balance i cannot fathom.
How to kill the majority of sorcs now:. Fear/stun. Survive until CD is off. Fear/stun sorc, survive until CD is off. Fear/stun and kill sorc cause they cant break free no stamina. Shields are not even in the equation here.