I agree that stam sorcs should be compensated with a physical damage morph of overload. Overload could be like lightning form with one morph that does lightning damage and one that does physical damage. Like others have mentioned instead of shooting lightning balls it could shoot wind projectiles and the heavy attack could be similar to the whirlwind cloak spell in Skyrim maybe without the knock back (would do wind damage around the caster at melee range, but it would hit everything around the caster instead of the mag version that only hits the front).
Maybe the ultimate could be similar to the destruction staff skills where the effect changes based on what type of weapons you have equipped in this case melee or staff. In this way both stam and mag sorcs can choose between an ultimate that restores resources and one that has better light attack range/heavy attack radius.
xxthir13enxx wrote: »They should just remove StamSorcs...
I mean, seriously, who ever hear of a Sorcerer not using magic....
lol
https://youtu.be/3jJ-QQrfd4Q?t=1m8sxxthir13enxx wrote: »They should just remove StamSorcs...
I mean, seriously, who ever hear of a Sorcerer not using magic....
lolhttps://youtu.be/3jJ-QQrfd4Q?t=1m8s
Summoning Bound weapons as a physical Damage Dealer is a standard playstyle supported by Elder Scrolls games since at least TES 3 Morrowind.
If they hadn´t been so lazy, they would have implemented conjured versions of the Weapon skills on the OL bar instead of putting OL attacks on the main weapon bar. Stamblades have this with multiple skills, and Stemplars also with 2-3 skills. Just the class that WOULD do exactly that according to the lore gets a kick in the teeth.
The ability to combine different conjured weapon skills without a bar change on our Overload bar (like poison injection -> OL light attack -> Critrush) would make the combat much more fluid and would give us back our class identity (without really changing the general Pve DPS balance, as this would mainly affect PvP and solo play) while compensating for the lack of the good buffs or class burst damage skills the Nighblades have.
They could finish all the animations in one day, if they wanted to, it´s basically just recoloring a deadric Greatsword/Bow/Sword/Shield and adding a fade effect at the start and at the end of each animation.
stamina sorcerer's ..
*shakes head*
Chilly-McFreeze wrote: »starkerealm wrote: »It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.
That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty. You also wouldn't deal additional damage with a Dunmer or Altmer stamsorc (if you wanted to play one for some reason.)
I play a dunmer sS, because I'm a lazy prick and neither wanted to relevel a stamsorc with fitting race nor did I wanted to spend crowns for race changing. But there is literally no reason for the second pool since your mag pool will always be smaller as a stamsorc, so no reason to worry about a few % magicka racial.
BaylorCorvette wrote: »starkerealm wrote: »It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.
That would be nice to see more skills like that, similar to how Implosion is. Have it scale of your max resource, it's probably the easiest way to address StamSorc without "hurting" magSorc.starkerealm wrote: »That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty.
Also the physical penetration of it.
starkerealm wrote: »Chilly-McFreeze wrote: »starkerealm wrote: »It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.
That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty. You also wouldn't deal additional damage with a Dunmer or Altmer stamsorc (if you wanted to play one for some reason.)
I play a dunmer sS, because I'm a lazy prick and neither wanted to relevel a stamsorc with fitting race nor did I wanted to spend crowns for race changing. But there is literally no reason for the second pool since your mag pool will always be smaller as a stamsorc, so no reason to worry about a few % magicka racial.
Scaling doesn't matter with ultimates. The scale off your larger pool, and higher damage stat regardless. Technically, I've never bothered to check, to see if they can mismatch, so it'll take Spell Damage and max stam. Either way, Overolad will scale with your stamina. So, again, you're only missing out on the Mighty Passive, and you do get the bonus from your racials while using it.BaylorCorvette wrote: »starkerealm wrote: »It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.
That would be nice to see more skills like that, similar to how Implosion is. Have it scale of your max resource, it's probably the easiest way to address StamSorc without "hurting" magSorc.starkerealm wrote: »That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty.
Also the physical penetration of it.
I'm not 100% sure, but I think it picks up the higher penetration score as well. That's one I've never really tried to test. Overload should use weapon pen if it's higher.
The change that probably makes me most unhappy and nervous is the change to overload and the removal of the heavy hitting light attacks. Since it's unlikely they're going to reverse that, the least they could do is make one of the morphs do physical damage. However, to do it well I would like a re-tune of the visuals - make it to be pummeling gusts of wind so it fits in with the hurricane theme and makes some logical sense.
Stamsorcs have literally 4 weapon threes to get their ult from, not counting dawnbreaker
As in you're only losing one star, not multiple ones. Also, pretty sure it can set off balance, so that's a perk for any stamsorc.Chilly-McFreeze wrote: »starkerealm wrote: »Chilly-McFreeze wrote: »starkerealm wrote: »It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.
That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty. You also wouldn't deal additional damage with a Dunmer or Altmer stamsorc (if you wanted to play one for some reason.)
I play a dunmer sS, because I'm a lazy prick and neither wanted to relevel a stamsorc with fitting race nor did I wanted to spend crowns for race changing. But there is literally no reason for the second pool since your mag pool will always be smaller as a stamsorc, so no reason to worry about a few % magicka racial.
Scaling doesn't matter with ultimates. The scale off your larger pool, and higher damage stat regardless. Technically, I've never bothered to check, to see if they can mismatch, so it'll take Spell Damage and max stam. Either way, Overolad will scale with your stamina. So, again, you're only missing out on the Mighty Passive, and you do get the bonus from your racials while using it.BaylorCorvette wrote: »starkerealm wrote: »It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.
That would be nice to see more skills like that, similar to how Implosion is. Have it scale of your max resource, it's probably the easiest way to address StamSorc without "hurting" magSorc.starkerealm wrote: »That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty.
Also the physical penetration of it.
I'm not 100% sure, but I think it picks up the higher penetration score as well. That's one I've never really tried to test. Overload should use weapon pen if it's higher.
a) "only might" as if it's not around 20%+ of extra damage
Chilly-McFreeze wrote: »b) you mentioned dunmers, which only have bonus to fire dmg. which does nothing for either overload version. therefor my comment that the racial is irrelevant in that case

starkerealm wrote: »
Now, I understand that not everyone has an encyclopedic knowledge of the game, but you could have fact checked this one before you posted. You know, kinda like I just did to make sure I wasn't wrong.