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Overload needs a physical damage morph for stamsorcs

  • Artim_X
    Artim_X
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    ✭✭
    I agree that stam sorcs should be compensated with a physical damage morph of overload. Overload could be like lightning form with one morph that does lightning damage and one that does physical damage. Like others have mentioned instead of shooting lightning balls it could shoot wind projectiles and the heavy attack could be similar to the whirlwind cloak spell in Skyrim maybe without the knock back (would do wind damage around the caster at melee range, but it would hit everything around the caster instead of the mag version that only hits the front).

    Maybe the ultimate could be similar to the destruction staff skills where the effect changes based on what type of weapons you have equipped in this case melee or staff. In this way both stam and mag sorcs can choose between an ultimate that restores resources and one that has better light attack range/heavy attack radius.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • TBois
    TBois
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    Artim_X wrote: »
    I agree that stam sorcs should be compensated with a physical damage morph of overload. Overload could be like lightning form with one morph that does lightning damage and one that does physical damage. Like others have mentioned instead of shooting lightning balls it could shoot wind projectiles and the heavy attack could be similar to the whirlwind cloak spell in Skyrim maybe without the knock back (would do wind damage around the caster at melee range, but it would hit everything around the caster instead of the mag version that only hits the front).

    Maybe the ultimate could be similar to the destruction staff skills where the effect changes based on what type of weapons you have equipped in this case melee or staff. In this way both stam and mag sorcs can choose between an ultimate that restores resources and one that has better light attack range/heavy attack radius.

    I think most stam sorcs would be extremely happy to get a unique skill that differentiates it from the mag version, but right now people are focusing on pushing for something that is the easiest to code for zos. So just changing the type of damage.
    Edited by TBois on September 21, 2018 10:00PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Thraben
    Thraben
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    They should just remove StamSorcs...
    I mean, seriously, who ever hear of a Sorcerer not using magic.... >:)


    lol

    https://youtu.be/3jJ-QQrfd4Q?t=1m8s

    Summoning Bound weapons as a physical Damage Dealer is a standard playstyle supported by Elder Scrolls games since at least TES 3 Morrowind.

    If they hadn´t been so lazy, they would have implemented conjured versions of the Weapon skills on the OL bar instead of putting OL attacks on the main weapon bar. Stamblades have this with multiple skills, and Stemplars also with 2-3 skills. Just the class that WOULD do exactly that according to the lore gets a kick in the teeth.

    The ability to combine different conjured weapon skills without a bar change on our Overload bar (like poison injection -> OL light attack -> Critrush) would make the combat much more fluid and would give us back our class identity (without really changing the general Pve DPS balance, as this would mainly affect PvP and solo play) while compensating for the lack of the good buffs or class burst damage skills the Nighblades have.

    They could finish all the animations in one day, if they wanted to, it´s basically just recoloring a deadric Greatsword/Bow/Sword/Shield and adding a fade effect at the start and at the end of each animation.
    Edited by Thraben on September 21, 2018 10:53PM
    Hauptmann der Dolche des Königs

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    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • TBois
    TBois
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    Here is a description of sorcerers in TES1.

    https://en.uesp.net/wiki/Arena:Classes#Sorcerer

    Could wear chain mail and swords.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • BaylorCorvette
    BaylorCorvette
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    Thraben wrote: »
    They should just remove StamSorcs...
    I mean, seriously, who ever hear of a Sorcerer not using magic.... >:)


    lol

    https://youtu.be/3jJ-QQrfd4Q?t=1m8s

    Summoning Bound weapons as a physical Damage Dealer is a standard playstyle supported by Elder Scrolls games since at least TES 3 Morrowind.

    If they hadn´t been so lazy, they would have implemented conjured versions of the Weapon skills on the OL bar instead of putting OL attacks on the main weapon bar. Stamblades have this with multiple skills, and Stemplars also with 2-3 skills. Just the class that WOULD do exactly that according to the lore gets a kick in the teeth.

    The ability to combine different conjured weapon skills without a bar change on our Overload bar (like poison injection -> OL light attack -> Critrush) would make the combat much more fluid and would give us back our class identity (without really changing the general Pve DPS balance, as this would mainly affect PvP and solo play) while compensating for the lack of the good buffs or class burst damage skills the Nighblades have.

    They could finish all the animations in one day, if they wanted to, it´s basically just recoloring a deadric Greatsword/Bow/Sword/Shield and adding a fade effect at the start and at the end of each animation.

    Def a lot of opportunity to expand on StamSorc and really make it unique.
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  • _Ahala_
    _Ahala_
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    Class based ult for stamsorc? Yes please!
  • BRogueNZ
    BRogueNZ
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    stamina sorcerer's ..

    *shakes head*
  • TBois
    TBois
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    BRogueNZ wrote: »
    stamina sorcerer's ..

    *shakes head*

    Read the posts just a few above yours. Stamina sorcerers have been around since the beginning of the elder scrolls universe.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • BRogueNZ
    BRogueNZ
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    TBois wrote: »
    BRogueNZ wrote: »
    stamina sorcerer's ..

    *shakes head*

    Read the posts just a few above yours. Stamina sorcerers have been around since the beginning of the elder scrolls universe.

    I know and it's still funny!
  • Artemiisia
    Artemiisia
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    that would be awesome, right now all sorcs ultimates are mag based, would be great to have a stam version of overload for varity of new builds for sorcs
  • StaticWave
    StaticWave
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    We need to keep this thread alive so people can see it and get zos's attention!! I already talked to the stamsorc's class rep. He said he will inform zos of this in their next meeting. Let's keep hoping everyone
  • starkerealm
    starkerealm
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    It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.

    That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty. You also wouldn't deal additional damage with a Dunmer or Altmer stamsorc (if you wanted to play one for some reason.)

    I play a dunmer sS, because I'm a lazy prick and neither wanted to relevel a stamsorc with fitting race nor did I wanted to spend crowns for race changing. But there is literally no reason for the second pool since your mag pool will always be smaller as a stamsorc, so no reason to worry about a few % magicka racial.

    Scaling doesn't matter with ultimates. The scale off your larger pool, and higher damage stat regardless. Technically, I've never bothered to check, to see if they can mismatch, so it'll take Spell Damage and max stam. Either way, Overolad will scale with your stamina. So, again, you're only missing out on the Mighty Passive, and you do get the bonus from your racials while using it.
    It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.

    That would be nice to see more skills like that, similar to how Implosion is. Have it scale of your max resource, it's probably the easiest way to address StamSorc without "hurting" magSorc.
    That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty.

    Also the physical penetration of it.

    I'm not 100% sure, but I think it picks up the higher penetration score as well. That's one I've never really tried to test. Overload should use weapon pen if it's higher.
  • Vapirko
    Vapirko
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    Hurricane should also get a debuff attached to it, not having a third bar means stam sorcs have one of the worst access to utility and debuffs of any class.
  • Chilly-McFreeze
    Chilly-McFreeze
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    It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.

    That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty. You also wouldn't deal additional damage with a Dunmer or Altmer stamsorc (if you wanted to play one for some reason.)

    I play a dunmer sS, because I'm a lazy prick and neither wanted to relevel a stamsorc with fitting race nor did I wanted to spend crowns for race changing. But there is literally no reason for the second pool since your mag pool will always be smaller as a stamsorc, so no reason to worry about a few % magicka racial.

    Scaling doesn't matter with ultimates. The scale off your larger pool, and higher damage stat regardless. Technically, I've never bothered to check, to see if they can mismatch, so it'll take Spell Damage and max stam. Either way, Overolad will scale with your stamina. So, again, you're only missing out on the Mighty Passive, and you do get the bonus from your racials while using it.
    It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.

    That would be nice to see more skills like that, similar to how Implosion is. Have it scale of your max resource, it's probably the easiest way to address StamSorc without "hurting" magSorc.
    That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty.

    Also the physical penetration of it.

    I'm not 100% sure, but I think it picks up the higher penetration score as well. That's one I've never really tried to test. Overload should use weapon pen if it's higher.

    a) "only might" as if it's not around 20%+ of extra damage
    b) you mentioned dunmers, which only have bonus to fire dmg. which does nothing for either overload version. therefor my comment that the racial is irrelevant in that case
  • Crixus8000
    Crixus8000
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    Having identity and more choice would be great but this worries me, I can't see this ever being a better choice than dawnbreaker, if we are going to get buffed I would rather get a buff that is going to make us stronger since we are lacking atm.
  • Skander
    Skander
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    Stamsorcs have literally 4 weapon threes to get their ult from, not counting dawnbreaker
    I meme, but my memes are so truthful they hurt
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  • Faulgor
    Faulgor
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    Starlock wrote: »
    The change that probably makes me most unhappy and nervous is the change to overload and the removal of the heavy hitting light attacks. Since it's unlikely they're going to reverse that, the least they could do is make one of the morphs do physical damage. However, to do it well I would like a re-tune of the visuals - make it to be pummeling gusts of wind so it fits in with the hurricane theme and makes some logical sense.

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  • RaptorRodeoGod
    RaptorRodeoGod
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    Skander wrote: »
    Stamsorcs have literally 4 weapon threes to get their ult from, not counting dawnbreaker

    Every other class can do that too, and choose the one, or in the DK case, two class ultimates.
    Add a Scribing skill that works like Arcanist beam.
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    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • logarifmik
    logarifmik
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    I'm the only one, who find all this stamina/magicka class balancing course plain stupid and noxious?
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • iALEXi
    iALEXi
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    This sounds interesting
    @iALEXi
    Guild: The Kiradashians, Guild Master and Raid Leader

    Battlegrounds - Sotha Sil-Bahlokdaan Ravenwatch (Solo-Smallscale-Midscale) - Ebonheart Pact - PC EU

    Characters below:
    • EP - Khajiit - Stamina Warden - [AR50] (Kira of Ebonheart)
    • EP - Dark elf - Magicka Nightblade [AR30] (Kira de Nocturna) [PvE DD]
    • EP - Breton - Magicka Warden [AR30] (I Want Tø Break Free)
    • EP - Dark elf - Magicka Dragonknight [AR21] (Cejesti) [PvE Tank]
    • EP - Orc - Stamina Templar [AR20] (Kira of Red) [PvE DD]
    • EP - Breton - Magicka Necromancer [AR16] (Kira the Deathwhisper)
    • EP - Orc - Stamina Warden [AR15](Kira de Inferno)
    • EP - Breton - Magicka Sorcerer [AR14] (Cejezti)
    • EP - Wood elf - Stamina Nightblade [AR11] (Castalia of Ebonheart)
    • EP - Orc - Stamina Sorcerer [lvl 13]
  • Chilly-McFreeze
    Chilly-McFreeze
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    Skander wrote: »
    Stamsorcs have literally 4 weapon threes to get their ult from, not counting dawnbreaker

    Try playing any class without class damage skills and see how that goes. Except a glorified Blade Cloak, of course.
  • starkerealm
    starkerealm
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    It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.

    That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty. You also wouldn't deal additional damage with a Dunmer or Altmer stamsorc (if you wanted to play one for some reason.)

    I play a dunmer sS, because I'm a lazy prick and neither wanted to relevel a stamsorc with fitting race nor did I wanted to spend crowns for race changing. But there is literally no reason for the second pool since your mag pool will always be smaller as a stamsorc, so no reason to worry about a few % magicka racial.

    Scaling doesn't matter with ultimates. The scale off your larger pool, and higher damage stat regardless. Technically, I've never bothered to check, to see if they can mismatch, so it'll take Spell Damage and max stam. Either way, Overolad will scale with your stamina. So, again, you're only missing out on the Mighty Passive, and you do get the bonus from your racials while using it.
    It'd be nice, or having some of the magicka focused elements designed to scale off the larger of Magicka or Stamina and either Physical or Lightning, sort of like some of the Sorc Passives already do.

    That would be nice to see more skills like that, similar to how Implosion is. Have it scale of your max resource, it's probably the easiest way to address StamSorc without "hurting" magSorc.
    That said, as an ultimate, the only real advantage of having it do physical damage would be that it would scale with Mighty.

    Also the physical penetration of it.

    I'm not 100% sure, but I think it picks up the higher penetration score as well. That's one I've never really tried to test. Overload should use weapon pen if it's higher.

    a) "only might" as if it's not around 20%+ of extra damage
    As in you're only losing one star, not multiple ones. Also, pretty sure it can set off balance, so that's a perk for any stamsorc.
    b) you mentioned dunmers, which only have bonus to fire dmg. which does nothing for either overload version. therefor my comment that the racial is irrelevant in that case

    6WTFVWy.jpg?1

    Now, I understand that not everyone has an encyclopedic knowledge of the game, but you could have fact checked this one before you posted. You know, kinda like I just did to make sure I wasn't wrong.
  • regime211
    regime211
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    Muhahahahha
  • Ratzkifal
    Ratzkifal
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    Since nobody said it yet, Devs and Class Reps said "Air Atronach" simultaneously when they talked about this. So while no physical overload, you will probably get your ult.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Daedric_NB_187
    Daedric_NB_187
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    I'm all for this. But how about the devs finally make stam morphs for all the classes like they did with nightblades? Yeah. We got weapon trees. But that is a poor excuse not to make class based stamina abilities for all the classes. Especially when nightblades have a slew of them and I think warden does too.
  • Lylith
    Lylith
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    should've just left that damned third bar alone.

    now they're going to have 'adjust' overload with the same finesse that was applied to rune cage. (which also should've simply been left alone)

    can't hardly wait. :neutral:
  • Betty_Booms
    Betty_Booms
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    Leave my overload alone u spin to win schmucks lol
  • Chilly-McFreeze
    Chilly-McFreeze
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    Now, I understand that not everyone has an encyclopedic knowledge of the game, but you could have fact checked this one before you posted. You know, kinda like I just did to make sure I wasn't wrong.

    Argh, shame on me, senpai :neutral:
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    The bound armor also needs an adjustment, I personally like the older version of it better (apart from necessity to slot on both bars)
  • Emma_Overload
    Emma_Overload
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    I'd be fine with a Physical Overload, as long as the other morph was the one that returned Magicka.
    #CAREBEARMASTERRACE
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