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MAGICKA SORCERER, are you satisfied with the new changes come with update 20???

  • Feanor
    Feanor
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    Yeah, absolutely.
    Turelus wrote: »
    Urvoth wrote: »
    Turelus wrote: »
    I like shields are being addressed, I can see where ZOS is trying to go with this but I think it's been a brute force first pas which has ruffled peoples feathers.

    That said I think any changes to shields were going to ruffle feathers, so ZOS might as well have gone all out and see what works.

    What exactly was the problem with shields in the first place?
    Push button receive very powerful defences.

    PvP had little counter play past applying more DPS than could be shield spammed or sustained through.
    PvE they became invulnerablity in most cases. You could just shield your way through all the mechanics.

    I would have loved to see them become active block shields which drained magicka personally, more like wards in Skyrim.

    That’s just not true.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • LadyNalcarya
    LadyNalcarya
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    HELL NO!!!
    Turelus wrote: »
    Urvoth wrote: »
    Turelus wrote: »
    I like shields are being addressed, I can see where ZOS is trying to go with this but I think it's been a brute force first pas which has ruffled peoples feathers.

    That said I think any changes to shields were going to ruffle feathers, so ZOS might as well have gone all out and see what works.

    What exactly was the problem with shields in the first place?
    Push button receive very powerful defences.

    PvP had little counter play past applying more DPS than could be shield spammed or sustained through.
    PvE they became invulnerablity in most cases. You could just shield your way through all the mechanics.

    I would have loved to see them become active block shields which drained magicka personally, more like wards in Skyrim.

    This is simply not true.

    Pvp-wise, there is counterplay. The most obvious way is to cc the opponent and drain their stamina, this isnt even that hard if you're fightning against an average player. There's also Oblivion damage and cost poisons.
    Pve-wise... Sorry, but it sounds like you have no idea what you're talking about. All pve content since patch 1.6 is designed for dds with shields or vigor, even if they already have a healer in group.
    Take vMoL hardmode, for example. You need a shield or instant cast heal when you're doing the backyard mechanic (check it on youtube if you dont know what it is) and when you return you have a healing debuff and have an aoe around you that damages your teammates. There's also constant unavoidable environmental damage (meteors, popcorn). Ok, top groups can just burn Rakkhat without spending too much time on mechanics. But what about average groups? It will be virtually impossible for them.
    Same for vMA. Sure, you can avoid red circles, but there are situations when you have to shield, if you ever tried vMA, you'd know that. Again, it's easy for top players but what about newbies who will have to farm their bows and staves?
    There's a lot of examples... I'm pretty sure that you already know that. Honestly, it's really baffling to see a "Community Ambassador" writing something like this.
    Edited by LadyNalcarya on September 18, 2018 4:44PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    HELL NO!!!
    I love magicka pet sorcs. Those changes that they made to the pet cost reductions are worthless. They did not address their issues with double barring them, or the effectiveness of some of their morph actives. In addition to that they did not rework Bound Aegis to the point that it feels useful.

    There were a lot of nerfs without any meaningful compensations in other abilities.

    And the most detrimental is the 1 second cast time on shields. I mean I'd rather play a stamina bow/bow build now than a magicka character in trials.

    Sadly I have not played much the class the past year as nightblades were a lot stronger. Now they are buffing magicka DKs and Templars (might switch to them if they are good enough).
    Edited by rosendoichinoveb17_ESO on September 18, 2018 4:55PM
  • Turelus
    Turelus
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    Kind of, the new changes are heading toward a good direction.
    Turelus wrote: »
    Urvoth wrote: »
    Turelus wrote: »
    I like shields are being addressed, I can see where ZOS is trying to go with this but I think it's been a brute force first pas which has ruffled peoples feathers.

    That said I think any changes to shields were going to ruffle feathers, so ZOS might as well have gone all out and see what works.

    What exactly was the problem with shields in the first place?
    Push button receive very powerful defences.

    PvP had little counter play past applying more DPS than could be shield spammed or sustained through.
    PvE they became invulnerablity in most cases. You could just shield your way through all the mechanics.

    I would have loved to see them become active block shields which drained magicka personally, more like wards in Skyrim.

    This is simply not true.

    Pvp-wise, there is counterplay. The most obvious way is to cc the opponent and drain their stamina, this isnt even that hard if you're fightning against an average player. There's also Oblivion damage and cost poisons.
    Pve-wise... Sorry, but it sounds like you have no idea what you're talking about. All pve content since patch 1.6 is designed for dds with shields or vigor, even if they already have a healer in group.
    Take vMoL hardmode, for example. You need a shield or instant cast heal when you're doing the backyard mechanic (check it on youtube if you dont know what it is) and when you return you have a healing debuff and have an aoe around you that damages your teammates. There's also constant unavoidable environmental damage (meteors, popcorn). Ok, top groups can just burn Rakkhat without spending too much time on mechanics. But what about average groups? It will be virtually impossible for them.
    Same for vMA. Sure, you can avoid red circles, but there are situations when you have to shield, if you ever tried vMA, you'd know that. Again, it's easy for top players but what about newbies who will have to farm their bows and staves?
    There's a lot of examples... I'm pretty sure that you already know that. Honestly, it's really baffling to see a "Community Ambassador" writing something like this.
    Even with the PvP counter play though they've remained very strong. A good player could keep shields up for long periods of time and never really take any damage even when fighting vast numbers.
    Oblivion damage and poisons can work yes, things like Shield Breaker but then we're going down the route of having to use specific counters (which can't be change on the fly in terms of gear) for one play style. Which if I am not wrong is also a large complaint with Nightblade cloaking, there are counters but people don't want to change a whole build to deal with one type of defence.

    PvE I agree, but that's also my point. Shields became the thing you just spam to get past a mechanic, rather than ZOS having to actually invent interesting mechanics or players having to play mechanics and solutions.
    You're right in this is going to harm average players far more than the top ones, I am going to suffer immensely from this update, but at the same time I see where ZOS is coming from with a skill that just grants a second health bar the instant it's pushed. You can watch sorc players running vMA and they can just keep a shield up almost permanently and never take any damage (I believe Alcast's farming run streams have him doing this).

    Also come on, my CA status has nothing to do with my knowledge or ignorance of the game. Let's stop using it as something to call and and focus on actual discussion of the issue.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • LadyNalcarya
    LadyNalcarya
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    HELL NO!!!
    Turelus wrote: »
    Turelus wrote: »
    Urvoth wrote: »
    Turelus wrote: »
    I like shields are being addressed, I can see where ZOS is trying to go with this but I think it's been a brute force first pas which has ruffled peoples feathers.

    That said I think any changes to shields were going to ruffle feathers, so ZOS might as well have gone all out and see what works.

    What exactly was the problem with shields in the first place?
    Push button receive very powerful defences.

    PvP had little counter play past applying more DPS than could be shield spammed or sustained through.
    PvE they became invulnerablity in most cases. You could just shield your way through all the mechanics.

    I would have loved to see them become active block shields which drained magicka personally, more like wards in Skyrim.

    This is simply not true.

    Pvp-wise, there is counterplay. The most obvious way is to cc the opponent and drain their stamina, this isnt even that hard if you're fightning against an average player. There's also Oblivion damage and cost poisons.
    Pve-wise... Sorry, but it sounds like you have no idea what you're talking about. All pve content since patch 1.6 is designed for dds with shields or vigor, even if they already have a healer in group.
    Take vMoL hardmode, for example. You need a shield or instant cast heal when you're doing the backyard mechanic (check it on youtube if you dont know what it is) and when you return you have a healing debuff and have an aoe around you that damages your teammates. There's also constant unavoidable environmental damage (meteors, popcorn). Ok, top groups can just burn Rakkhat without spending too much time on mechanics. But what about average groups? It will be virtually impossible for them.
    Same for vMA. Sure, you can avoid red circles, but there are situations when you have to shield, if you ever tried vMA, you'd know that. Again, it's easy for top players but what about newbies who will have to farm their bows and staves?
    There's a lot of examples... I'm pretty sure that you already know that. Honestly, it's really baffling to see a "Community Ambassador" writing something like this.
    Even with the PvP counter play though they've remained very strong. A good player could keep shields up for long periods of time and never really take any damage even when fighting vast numbers.
    Oblivion damage and poisons can work yes, things like Shield Breaker but then we're going down the route of having to use specific counters (which can't be change on the fly in terms of gear) for one play style. Which if I am not wrong is also a large complaint with Nightblade cloaking, there are counters but people don't want to change a whole build to deal with one type of defence.

    PvE I agree, but that's also my point. Shields became the thing you just spam to get past a mechanic, rather than ZOS having to actually invent interesting mechanics or players having to play mechanics and solutions.
    You're right in this is going to harm average players far more than the top ones, I am going to suffer immensely from this update, but at the same time I see where ZOS is coming from with a skill that just grants a second health bar the instant it's pushed. You can watch sorc players running vMA and they can just keep a shield up almost permanently and never take any damage (I believe Alcast's farming run streams have him doing this).

    Also come on, my CA status has nothing to do with my knowledge or ignorance of the game. Let's stop using it as something to call and and focus on actual discussion of the issue.

    "A good player". That's a crucial part. Any class is deadly if you're really good at the game.
    If they wanted to remove stacking, why couldnt they, well, just remove stacking or make it less potent? Because adding cast time and making them interruptable means that they will be completely useless, and not just for sorcs.
    Just imagine that you're getting ganked in Cyrodiil as a sorc (or other magicka char that relies on shields). What are you going to do? Of course, shield up, heal and counterattack. But with this change, you won't even have a change to recover, you will be bashed and wont even be able to try it again. Sorcs do not have an instant heal unless they're using a pet build, and shielding up is the only way they can mitigate incoming damage.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Chaos2088
    Chaos2088
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    I've not tested them out yet, but on paper, I'm disappointed.
    giphy.gif
    @Chaos2088 PC EU Server | AD-PvP
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    HELL NO!!!
    Neloth wrote: »
    Now I don’t have to decide what to play today - my magblade or my magsorc

    Gj ZoS

    Neither, as per Update 20
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • FrancisCrawford
    FrancisCrawford
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    HELL NO!!!
    I love magicka pet sorcs. Those changes that they made to the pet cost reductions are worthless. They did not address their issues with double barring them, or the effectiveness of some of their morph actives. In addition to that they did not rework Bound Aegis to the point that it feels useful.

    There were a lot of nerfs without any meaningful compensations in other abilities.

    And the most detrimental is the 1 second cast time on shields. I mean I'd rather play a stamina bow/bow build now than a magicka character in trials.

    Sadly I have not played much the class the past year as nightblades were a lot stronger. Now they are buffing magicka DKs and Templars (might switch to them if they are good enough).

    Almost exactly my calculations. My stamblade thief is my favorite overland character, but I've never taken him seriously in dungeon play -- he's duoed a dozen or so of the easier ones and that's it. Now I'm wondering whether I can make bow/bow seriously work. Except -- I've never done VMA, and now I have only a few weeks to do it from start to end and get him a Maelstrom bow. Yikes!!

    But DKs, with all their defenses -- maybe I'll check out my mag DK crafting mule as a possible new solo character. And since I'll be playing my templar healer anyway, I'll see how he is for solo play as well. I even have a second magplar ready to go in case there's too much morph-choice difference between healers and other maglplars.
    Edited by FrancisCrawford on September 19, 2018 2:05AM
  • ruikkarikun
    ruikkarikun
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    HELL NO!!!
    Cast time must be deleted.
  • KBKB
    KBKB
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    HELL NO!!!
    Previous comment was deleted, it was much more honest.

    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_RichLambert

    This is a very bad change, you have taken a core defense skill for a class and added a 1 second cast time, I suggest you try casting in the thick of it whilst in a BG or Cyro you'll be dead before off balance is even half over. Crits and procs off shields fair game (one would argue we should be able to crit cast shields now) but this 1 second cast time is just nonsense. Please listen to your overwhelmingly vocal player base here (that play a litany of classes stam and mag) all saying this is a terrible idea.

  • Rak_am
    Rak_am
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    I've not tested them out yet, but on paper, I'm disappointed.
    cast time shield > garbage for vmol/vas/vhof/vcr etc etc... i think with this patch a lot of pve player (HL) leave this game. Sad
    zenimax, FIX THE GAME
  • akl77
    akl77
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    I can see why ZOS did these, but I don't agree with them.
    My theory is, ZOS s server can’t handle the high population hence they need to pis people off the game.
    Makes sense.
    Pc na
  • Pr0Skygon
    Pr0Skygon
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    I can see why ZOS did these, but I don't agree with them.
    If anyone want to make any thread about magSorc (not just shield), you can now have a pretty reliable survey result.

    I'm just speechless at this point :cry:
  • Grollok76
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    I can see why ZOS did these, but I don't agree with them.
    I can see their problem with the current 1 Tank & 3 DPS meta, but this mess is not the correct way to deal with it. Lot's of reasonable alternative solutions in the threads in this forum, but most of them would take more work to implement, so naturally they are out of the question.

    And let's face it. Given ZoS's track record with small changes f.u.c.k.i.n.g up totally unrelated other parts of the game, I can see why they try to take the easy route.
  • yahuhu
    yahuhu
    I've not tested them out yet, but on paper, they seem legit.
    How are all you weak without your shields and builds on the maximum mana. And now you have to put stat and in health, like all other classes. Oh oh oh...
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    HELL NO!!!
    This is atrocious. Cast on shields will contribute nothing but ESO's loss of it's identity. Cast times are a step forward old school MMO's

    Look at this: you're a pet sorc being resurrected and you have to avoid boss mechanics AND summon your pets. You'd normally shield and start summoning. Now you have to spend like 3-4 seconds for all that crap to finish casting it's STUPID.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • bardx86
    bardx86
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    HELL NO!!!
    yahuhu wrote: »
    How are all you weak without your shields and builds on the maximum mana. And now you have to put stat and in health, like all other classes. Oh oh oh...

    Obviously you no nothing about the class.
  • Heymexa
    Heymexa
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  • The_Brosteen
    The_Brosteen
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    Yeah, absolutely.
    Now killing people while on a sorc can be impressive, yay!
  • Urvoth
    Urvoth
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    HELL NO!!!
    Turelus wrote: »
    Urvoth wrote: »
    Turelus wrote: »
    I like shields are being addressed, I can see where ZOS is trying to go with this but I think it's been a brute force first pas which has ruffled peoples feathers.

    That said I think any changes to shields were going to ruffle feathers, so ZOS might as well have gone all out and see what works.

    What exactly was the problem with shields in the first place?
    Push button receive very powerful defences.

    PvP had little counter play past applying more DPS than could be shield spammed or sustained through.
    PvE they became invulnerablity in most cases. You could just shield your way through all the mechanics.

    I would have loved to see them become active block shields which drained magicka personally, more like wards in Skyrim.

    What about heavy armor block casting? Breath of life? Push button and back up to full health. Shields are already halved in PvP so it's really not too hard to burn through them.
  • yahuhu
    yahuhu
    I've not tested them out yet, but on paper, they seem legit.
    bardx86 wrote: »
    yahuhu wrote: »
    How are all you weak without your shields and builds on the maximum mana. And now you have to put stat and in health, like all other classes. Oh oh oh...

    Obviously you no nothing about the class.

    Obviously, you do not represent anything without shields.
  • Nicko_Lps
    Nicko_Lps
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    HELL NO!!!
    yahuhu wrote: »
    bardx86 wrote: »
    yahuhu wrote: »
    How are all you weak without your shields and builds on the maximum mana. And now you have to put stat and in health, like all other classes. Oh oh oh...

    Obviously you no nothing about the class.

    Obviously, you do not represent anything without shields.

    Magsorc as it is right now, from an experienced player its a 2 sec kill without shields.
  • kitty79
    kitty79
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    Yeah, absolutely.
    how to kill a sorcerer? stealthily approaching him and whispering in his ear: murkmire >:)
    snipe forever ^_^
    -maîtresse de pêche
    -héroïne de Tamriel
    -sauveuse de Nirn
    -grande maîtresse artisane
  • Artim_X
    Artim_X
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    HELL NO!!!
    I've always wanted power overload heavy attacks to get a damage buff so that I could use the damage aspect of the ult to clear trash while saving just enough ult to drop Thunderous Rage on significant bosses, but I never expected to lose my 3rd bar. If the overload changes end up on live I will lose a lot of utility on all my builds.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    HELL NO!!!
    kitty79 wrote: »
    how to kill a sorcerer? stealthily approaching him and whispering in his ear: murkmire >:)

    Just another nightblade crying in forums enjoy's the results of his tears since 2014.


    It would be easier for you to just L2P.
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