brandonv516 wrote: »@brandonv516 can you believe how bad they rekt light armor? Lmao! The devs have no clue what they are doing.
Medium armor users received a urine odor-smelling attempt to changes.
Light armor users got straight pissed on.
Its gonna be all heavy stamina here on out. Guarentee it.
leepalmer95 wrote: »Developer Comment:
Spoiler
Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat.
Sounds like a well thought out explanation for the change.
Not at all.
Everyone stacks defensive stats while increasing offence because heals scale with dmg.
Whats the difference between a mag sorc shielding at 20% hp and a magplar holding block at 20% and healing 12k?
The mag sorc still gets bonus dmg from executes and spends much more magicka recovering.
It's a stupid change by a clueless combat team.
leepalmer95 wrote: »Considering Alcast just beat veteran Black Rose Prison in the first day on test with a mag sorc and he forgot his food buff for the last half of the last fight. I’m thinking there might be a rather large overreaction contention in the forums echo chamber.
And I have a mag sorc and I didn’t unsubscribe over this round of patch notes.
The crown crates, home prices, and revenue streaming motifs set up to be a ridiculous grind only a small portion of the game can even complete, yeah they are getting closer there.
Alcast is one of the best pve players in the game.
Also arena types aren't particularly hard, vet trials are much harder.
Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
Someone who doesn't use a shield build clearly.
Let's use a mag warden as an example. Only 1 shield. If you use dampen and stack mag to 50kish it's a 10k shield in PvP. If you are fighting even ONLY 2 nighblade, that's 1 surprise attack each and it's gone.
And now it's also critable, how is a 1 shield build supposed to survive with a cast timer as well now?
Adding a 9 sec duration does nothing when the damage in this game is so incredibly high now, Shields break rather easy
Drummerx04 wrote: »Great, so a NB hits me from stealth taking out over half my health and I can't even shield up to defend myself. I really hate that the forums are moderated. Your idiocy is astounding.
Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
grannas211 wrote: »Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
Wroebel? At least log in to your actual forum account man. Come on.
Sandman929 wrote: »I don't think this is the best way to deal with shields, because I don't like cast times. But it's ridiculous how every time something is proposed that hurts Sorcs they just flood the forum with wailing and whining.
I mean, just look at the size of the Sorc Feedback/Tantrum thread.
Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
They're killing off diversity in mechanics with these changes. I play solo open world on all classes and all specs and sorcs have never given me a fit. Their burst is so telegraphed and now that cage is dodgeable, they are very easy to counter. They should buff cage and let it deal its damage now and forget all of these changes. The only shield that is a bit strong was untouched and that's Healing Ward. How hard is "Sorc casts shields, I apply DoTs, Sorc applied curse to me, I apply vigor and CC immunity potion if available, Sorc applies Endless Fury to me, I then follow with a roll dodge as the sorc's clench/ cage misses me and usually the C-frag will too. Come up with a CC of my own and the sorc's now helpless as his shields just dropped. I burn my ultimate or spammable and the sorc is either left dead or spamming healing ward on the defense which is destroying his magicka pool. He'll soon crack or have to reset the fight with a streak to break distance from me. I re-apply DoTs as he once again attempts his burst rotation on me, I follow up with my above plan and his depleted resource pool can't hold as he dies button mashing healing ward." Shields are extremely expensive and scale terribly with numbers but are stronger 1v1 whereas dodge chance (RiP) and LoS scale extremely well with numbers. Resistances are in the middle ground being a reliable mean of defense. Shields bring dynamic game-play and a unique defense mechanism to the game at the cost of a large amount of resources. Also most sorcs are bad at re-applying their shields and are able to be slain much easier than I stated. Welcome to the Tank meta.
Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
lmao at all the people who know they wont be able to adapt.
sorcs will be fine ya’ll just need to learn how to adapt to big changes.
im running sorc all next patch, bet on it
(dont forget healing ward is still instant cast)
visionality wrote: »lmao at all the people who know they wont be able to adapt.
sorcs will be fine ya’ll just need to learn how to adapt to big changes.
im running sorc all next patch, bet on it
(dont forget healing ward is still instant cast)
The question is not whether people can adapt, the question is whether they want to adapt.
I started playing a magsorc because I like to play fast - high damage, but also unforgiving in terms of incoming damage if you slack on your defenses. The high damage is already a thing of the past, magblades perform 30% better in terms of dps. Now the "fast" is gone too. Instead you get "clunky" and "unreliable", which is exactly what you do NOT need in tight situations.
In case some people forgot (many of them sitting at ZOS): This is a game people play for fun. Not to "adapt" and chew on the frustrations.
leepalmer95 wrote: »Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
Massive dmg?
I'm running around with 3k spell dmg and 50k magicka and i can't burst any heavy users because my burst is so easily countered. Even if all of it hits its not going to come close to killing 25-30k heavy users.
Now with the shield changes i'd be forced to run heavy or become paper. With heavy i have less sustain and will need to lose even more dmg to compensate for that/
Playing a sorc with even less dmg is just pointless and is only a thing zerglings will run with cool 2k curse hits.
leepalmer95 wrote: »Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
Massive dmg?
I'm running around with 3k spell dmg and 50k magicka and i can't burst any heavy users because my burst is so easily countered. Even if all of it hits its not going to come close to killing 25-30k heavy users.
Now with the shield changes i'd be forced to run heavy or become paper. With heavy i have less sustain and will need to lose even more dmg to compensate for that/
Playing a sorc with even less dmg is just pointless and is only a thing zerglings will run with cool 2k curse hits.
Savos_Saren wrote: »leepalmer95 wrote: »Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
Massive dmg?
I'm running around with 3k spell dmg and 50k magicka and i can't burst any heavy users because my burst is so easily countered. Even if all of it hits its not going to come close to killing 25-30k heavy users.
Now with the shield changes i'd be forced to run heavy or become paper. With heavy i have less sustain and will need to lose even more dmg to compensate for that/
Playing a sorc with even less dmg is just pointless and is only a thing zerglings will run with cool 2k curse hits.
I'm guessing that they want you to dial back some of that 50k max magicka (which is used for offense and defense) and invest in some protective trait rings. They also want you to use your pets for damage and heals.
Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.
They're killing off diversity in mechanics with these changes. I play solo open world on all classes and all specs and sorcs have never given me a fit. Their burst is so telegraphed and now that cage is dodgeable, they are very easy to counter. They should buff cage and let it deal its damage now and forget all of these changes. The only shield that is a bit strong was untouched and that's Healing Ward. How hard is "Sorc casts shields, I apply DoTs, Sorc applied curse to me, I apply vigor and CC immunity potion if available, Sorc applies Endless Fury to me, I then follow with a roll dodge as the sorc's clench/ cage misses me and usually the C-frag will too. Come up with a CC of my own and the sorc's now helpless as his shields just dropped. I burn my ultimate or spammable and the sorc is either left dead or spamming healing ward on the defense which is destroying his magicka pool. He'll soon crack or have to reset the fight with a streak to break distance from me. I re-apply DoTs as he once again attempts his burst rotation on me, I follow up with my above plan and his depleted resource pool can't hold as he dies button mashing healing ward." Shields are extremely expensive and scale terribly with numbers but are stronger 1v1 whereas dodge chance (RiP) and LoS scale extremely well with numbers. Resistances are in the middle ground being a reliable mean of defense. Shields bring dynamic game-play and a unique defense mechanism to the game at the cost of a large amount of resources. Also most sorcs are bad at re-applying their shields and are able to be slain much easier than I stated. Welcome to the Tank meta.
So all I need now against a Sorcs is Crushing Shock or Venom Arrow?
As NB I still can additionally use Blur (against Curse), lul
Who creates this changes? Did he has ESO even installed on his PC?
Sorcs still have incredible time delayed high damage. Sorcs still have incredible mobility with streak and control with runes and mines. The changes to overload allow for all sorts of new and interesting playstyles.
Yes. You can still use shields for mitigation. You just need to pick your spots. You won’t be able to shield stack at will AND apply massive damage at the same time. You either pick to be on offensive rotation OR defensive rotation.
Sorcs are still strong and very good in pvp AND pve. Take a deep breath.