milllaurie wrote: »I would like to thank bzlm guild, it's leader Saras and other officers for being the much needed COMMON SENSE on the battlefield and on the map.
Thank you for not becoming a ball group, or this new meta: stamden-swift-towerLoS-timedburst group.
Keeping it teamwork based, friendly, honorable guild is the best accomplishment.
Thank you, AD special forces.
Izanagi.Xiiib16_ESO wrote: »
NA ~ Izanerys (NB/Templar/Sorc): Dracarys (Videos | Dracast Podcast)
From a TKG perspective, we don't normally play the map, but in this instance we had too. The amount of toxic tells we received about how we fight no one, to how we just pvpdoor was pretty amusing. Well, unfortunately in this case, we decided to prove a point.
Remind me again who are the toxic players claiming that you were not able to flip the map? All I can remember is TKG defending themselves saying that EP had strong groups running at that time. The Dawning and company.
I don't remember anybody trash talking you guys about not being able to flip the map around. I don't remember one time since the game got released that AD did not have the Oceanic forces to flip the map yellow every night except once. When Dracarys decided to make yellow toons to help the balance a few months ago.
The problem in my opinion is not the fact that you guys decide to have open field fights instead of playing the map.
1) There should be a system in place, some kind of dynamic population and scoreboard balancing
2) Organized groups / guilds members that play during off hours of the timezone of the server they're on should pick a faction with nearly no opposition during the time frame they decide to get on
3) Otherwise, organized groups / guilds members that live 90% in the same country / continent should either play during the primetime of the server they're on or play on their own server
Great job to all this campaign. EP was 2k in the lead when TKG decided to play the map. AD ended up winning by 1k, a 3k turnaround!
EP has been winning campaigns month after month so we decided to test the theory of what happens if we play for points instead of pvping guilds.
The result speaks for itself.
Izanagi.Xiiib16_ESO wrote: »
NA ~ Izanerys (NB/Templar/Sorc): Dracarys (Videos | Dracast Podcast)
Ah you've got your guildtag on Iz, well done. *clap clap*
Kamo I know you haven't played for a long time and may be unaware of the recent situations. I would love it if you would post the video proof, I miss your videos . People have complained about TKG capping with organised raids vs no other guild competition and on a higher population faction the map for the last couple of campaigns(see here). All that you proved is the point of every person posting about TKG PVDing.KamoChameleon wrote: »From a TKG perspective, we don't normally play the map, but in this instance we had too. The amount of toxic tells we received about how we fight no one, to how we just pvpdoor was pretty amusing. Well, unfortunately in this case, we decided to prove a point.
Remind me again who are the toxic players claiming that you were not able to flip the map? All I can remember is TKG defending themselves saying that EP had strong groups running at that time. The Dawning and company.
I don't remember anybody trash talking you guys about not being able to flip the map around. I don't remember one time since the game got released that AD did not have the Oceanic forces to flip the map yellow every night except once. When Dracarys decided to make yellow toons to help the balance a few months ago.
The problem in my opinion is not the fact that you guys decide to have open field fights instead of playing the map.
1) There should be a system in place, some kind of dynamic population and scoreboard balancing
2) Organized groups / guilds members that play during off hours of the timezone of the server they're on should pick a faction with nearly no opposition during the time frame they decide to get on
3) Otherwise, organized groups / guilds members that live 90% in the same country / continent should either play during the primetime of the server they're on or play on their own server
I think in the end there is a frustration from TKG (who I haven't played with for months FYI) about comments from players that they backdoor or don't have competition. I know from my experience that this just isn't the case and there was video proof. The second line of proof is that when they did focus on winning the campaign this was the result. But what it boils down to is emotions run high and people get annoyed when they lose. Then make statements like 'just change your server unless your in primetime' or 'well our guild doesn't get hate tells about another guild so it must not happen'. This is a shame especially from members of guilds we have previously had a good relationship with. This is open world pvp and the game changes month to month. If you are under the impression that TKG wins in a low pop time zone then why not take your own advice and switch to that time zone in YOUR off hours and come fight them.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
NA ~ Izanerys (NB/Templar/Sorc): Dracarys (Videos | Dracast Podcast)
Ah you've got your guildtag on Iz, well done. *clap clap*
Always have guild tabard on when I'm playing in a guild group. If I'm solo or duo I usually don't so that people don't have a hard time telling if they are fighting a drac group or not.
Seems to be ineffective for some players comprehension though I guess
Izanagi.Xiiib16_ESO wrote: »
There is also a difference between players coming to pvp with the 'rest of the population' during the servers main population primetime ( for example coming on a daytime / afternoon during one weekend for AUS players) vs expecting people to stay up until 4/5 am to fight when there are no other guilds online.
LeifErickson wrote: »Vilestride wrote: »
From a TKG perspective, we don't normally play the map, but in this instance we had too. The amount of toxic tells we received about how we fight no one, to how we just pvpdoor was pretty amusing. Well, unfortunately in this case, we decided to prove a point. #Weeknights, #Weekdays or whatever garbage the opposition likes to spew on these forums only just proves that if we wanted to ruin everyone's fun we could, it's a fact, but we choose not too. We don't need salty non-oceanic timezone guilds telling us how we play the game. We like the fights, and the opposition that are not totally *** know they exist.
..I..
I'm glad you proved otherwise to all those who doubted that oceanic gameplay for a guild your size was without challenge by flipping the map completely one colour each night. You really showed them!
What were you doing? Farming pugs at milegates and in resource towers? At least npc guards have negates.
EP spent more time arguing on zone the past couple of weeks than taking care of business. We'll see if EP learned their lesson.
DC came out strong in the beginning and worked hard all campaign; good to see DC getting back in the race.
DC PVDoor'd behind EP while AD was preoccupied defending tri-keeps against EP - even when EP holds a DC scroll and AD was de-emp'd. Sniped AD behind Drac who exclusively pushes yellow.
Ya'll obsessed with AD.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
NA ~ Izanerys (NB/Templar/Sorc): Dracarys (Videos | Dracast Podcast)
Ah you've got your guildtag on Iz, well done. *clap clap*
Always have guild tabard on when I'm playing in a guild group. If I'm solo or duo / zerg surfing I usually don't so that people don't have a hard time telling if they are fighting a drac group or not.
Seems to be ineffective for some players comprehension though I guessKamo I know you haven't played for a long time and may be unaware of the recent situations. I would love it if you would post the video proof, I miss your videos . People have complained about TKG capping with organised raids vs no other guild competition and on a higher population faction the map for the last couple of campaigns(see here). All that you proved is the point of every person posting about TKG PVDing.KamoChameleon wrote: »From a TKG perspective, we don't normally play the map, but in this instance we had too. The amount of toxic tells we received about how we fight no one, to how we just pvpdoor was pretty amusing. Well, unfortunately in this case, we decided to prove a point.
Remind me again who are the toxic players claiming that you were not able to flip the map? All I can remember is TKG defending themselves saying that EP had strong groups running at that time. The Dawning and company.
I don't remember anybody trash talking you guys about not being able to flip the map around. I don't remember one time since the game got released that AD did not have the Oceanic forces to flip the map yellow every night except once. When Dracarys decided to make yellow toons to help the balance a few months ago.
The problem in my opinion is not the fact that you guys decide to have open field fights instead of playing the map.
1) There should be a system in place, some kind of dynamic population and scoreboard balancing
2) Organized groups / guilds members that play during off hours of the timezone of the server they're on should pick a faction with nearly no opposition during the time frame they decide to get on
3) Otherwise, organized groups / guilds members that live 90% in the same country / continent should either play during the primetime of the server they're on or play on their own server
I think in the end there is a frustration from TKG (who I haven't played with for months FYI) about comments from players that they backdoor or don't have competition. I know from my experience that this just isn't the case and there was video proof. The second line of proof is that when they did focus on winning the campaign this was the result. But what it boils down to is emotions run high and people get annoyed when they lose. Then make statements like 'just change your server unless your in primetime' or 'well our guild doesn't get hate tells about another guild so it must not happen'. This is a shame especially from members of guilds we have previously had a good relationship with. This is open world pvp and the game changes month to month. If you are under the impression that TKG wins in a low pop time zone then why not take your own advice and switch to that time zone in YOUR off hours and come fight them.
Lets not forget that it was some TKG members started the *** posting on the previous forum thread. Which some apologised for and some did not.
There is also a difference between players coming to pvp with the 'rest of the population' during the servers main population primetime ( for example coming on a daytime / afternoon during one weekend for AUS players) vs expecting people to stay up until 4/5 am to fight when there are no other guilds online.
That being said, you are more than welcome to keep enjoying fights in your timezone whatever those fights may be, every guild is free to choose the challenge level they wish to participate in.
If you want some guilds and challenging fights its on you guys to seek that, not upon your rivals to provide it at an off-peak time to suit you. But if you don't then why get upset when people point out the facts of the map, population and lack of guilds?
ellahellabella wrote: »I really wouldn't be laughing at others for their 'excuses' if I were you...
It's been a blast. And a very close campaign up until the last 2 days. DC managed to pull 2k points back on EP in the last week and it's been a pleasure to watch them grow into trying to play the map more strategically. A long way to go yet but hopefully in my new home amongst the Covenant I can celebrate a win soon too.
Joy_Division wrote: »Does this mean we can finally stop making threads about the Purple Alliance, the unfair geography that burdens AD, how there are no dedicated or quality groups/people that are interested in winning campaigns on AD, or the other various tinfoil hat nonsense?
IZZEFlameLash wrote: »Next patch's map should be more balanced. As is, it is still a bit unfavorable due to easy back keep access. Whether you like it or not, it does happen. It is much easier to do an incursion into AD back keeps for EP than it is for AD to do the same to EP.