
It still is, to an extent, since mag toons don't benefit from the 3% weapon damage passive.Dawnbreaker is the Figthers Guild ultimate, it makes sense to me that it is more effective on stamina chars.
Why don't you ask for changes to meteor, soul asault or class ultimates? it makes more sense to me if you are feeling that some magicka builds lack a burst damage ultimate.
I just like to see some diversity, and won't like to see everybody using DBoS in PvP.
Or one can simply use this set.
Dawnbreaker is the Figthers Guild ultimate, it makes sense to me that it is more effective on stamina chars.
Why don't you ask for changes to meteor, soul asault or class ultimates? it makes more sense to me if you are feeling that some magicka builds lack a burst damage ultimate.
I just like to see some diversity, and won't like to see everybody using DBoS in PvP.
[Quoted post has been removed.]
For the OP: As I've said earlier, Dawnbreaker once upon a time used to be magic damage. People urged ZOS to give it two morphs with physical and magic damage when ZOS unveiled their plans to change it physical damage. People even suggested turning Ice Comet into Rocky Comet as a compromise so that Mages Guild can be useful for stamina toons. All this had been suggested--quite loudly and insistently--when Dawnbreaker was made physical. ZOS refused. They want MG to be for magicka and FG to be for stamina. This is a deliberate design decision on their part, not some some matter of oversight. You can complain about it all you want, but it's not going to change.
I am not a big fan of the "whichever is higher" approach to skills and passive. It seems very lazy and at some point makes you wonder why all skills don't simply do this. The theme for Stamina is suppose to be a more "physical" playstyle and yet half the physical skills used are thematically very magical.
I digress.
Psijic order was a good opportunity for zos to add a stronger Magicka ultimate for Templar and others that wasn't the huge telegraph and expense of Meteor. But they added the poor man's Shade instead.
For Templar, Zos really just needs to make Crescent Sweep Magicka again since every stamina character uses DBoS anyway, and retool the skill to reliably hit since that has always been an issue.
It's a fine idea, but I would rather see this happen with Templar Radial Sweep and for sorcs make at least one morph of Atronach burstier on impact.
Admittedly all this was before my time, so just out of curiosity, what update was it in which DB was changed from magic to physical, and what was the prevailing meta at the time? Was it during a magicka-dominant patch?
Dawnbreaker is the Figthers Guild ultimate, it makes sense to me that it is more effective on stamina chars.
Why don't you ask for changes to meteor, soul asault or class ultimates? it makes more sense to me if you are feeling that some magicka builds lack a burst damage ultimate.
I just like to see some diversity, and won't like to see everybody using DBoS in PvP.
OrphanHelgen wrote: »Then I want poison damage on meteor as well, and inner light give 7% max stamina and crit
Emma_Overload wrote: »They should just do this to ALL ultimates.
Admittedly all this was before my time, so just out of curiosity, what update was it in which DB was changed from magic to physical, and what was the prevailing meta at the time? Was it during a magicka-dominant patch?
It was around 1.6ish? The playstyle was really different then, and we didn't have weapon ultimates yet either. I remember mag sorcs being really strong and pvp were running dual wield with dawnbreaker or else weaving destro attacks with trapping webs.
I think magicka dawnbreaker is gone for good; the need for a burst ultimate for some classes should come elsewhere.
Admittedly all this was before my time, so just out of curiosity, what update was it in which DB was changed from magic to physical, and what was the prevailing meta at the time? Was it during a magicka-dominant patch?
It was around 1.6ish? The playstyle was really different then, and we didn't have weapon ultimates yet either. I remember mag sorcs being really strong and pvp were running dual wield with dawnbreaker or else weaving destro attacks with trapping webs.
I think magicka dawnbreaker is gone for good; the need for a burst ultimate for some classes should come elsewhere.
It was Dark Brotherhood, and a big reason why mag sorcs struggled so much in that patch. They never fully recovered, but Summer Met+Cage was very close.
And no, Dawnbreaker does not fit physical damage. Meridia's holy artifact has always dealt magic or flame damage in the Elder Scrolls games. Just saying. The FG argument is invalid. It's an arbitrary design choice, nothing more.
Admittedly all this was before my time, so just out of curiosity, what update was it in which DB was changed from magic to physical, and what was the prevailing meta at the time? Was it during a magicka-dominant patch?
It was around 1.6ish? The playstyle was really different then, and we didn't have weapon ultimates yet either. I remember mag sorcs being really strong and pvp were running dual wield with dawnbreaker or else weaving destro attacks with trapping webs.
I think magicka dawnbreaker is gone for good; the need for a burst ultimate for some classes should come elsewhere.
It was Dark Brotherhood, and a big reason why mag sorcs struggled so much in that patch. They never fully recovered, but Summer Met+Cage was very close.
And no, Dawnbreaker does not fit physical damage. Meridia's holy artifact has always dealt magic or flame damage in the Elder Scrolls games. Just saying. The FG argument is invalid. It's an arbitrary design choice, nothing more.
FG is an stamina skill line and it's ultimate MUST be physical damage, I think this argument is quite valid.