Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Does anyone feel the shortness of duration buffs give in ESO sucks fun out?

  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Don't forget that ESO is a no-cooldown game. This makes a lot of difference compared to classic cooldown based combat Short buffs/debuffs and CCs force players to not just spam their hardest hitting skill over and over again.

    You can say it's a bad system but then you can go play WoW or any other "old school" MMO. In this case it is a matter of taste and not about if something is right or wrong.
  • SickleCider
    SickleCider
    ✭✭✭✭✭
    ✭✭✭
    I still don't see that as the optimal way to add skill to PVP, but I don't PVP, so I'm not going to presume to know what I'm talking about. This is yet another example of why PVP and PVE don't work together well. PVPers love the combat. PVEers may as well be smashing their face with a brick.

    Edit: the above was @Waffennacht, to be clear!

    Additional thought, @Royaji: you're right, it's a matter of taste, at the end of it. If only there was something they could do to make the combat more universally loved. It's the number one point of contention.
    Edited by SickleCider on September 8, 2018 8:04PM
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    max_only wrote: »
    The Zos provided buff tracker is an improvement over having none at all like having dog food to eat is an improvement over having none at all.

    I feel sorry for you console peeps without the tasty Srendar on your side.

    srendar is love, srendar is life.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    And there's PvP

    Maintaining buffs while actively defending or attacking with resource management is a very dynamic part of PvP

    It adds layers of skill to keep on the ball like that.

    Also hitting a button pre combat and having it last long enough to have no cost during combat is OP AF,

    Greatly hamper ganking - though I'm not a fan it is a legitimate style of combat

    So.... There's that

    Pretty much what I thought about this topic. Having to keep buffs up is part of what makes PvP skill based and interesting. Its not even a problem in PvE with all the pots or abilities giving you major brutality/sorcery.
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Optimal pvp would be having buffs go for a certain amount of time and then one can focus on the actual pvp.. Less skills going off 24/7 would take some load off the server connections as well..

    But hey Zos wont change anything no matter what we ask, very poor company at changes and communication..
  • POps75p
    POps75p
    ✭✭✭✭
    Cladius30 wrote: »
    and then every 20 seconds or less you need to refresh it?
    why cant a buff last at least 1 minute? i dont get it

    yea, well a couple of my buff's only last one second, give me a break. what dumb ass is responsible for this kind of crap
  • Anotherone773
    Anotherone773
    ✭✭✭✭✭
    ✭✭✭
    DanteYoda wrote: »
    SammyFable wrote: »
    Managing Buffs adds complexity to the game, just as managing your resources does (and dots if you're a DD). If you want a simple one button combat, you could play Skyrim.

    Do people really believe this..
    Royaji wrote: »
    Don't forget that ESO is a no-cooldown game. This makes a lot of difference compared to classic cooldown based combat Short buffs/debuffs and CCs force players to not just spam their hardest hitting skill over and over again.

    You can say it's a bad system but then you can go play WoW or any other "old school" MMO. In this case it is a matter of taste and not about if something is right or wrong.

    You say this but , people still spam a single button. Many times in my death recap i will have massive spam from a single person. Also they spam CC like no tomorrow in pvp. I have to break free, LA, break free, LA, break free, etc. thats my rotation. The combat in ESO isnt that great honestly. I mean really its sloppy and very poorly thought out. They did not transition well from SP game developers to MMO developers. Hit boxes are another example. ive literally hit bugs under my feet or way off to the side when the crosshairs are on an actual target.

    Combat is barely functional and you can see that when you play other games with refined combat and come back to eso.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Part of where I have gotten better is knowing to keep my buffs up. I kind of like that as it keeps me from wanting to run a ton of buffs. And you really can fill your bar with a ton of buffs now to where the short duration makes you really think about whether you should
  • Androconium
    Androconium
    ✭✭✭✭✭
    A recent poll suggests that 75% of respondents are having fun.
    It must be just you (and the other 25%).
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Well there are buffs that last for 30 minutes to 2 hours, they are called food and they are quite important.
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    It does suck badly i feel like dmg buffs like surge molten arma etc should last like 120 secs kinda dumb when a potion gives longer buffs than the actual skill... shields id say up them to 10 secs 6 is like expired as soon as you finish the cast animation

    Id say defense buffs like spiked armor and hurricaine should last 120 secs it'd also be alot less annoying combo juggles and we'd have more fluid dps and tanking without having to play lights out america with 3 resource pools spamming buffs...
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    One thing I like is inturrupting someone so they CAN'T keep their, for example, hurricane up 24/7.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you didn't have to buff what would you replace it with in combat? A few people have said if they weren't having to constantly buff they could spend more time doing combat. Way I look at it is buffing is part of combat. You can choose to do it or not. Just like you can choose to switch bars or not.

    But back to my question. What would you use to replace having to throw out the buffs? Or is there basically going to be a few skill slots on your bar that are simply ignored for most of any fight? What benefit to game play does longer up time on your buffs provide other than making combat extremely simplistic?
    and then the parrot said, "must be the water mines green too."
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    NupidStoob wrote: »
    I am curious, but why do you think it would be more fun? Pressing less buttons for more time sounds incredibly boring to me.

    Quantity <> quality.
  • Alagras
    Alagras
    ✭✭✭
    There could be more buffs lasting like 1 minute but the ressource cost should be really high.

    Because imo the reason buffs are short is: maintaining them is integral part of ressource management, wich combat is based on.
  • Robo_Hobo
    Robo_Hobo
    ✭✭✭✭✭
    Bandit UI addon is great for keeping track of buffs and DoT's in a simple way. Timers on the ability icons.
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    Warden buffs annoy me.

    But im Mag sorc main so I don't really have to use "Buffs" aside from sorc shield, which should be short term as its more of an Ohh *** button anyway.
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Would you really want a NB to put Major Defile on you for 1 minute?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Xerge
    Xerge
    ✭✭✭
    A stamden has fun gameplay!

    Buffs

    1. netch at 27s
    2. lotus at 20s
    3. bird of prey at 10s
    4. vines at 10s (optional in survival cases)

    debufffs

    1. trap at 6s each for 12s total

    DoTs

    1. rending slashes 9s
    2. endless hail at 10s
    3. caltrops at 12s
    4. poison injection at 10s

    Attacks

    1. cutting dive
    2. sub. assault
    3. light attack

    In all my 15 years playing MMOs This is the most fun i've ever had. I' have a variety of attacks which allow for smooth gameplay. Following a meta build keeps you on your toes, my class allows me to brutally demolish my enemy with my swords and nature magic , while my cutting dive bird makes me feel absolutely intimidating.

    It's just brilliant fun gameplay and I have to give the management team at ZOS a round of beer.

    /sarcasm off

    Everything is working as intended and if you're not having fun its your fault, not the company's, right? I mean, it must be impossible for a company to design gameplay that is not fun. No. that just doesn't happen in this industry.
  • Sheezabeast
    Sheezabeast
    ✭✭✭✭✭
    ✭✭✭✭✭
    Buff up like a boss!

    IncompleteAggravatingIcelandichorse-size_restricted.gif
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Rungar
    Rungar
    ✭✭✭✭✭
    purple jorvulds should be 46%
    & golded jorvulds should be 50% :)

  • lagrue
    lagrue
    ✭✭✭✭✭
    I don't know, I'm fine with the current buff timers.

    My first mmo-like experience was Final Fantasy 12 (not an mmo, but it was meant to be in the vain of one).

    And in that game micromanaging your buffs could sometimes be critical and they would sometimes only last a short time. Granted that game also had a built in AI system so you could plug in conditions and actions, i.e. 100% uptime due to characters recasting when buffs fell. It was all live combat, not turn based, so you had to really watch out for buffs falling, sometimes it could be life and death. The buffs also didn't last particularly long.

    To me managing buffs really is a non-issue, it's just second nature to me.

    The only thing that sucks any fun out of ESO for me is knowing I'll never platinum it because of the one trophy I don't have, and will never have... Emperor.
    Edited by lagrue on September 9, 2018 3:55PM
    "You must defeat me every time. I need defeat you only once"
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cladius30 wrote: »
    I personally find it takes fun away from combat to have to constantly watch and refresh buffs in this game..
    wondering if anyone else has this issue

    yes, me.
    the MMO's i come from, when we casted a buff it would last for normally 2 hours, sometimes just 1 hour, but never in history mmo's have i seen this 6 seconds buffs.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cladius30 wrote: »
    I personally find it takes fun away from combat to have to constantly watch and refresh buffs in this game..
    wondering if anyone else has this issue

    I'm one of the many 'agrees' to your original post. Really simple - Do the shortness of the buffs suck fun from the game for me? Yes. I'm okay with the 20 - 35 second buffs but the shorter ones do detract from the fun for me - placing too much emphasis on my own rotation instead of reacting to the situation.

    Edited by AcadianPaladin on September 9, 2018 5:05PM
    PC NA(no Steam), PvE, mostly solo
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cladius30 wrote: »
    I personally find it takes fun away from combat to have to constantly watch and refresh buffs in this game..
    wondering if anyone else has this issue

    yes, me.
    the MMO's i come from, when we casted a buff it would last for normally 2 hours, sometimes just 1 hour, but never in history mmo's have i seen this 6 seconds buffs.

    In my humble experience of mmos I’ve seen buffs last as long as 3 minutes but debuffs have always been short.
    kargen27 wrote: »
    If you didn't have to buff what would you replace it with in combat? A few people have said if they weren't having to constantly buff they could spend more time doing combat. Way I look at it is buffing is part of combat. You can choose to do it or not. Just like you can choose to switch bars or not.

    But back to my question. What would you use to replace having to throw out the buffs? Or is there basically going to be a few skill slots on your bar that are simply ignored for most of any fight? What benefit to game play does longer up time on your buffs provide other than making combat extremely simplistic?

    If we didn’t have buffs we’d probably have stances, which would be very similar to bar swapping. However I’m thinking of a skill line like 1h&s having skills that act different in defensive stance than they would in offensive stance.
    Edited by max_only on September 10, 2018 1:29AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
Sign In or Register to comment.