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Does anyone feel the shortness of duration buffs give in ESO sucks fun out?

Cladius30
Cladius30
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I personally find it takes fun away from combat to have to constantly watch and refresh buffs in this game..
wondering if anyone else has this issue
Edited by Cladius30 on September 8, 2018 2:07AM
  • weedgenius
    weedgenius
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    I think it wouldn't be as much of an annoyance if the various buff/debuff icons were more intuitive. It's literally just a bunch of squares with shapes/colors that I can barely make out spread across my screen. They expect me to memorize like 50 images that all look similar and the buff/debuff they represent. Boooo
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  • Cladius30
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    and then every 20 seconds or less you need to refresh it?
    why cant a buff last at least 1 minute? i dont get it
  • therift
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    Cladius30 wrote: »
    and then every 20 seconds or less you need to refresh it?
    why cant a buff last at least 1 minute? i dont get it

    Because that would be tremendously unbalanced. Powerful buffs, like shields, have short durations to counterbalance the powerful benefit. Part of the game is managing buffs and the resource pools that fuel them.
  • Rungar
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    the Jorvulds set can help you here if your a tank or mag player.

    your buffs will generally last 40% longer
  • Ragnarock41
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    weedgenius wrote: »
    I think it wouldn't be as much of an annoyance if the various buff/debuff icons were more intuitive. It's literally just a bunch of squares with shapes/colors that I can barely make out spread across my screen. They expect me to memorize like 50 images that all look similar and the buff/debuff they represent. Boooo

    You are supposed to memorize abilities without looking at the screen. And not 50, only 6 per bar.

    I would say it gets incredibly easy after getting used to it.

    Edit: Nvm you are talking about the buff/debuff bar. Yes there are waaaay too many of them so it becomes kinda difficult to tell if your sets procced or if your buffs ran out without the help of add-ons.

    Edited by Ragnarock41 on September 8, 2018 2:38AM
  • Cladius30
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    so im trying to understand the defense of this lack of time per buff.. they need to be so short for what reason?
    i would rather enjoy the battle im in then have to wait and watch my buffs... just saying..
  • SickleCider
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    I always have questions about combat systems that rely on constant buffing/debuffing. Situational buffing and debuffing makes sense to me. When the entire combat system is reliant on it, though, I always wonder why the buffed state isn't just the status quo.
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  • max_only
    max_only
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    The Zos provided buff tracker is an improvement over having none at all like having dog food to eat is an improvement over having none at all.

    I feel sorry for you console peeps without the tasty Srendar on your side.
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  • Jameliel
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    Was just talking about this with friends the other day. We call it The Elder Buffs Online. Or when encountering overland mobs, The Elder Snares Online.
  • radiostar
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    Z gets upset if you have fun, and they want everyone to feel the frenzy.
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  • Saucy_Jack
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    This is why as a magplar I punc sweep punc sweep RD all NPC mobs and stay out of Cyro completely. Don't have to worry about pots; don't have to worry on some fancy-pants rotation with millisecond timing, don't have to worry about buffs or debuffs. Just punc sweep and RD, and the occasional honor the dead if my health gets low.

    I only have so much playtime on here; I'm not going to waste it learning some crazy rotation that will only allow me to fight a handful of things beyond what I can kill already.
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  • Oakmontowls_ESO
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    Saucy_Jack wrote: »
    This is why as a magplar I punc sweep punc sweep RD all NPC mobs and stay out of Cyro completely. Don't have to worry about pots; don't have to worry on some fancy-pants rotation with millisecond timing, don't have to worry about buffs or debuffs. Just punc sweep and RD, and the occasional honor the dead if my health gets low.

    I only have so much playtime on here; I'm not going to waste it learning some crazy rotation that will only allow me to fight a handful of things beyond what I can kill already.

    Just adding wall of elements and blazing spear would help tremendously. And if you are really wanting to be frisky you could add channeled focus. But as for your play style now, you are going to have a hard time doing any veteran level content or really anything harder than overland questing.
  • Septimus_Magna
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    weedgenius wrote: »
    I think it wouldn't be as much of an annoyance if the various buff/debuff icons were more intuitive. It's literally just a bunch of squares with shapes/colors that I can barely make out spread across my screen. They expect me to memorize like 50 images that all look similar and the buff/debuff they represent. Boooo

    Its weird the in-game buff tracker uses 50 icons when add-ons like Action Duration Reminder just put the time over the skill on you bar. This works 10x better and should be implemented in the base game. Preferably with a donation to the maker of Action Duration Reminder for creating a buff tracker that actually works.

    Most skills you want to run for the full duration, skills that have more effects could change color to indicate an effect has run out.
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  • NupidStoob
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    I am curious, but why do you think it would be more fun? Pressing less buttons for more time sounds incredibly boring to me.
  • TheDarkShadow
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    What I dislike of pve in this game is the lack of traditional roles. I know they stated right at the begin "everyone can play as you like" and I've accepted it, but still, I like the old system better. Like in the previous MMO I played, there are class that dedicated to buffing allies, another crown control, and a class to debuff enemy. Here in ESO tank and healer does all those things but only to a limit degree and it doesn't feel that important. I mean... yeah it's good to have a tank that can cc, chain mobs in and root them, but even if tank don't do that, DDs can still kill things. The role of DDs in ESO is too powerful that if you have enough dps you can ignore the mechanics.

    ZOS once state that they like combat in ESO to have fast paced, which boil down to "who have faster reflex and can smash the buttons faster". So they make short duration effects and 6 slots skill bar (which also console friendly). In my previous MMO you need to look overall the fight to see which skill needed where. It also has like 50 skills to choose from (not console friendly). A cc skill might have its duration up to 40s, compare to like 4s in ESO, but also have longer cooldown so you have to think when to use it. Combat feel slower and more about strategic decisions than fast reactions.

    But I have to applause ZOS that they have their scaling system work very well. In older MMOs, after every update the old dungeons and raids, no matter how interesting their mechanics are, are out level and forgotten. Here in ESO, a cp 780 still have reasons to go back to level 10 dungeons and can still be wiped if he's bad. You just can't have everything and its up to you to decide if the pros can over come the cons.
    Edited by TheDarkShadow on September 8, 2018 8:42AM
  • WrathOfInnos
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    Which buffs specifically are giving you trouble? What class and build?
  • DanteYoda
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    Or 10mins... spamming buffs like a moron gets old super fast.. GW2 had it right imo.
  • blnchk
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    Absolutely. You will, of course, hear the "layer of skill" argument. Personally, I'd take situational skills over any sort of rotation any day. That's not least dependent on the number of skills you can have at your immediate disposal, though. The fewer the better. ...I miss Neverwinter's combat in this regard (albeit little else).
  • Jeremy
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    Cladius30 wrote: »
    I personally find it takes fun away from combat to have to constantly watch and refresh buffs in this game..
    wondering if anyone else has this issue

    I don't even consider them buffs really because of their short duration. They are more like skills with benefits - because they are so short you have to nearly spam them the same as you do your other skills.

    So my advice would be just work out a rotation that periodically uses these skills to keep the effect active instead of trying to constantly watch their duration to know when to refresh... because I can imagine that would get annoying and tedious rather quickly.
    Edited by Jeremy on September 8, 2018 9:51AM
  • Lake
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    Welcome to the bane of MMOs.
  • SammyFable
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    Managing Buffs adds complexity to the game, just as managing your resources does (and dots if you're a DD). If you want a simple one button combat, you could play Skyrim.
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  • Integral1900
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    I don’t mind them so much, I agree they are a little tedious but I suppose it could be worse, especially when the alternative is a lighting sorcerer, where play is basicaly, two buffs, two aoe, hold down the left mouse button plus maybe use the execute if you can be bothered, try doing that through fifteen base game zones plus all the dlc............ but also spare a thought for those of us still playing a warden, lmao, our whole bloody bar is buffs :D

    On a side note, I agree that the ingame buff trackers are worthless, I have no idea what means what, using the same skill more than once seems to bring up others that were not there before, mostly I just over cast stuff a bit and hope for the best, works for me and I’ve never had any complaints
  • Undefwun
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    I think it adds a layer of complexity and skill that takes practice.

    Eg on my stam sorc toon making sure hurricane is up at all times while fighting and vigorous. In my mag blade merciless for the dmg buff and building stacks. Better than I was 3 months ago, but still needs work.

    I strongly disagree with making things easier all the time.
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  • Tyrobag
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    Cladius30 wrote: »
    and then every 20 seconds or less you need to refresh it?
    why cant a buff last at least 1 minute? i dont get it

    Lol, your complaining about a 20 second duration? Recently they've taken to making all their new buffs last about 4 seconds, which is actually useless for 90% of buffs. A 20 second duration is a wonderful thing.
  • Xerge
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    Lol at all the people defending buff centric game play. Poor fellas don't realize if if there was a less focus on buffs there would be more focus on combat. As the MMO genre grows people learn what is fun and what isn't; instead of buffs (warden can have up to 4 short buffs to maintain) why not utility, crowd control, and situational debuffs? Even as buffs are apart of rotations it still is taking you 'out' of combat for global cooldowns.

    Here's a wild idea. Take short term buffs OFF the global cooldown. Mind blowing I know but ESO isn't the only MMO on the market. This is not new.
  • DanteYoda
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    SammyFable wrote: »
    Managing Buffs adds complexity to the game, just as managing your resources does (and dots if you're a DD). If you want a simple one button combat, you could play Skyrim.

    Do people really believe this..
  • nemvar
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    To be honest, if buff duration weren't that short everyone would just spam their spammable 90% of the time and do nothing else. At least in PVE.
  • Anotherone773
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    therift wrote: »
    Cladius30 wrote: »
    and then every 20 seconds or less you need to refresh it?
    why cant a buff last at least 1 minute? i dont get it

    Because that would be tremendously unbalanced. Powerful buffs, like shields, have short durations to counterbalance the powerful benefit. Part of the game is managing buffs and the resource pools that fuel them.

    No ...no it wouldnt. Older games use to have long duration buffs. We even had buff bots. And yes the gains were significant. A standard buff was 30 min or 60 min, but we had 5/15/120 min buffs as well. Also debuffs werent 3 seconds or 5 seconds or 10 seconds. They were meaningful. 15/30/60 and sometimes 120 seconds.

    Having to spend half your time buffing and debuffing is stupid. Also it doesnt matter, power wise, if i use a weap power/crit pot every 45 seconds or if the duration was extended to every 5,10,15, 30 minutes. The effect is the same. The difference is a 45 second pot is far more annoying.

    I actually find how short buffs are in ESO and how many there are to be extremely annoying.

    Also a shield isnt considered a buff by normal standards.
    DanteYoda wrote: »
    SammyFable wrote: »
    Managing Buffs adds complexity to the game, just as managing your resources does (and dots if you're a DD). If you want a simple one button combat, you could play Skyrim.

    Do people really believe this..

    Yes, devs sold them on it and they dont know any better. They think making something overly complex makes it better. It doesnt. Its basically adding grind of a different kind. Making the game better would be giving people more options for abilities and customization to add variety. We cant even get spec swaps even though that is standard on release for pretty much every game of this type....but we have 85,000 costumes and 50,0000 emotes!
    Edited by Anotherone773 on September 8, 2018 1:22PM
  • SickleCider
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    Yeah. Same as some of the others, I'm not sold on the idea that constant micromanaging necessitates skill and creates challenge. Once you have a rotation down--and it's not as difficult to figure one out as people make it out to be--it's the same sequence of actions you'll be performing, over and over, for most content. That's actually extremely mindless to me. ESO combat is junk food.
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  • Waffennacht
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    And there's PvP

    Maintaining buffs while actively defending or attacking with resource management is a very dynamic part of PvP

    It adds layers of skill to keep on the ball like that.

    Also hitting a button pre combat and having it last long enough to have no cost during combat is OP AF,

    Greatly hamper ganking - though I'm not a fan it is a legitimate style of combat

    So.... There's that
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