A quick demonstration of combat-based triggers in Essential Housing Tools.
Triggers provide a simple way to play animation scenes and automate lights, switches and other interactive items in response to a variety of different events ranging from a switch being toggled, to locations you enter or leave, and now whenever you enter or leave combat.
Heya, Awesome ! Now I will add an animation in my bank, the bank should close if I attack my banker ( it's a precursor ).
my friend put elemental drain/orbs on a dummy 24/7 (macro ofc ), he could create a tiny arena around the dummy and the player, and the arena would close when the player is doing DPS ( This would prevent other players to attack the dummy)