As seen on
https://www.twitch.tv/videos/304316055## (ZOS's stream revealing the 2018 Q4 Murkmire DLC and Update 20 details)
(Skip to the 21-25 minute-mark into the video for the relevancy of this post and the Cyrodiil map alterations)
Cyrodiil is getting some pretty interesting changes in Murkmire/Update 20:
-The 3 capturable towns are now attached/connected to the Transidus Fast-Travel Network, fair.
-3 destructible Bridges, 6 destructible Mile-Gates. (All 9 breeches are now destructible, fair.)
-3 new Outposts, attached to the outer 3 Keeps. (Drakelowe, Dragonclaw, and Brindle.)
But -- the placement of 1 of these 3 new Outposts is questionable/poorly-designed, compared to the other 2, which are even/fair.
EP sort-of gets screwed over, because DC now gets 2 Outposts at EP's 3 mile-gates and AD now gets 2 Outposts near DC's 3 mile-gates; but, EP gets only one Outpost, and one Town, near AD's 3 mile-gates (of which EP already had in the first place.)
Outposts are far superior than Towns, especially when it comes to defending. Towns are easily flipped by zergs and over-taken, whereas Outposts require sieging and are actually defendable, unlike their Town counterparts.
Examine and analyze this picture:
Cheydinhal, a current non-capturable town (slightly above the new EP Outpost in the picture) should have been EP's capturable Town, and the current area of Cropsford should have been EP's new Outpost. Then the Cyrodiil PvP map would have been completely symmetrical/even, all 3-ways.
EP's new Outpost is largely useless, strategically, compared to AD & DC's new Outposts.
Chorrol (DC) and Cheydinhal (EP) Towns are not-capturable, which make them useless.
And Vlastrus is completely in AD territory, whereas Bruma and Cropsford are both at half-way points, arguably.
TL;DR? Put it this way:
At DC's 3 mile-gates, AD gets 2 Outposts (Nikel Outpost + new Outpost), and DC gets their Fort Ash.
At EP's 3 mile-gates, DC gets 2 Outposts (Bleaker's Outpost + new Outpost), and EP gets their Chalman Keep.
At AD's 3 mile-gates, EP gets 1 Outpost (Sejanus Outpost + nothing), and AD gets their Castle Alessia.
On the picture above, Cheydinhal (noncapturable town) is slighty above where the new EP Outpost is.
If Cheydinhal were a capturable town, and area by Cropsford was the 'new EP Outpost,' then the Cyrodiil map would be more fair/even/symmetrical, all 3 ways.
Not to mention, players can swim across narrow parts of the AD-EP river and survive the slaughterfish to get to the other side. This makes the 3 bridges/choke-points less useful. On the other hand, there is absolutely no mountain-climbing paths or cave-system to by-pass the 3 DC-EP and 3 AD-DC Mile-Gate choke-points, but you can swim to by-pass the AD-EP choke-points.
Is there any chance of re-examination and/or design-reversal?
@ZOS_BrianWheeler @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom
Make Cheydinhal into a capturable-town and an area near Cropsford into an Outpost (make Cropsford into a noncapturable town again, like Chorrol). EP would then have 2 Outposts at the 3 breeches, just like AD and DC both respectively do.
ESO Platform/Region: PC/NA. ESO ID:
@Darkmage1337
GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,900.