its basically a cosmic version of "while the cat's away" they want a chance to break all the Aedra's toysNo one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
its basically a cosmic version of "while the cat's away" they want a chance to break all the Aedra's toysNo one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
...so every time the dragon fires go out a Deadric Prince takes a shot at subjugation.
but the Princes don't all get along and each wants their own version of the "win"
& you might enjoy this...
https://forums.elderscrollsonline.com/en/discussion/199651/visualization-of-the-pantheon-of-the-elder-scrolls
an oldie but goodie from Gidorick!
its basically a cosmic version of "while the cat's away" they want a chance to break all the Aedra's toysNo one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
...so every time the dragon fires go out a Deadric Prince takes a shot at subjugation.
but the Princes don't all get along and each wants their own version of the "win"
& you might enjoy this...
https://forums.elderscrollsonline.com/en/discussion/199651/visualization-of-the-pantheon-of-the-elder-scrolls
an oldie but goodie from Gidorick!
Interesting, so there was two oblivion crisis? Why was none of them were talked about in Skyrim
I only played Skyrim, but I know eso is set a thousand years before Skyrim. I know there was a similar Daedric prince unleashing monsters in Oblivion. How does everything tie in and why do the daedtic princes keep unleashing stuff?
Danel_Vadan wrote: »It works really well considering that it happens before all the published games so far. I particularly like how it does reference more esoteric lore directly. And all the info we get on Sotha Sil is just fantastic.
Sylvermynx wrote: »Hmm. I don't know. Celarus (during the Psijiic quest line) addresses the loss of a thousand years of history due to the Staff being used to cause a Dragon Break - which seems to mean that particular Dragon Break was in the past.
Of course, if the time-position of ESO was within the 2nd Era Dragon Break, perhaps even the Psijiic Loremaster would not realize. I find that unlikely, but not totally impossible.
As long as c0da stays out of it the lore is fine.
VaranisArano wrote: »I had just played Morrowind's Tribunal DLC, and Sotha Sil's opinion of Almalexia was just hilarious with that in hindsight.
What I do know is that 1 thousand years before skyrim people had much cooler outfits.
The classes were never in TES. The skills and powers were not in TES. To this day the classes and spells are TES lore breaking because they were added for ESO.
This, all the TES games has been very open, they has also been insane easy to break in various ways.The classes were never in TES. The skills and powers were not in TES. To this day the classes and spells are TES lore breaking because they were added for ESO.
For me, those fall under "game mechanics", not lore. The series has gradually moved away from classes, with the earlier games (Arena and Daggerfall) being more class-based than the latter ones. Magic effects and spells also changed considerably for each game. That's gameplay, not lore.
yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis
VaranisArano wrote: »VaranisArano wrote: »No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
The Daedric Princes cant actually create life or creatures that react with all the interesting complexities of mortals because they refused to lend some of their power to creation as did the Aedra. So while the Daedric Princes are very powerful, technically more powerful than the Aedra, they are also easily bored and mortals are great entertainment. That's the basic reason for why the Daedric Princes keep interfering. Mortals are a lot more fun to mess with than any of the minor daedra.
So the aims of Daedric Princes vary. Mehrunes Dagon in Oblivion wants to remake Nirn and we see a glimpse of that in his Paradise, which at first looks like a pastoral forest, but hides vicious daedra and lava torture pits were his creatures hunt his followers. Molag Bal wants to dominate Nirn, melding it into Coldharbor. Major Spoilers for SummersetNocturnal wants to use the Crystal Tower to make herself the central point of the cosmos, usurping the Aedra and Daedra alike and making herself an all-powerful goddess
Other Daedric Princes have different goals. Azura, Boethiah, and Mephala test and aide the Dunmer people, and eventually take revenge on the false Tribunal through the Nerevarine in the plot of Morrowind. In Skyrim, the Princes make the Dragonborn a lot of offers, and hermaeus Mora succeeds in making the Dragonborn serve as his champion after fighting Miraak.
Interesting. I only played Skyrim, and it seemed the Daedric princes only played minor roles. I encountered them but from what I remember, they show up in minor quest lines. Of course, I thought that the main quest line was weak and not engaging so I only got 25 percent into it. I thought the dark brotherhood quest was so much better than the main one in Skyrim.
Yeah, most of them show up in quests in different holds. Hircine's in Falkreath, Vaermina in Dawnstar trying to pull a Stormhaven 2.0, Sheogorath in Solitude and so on. Its very similar to the minor Daedric quests in the other TES games where you do a quest, get a cool artifact. Nocturnal probably gets the most plot importance if you did the Thieves Guild or Hircine with the Companions.
The only major player in Skyrim, iirc, is Hermaeus Mora in the Dragonborn DLC where his champion Miraak is trying to escape Apocrypha and Hermaeus Mora "helps" the Dragonborn and basically traps the Dragonborn into becoming his Champion. Molag Bal isn't actively involved in the Dawnguard DLC, though its vampires, so its dealing with a bunch of Molag Bal worshipers trying to put out the sun.
Largely I think Skyrim tried to steer clear of the Big Bad Daedra plot that anchored TES IV Oblivion by bringing in Alduin and some of the Aedrc lore with Akatosh, Kynareth, and Talos. And then ESO decided to go full on TES IV Oblivion: The Prequel/Remake with a Totally Different Big Bad Daedra in terms of its main plot, to my disappointment.
When I played from Day One, I HATED ESO because it broke the lore right from the start. The classes were never in TES. The skills and powers were not in TES. To this day the classes and spells are TES lore breaking because they were added for ESO.
That said, I love the game now after the changes that Zenimax has made. Still this is lore breaking for me. Other than that, it does feel like it finally belongs in The Elder Scrolls universe.
Azuramoonstar wrote: »VaranisArano wrote: »VaranisArano wrote: »No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
The Daedric Princes cant actually create life or creatures that react with all the interesting complexities of mortals because they refused to lend some of their power to creation as did the Aedra. So while the Daedric Princes are very powerful, technically more powerful than the Aedra, they are also easily bored and mortals are great entertainment. That's the basic reason for why the Daedric Princes keep interfering. Mortals are a lot more fun to mess with than any of the minor daedra.
So the aims of Daedric Princes vary. Mehrunes Dagon in Oblivion wants to remake Nirn and we see a glimpse of that in his Paradise, which at first looks like a pastoral forest, but hides vicious daedra and lava torture pits were his creatures hunt his followers. Molag Bal wants to dominate Nirn, melding it into Coldharbor. Major Spoilers for SummersetNocturnal wants to use the Crystal Tower to make herself the central point of the cosmos, usurping the Aedra and Daedra alike and making herself an all-powerful goddess
Other Daedric Princes have different goals. Azura, Boethiah, and Mephala test and aide the Dunmer people, and eventually take revenge on the false Tribunal through the Nerevarine in the plot of Morrowind. In Skyrim, the Princes make the Dragonborn a lot of offers, and hermaeus Mora succeeds in making the Dragonborn serve as his champion after fighting Miraak.
Interesting. I only played Skyrim, and it seemed the Daedric princes only played minor roles. I encountered them but from what I remember, they show up in minor quest lines. Of course, I thought that the main quest line was weak and not engaging so I only got 25 percent into it. I thought the dark brotherhood quest was so much better than the main one in Skyrim.
Yeah, most of them show up in quests in different holds. Hircine's in Falkreath, Vaermina in Dawnstar trying to pull a Stormhaven 2.0, Sheogorath in Solitude and so on. Its very similar to the minor Daedric quests in the other TES games where you do a quest, get a cool artifact. Nocturnal probably gets the most plot importance if you did the Thieves Guild or Hircine with the Companions.
The only major player in Skyrim, iirc, is Hermaeus Mora in the Dragonborn DLC where his champion Miraak is trying to escape Apocrypha and Hermaeus Mora "helps" the Dragonborn and basically traps the Dragonborn into becoming his Champion. Molag Bal isn't actively involved in the Dawnguard DLC, though its vampires, so its dealing with a bunch of Molag Bal worshipers trying to put out the sun.
Largely I think Skyrim tried to steer clear of the Big Bad Daedra plot that anchored TES IV Oblivion by bringing in Alduin and some of the Aedrc lore with Akatosh, Kynareth, and Talos. And then ESO decided to go full on TES IV Oblivion: The Prequel/Remake with a Totally Different Big Bad Daedra in terms of its main plot, to my disappointment.
seem to forget Azura is why morrowind happens. She guides your every step to take down the false gods as she agree'ed not to interfere with mortals due to a pact with sotha sil.
(azura best daedra)