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How does eso line up with the lore of other elder scrolls games?

  • Pheefs
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    geekboy09 wrote: »
    No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
    its basically a cosmic version of "while the cat's away" they want a chance to break all the Aedra's toys
    ...so every time the dragon fires go out a Deadric Prince takes a shot at subjugation.
    but the Princes don't all get along and each wants their own version of the "win"

    & you might enjoy this...
    https://forums.elderscrollsonline.com/en/discussion/199651/visualization-of-the-pantheon-of-the-elder-scrolls
    an oldie but goodie from Gidorick!
    :)
    Edited by Pheefs on August 20, 2018 8:54PM
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • geekboy09
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    Pheefs wrote: »
    geekboy09 wrote: »
    No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
    its basically a cosmic version of "while the cat's away" they want a chance to break all the Aedra's toys
    ...so every time the dragon fires go out a Deadric Prince takes a shot at subjugation.
    but the Princes don't all get along and each wants their own version of the "win"

    & you might enjoy this...
    https://forums.elderscrollsonline.com/en/discussion/199651/visualization-of-the-pantheon-of-the-elder-scrolls
    an oldie but goodie from Gidorick!
    :)

    Interesting, so there was two oblivion crisis? Why was none of them were talked about in Skyrim
  • VaranisArano
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    geekboy09 wrote: »
    Pheefs wrote: »
    geekboy09 wrote: »
    No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
    its basically a cosmic version of "while the cat's away" they want a chance to break all the Aedra's toys
    ...so every time the dragon fires go out a Deadric Prince takes a shot at subjugation.
    but the Princes don't all get along and each wants their own version of the "win"

    & you might enjoy this...
    https://forums.elderscrollsonline.com/en/discussion/199651/visualization-of-the-pantheon-of-the-elder-scrolls
    an oldie but goodie from Gidorick!
    :)

    Interesting, so there was two oblivion crisis? Why was none of them were talked about in Skyrim

    The Planemeld and the Oblivion Crisis (And the Summerset Incident, very nearly).

    The Oblivion Crisis is mentioned in Skyrim. Heck, its a major driver of the plot. If you pay attention, the death of Martin Septim leaving the Empire without an emperor is what eventually brings Titus Mede I to power, leading to the Mede Dynasty and Titus Mede II, who you assassinate. More importantly, the Thalmor were very minor in Summerset before, but they mobilized effectively to fight during the Oblivion Crisis and wound up in control of Summerset in the aftermath. They assasinated Potentate Ocato, plunging the Empire into chaos until Titus Mede took over. The Thalmor start the Great War, leading to the White Gold Concordat, leading to Ulfris Stormcloak hating the Empire...

    Now, the Planemeld isn't mentioned, but that because as I said above, the lore of the Planemeld period was almost completely lost in the choas and wars.
    Edited by VaranisArano on August 20, 2018 10:44PM
  • Danel_Vadan
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    It works really well considering that it happens before all the published games so far. I particularly like how it does reference more esoteric lore directly. And all the info we get on Sotha Sil is just fantastic.
    Tam! RUGH!
  • AhPook_Is_Here
    AhPook_Is_Here
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    geekboy09 wrote: »
    I only played Skyrim, but I know eso is set a thousand years before Skyrim. I know there was a similar Daedric prince unleashing monsters in Oblivion. How does everything tie in and why do the daedtic princes keep unleashing stuff?

    its just like what daedric princes do when they get bored. it's like asking a duck why it ducks, it's just what ducks do, duck, unless they goose, but then they are goose not duck.
    “Whatever.”
    -Unknown American
  • VaranisArano
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    It works really well considering that it happens before all the published games so far. I particularly like how it does reference more esoteric lore directly. And all the info we get on Sotha Sil is just fantastic.

    I had just played Morrowind's Tribunal DLC, and Sotha Sil's opinion of Almalexia was just hilarious with that in hindsight.
  • Danel_Vadan
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    Sylvermynx wrote: »
    Hmm. I don't know. Celarus (during the Psijiic quest line) addresses the loss of a thousand years of history due to the Staff being used to cause a Dragon Break - which seems to mean that particular Dragon Break was in the past.

    Of course, if the time-position of ESO was within the 2nd Era Dragon Break, perhaps even the Psijiic Loremaster would not realize. I find that unlikely, but not totally impossible.

    The Dragon Break he specifically refers to is the Dance of the Selectives, IIRC.
    http://en.uesp.net/wiki/Lore:Alessian_Order#The_Dance_of_the_Selectives
    Tam! RUGH!
  • Danel_Vadan
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    Shievarei wrote: »
    As long as c0da stays out of it the lore is fine.

    A reference to C0DA appears in the Morrowind chapter of The Elder Scrolls Online, in Sermon 37 of The Thirty-Six Lessons of Vivec:
    "Go here: world without wheel, charting zero deaths, and echoes singing," Seht said, until all of it was done, and in the center was anything whatever.
    The first letter of each word in the quote, along with the "zero", is www.c0da.es, the C0DA website.

    http://en.uesp.net/wiki/General:C0DA
    Edited by Danel_Vadan on August 20, 2018 11:34PM
    Tam! RUGH!
  • Danel_Vadan
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    I had just played Morrowind's Tribunal DLC, and Sotha Sil's opinion of Almalexia was just hilarious with that in hindsight.

    Haha, yeah. One of his robots (forgot the name now) assesses all threats to Sotha Sil and he throws Almalexia in there, haha.
    Tam! RUGH!
  • Glass
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    What I do know is that 1 thousand years before skyrim people had much cooler outfits.
  • JD2013
    JD2013
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    Glass wrote: »
    What I do know is that 1 thousand years before skyrim people had much cooler outfits.

    And Tamriel clearly used a lot more magic.
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • Varana
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    Davor wrote: »
    The classes were never in TES. The skills and powers were not in TES. To this day the classes and spells are TES lore breaking because they were added for ESO.

    For me, those fall under "game mechanics", not lore. The series has gradually moved away from classes, with the earlier games (Arena and Daggerfall) being more class-based than the latter ones. Magic effects and spells also changed considerably for each game. That's gameplay, not lore.
  • geekboy09
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    Glass wrote: »
    What I do know is that 1 thousand years before skyrim people had much cooler outfits.

    lol, I’m dying of laughter
  • zaria
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    Varana wrote: »
    Davor wrote: »
    The classes were never in TES. The skills and powers were not in TES. To this day the classes and spells are TES lore breaking because they were added for ESO.

    For me, those fall under "game mechanics", not lore. The series has gradually moved away from classes, with the earlier games (Arena and Daggerfall) being more class-based than the latter ones. Magic effects and spells also changed considerably for each game. That's gameplay, not lore.
    This, all the TES games has been very open, they has also been insane easy to break in various ways.
    Interesting both Daggerfall and Skyrim had an way to get free magic for one and this was an minor exploit :)
    In an MMO you can not have exploits.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Recremen
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    Enslaved wrote: »
    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis

    @Enslaved

    Azra Nightwielder was in the massively popular Shadowkey game, the whole storyline of which is based around shadow magic. Nightblades were also a class in every main Elder Scrolls game except Skyrim, which ditched classes altogether. I can't quite parse info on Arena, but in Daggerfall, Morrowind, AND Oblivion they had access to skills related to their ESO counterparts, variously including invisibility, absorbing health and other stats, and teleportation.

    I really don't understand the hangup with Nightblades, it's a lore-friendly as they come.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Just to note, the period of the Three Banners War that ESO is in is called "The Interregnum".
    It IS mentioned in previous TES games in the in game books.
    Example: In "Skyrim" it is mentioned in "Rising Threat-Vol IV by Lathenil of Sunhold; Praxis Erratuim, ed.".
    So ZoS and Bethesda did a solid in picking this period for ESO as it is Remembered but not well documented.
    Huzzah!

    Source:https://www.imperial-library.info/
    Edited by wenchmore420b14_ESO on August 22, 2018 5:23AM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • geekboy09
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    I gotta say the Aldmeri Dominion are the true bad guys in the elder scrolls lore. Always create wars for more power
  • mocap
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    in terms of history - very very good. In terms of present time - incredibly bad. ESO storyline stuck in past and will hold there forever. Only thing you can do is to wait new single TES game.
  • Aliyavana
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    geekboy09 wrote: »
    I gotta say the Aldmeri Dominion are the true bad guys in the elder scrolls lore. Always create wars for more power

    As far as the 4th era is concerned yes, but the first dominion of the second era are good.
  • Azuramoonstar
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    geekboy09 wrote: »
    geekboy09 wrote: »
    No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.

    The Daedric Princes cant actually create life or creatures that react with all the interesting complexities of mortals because they refused to lend some of their power to creation as did the Aedra. So while the Daedric Princes are very powerful, technically more powerful than the Aedra, they are also easily bored and mortals are great entertainment. That's the basic reason for why the Daedric Princes keep interfering. Mortals are a lot more fun to mess with than any of the minor daedra.

    So the aims of Daedric Princes vary. Mehrunes Dagon in Oblivion wants to remake Nirn and we see a glimpse of that in his Paradise, which at first looks like a pastoral forest, but hides vicious daedra and lava torture pits were his creatures hunt his followers. Molag Bal wants to dominate Nirn, melding it into Coldharbor. Major Spoilers for Summerset
    Nocturnal wants to use the Crystal Tower to make herself the central point of the cosmos, usurping the Aedra and Daedra alike and making herself an all-powerful goddess

    Other Daedric Princes have different goals. Azura, Boethiah, and Mephala test and aide the Dunmer people, and eventually take revenge on the false Tribunal through the Nerevarine in the plot of Morrowind. In Skyrim, the Princes make the Dragonborn a lot of offers, and hermaeus Mora succeeds in making the Dragonborn serve as his champion after fighting Miraak.

    Interesting. I only played Skyrim, and it seemed the Daedric princes only played minor roles. I encountered them but from what I remember, they show up in minor quest lines. Of course, I thought that the main quest line was weak and not engaging so I only got 25 percent into it. I thought the dark brotherhood quest was so much better than the main one in Skyrim.

    Yeah, most of them show up in quests in different holds. Hircine's in Falkreath, Vaermina in Dawnstar trying to pull a Stormhaven 2.0, Sheogorath in Solitude and so on. Its very similar to the minor Daedric quests in the other TES games where you do a quest, get a cool artifact. Nocturnal probably gets the most plot importance if you did the Thieves Guild or Hircine with the Companions.

    The only major player in Skyrim, iirc, is Hermaeus Mora in the Dragonborn DLC where his champion Miraak is trying to escape Apocrypha and Hermaeus Mora "helps" the Dragonborn and basically traps the Dragonborn into becoming his Champion. Molag Bal isn't actively involved in the Dawnguard DLC, though its vampires, so its dealing with a bunch of Molag Bal worshipers trying to put out the sun.

    Largely I think Skyrim tried to steer clear of the Big Bad Daedra plot that anchored TES IV Oblivion by bringing in Alduin and some of the Aedrc lore with Akatosh, Kynareth, and Talos. And then ESO decided to go full on TES IV Oblivion: The Prequel/Remake with a Totally Different Big Bad Daedra in terms of its main plot, to my disappointment.

    seem to forget Azura is why morrowind happens. She guides your every step to take down the false gods as she agree'ed not to interfere with mortals due to a pact with sotha sil.

    (azura best daedra)
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Azuramoonstar
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    Davor wrote: »
    When I played from Day One, I HATED ESO because it broke the lore right from the start. The classes were never in TES. The skills and powers were not in TES. To this day the classes and spells are TES lore breaking because they were added for ESO.

    That said, I love the game now after the changes that Zenimax has made. Still this is lore breaking for me. Other than that, it does feel like it finally belongs in The Elder Scrolls universe.

    nightblade was a class in tes 3. and in most TES you could make a class.

    tes had fire, thunder, ice magic. animal control magic, light magic, healing magic. hist was plant magic.

    blood magic was always there, but is forbiddin in the 3rd era. mannimarco was always a psychotic nacromancer
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • VaranisArano
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    geekboy09 wrote: »
    geekboy09 wrote: »
    No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.

    The Daedric Princes cant actually create life or creatures that react with all the interesting complexities of mortals because they refused to lend some of their power to creation as did the Aedra. So while the Daedric Princes are very powerful, technically more powerful than the Aedra, they are also easily bored and mortals are great entertainment. That's the basic reason for why the Daedric Princes keep interfering. Mortals are a lot more fun to mess with than any of the minor daedra.

    So the aims of Daedric Princes vary. Mehrunes Dagon in Oblivion wants to remake Nirn and we see a glimpse of that in his Paradise, which at first looks like a pastoral forest, but hides vicious daedra and lava torture pits were his creatures hunt his followers. Molag Bal wants to dominate Nirn, melding it into Coldharbor. Major Spoilers for Summerset
    Nocturnal wants to use the Crystal Tower to make herself the central point of the cosmos, usurping the Aedra and Daedra alike and making herself an all-powerful goddess

    Other Daedric Princes have different goals. Azura, Boethiah, and Mephala test and aide the Dunmer people, and eventually take revenge on the false Tribunal through the Nerevarine in the plot of Morrowind. In Skyrim, the Princes make the Dragonborn a lot of offers, and hermaeus Mora succeeds in making the Dragonborn serve as his champion after fighting Miraak.

    Interesting. I only played Skyrim, and it seemed the Daedric princes only played minor roles. I encountered them but from what I remember, they show up in minor quest lines. Of course, I thought that the main quest line was weak and not engaging so I only got 25 percent into it. I thought the dark brotherhood quest was so much better than the main one in Skyrim.

    Yeah, most of them show up in quests in different holds. Hircine's in Falkreath, Vaermina in Dawnstar trying to pull a Stormhaven 2.0, Sheogorath in Solitude and so on. Its very similar to the minor Daedric quests in the other TES games where you do a quest, get a cool artifact. Nocturnal probably gets the most plot importance if you did the Thieves Guild or Hircine with the Companions.

    The only major player in Skyrim, iirc, is Hermaeus Mora in the Dragonborn DLC where his champion Miraak is trying to escape Apocrypha and Hermaeus Mora "helps" the Dragonborn and basically traps the Dragonborn into becoming his Champion. Molag Bal isn't actively involved in the Dawnguard DLC, though its vampires, so its dealing with a bunch of Molag Bal worshipers trying to put out the sun.

    Largely I think Skyrim tried to steer clear of the Big Bad Daedra plot that anchored TES IV Oblivion by bringing in Alduin and some of the Aedrc lore with Akatosh, Kynareth, and Talos. And then ESO decided to go full on TES IV Oblivion: The Prequel/Remake with a Totally Different Big Bad Daedra in terms of its main plot, to my disappointment.

    seem to forget Azura is why morrowind happens. She guides your every step to take down the false gods as she agree'ed not to interfere with mortals due to a pact with sotha sil.

    (azura best daedra)

    Didn't forget it. The post you replied to was specifically about TES V Skyrim. Don't worry, Azura got her mention in the very first part of the conversation, in fact.

    In Skyrim, specifically, Azura does very little. We get an artifact quest, and nothing else. In the Dragonborn DLC, we see the aftereffects of what she caused in Morrowind thanks to Red Mountain erupting with Baar Dau fell, but Azura herself isn't very active in Skyrim.
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