are you going to address the fact that zos isn't the only one that "bends" lore and Bethesda does it all the time with retcons and other explanations?
are you going to address the fact that zos isn't the only one that "bends" lore and Bethesda does it all the time with retcons and other explanations?
tbh that sounds same as when a zergling says "I use zaan because other use zaan and sload and other procs"
i really think they're doing great with the lore. it lines up cleanly (along with the inherent messiness of our Aurbis), and -- as already mentioned -- it's adding to it greatly.
i was worried at first, because so many people were saying that because it's not a "real" (i guess they mean numbered?) TES game that it wouldn't be canon anyway, so they expected it to suck at lore. then i played for a while and saw that they were wrong, but some of them stuck to their guns. now every time i see those people talk with real lorehounds on point-by-point theory they get embarrassed. (i usually stay out of it unless i recall a specific detail that's gone unaddressed too long.)
i think it's cool how they chose an era that allows such freedom, too. most of these these NPCs live in the same Tamriel i know, but only the things that would logically persist are ever mentioned in later times. my point is i set a low bar and by playing the game i see the creators just keep raising it.
All the same was to some degree true for dungeons who was a bit low on variations even if it was lots of cool places if you did not farm the same over and over. Found one with an dead forest in an huge underground cave once.The complaints about Cyrodiil in TES4 used to drive me nuts: they tended to be twofold, that it was bad because wasn't a jungle and it was also bad because it was all the same. In spite of being snow-capped peaks in the north to jungle in the south and featuring woodland, rolling hills, crags, moorland, farmland and all the other stuff in between.Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
This is repeated in Skyrim, and yes its to not have all having one climate without seasons.
No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
Ydrisselle wrote: »lordrichter wrote: »madchuska83 wrote: »The most logical consensus is that ESO takes place during a Dragon Break.
Nah. Nothing is happening in ESO that requires something as extreme as a Dragon Break.
That's why I think that we are before it. It would also explain why nobody remembers the Planemeld in Morrowind, Oblivion or Skyrim - although it's a pretty big event for Tamriel.
VaranisArano wrote: »No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
The Daedric Princes cant actually create life or creatures that react with all the interesting complexities of mortals because they refused to lend some of their power to creation as did the Aedra. So while the Daedric Princes are very powerful, technically more powerful than the Aedra, they are also easily bored and mortals are great entertainment. That's the basic reason for why the Daedric Princes keep interfering. Mortals are a lot more fun to mess with than any of the minor daedra.
So the aims of Daedric Princes vary. Mehrunes Dagon in Oblivion wants to remake Nirn and we see a glimpse of that in his Paradise, which at first looks like a pastoral forest, but hides vicious daedra and lava torture pits were his creatures hunt his followers. Molag Bal wants to dominate Nirn, melding it into Coldharbor. Major Spoilers for SummersetNocturnal wants to use the Crystal Tower to make herself the central point of the cosmos, usurping the Aedra and Daedra alike and making herself an all-powerful goddess
Other Daedric Princes have different goals. Azura, Boethiah, and Mephala test and aide the Dunmer people, and eventually take revenge on the false Tribunal through the Nerevarine in the plot of Morrowind. In Skyrim, the Princes make the Dragonborn a lot of offers, and hermaeus Mora succeeds in making the Dragonborn serve as his champion after fighting Miraak.
VaranisArano wrote: »No one has explained to me why daedric princes want to open the plains of Oblivion. One is Molag Bal. the other was in game four which I never played.
The Daedric Princes cant actually create life or creatures that react with all the interesting complexities of mortals because they refused to lend some of their power to creation as did the Aedra. So while the Daedric Princes are very powerful, technically more powerful than the Aedra, they are also easily bored and mortals are great entertainment. That's the basic reason for why the Daedric Princes keep interfering. Mortals are a lot more fun to mess with than any of the minor daedra.
So the aims of Daedric Princes vary. Mehrunes Dagon in Oblivion wants to remake Nirn and we see a glimpse of that in his Paradise, which at first looks like a pastoral forest, but hides vicious daedra and lava torture pits were his creatures hunt his followers. Molag Bal wants to dominate Nirn, melding it into Coldharbor. Major Spoilers for SummersetNocturnal wants to use the Crystal Tower to make herself the central point of the cosmos, usurping the Aedra and Daedra alike and making herself an all-powerful goddess
Other Daedric Princes have different goals. Azura, Boethiah, and Mephala test and aide the Dunmer people, and eventually take revenge on the false Tribunal through the Nerevarine in the plot of Morrowind. In Skyrim, the Princes make the Dragonborn a lot of offers, and hermaeus Mora succeeds in making the Dragonborn serve as his champion after fighting Miraak.
Interesting. I only played Skyrim, and it seemed the Daedric princes only played minor roles. I encountered them but from what I remember, they show up in minor quest lines. Of course, I thought that the main quest line was weak and not engaging so I only got 25 percent into it. I thought the dark brotherhood quest was so much better than the main one in Skyrim.
Ydrisselle wrote: »lordrichter wrote: »madchuska83 wrote: »The most logical consensus is that ESO takes place during a Dragon Break.
Nah. Nothing is happening in ESO that requires something as extreme as a Dragon Break.
That's why I think that we are before it. It would also explain why nobody remembers the Planemeld in Morrowind, Oblivion or Skyrim - although it's a pretty big event for Tamriel.
VaranisArano wrote: »Largely I think Skyrim tried to steer clear of the Big Bad Daedra plot that anchored TES IV Oblivion by bringing in Alduin and some of the Aedrc lore with Akatosh, Kynareth, and Talos. And then ESO decided to go full on TES IV Oblivion: The Prequel/Remake with a Totally Different Big Bad Daedra in terms of its main plot, to my disappointment.
Ydrisselle wrote: »That's why I think that we are before it. It would also explain why nobody remembers the Planemeld in Morrowind, Oblivion or Skyrim - although it's a pretty big event for Tamriel.
... yet we have 10 000 000 accounts with ppl using these
That's interesting (and have an upvote!) because for all the complaints I'd seen, and there were many, nobody ever made a point of nor explained any of that stuff.The complaints about Cyrodiil in TES4 used to drive me nuts: they tended to be twofold, that it was bad because wasn't a jungle and it was also bad because it was all the same. In spite of being snow-capped peaks in the north to jungle in the south and featuring woodland, rolling hills, crags, moorland, farmland and all the other stuff in between.Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
This is repeated in Skyrim, and yes its to not have all having one climate without seasons.
It's not really jungle to the south, as I recall. There's some wetland type environments in Blackwood, but that's not reaaaaaally Cyrodiil that's newly-annexed territory of Elsweyr and possible also Black Marsh (my Black Marsh lore is fuzzy). In any case, you're quite right that it isn't all the same, but the Pocket Guides had been pretty explicit about a central grassland valley around the Imperial City surrounded by dense jungle, with mangroves and some deciduous forests as you go west petering out into a wet/dry climatic area along the Gold Coast. They weren't bad environments, they just went against like 7 years or so of established canon.
alainjbrennanb16_ESO wrote: »not very well, they have towns that don't exist in this era and also the towns are in the wrong places, they try and get around the holes in the lore by saying dragon breath